|
enum | Face {
POSITIVE_X =0,
NEGATIVE_X =1,
POSITIVE_Y =2,
NEGATIVE_Y =3,
POSITIVE_Z =4,
NEGATIVE_Z =5
} |
|
enum | WrapParameter { WRAP_S,
WRAP_T,
WRAP_R
} |
|
enum | WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
|
enum | FilterParameter { MIN_FILTER,
MAG_FILTER
} |
|
enum | FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
|
enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
} |
|
enum | InternalFormatType { NORMALIZED = 0x0,
FLOAT = 0x1,
SIGNED_INTEGER = 0x2,
UNSIGNED_INTEGER = 0x4
} |
| Texture type determined by the internal texture format. More...
|
|
enum | ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
} |
|
enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
} |
|
enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
} |
| Returned by mipmapBeforeTexImage() to indicate what mipmapAfterTexImage() should do. More...
|
|
typedef std::list< ref_ptr
< TextureObject > > | TextureObjectList |
|
enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| list values which can be used to set either GLModeValues or OverrideValues. More...
|
|
enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING
} |
| Type identifier to differentiate between different state types. More...
|
|
typedef GLenum | GLMode |
| GLMode is the value used in glEnable/glDisable(mode) More...
|
|
typedef unsigned int | GLModeValue |
| GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
|
|
typedef unsigned int | OverrideValue |
| Override is used to specify the override behavior of StateAttributes from parent to children. More...
|
|
typedef std::pair< Type,
unsigned int > | TypeMemberPair |
| Simple pairing between an attribute type and the member within that attribute type group. More...
|
|
typedef std::vector< StateSet * > | ParentList |
| A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
|
|
typedef osg::StateAttributeCallback | Callback |
|
enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
|
|
| TextureCubeMap () |
|
| TextureCubeMap (const TextureCubeMap &cm, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
|
| META_StateAttribute (osg, TextureCubeMap, TEXTURE) |
|
virtual int | compare (const StateAttribute &rhs) const |
| Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
|
|
virtual GLenum | getTextureTarget () const |
|
virtual void | setImage (unsigned int face, Image *image) |
| Set the texture image for specified face. More...
|
|
virtual Image * | getImage (unsigned int face) |
| Get the texture image for specified face. More...
|
|
virtual const Image * | getImage (unsigned int face) const |
| Get the const texture image for specified face. More...
|
|
virtual unsigned int | getNumImages () const |
| Get the number of images that can be assigned to the Texture. More...
|
|
unsigned int & | getModifiedCount (unsigned int face, unsigned int contextID) const |
|
void | setTextureSize (int width, int height) const |
| Set the texture width and height. More...
|
|
void | setTextureWidth (int width) |
|
void | setTextureHeight (int height) |
|
virtual int | getTextureWidth () const |
|
virtual int | getTextureHeight () const |
|
virtual int | getTextureDepth () const |
|
void | setSubloadCallback (SubloadCallback *cb) |
|
SubloadCallback * | getSubloadCallback () |
|
const SubloadCallback * | getSubloadCallback () const |
|
void | setNumMipmapLevels (unsigned int num) const |
| Set the number of mip map levels the the texture has been created with. More...
|
|
unsigned int | getNumMipmapLevels () const |
| Get the number of mip map levels the the texture has been created with. More...
|
|
void | copyTexSubImageCubeMap (State &state, int face, int xoffset, int yoffset, int x, int y, int width, int height) |
| Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. More...
|
|
virtual void | apply (State &state) const |
| On first apply (unless already compiled), create the mipmapped texture and bind it. More...
|
|
| Texture () |
|
| Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
|
virtual osg::Object * | cloneType () const =0 |
| Clone the type of an attribute, with Object* return type. More...
|
|
virtual osg::Object * | clone (const CopyOp ©op) const =0 |
| Clone an attribute, with Object* return type. More...
|
|
virtual bool | isSameKindAs (const osg::Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
|
|
virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
|
|
virtual const char * | className () const |
| Return the name of the attribute's class type. More...
|
|
virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
|
virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
|
|
virtual Type | getType () const |
| Return the Type identifier of the attribute's class type. More...
|
|
virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
|
|
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| Return the modes associated with this StateAttribute. More...
|
|
void | setWrap (WrapParameter which, WrapMode wrap) |
| Sets the texture wrap mode. More...
|
|
WrapMode | getWrap (WrapParameter which) const |
| Gets the texture wrap mode. More...
|
|
void | setBorderColor (const Vec4d &color) |
| Sets the border color. More...
|
|
const Vec4d & | getBorderColor () const |
| Gets the border color. More...
|
|
void | setBorderWidth (GLint width) |
| Sets the border width. More...
|
|
GLint | getBorderWidth () const |
|
void | setFilter (FilterParameter which, FilterMode filter) |
| Sets the texture filter mode. More...
|
|
FilterMode | getFilter (FilterParameter which) const |
| Gets the texture filter mode. More...
|
|
void | setMaxAnisotropy (float anis) |
| Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering. More...
|
|
float | getMaxAnisotropy () const |
| Gets the maximum anisotropy value. More...
|
|
void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
| Sets the hardware mipmap generation hint. More...
