OpenSceneGraph  3.0.1
Classes | Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
osgGA::FirstPersonManipulator Class Reference

FirstPersonManipulator is base class for camera control based on position and orientation of camera, like walk, drive, and flight manipulators. More...

Inheritance diagram for osgGA::FirstPersonManipulator:
Inheritance graph
[legend]

Classes

class  FirstPersonAnimationData
 

Public Member Functions

 FirstPersonManipulator (int flags=DEFAULT_SETTINGS)
 
 FirstPersonManipulator (const FirstPersonManipulator &fpm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, FirstPersonManipulator)
 
virtual void setByMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix. More...
 
virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More...
 
virtual void setTransformation (const osg::Vec3d &eye, const osg::Quat &rotation)
 Sets manipulator by eye position and eye orientation. More...
 
virtual void setTransformation (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up)
 Sets manipulator by eye position, center of rotation, and up vector. More...
 
virtual void getTransformation (osg::Vec3d &eye, osg::Quat &rotation) const
 Gets manipulator's eye position and eye orientation. More...
 
virtual void getTransformation (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
 Gets manipulator's focal center, eye position, and up vector. More...
 
virtual void setVelocity (const double &velocity)
 
double getVelocity () const
 Returns velocity. More...
 
virtual void setAcceleration (const double &acceleration, bool relativeToModelSize=false)
 
double getAcceleration (bool *relativeToModelSize=NULL) const
 
virtual void setMaxVelocity (const double &maxVelocity, bool relativeToModelSize=false)
 
double getMaxVelocity (bool *relativeToModelSize=NULL) const
 
virtual void setWheelMovement (const double &wheelMovement, bool relativeToModelSize=false)
 
double getWheelMovement (bool *relativeToModelSize=NULL) const
 
virtual void home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 Move the camera to the default position. More...
 
virtual void home (double)
 Move the camera to the default position. More...
 
virtual void init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 Start/restart the manipulator. More...
 
- Public Member Functions inherited from osgGA::StandardManipulator
 StandardManipulator (int flags=DEFAULT_SETTINGS)
 
 StandardManipulator (const StandardManipulator &m, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
virtual const char * className () const
 return the name of the object's class type. More...
 
virtual void setNode (osg::Node *)
 Attach a node to the manipulator, automatically detaching any previously attached node. More...
 
virtual const osg::NodegetNode () const
 Return const node if attached. More...
 
virtual osg::NodegetNode ()
 Return node if attached. More...
 
virtual void setVerticalAxisFixed (bool value)
 
bool getVerticalAxisFixed () const
 Returns whether manipulator preserves camera's "UP" vector. More...
 
bool getAllowThrow () const
 Returns true if the camera can be thrown, false otherwise. It defaults to true. More...
 
virtual void setAllowThrow (bool allowThrow)
 
virtual void setAnimationTime (const double t)
 
double getAnimationTime () const
 
bool isAnimating () const
 
virtual void finishAnimation ()
 
virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 Handle events, return true if handled, false otherwise. More...
 
virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator. More...
 
- Public Member Functions inherited from osgGA::CameraManipulator
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
 set the coordinate frame which callback tells the manipulator which way is up, east and north. More...
 
CoordinateFrameCallbackgetCoordinateFrameCallback ()
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
const CoordinateFrameCallbackgetCoordinateFrameCallback () const
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
osg::CoordinateFrame getCoordinateFrame (const osg::Vec3d &position) const
 get the coordinate frame. More...
 
osg::Vec3d getSideVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getFrontVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getUpVector (const osg::CoordinateFrame &cf) const
 
virtual
osgUtil::SceneView::FusionDistanceMode 
getFusionDistanceMode () const
 Get the FusionDistanceMode. More...
 
virtual float getFusionDistanceValue () const
 Get the FusionDistanceValue. More...
 
void setIntersectTraversalMask (unsigned int mask)
 Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
unsigned int getIntersectTraversalMask () const
 Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
 Manually set the home position, and set the automatic compute of home position. More...
 
virtual void getHomePosition (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
 Get the manually set home position. More...
 
virtual void setAutoComputeHomePosition (bool flag)
 Set whether the automatic compute of the home position is enabled. More...
 
bool getAutoComputeHomePosition () const
 Get whether the automatic compute of the home position is enabled. More...
 
virtual void computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false)
 Compute the home position. More...
 
