1 #ifndef COIN_SONURBSSURFACE_H
2 #define COIN_SONURBSSURFACE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30 #include <Inventor/fields/SoMFFloat.h>
38 static void initClass(
void);
66 class SoNurbsSurfaceP * pimpl;
67 friend class SoNurbsSurfaceP;
70 #endif // !COIN_SONURBSSURFACE_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
virtual ~SoNurbsSurface()
Definition: SoNurbsSurface.cpp:213
void pop(void)
Definition: SoState.cpp:284
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoNurbsSurface.cpp:293
void push(void)
Definition: SoState.cpp:265
SoNurbsSurface(void)
Definition: SoNurbsSurface.cpp:194
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoMFFloat vKnotVector
Definition: SoNurbsSurface.h:46
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNurbsSurface.cpp:317
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
void sendPrimitive(SoAction *, SoPrimitiveVertex *)
Definition: SoNurbsSurface.cpp:329
The SoNurbsSurface class is used to render smooth surfaces.
Definition: SoNurbsSurface.h:32
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNurbsSurface.cpp:227
SoSFInt32 numSControlPoints
Definition: SoNurbsSurface.h:43
SoSFInt32 numTControlPoints
Definition: SoNurbsSurface.h:44
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
SoMFFloat tKnotVector
Definition: SoNurbsSurface.h:48
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoMFFloat uKnotVector
Definition: SoNurbsSurface.h:45
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
void makeEmpty(void)
Definition: SbBox3f.cpp:424
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
SoSFInt32 numVControlPoints
Definition: SoNurbsSurface.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
Definition: SoNurbsSurface.cpp:252
virtual void generatePrimitives(SoAction *action)=0
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:998
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoNurbsSurface.cpp:359
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
virtual void generatePrimitives(SoAction *action)
Definition: SoNurbsSurface.cpp:336
SoSFInt32 numUControlPoints
Definition: SoNurbsSurface.h:41
TriangleShape
Definition: SoShape.h:51
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoMFFloat sKnotVector
Definition: SoNurbsSurface.h:47
void extendBy(const SbVec3f &point)
Definition: SbBox3f.cpp:178
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
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