VTK  9.0.1
vtkOpenGLProjectedTetrahedraMapper.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLProjectedTetrahedraMapper.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 /*
17  * Copyright 2003 Sandia Corporation.
18  * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
19  * license for use of this work by or on behalf of the
20  * U.S. Government. Redistribution and use in source and binary forms, with
21  * or without modification, are permitted provided that this Notice and any
22  * statement of authorship are reproduced on all copies.
23  */
24 
36 #ifndef vtkOpenGLProjectedTetrahedraMapper_h
37 #define vtkOpenGLProjectedTetrahedraMapper_h
38 
40 #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
41 
42 #include "vtkOpenGLHelper.h" // used for ivars
43 
44 class vtkVisibilitySort;
46 class vtkFloatArray;
47 class vtkRenderWindow;
51 
52 class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLProjectedTetrahedraMapper
54 {
55 public:
58  void PrintSelf(ostream& os, vtkIndent indent) override;
59 
60  void ReleaseGraphicsResources(vtkWindow* window) override;
61 
62  void Render(vtkRenderer* renderer, vtkVolume* volume) override;
63 
65 
69  vtkSetMacro(UseFloatingPointFrameBuffer, bool);
70  vtkGetMacro(UseFloatingPointFrameBuffer, bool);
71  vtkBooleanMacro(UseFloatingPointFrameBuffer, bool);
73 
78  bool IsSupported(vtkRenderWindow* context) override;
79 
80 protected:
83 
84  void Initialize(vtkRenderer* ren);
86  int CurrentFBOWidth, CurrentFBOHeight;
87  bool AllocateFOResources(vtkRenderer* ren);
92 
95 
97 
98  float MaxCellSize;
101 
102  // The VBO and its layout.
104 
105  // Structures for the various cell types we render.
107 
109 
111 
113 
114  float* SqrtTable;
116 
117  virtual void ProjectTetrahedra(
118  vtkRenderer* renderer, vtkVolume* volume, vtkOpenGLRenderWindow* renWin);
119 
120  float GetCorrectedDepth(float x, float y, float z1, float z2,
121  const float inverse_projection_mat[16], int use_linear_depth_correction,
122  float linear_depth_correction);
123 
128  void GLSafeUpdateProgress(double value, vtkOpenGLRenderWindow* context);
129 
130 private:
132  void operator=(const vtkOpenGLProjectedTetrahedraMapper&) = delete;
133 
134  class vtkInternals;
135  vtkInternals* Internals;
136 };
137 
138 #endif
OpenGL rendering window.
represents a volume (data & properties) in a rendered scene
Definition: vtkVolume.h:44
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Abstract class that can sort cell data along a viewpoint.
virtual bool IsSupported(vtkRenderWindow *)
Return true if the rendering context provides the nececessary functionality to use this class...
record modification and/or execution time
Definition: vtkTimeStamp.h:32
dynamic, self-adjusting array of float
Definition: vtkFloatArray.h:35
abstract specification for renderers
Definition: vtkRenderer.h:67
void Render(vtkRenderer *ren, vtkVolume *vol) override=0
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
void ReleaseGraphicsResources(vtkWindow *) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
a simple class to control print indentation
Definition: vtkIndent.h:33
Unstructured grid volume renderer.
Internal class which encapsulates OpenGL FramebufferObject.
represents the common properties for rendering a volume.
dynamic, self-adjusting array of unsigned char
static vtkProjectedTetrahedraMapper * New()
create a window for renderers to draw into