- Public Member Functions inherited from osgGA::GUIEventHandler
 GUIEventHandler ()
 
 GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp &copyop)
 
 META_Object (osgGA, GUIEventHandler)
 
virtual void operator() (osg::Node *node, osg::NodeVisitor *nv)
 Event traversal node callback method. More...
 
virtual void event (osg::NodeVisitor *nv, osg::Drawable *drawable)
 Event traversal drawable callback method. More...
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
 Handle events, return true if handled, false otherwise. More...
 
bool handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)
 Convenience method that only passes on to the handle(,,,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More...
 
bool handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa)
 Convenience method that only passes on to the handle(,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More...
 
void setIgnoreHandledEventsMask (unsigned int mask)
 Set a mask of osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More...
 
unsigned int getIgnoreHandledEventsMask () const
 Get the event mask of the osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More...
 
- Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 
 NodeCallback (const NodeCallback &nc, const CopyOp &)
 
 META_Object (osg, NodeCallback)
 
void traverse (Node *node, NodeVisitor *nv)
 Call any nested callbacks and then traverse the scene graph. More...
 
void setNestedCallback (NodeCallback *nc)
 
NodeCallbackgetNestedCallback ()
 
const NodeCallbackgetNestedCallback () const
 
void addNestedCallback (NodeCallback *nc)
 
void removeNestedCallback (NodeCallback *nc)
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject bool 
getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 
- Public Member Functions inherited from osg::Drawable::EventCallback
 EventCallback ()
 
 EventCallback (const EventCallback &, const CopyOp &)
 
 META_Object (osg, EventCallback)
 

Protected Member Functions

virtual bool handleMouseWheel (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool performMovementLeftMouseButton (const double eventTimeDelta, const double dx, const double dy)
 
virtual bool performMouseDeltaMovement (const float dx, const float dy)
 
virtual void applyAnimationStep (const double currentProgress, const double prevProgress)
 
virtual bool startAnimationByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
void moveForward (const double distance)
 
void moveForward (const osg::Quat &rotation, const double distance)
 
void moveRight (const double distance)
 
void moveUp (const double distance)
 
virtual void allocAnimationData ()
 
- Protected Member Functions inherited from osgGA::StandardManipulator
virtual bool handleFrame (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleResize (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleMouseMove (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleMouseDrag (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleMousePush (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleMouseRelease (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleKeyDown (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleKeyUp (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool handleMouseDeltaMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
virtual bool performMovement ()
 
virtual bool performMovementMiddleMouseButton (const double eventTimeDelta, const double dx, const double dy)
 
virtual bool performMovementRightMouseButton (const double eventTimeDelta, const double dx, const double dy)
 
virtual bool performAnimationMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
void addMouseEvent (const osgGA::GUIEventAdapter &ea)
 
void flushMouseEventStack ()
 
virtual bool isMouseMoving () const
 
float getThrowScale (const double eventTimeDelta) const
 
virtual void centerMousePointer (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
void fixVerticalAxis (osg::Vec3d &eye, osg::Quat &rotation, bool disallowFlipOver)
 
virtual bool setCenterByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 
bool getRelativeFlag (int index) const
 
void setRelativeFlag (int index, bool value)
 
- Protected Member Functions inherited from osgGA::CameraManipulator
 CameraManipulator ()
 
 CameraManipulator (const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
virtual ~CameraManipulator ()
 
std::string getManipulatorName () const
 

Protected Attributes

osg::Vec3d _eye
 
osg::Quat _rotation
 
double _velocity
 
double _acceleration
 
double _maxVelocity
 
double _wheelMovement
 
- Protected Attributes inherited from osgGA::StandardManipulator
bool _thrown
 
bool _allowThrow
 
float _mouseCenterX
 
float _mouseCenterY
 
osg::ref_ptr< const
osgGA::GUIEventAdapter
_ga_t1
 
osg::ref_ptr< const
osgGA::GUIEventAdapter
_ga_t0
 
double _delta_frame_time
 The approximate amount of time it is currently taking to draw a frame. More...
 
