cAudio
2.3.0
3d Audio Engine
cAudio
Headers
cWavDecoder.h
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// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#pragma once
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#include "cMemoryOverride.h"
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#include "IAudioDecoder.h"
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#include "cAudioDefines.h"
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#if CAUDIO_COMPILE_WITH_WAV_DECODER == 1
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namespace
cAudio
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{
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class
cWavDecoder :
public
IAudioDecoder,
public
cMemoryOverride
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{
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public
:
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cWavDecoder(IDataSource* stream);
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~cWavDecoder();
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virtual
AudioFormats
getFormat();
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virtual
int
getFrequency();
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virtual
bool
isSeekingSupported();
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virtual
bool
isValid();
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virtual
int
readAudioData(
void
* output,
int
amount);
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virtual
bool
setPosition(
int
position,
bool
relative);
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virtual
bool
seek(
float
seconds,
bool
relative);
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virtual
float
getTotalTime();
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virtual
int
getTotalSize();
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virtual
int
getCompressedSize();
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virtual
float
getCurrentTime();
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virtual
int
getCurrentPosition();
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virtual
int
getCurrentCompressedPosition();
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virtual
cAudioString getType()
const
;
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private
:
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short
Channels;
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int
SampleRate;
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int
ByteRate;
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short
BlockAlign;
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short
BitsPerSample;
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int
DataSize;
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int
DataOffset;
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bool
Valid;
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};
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};
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#endif
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cAudio::AudioFormats
AudioFormats
Enumeration of audio formats supported by the engine.
Definition:
EAudioFormats.h:11
cAudio
Main namespace for the entire cAudio library.
Definition:
cAudioCapture.h:16
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