NAME

    WebService::Pokemon - A module to access the Pokémon data through
    RESTful API from http://pokeapi.co.

SYNOPSIS

        use WebService::Pokemon;
    
        my $pokemon_api = WebService::Pokemon->new;
    
        # By id.
        my $pokemon = $pokemon_api->resource('berry', 1);
    
        # By name.
        my $pokemon = $pokemon_api->resource('berry', 'cheri');

DESCRIPTION

    WebService::Pokemon is a Perl client helper library for the Pokemon API
    (pokeapi.co).

DEVELOPMENT

    Source repo at https://github.com/kianmeng/webservice-pokemon.

 Docker

    If you have Docker installed, you can build your Docker container for
    this project.

        $ docker build -t webservice-pokemon .
        $ docker run -it -v $(pwd):/root webservice-pokemon bash
        # cpanm --installdeps --notest .

 Milla

    Setting up the required packages.

        $ milla authordeps --missing | cpanm
        $ milla listdeps --missing | cpanm

    Check you code coverage.

        $ milla cover

    Several ways to run the test.

        $ milla test
        $ milla test --author --release
        $ AUTHOR_TESTING=1 RELEASE_TESTING=1 milla test
        $ AUTHOR_TESTING=1 RELEASE_TESTING=1 milla run prove t/01_instantiation.t

    Release the module.

        $ milla build
        $ milla release

METHODS

 new([%$args])

    Construct a new WebService::Pokemon instance. Optionally takes a hash
    or hash reference.

        # Instantiate the class.
        my $pokemon_api = WebService::Pokemon->new;

  api_url

    The URL of the API resource.

        # Instantiate the class by setting the URL of the API endpoints.
        my $pokemon_api = WebService::Pokemon->new({api_url => 'http://example.com/api/v2'});
    
        # Or after the object was created.
        my $pokemon_api = WebService::Pokemon->new;
        $pokemon_api->api_url('http://example.com/api/v2');

  cache

    The cache directory of the HTTP reponses. By default, all cached data
    is stored as files in /tmp/cache/.

        # Default cache engine is file-based storage.
        my $pokemon_api = WebService::Pokemon->new;
    
        # Or we define our custom cache engine with settings.
        my $pokemon_api = WebService::Pokemon->new(
            cache => CHI->new(
                driver => 'File',
                namespace => 'restcountries',
                root_dir => $ENV{PWD} . '/tmp/cache/',
            )
        );
    
        # Or after the object was created.
        my $pokemon_api = WebService::Pokemon->new;
        $pokemon_api->cache(
            cache => CHI->new(
                driver => 'File',
                namespace => 'restcountries',
                root_dir => $ENV{PWD} . '/tmp/cache/',
            )
        );

 resource($resource, [$name], [$limit], [$offset])

    Get the details of a particular resource with optional id or name;
    limit per page, or offset by the record list.

        # Get paginated list of available berry resource.
        my $berry = $pokemon_api->resource('berry');
    
        # Or by page through limit and pagination.
        my $berry = $pokemon_api->resource('berry', undef, 60, 20);
    
        # Get by id.
        my $berry_firmness = $pokemon_api->resource('berry-firmnesses', 1);
    
        # Get by name.
        my $berry_firmness = $pokemon_api->resource('berry-firmnesses', 'very-soft');

COPYRIGHT AND LICENSE

    This software is Copyright (c) 2018 by Kian Meng, Ang.

    This is free software, licensed under:

        The Artistic License 2.0 (GPL Compatible)

AUTHOR

    Kian Meng, Ang <kianmeng@users.noreply.github.com>