double _last_frame_time
 The time the last frame started. More...
 
osg::ref_ptr< osg::Node_node
 
double _modelSize
 
bool _verticalAxisFixed
 
osg::ref_ptr< AnimationData_animationData
 
int _flags
 
int _relativeFlags
 
- Protected Attributes inherited from osgGA::CameraManipulator
unsigned int _intersectTraversalMask
 
bool _autoComputeHomePosition
 
osg::Vec3d _homeEye
 
osg::Vec3d _homeCenter
 
osg::Vec3d _homeUp
 
osg::ref_ptr
< CoordinateFrameCallback
_coordinateFrameCallback
 
- Protected Attributes inherited from osgGA::GUIEventHandler
unsigned int _ignoreHandledEventsMask
 

Static Protected Attributes

static int _accelerationFlagIndex
 
static int _maxVelocityFlagIndex
 
static int _wheelMovementFlagIndex
 
- Static Protected Attributes inherited from osgGA::StandardManipulator
static int numRelativeFlagsAllocated
 

Additional Inherited Members

- Public Types inherited from osgGA::StandardManipulator
enum  UserInteractionFlags {
  UPDATE_MODEL_SIZE = 0x01, COMPUTE_HOME_USING_BBOX = 0x02, PROCESS_MOUSE_WHEEL = 0x04, SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08,
  DEFAULT_SETTINGS = UPDATE_MODEL_SIZE | PROCESS_MOUSE_WHEEL
}
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Public Attributes inherited from osg::NodeCallback
ref_ptr< NodeCallback_nestedCallback
 
- Static Protected Member Functions inherited from osgGA::StandardManipulator
static void rotateYawPitch (osg::Quat &rotation, const double yaw, const double pitch, const osg::Vec3d &localUp=osg::Vec3d(0., 0., 0.))
 
static void fixVerticalAxis (osg::Quat &rotation, const osg::Vec3d &localUp, bool disallowFlipOver)
 
static void fixVerticalAxis (const osg::Vec3d &forward, const osg::Vec3d &up, osg::Vec3d &newUp, const osg::Vec3d &localUp, bool disallowFlipOver)
 
static int allocateRelativeFlag ()
 

Detailed Description

FirstPersonManipulator is base class for camera control based on position and orientation of camera, like walk, drive, and flight manipulators.

Constructor & Destructor Documentation

osgGA::FirstPersonManipulator::FirstPersonManipulator ( int  flags = DEFAULT_SETTINGS)
osgGA::FirstPersonManipulator::FirstPersonManipulator ( const FirstPersonManipulator fpm,
const osg::CopyOp copyOp = osg::CopyOp::SHALLOW_COPY 
)

Member Function Documentation

virtual void osgGA::FirstPersonManipulator::allocAnimationData ( )
inlineprotectedvirtual

Reimplemented from osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::applyAnimationStep ( const double  currentProgress,
const double  prevProgress 
)
protectedvirtual

Reimplemented from osgGA::StandardManipulator.

double osgGA::FirstPersonManipulator::getAcceleration ( bool *  relativeToModelSize = NULL) const
virtual osg::Matrixd osgGA::FirstPersonManipulator::getInverseMatrix ( ) const
virtual

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

virtual osg::Matrixd osgGA::FirstPersonManipulator::getMatrix ( ) const
virtual

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

double osgGA::FirstPersonManipulator::getMaxVelocity ( bool *  relativeToModelSize = NULL) const
virtual void osgGA::FirstPersonManipulator::getTransformation ( osg::Vec3d eye,
osg::Quat rotation 
) const
virtual

Gets manipulator's eye position and eye orientation.

Implements osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::getTransformation ( osg::Vec3d eye,
osg::Vec3d center,
osg::Vec3d up 
) const
virtual

Gets manipulator's focal center, eye position, and up vector.

Implements osgGA::StandardManipulator.

double osgGA::FirstPersonManipulator::getVelocity ( ) const
inline

Returns velocity.

