1 #ifndef COIN_SOCOLORINDEX_H
2 #define COIN_SOCOLORINDEX_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFInt32.h>
36 static void initClass(
void);
47 #endif // !COIN_SOCOLORINDEX_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:30
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SbBool isIgnored(void) const
Definition: SoField.cpp:638
static void set(SoState *const state, SoNode *const node, const int32_t numindices, const int32_t *const indices)
Definition: SoGLColorIndexElement.cpp:90
The SoColorIndex class is used to specify color indices for subsequent shapes.
Definition: SoColorIndex.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
static void setColorIndexOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:502
The SoGLColorIndexElement class sets the current OpenGL color.
Definition: SoGLColorIndexElement.h:29
SbBool isOverride(void) const
Definition: SoNode.cpp:683
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
static SbBool getColorIndexOverride(SoState *const state)
Definition: SoOverrideElement.cpp:254
virtual void GLRender(SoGLRenderAction *action)
Definition: SoColorIndex.cpp:102
virtual ~SoColorIndex()
Definition: SoColorIndex.cpp:87
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoMFInt32 index
Definition: SoColorIndex.h:39
SoColorIndex(void)
Definition: SoColorIndex.cpp:77
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