28 #ifndef vtkOpenVRMenuRepresentation_h 29 #define vtkOpenVRMenuRepresentation_h 31 #include "vtkRenderingOpenVRModule.h" 66 unsigned long event,
void* calldata)
override;
68 unsigned long event,
void* calldata)
override;
70 unsigned long event,
void* calldata)
override;
86 void PushFrontMenuItem(
const char*
name,
const char* text,
vtkCommand* cmd);
87 void RenameMenuItem(
const char*
name,
const char* text);
88 void RemoveMenuItem(
const char*
name);
89 void RemoveAllMenuItems();
92 vtkGetMacro(CurrentOption,
double);
98 class InternalElement;
99 std::deque<InternalElement*>
Menus;
105 double PlacedVRight[3];
106 double PlacedOrientation[3];
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
represent surface properties of a geometric object
concrete dataset represents vertices, lines, polygons, and triangle strips
window superclass for vtkRenderWindow
platform-independent render window interaction including picking and frame rate control.
superclass for callback/observer methods
a simple class to control print indentation
An actor that displays text.
map vtkPolyData to graphics primitives
object to represent cell connectivity
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points