1 #ifndef COIN_SOCOMPLEXITY_H
2 #define COIN_SOCOMPLEXITY_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/elements/SoComplexityTypeElement.h>
38 static void initClass(
void);
42 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
43 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
44 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
62 #endif // !COIN_SOCOMPLEXITY_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoSFFloat value
Definition: SoComplexity.h:48
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
SoSFFloat textureQuality
Definition: SoComplexity.h:49
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition: SoComplexity.h:32
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
Type
Definition: SoComplexity.h:41
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
SoSFEnum type
Definition: SoComplexity.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
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