References _velocity.

double osgGA::FirstPersonManipulator::getWheelMovement ( bool *  relativeToModelSize = NULL) const
virtual bool osgGA::FirstPersonManipulator::handleMouseWheel ( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us 
)
protectedvirtual

Reimplemented from osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::home ( const osgGA::GUIEventAdapter ,
osgGA::GUIActionAdapter  
)
virtual

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::StandardManipulator.

Reimplemented in osgGA::FlightManipulator.

virtual void osgGA::FirstPersonManipulator::home ( double  )
virtual

Move the camera to the default position.

This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.

Reimplemented from osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::init ( const osgGA::GUIEventAdapter ,
osgGA::GUIActionAdapter  
)
virtual

Start/restart the manipulator.

FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::StandardManipulator.

Reimplemented in osgGA::FlightManipulator.

osgGA::FirstPersonManipulator::META_Object ( osgGA  ,
FirstPersonManipulator   
)
void osgGA::FirstPersonManipulator::moveForward ( const double  distance)
protected
void osgGA::FirstPersonManipulator::moveForward ( const osg::Quat rotation,
const double  distance 
)
protected
void osgGA::FirstPersonManipulator::moveRight ( const double  distance)
protected
void osgGA::FirstPersonManipulator::moveUp ( const double  distance)
protected
virtual bool osgGA::FirstPersonManipulator::performMouseDeltaMovement ( const float  dx,
const float  dy 
)
protectedvirtual

Reimplemented from osgGA::StandardManipulator.

virtual bool osgGA::FirstPersonManipulator::performMovementLeftMouseButton ( const double  eventTimeDelta,
const double  dx,
const double  dy 
)
protectedvirtual

Reimplemented from osgGA::StandardManipulator.

Reimplemented in osgGA::FlightManipulator.

virtual void osgGA::FirstPersonManipulator::setAcceleration ( const double &  acceleration,
bool  relativeToModelSize = false 
)
virtual
virtual void osgGA::FirstPersonManipulator::setByInverseMatrix ( const osg::Matrixd matrix)
virtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::FirstPersonManipulator::setByMatrix ( const osg::Matrixd matrix)
virtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::FirstPersonManipulator::setMaxVelocity ( const double &  maxVelocity,
bool  relativeToModelSize = false 
)
virtual
virtual void osgGA::FirstPersonManipulator::setTransformation ( const osg::Vec3d eye,
const osg::Quat rotation 
)
virtual

Sets manipulator by eye position and eye orientation.

Implements osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::setTransformation ( const osg::Vec3d eye,
const osg::Vec3d center,
const osg::Vec3d up 
)
virtual

Sets manipulator by eye position, center of rotation, and up vector.

Implements osgGA::StandardManipulator.

virtual void osgGA::FirstPersonManipulator::setVelocity ( const double &  velocity)
virtual
virtual void osgGA::FirstPersonManipulator::setWheelMovement ( const double &  wheelMovement,
bool  relativeToModelSize = false 
)
virtual
virtual bool osgGA::FirstPersonManipulator::startAnimationByMousePointerIntersection ( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us 
)
protectedvirtual

Reimplemented from osgGA::StandardManipulator.

Member Data Documentation

double osgGA::FirstPersonManipulator::_acceleration
protected
int osgGA::FirstPersonManipulator::_accelerationFlagIndex
staticprotected
osg::Vec3d osgGA::FirstPersonManipulator::_eye
protected
double osgGA::FirstPersonManipulator::_maxVelocity
protected
int osgGA::FirstPersonManipulator::_maxVelocityFlagIndex
staticprotected
osg::Quat osgGA::FirstPersonManipulator::_rotation
protected
double osgGA::FirstPersonManipulator::_velocity
protected

Referenced by getVelocity().

double osgGA::FirstPersonManipulator::_wheelMovement
protected
int osgGA::FirstPersonManipulator::_wheelMovementFlagIndex
staticprotected

The documentation for this class was generated from the following file:

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Generated at Fri Mar 1 2013 18:59:45 for the OpenSceneGraph by doxygen 1.8.3.1.