No-overlap propagator for mandatory boxes. More...
#include <no-overlap.hh>
Public Member Functions | |
virtual ExecStatus | propagate (Space &home, const ModEventDelta &med) |
Perform propagation. | |
virtual Actor * | copy (Space &home, bool share) |
Copy propagator during cloning. | |
virtual size_t | dispose (Space &home) |
Destructor. | |
Static Public Member Functions | |
static ExecStatus | post (Home home, ManBox< Dim, d > *b, int n) |
Post propagator for boxes b. | |
Protected Member Functions | |
ManProp (Home home, ManBox< Dim, d > *b, int n) | |
Constructor for posting. | |
ManProp (Space &home, bool share, ManProp< Dim, d > &p) | |
Constructor for cloning p. |
ExecStatus Gecode::Int::NoOverlap::ManProp::post | ( | Home | home, |
ManBox< Dim, d > * | b, | ||
int | n | ||
) | [inline, static] |
ExecStatus Gecode::Int::NoOverlap::ManProp::propagate | ( | Space & | home, |
const ModEventDelta & | med | ||
) | [virtual] |
size_t Gecode::Int::NoOverlap::ManProp::dispose | ( | Space & | home | ) | [inline, virtual] |
Destructor.
Reimplemented from Gecode::Int::NoOverlap::Base< ManBox< Dim, d > >.