Package org.sunflow.core
Class TextureCache
- java.lang.Object
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- org.sunflow.core.TextureCache
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public final class TextureCache extends java.lang.Object
Maintains a cache of all loaded texture maps. This is usefull if the same texture might be used more than once in your scene.
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Constructor Summary
Constructors Modifier Constructor Description private
TextureCache()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
flush()
Flush all textures from the cache, this will cause them to be reloaded anew the next time they are accessed.static Texture
getTexture(java.lang.String filename, boolean isLinear)
Gets a reference to the texture specified by the given filename.
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Field Detail
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textures
private static java.util.HashMap<java.lang.String,Texture> textures
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Method Detail
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getTexture
public static Texture getTexture(java.lang.String filename, boolean isLinear)
Gets a reference to the texture specified by the given filename. If the texture has already been loaded the previous reference is returned, otherwise, a new texture is created.- Parameters:
filename
- image file to loadisLinear
- is the texture gamma corrected?- Returns:
- texture object
- See Also:
Texture
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flush
public static void flush()
Flush all textures from the cache, this will cause them to be reloaded anew the next time they are accessed.
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