43 #ifndef vtkLeaderActor2D_h 44 #define vtkLeaderActor2D_h 47 #include "vtkRenderingAnnotationModule.h" 80 vtkSetMacro(Radius,
double);
81 vtkGetMacro(Radius,
double);
89 vtkSetStringMacro(Label);
90 vtkGetStringMacro(Label);
106 vtkSetClampMacro(LabelFactor,
double, 0.1, 2.0);
107 vtkGetMacro(LabelFactor,
double);
121 VTK_ARROW_FILLED = 0,
131 vtkSetClampMacro(ArrowPlacement,
int, VTK_ARROW_NONE, VTK_ARROW_BOTH);
132 vtkGetMacro(ArrowPlacement,
int);
145 vtkSetClampMacro(ArrowStyle,
int, VTK_ARROW_FILLED, VTK_ARROW_HOLLOW);
146 vtkGetMacro(ArrowStyle,
int);
157 vtkSetClampMacro(ArrowLength,
double, 0.0, 1.0);
158 vtkGetMacro(ArrowLength,
double);
159 vtkSetClampMacro(ArrowWidth,
double, 0.0, 1.0);
160 vtkGetMacro(ArrowWidth,
double);
170 vtkSetClampMacro(MinimumArrowSize,
double, 1.0,
VTK_FLOAT_MAX);
171 vtkGetMacro(MinimumArrowSize,
double);
172 vtkSetClampMacro(MaximumArrowSize,
double, 1.0,
VTK_FLOAT_MAX);
173 vtkGetMacro(MaximumArrowSize,
double);
192 vtkSetStringMacro(LabelFormat);
193 vtkGetStringMacro(LabelFormat);
201 vtkGetMacro(Length,
double);
202 vtkGetMacro(Angle,
double);
229 double factor,
int* stringSize);
231 double xL[3],
int stringSize[2],
double p1[3],
double ray[3],
double c1[3],
double c2[3]);
232 void BuildCurvedLeader(
double p1[3],
double p2[3],
double ray[3],
double rayLength,
double theta,
234 int InStringBox(
double center[3],
int stringSize[2],
double x[3]);
265 int LastPosition2[2];
vtkCellArray * LeaderArrows
abstract superclass for all actors, volumes and annotations
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
vtkTextProperty * LabelTextProperty
abstract specification for Viewports
void SetArrowStyleToFilled()
Control the appearance of the arrow heads.
a actor that draws 2D data
record modification and/or execution time
void SetArrowStyleToHollow()
Control the appearance of the arrow heads.
concrete dataset represents vertices, lines, polygons, and triangle strips
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
void SetArrowPlacementToPoint1()
Control whether arrow heads are drawn on the leader.
void SetArrowPlacementToNone()
Control whether arrow heads are drawn on the leader.
window superclass for vtkRenderWindow
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
a simple class to control print indentation
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
Methods required by vtkProp and vtkActor2D superclasses.
create a leader with optional label and arrows
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
vtkCellArray * LeaderLines
represent text properties.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
object to represent cell connectivity
void SetArrowStyleToOpen()
Control the appearance of the arrow heads.
void SetArrowPlacementToPoint2()
Control whether arrow heads are drawn on the leader.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetArrowPlacementToBoth()
Control whether arrow heads are drawn on the leader.
vtkPolyDataMapper2D * LeaderMapper
vtkTextMapper * LabelMapper
draw vtkPolyData onto the image plane
represent and manipulate 3D points
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.