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This file tries to give a comprehensive list of who is doing what in the Crystal Space project. Alongside each feature there are a number of names. Everyone who has at some point helped implement some feature will be mentioned there with an indication if the person is still active with that feature. Please contact me if you find any errors or ommisions in this list. People who only once made a small enhancement are not presented here (you can find them in readme.txt).
The <+> symbol is used to indicate persons who are still active with that feature or at least have plans to be active in the near future.
The <-> symbol is used to indicate persons who are no longer active with that feature but these people are often prepared to help others.
The <?> symbol is used when I'm not sure about the status.
This list was last updated on 13 May 1998.
<+>Andrew Apted ported Crystal Space to the GGI libraries. More information about GGI can be found at The GGI Project.
<->David N. Arnold enhanced the DOS/DJGPP port made by Murat. He added C++ classes and VESA support. For most DJGPP problems you can direct your question to him.
<->Nathaniel Saint Martin ported Crystal Space to the Watcom DOS compiler. He also suggested and implemented the current Graphics and System classes. For most DOS/Watcom problems you can direct your question to him.
<?>Phil Harvey later helped with Nathaniel to get the port working better and was planning to do Direct3D support and other Windows stuff.
<+>Dan Ogles is enhancing the windows port to fix the remaining problems.
<+>Bart van Langen is also helping with the windows port.
<+>Maurice Vosmeijer has currently taken over the support of the Amiga port.
<+>Jorrit Tyberghein wrote the 3D triangle mesh sprites which are currently in Crystal Space.
<+>Andrew Zabolotny started work on a new editor for Crystal Space. There is no beta available yet.
<+>Tor Andersson has made a virtual machine which could be used as a scripting language inside Crystal Space (but it hasn't been integrated yet). This VM could be used as is, or you could have a high-level language (like C) that compiles to this VM.
<+>Steve Israelson made a C interpreter which could be used as a scripting language inside Crystal Space. It compiles to an internal format. This interpreter has not been integrated with Crystal Space yet.
<+>Dan Ogles is working on ReAct, a C++ based and powerful scripting language.
<+>Dan Ogles has made the first Direct3D hardware accelerated port.
<+>Bart van Langen will probably make the OpenGL port.
<+>Robert Blum also stated that he was interested in helping with a networking layer. He is still busy with a current project. But after that he promised to start working on networking (or was it after a week of sleep :-) He is planning to work with David and create a platform-independent transport layer.
<+>Dan Ogles is busy writing a polygonal terrain renderer which will be integrated with the portal engine.
<+>Andrew Zabolotny has helped create the current system dependent class-system. He regularly frightens everyone by announcing Yet Another Complete Rewrite of Crystal Space :-)