1 #ifndef COIN_SOSHADOWCULLING_H
2 #define COIN_SOSHADOWCULLING_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>
37 static void initClass(
void);
41 AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING,
42 NO_CULLING = SoGLShadowCullingElement::NO_CULLING
53 #endif // !COIN_SOSHADOWCULLING_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual ~SoShadowCulling()
Definition: SoShadowCulling.cpp:101
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ AS_IS_CULLING
Definition: SoShadowCulling.h:41
Mode
Definition: SoShadowCulling.h:40
SoShadowCulling(void)
Definition: SoShadowCulling.cpp:87
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoShadowCulling class is a node for setting the shadow style on nodes.
Definition: SoShadowCulling.h:31
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
static void setShapeHintsOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:700
SoSFEnum mode
Definition: SoShadowCulling.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShadowCulling.cpp:115
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
@ NO_CULLING
Definition: SoShadowCulling.h:42
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Mon Jul 27 2020 for Coin by Doxygen. 1.8.18