1 #ifndef COIN_SOPERSPECTIVECAMERA_H
2 #define COIN_SOPERSPECTIVECAMERA_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoCamera.h>
36 static void initClass(
void);
50 #endif // !COIN_SOPERSPECTIVECAMERA_H
void translateCamera(const SbVec3f &v)
Definition: SbViewVolume.cpp:502
SoSFFloat nearDistance
Definition: SoCamera.h:74
void circumscribe(const SbBox3f &box)
Definition: SbSphere.cpp:136
float getRadius(void) const
Definition: SbSphere.cpp:125
SbVec3f getCenter(void) const
Definition: SbBox3f.cpp:161
virtual void scaleHeight(float scalefactor)
Definition: SoPerspectiveCamera.cpp:99
SoSFFloat focalDistance
Definition: SoCamera.h:76
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const =0
virtual void scaleHeight(float scalefactor)=0
@ VRML1
Definition: SoNode.h:61
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)
Definition: SoPerspectiveCamera.cpp:122
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const
Definition: SoPerspectiveCamera.cpp:107
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
void perspective(float fovy, float aspect, float nearval, float farval)
Definition: SbViewVolume.cpp:448
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
SoSFFloat heightAngle
Definition: SoPerspectiveCamera.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoSFFloat farDistance
Definition: SoCamera.h:75
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:54
void rotateCamera(const SbRotation &q)
Definition: SbViewVolume.cpp:482
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoPerspectiveCamera class defines a camera node with perspective rendering.
Definition: SoPerspectiveCamera.h:30
void multVec(const SbVec3f &src, SbVec3f &dst) const
Definition: SbRotation.cpp:593
float normalize(void)
Definition: SbVec3f.cpp:436
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoSFVec3f position
Definition: SoCamera.h:71
SoSFFloat aspectRatio
Definition: SoCamera.h:73
SoSFRotation orientation
Definition: SoCamera.h:72
SbBool isEmpty(void) const
Definition: SbBox3f.cpp:436
SoPerspectiveCamera(void)
Definition: SoPerspectiveCamera.cpp:73
virtual ~SoPerspectiveCamera()
Definition: SoPerspectiveCamera.cpp:83
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