1 #ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2 #define COIN_SOINDEXEDTRIANGLESTRIPSET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoIndexedShape.h>
31 #include <Inventor/nodes/SoVertexProperty.h>
32 #endif // !COIN_INTERNAL
34 #define SO_END_STRIP_INDEX (-1)
42 static void initClass(
void);
66 void countPrimitives(
int & strips,
int & tris);
67 Binding findMaterialBinding(
SoState *
const state)
const;
68 Binding findNormalBinding(
SoState *
const state)
const;
71 #endif // !COIN_SOINDEXEDTRIANGLESTRIPSET_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoIndexedTriangleStripSet.cpp:214
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
void incFaceIndex(void)
Definition: SoFaceDetail.cpp:206
void setTextureCoordIndex(const int idx)
Definition: SoPointDetail.cpp:141
void pop(void)
Definition: SoState.cpp:284
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoVertexShape.cpp:176
The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle stri...
Definition: SoIndexedTriangleStripSet.h:36
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoMFInt32 coordIndex
Definition: SoIndexedShape.h:42
SbBool canApproximateCount(void)
Definition: SoGetPrimitiveCountAction.cpp:195
void push(void)
Definition: SoState.cpp:265
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:34
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
virtual ~SoIndexedTriangleStripSet()
Definition: SoIndexedTriangleStripSet.cpp:120
const int32_t * getValues(const int start) const
Definition: SoMFInt32.h:33
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Definition: SoIndexedTriangleStripSet.cpp:327
void setDetail(SoDetail *const d)
Definition: SoPrimitiveVertex.cpp:260
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
const SbVec3f * getValues(const int start) const
Definition: SoMFVec3f.h:34
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
SoIndexedTriangleStripSet(void)
Definition: SoIndexedTriangleStripSet.cpp:112
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
void setNormalIndex(const int idx)
Definition: SoPointDetail.cpp:132
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:29
virtual void generatePrimitives(SoAction *action)=0
SbBool getVertexData(SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)
Definition: SoIndexedShape.cpp:299
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoIndexedTriangleStripSet.cpp:430
SoMFVec3f normal
Definition: SoVertexProperty.h:56
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
void incPartIndex(void)
Definition: SoFaceDetail.cpp:219
void readUnlockNormalCache(void)
Definition: SoVertexShape.cpp:319
SoMFVec3f vertex
Definition: SoVertexProperty.h:53
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
The SoVertexProperty class collects the functionality of various appearance nodes.
Definition: SoVertexProperty.h:33
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
void setFaceIndex(const int idx)
Definition: SoFaceDetail.cpp:181
void endShape(void)
Definition: SoShape.cpp:1377
void setMaterialIndex(const int idx)
Definition: SoPointDetail.cpp:123
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoSFEnum normalBinding
Definition: SoVertexProperty.h:57
void setCoordinateIndex(const int idx)
Definition: SoPointDetail.cpp:114
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
virtual void generatePrimitives(SoAction *action)
Definition: SoIndexedTriangleStripSet.cpp:451
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFNode vertexProperty
Definition: SoVertexShape.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
void setMaterialIndex(const int index)
Definition: SoPrimitiveVertex.cpp:246
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