The gui for loading/saving games. More...
#include <data_screen.h>
Public Member Functions | |
data_screen (int m) | |
Constructor. | |
~data_screen () | |
Destructor. | |
bool | update () |
React to input. | |
bool | get_result () |
Returns the player's action. |
The gui for loading/saving games.
Definition at line 48 of file data_screen.h.
data_screen::data_screen | ( | int | m | ) |
Constructor.
m | LOAD_SCREEN or SAVE_SCREEN, depending on whether you want to save or load a game. |
Definition at line 38 of file data_screen.cc.
data_screen::~data_screen | ( | ) |
Destructor.
Definition at line 95 of file data_screen.cc.
bool data_screen::update | ( | ) | [virtual] |
bool data_screen::get_result | ( | ) | [inline] |
Returns the player's action.
Definition at line 79 of file data_screen.h.