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SoShaderObject.h
1 #ifndef COIN_SOSHADEROBJECT_H
2 #define COIN_SOSHADEROBJECT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
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13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoNode.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoSFString.h>
30 #include <Inventor/fields/SoSFEnum.h>
31 #include <Inventor/fields/SoSFBool.h>
32 #include <Inventor/fields/SoMFNode.h>
33 #include <Inventor/C/glue/gl.h>
34 
35 class SoGLShaderObject;
36 class SoGLShaderProgram;
37 class SoState;
38 
39 // *************************************************************************
40 
41 class COIN_DLL_API SoShaderObject : public SoNode {
42  typedef SoNode inherited;
44 
45 public:
46  enum SourceType {
50  FILENAME
51  };
52 
56  // FIXME: this field is an SoMFUniformShaderParameter in TGS
57  // Inventor. We should also implement that field. 20050125 mortene.
59 
60  static void initClass(void);
61 
62  virtual void GLRender(SoGLRenderAction * action);
63  virtual void search(SoSearchAction * action);
64 
65  void updateParameters(SoState * state);
66 
67  SourceType getSourceType(void) const;
68  SbString getSourceProgram(void) const;
69 
70 protected:
71  SoShaderObject(void);
72  virtual ~SoShaderObject();
73  virtual SbBool readInstance(SoInput * in, unsigned short flags);
74 
75 private:
76  class SoShaderObjectP * pimpl;
77 };
78 
79 #endif /* ! COIN_SOSHADEROBJECT_H*/
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoNode::search
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
SoShaderObject::isActive
SoSFBool isActive
Definition: SoShaderObject.h:53
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSFBool
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoShaderObject::GLSL_PROGRAM
@ GLSL_PROGRAM
Definition: SoShaderObject.h:49
SoShaderObject::sourceType
SoSFEnum sourceType
Definition: SoShaderObject.h:54
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
SoSFString
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:31
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
SoShaderObject::sourceProgram
SoSFString sourceProgram
Definition: SoShaderObject.h:55
SbString
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
SoShaderObject::CG_PROGRAM
@ CG_PROGRAM
Definition: SoShaderObject.h:48
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
SoShaderObject::ARB_PROGRAM
@ ARB_PROGRAM
Definition: SoShaderObject.h:47
SoShaderObject::parameter
SoMFNode parameter
Definition: SoShaderObject.h:58
SoInput
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:52
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoMFNode
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:32
SO_NODE_ABSTRACT_HEADER
#define SO_NODE_ABSTRACT_HEADER(classname)
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
SoShaderObject
Definition: SoShaderObject.h:41
SoShaderObject::SourceType
SourceType
Definition: SoShaderObject.h:46

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