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SoTexture2Transform.h
1 #ifndef COIN_SOTEXTURE2TRANSFORM_H
2 #define COIN_SOTEXTURE2TRANSFORM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec2f.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 
31 class SbMatrix;
32 
33 class COIN_DLL_API SoTexture2Transform : public SoNode {
34  typedef SoNode inherited;
35 
36  SO_NODE_HEADER(SoTexture2Transform);
37 
38 public:
39  static void initClass(void);
40  SoTexture2Transform(void);
41 
46 
47  virtual void doAction(SoAction * action);
48  virtual void callback(SoCallbackAction * action);
49  virtual void GLRender(SoGLRenderAction * action);
50  virtual void getMatrix(SoGetMatrixAction * action);
51  virtual void pick(SoPickAction * action);
52 
53 protected:
54  virtual ~SoTexture2Transform();
55 
56 private:
57  void makeMatrix(SbMatrix & mat);
58 };
59 
60 #endif // !COIN_SOTEXTURE2TRANSFORM_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoTexture2Transform::rotation
SoSFFloat rotation
Definition: SoTexture2Transform.h:43
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SoGetMatrixAction::getTextureInverse
SbMatrix & getTextureInverse(void)
Definition: SoGetMatrixAction.cpp:178
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoNode::VRML1
@ VRML1
Definition: SoNode.h:61
SoField::isIgnored
SbBool isIgnored(void) const
Definition: SoField.cpp:638
SoTexture2Transform::center
SoSFVec2f center
Definition: SoTexture2Transform.h:45
SoTexture2Transform
The SoTexture2Transform class is used to define 2D texture transformations.
Definition: SoTexture2Transform.h:33
SoTexture2Transform::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTexture2Transform.cpp:167
SbMatrix::inverse
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
SbMatrix::multLeft
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoGetMatrixAction::getTextureMatrix
SbMatrix & getTextureMatrix(void)
Definition: SoGetMatrixAction.cpp:169
SbMatrix::multRight
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
SoTexture2Transform::doAction
virtual void doAction(SoAction *action)
Definition: SoTexture2Transform.cpp:157
SoTexture2Transform::SoTexture2Transform
SoTexture2Transform(void)
Definition: SoTexture2Transform.cpp:95
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SoSFVec2f
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:31
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoTexture2Transform::pick
virtual void pick(SoPickAction *action)
Definition: SoTexture2Transform.cpp:184
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoTexture2Transform::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoTexture2Transform.cpp:174
SoTexture2Transform::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture2Transform.cpp:126
SbMatrix::makeIdentity
void makeIdentity(void)
Definition: SbMatrix.cpp:297
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoTexture2Transform::scaleFactor
SoSFVec2f scaleFactor
Definition: SoTexture2Transform.h:44
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoTexture2Transform::translation
SoSFVec2f translation
Definition: SoTexture2Transform.h:42
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoTexture2Transform::~SoTexture2Transform
virtual ~SoTexture2Transform()
Definition: SoTexture2Transform.cpp:108
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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