1 #ifndef COIN_SBCYLINDERPROJECTOR_H
2 #define COIN_SBCYLINDERPROJECTOR_H
27 #include <Inventor/projectors/SbProjector.h>
28 #include <Inventor/SbCylinder.h>
40 void setOrientToEye(
const SbBool orienttoeye);
41 SbBool isOrientToEye(
void)
const;
42 void setFront(
const SbBool infront);
43 SbBool isFront(
void)
const;
44 SbBool isPointInFront(
const SbVec3f & point)
const;
51 SbBool intersectCylinderFront(
const SbLine & line,
SbVec3f & result);
60 #endif // !COIN_SBCYLINDERPROJECTOR_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:32
SbBool orientToEye
Definition: SbCylinderProjector.h:55
SbCylinder cylinder
Definition: SbCylinderProjector.h:54
SbBool needSetup
Definition: SbCylinderProjector.h:56
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:133
SbBool intersectFront
Definition: SbCylinderProjector.h:53
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
SbVec3f lastPoint
Definition: SbCylinderProjector.h:57
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition: SbCylinderProjector.h:30
virtual SbVec3f project(const SbVec2f &point)=0
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
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