|
|
bool | getUseHardwareMipMapGeneration () const |
| Gets the hardware mipmap generation hint. More...
|
|
void | setUnRefImageDataAfterApply (bool flag) |
| Sets whether or not the apply() function will unreference the image data. More...
|
|
bool | getUnRefImageDataAfterApply () const |
| Gets whether or not apply() unreferences image data. More...
|
|
void | setClientStorageHint (bool flag) |
| Sets whether to use client storage for the texture, if supported by the graphics system. More...
|
|
bool | getClientStorageHint () const |
| Gets whether to use client storage for the texture. More...
|
|
void | setResizeNonPowerOfTwoHint (bool flag) |
| Sets whether to force the texture to resize images that have dimensions that are not a power of two. More...
|
|
bool | getResizeNonPowerOfTwoHint () const |
| Gets whether texture will force non power to two images to be resized. More...
|
|
void | setInternalFormatMode (InternalFormatMode mode) |
| Sets the internal texture format mode. More...
|
|
InternalFormatMode | getInternalFormatMode () const |
| Gets the internal texture format mode. More...
|
|
void | setInternalFormat (GLint internalFormat) |
| Sets the internal texture format. More...
|
|
GLint | getInternalFormat () const |
| Gets the internal texture format. More...
|
|
bool | isCompressedInternalFormat () const |
| Return true if the internal format is one of the compressed formats. More...
|
|
void | setSourceFormat (GLenum sourceFormat) |
| Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. More...
|
|
GLenum | getSourceFormat () const |
| Gets the external source image format. More...
|
|
void | setSourceType (GLenum sourceType) |
| Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format. More...
|
|
GLenum | getSourceType () const |
| Gets the external source data type. More...
|
|
InternalFormatType | getInternalFormatType () const |
| Get the internal texture format type. More...
|
|
TextureObject * | getTextureObject (unsigned int contextID) const |
| Returns a pointer to the TextureObject for the current context. More...
|
|
void | setTextureObject (unsigned int contextID, TextureObject *to) |
|
void | dirtyTextureObject () |
| Forces a recompile on next apply() of associated OpenGL texture objects. More...
|
|
bool | areAllTextureObjectsLoaded () const |
| Returns true if the texture objects for all the required graphics contexts are loaded. More...
|
|
unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
| Gets the dirty flag for the current contextID. More...
|
|
void | dirtyTextureParameters () |
| Force a reset on next apply() of associated OpenGL texture parameters. More...
|
|
void | allocateMipmapLevels () |
| Force a manual allocation of the mipmap levels on the next apply() call. More...
|
|
void | setShadowComparison (bool flag) |
| Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. More...
|
|
bool | getShadowComparison () const |
|
void | setShadowCompareFunc (ShadowCompareFunc func) |
| Sets shadow texture comparison function. More...
|
|
ShadowCompareFunc | getShadowCompareFunc () const |
|
void | setShadowTextureMode (ShadowTextureMode mode) |
| Sets shadow texture mode after comparison. More...
|
|
ShadowTextureMode | getShadowTextureMode () const |
|
void | setShadowAmbient (float shadow_ambient) |
| Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. More...
|
|
float | getShadowAmbient () const |
|
void | setReadPBuffer (GraphicsContext *context) |
| Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
|
|
GraphicsContext * | getReadPBuffer () |
| Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
|
|
const GraphicsContext * | getReadPBuffer () const |
| Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture. More...
|
|
virtual void | compileGLObjects (State &state) const |
| Calls apply(state) to compile the texture. More...
|
|
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| Resize any per context GLObject buffers to specified size. More...
|
|
virtual void | releaseGLObjects (State *state=0) const |
| If State is non-zero, this function releases OpenGL objects for the specified graphics context. More...
|
|
void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
| Helper method. More...
|
|
void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
| Helper method. More...
|
|
| StateAttribute () |
|
| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
|
|
TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
|
|
bool | operator< (const StateAttribute &rhs) const |
|
bool | operator== (const StateAttribute &rhs) const |
|
bool | operator!= (const StateAttribute &rhs) const |
|
const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
|
|
StateSet * | getParent (unsigned int i) |
|
const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
|
|
unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
|
|
void | setShaderComponent (ShaderComponent *sc) |
|
ShaderComponent * | getShaderComponent () |
|
const ShaderComponent * | getShaderComponent () const |
|
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
|
|
void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
|
|
StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
|
|
const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
|
|
void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
|
|
StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
|
|
const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
|
|
| Object () |
| Construct an object. More...
|
|
| Object (bool threadSafeRefUnref) |
|
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
|
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
|
virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
|
|
void | setName (const char *name) |
| Set the name of object using a C style string. More...
|
|
const std::string & | getName () const |
| Get the name of object. More...
|
|
void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
|
|
DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
|
|
virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
|
|
void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
|
|
osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
|
|
const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
|
|
osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
|
|
virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
|
|
virtual Referenced * | getUserData () |
| Get user data. More...
|
|
virtual const Referenced * | getUserData () const |
| Get const user data. More...
|
|
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
|
|
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
|
|
template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
|
|
| Referenced () |
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
|
OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
|
|
int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
|
int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
|
|
int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
|
|
int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
|
|
ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
|
|
ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
|
void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
|
void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
|
|