Open Broadcaster Software
Free, open source software for live streaming and recording
device-exports.h
Go to the documentation of this file.
1 /******************************************************************************
2  Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 2 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 ******************************************************************************/
17 
18 #pragma once
19 
20 #include <util/c99defs.h>
21 
22 #ifdef __cplusplus
23 extern "C" {
24 #endif
25 
26 EXPORT const char *device_get_name(void);
27 EXPORT int device_get_type(void);
29  bool (*callback)(void *param, const char *name, uint32_t id),
30  void *param);
31 EXPORT const char *device_preprocessor_name(void);
32 EXPORT int device_create(gs_device_t **device, uint32_t adapter);
33 EXPORT void device_destroy(gs_device_t *device);
37  const struct gs_init_data *data);
39 EXPORT void device_get_size(const gs_device_t *device, uint32_t *x, uint32_t *y);
43  uint32_t height, enum gs_color_format color_format,
44  uint32_t levels, const uint8_t **data, uint32_t flags);
46  uint32_t size, enum gs_color_format color_format,
47  uint32_t levels, const uint8_t **data, uint32_t flags);
49  uint32_t width, uint32_t height, uint32_t depth,
50  enum gs_color_format color_format, uint32_t levels,
51  const uint8_t **data, uint32_t flags);
53  uint32_t width, uint32_t height,
54  enum gs_zstencil_format format);
56  uint32_t width, uint32_t height,
57  enum gs_color_format color_format);
59  const struct gs_sampler_info *info);
61  const char *shader, const char *file,
62  char **error_string);
64  const char *shader, const char *file,
65  char **error_string);
67  struct gs_vb_data *data, uint32_t flags);
69  enum gs_index_type type, void *indices, size_t num,
70  uint32_t flags);
72  const gs_texture_t *texture);
74  gs_vertbuffer_t *vertbuffer);
76  gs_indexbuffer_t *indexbuffer);
78  int unit);
80  gs_samplerstate_t *samplerstate, int unit);
82  gs_shader_t *vertshader);
84  gs_shader_t *pixelshader);
86  int unit);
92  gs_zstencil_t *zstencil);
94  gs_texture_t *cubetex,
95  int side, gs_zstencil_t *zstencil);
97  gs_texture_t *src);
99  gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
100  gs_texture_t *src, uint32_t src_x, uint32_t src_y,
101  uint32_t src_w, uint32_t src_h);
103  gs_texture_t *src);
105 EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
106  uint32_t start_vert, uint32_t num_verts);
107 EXPORT void device_end_scene(gs_device_t *device);
109  gs_swapchain_t *swapchain);
110 EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags,
111  const struct vec4 *color, float depth, uint8_t stencil);
112 EXPORT void device_present(gs_device_t *device);
113 EXPORT void device_flush(gs_device_t *device);
114 EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
116 EXPORT void device_enable_blending(gs_device_t *device, bool enable);
117 EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
118 EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
119 EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
120 EXPORT void device_enable_color(gs_device_t *device, bool red, bool green,
121  bool blue, bool alpha);
123  enum gs_blend_type dest);
125  enum gs_blend_type src_c, enum gs_blend_type dest_c,
126  enum gs_blend_type src_a, enum gs_blend_type dest_a);
127 EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
129  enum gs_stencil_side side, enum gs_depth_test test);
130 EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
131  enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
132  enum gs_stencil_op_type zpass);
133 EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width,
134  int height);
135 EXPORT void device_get_viewport(const gs_device_t *device,
136  struct gs_rect *rect);
138  const struct gs_rect *rect);
139 EXPORT void device_ortho(gs_device_t *device, float left, float right,
140  float top, float bottom, float znear, float zfar);
141 EXPORT void device_frustum(gs_device_t *device, float left, float right,
142  float top, float bottom, float znear, float zfar);
145 
146 #ifdef __cplusplus
147 }
148 #endif
EXPORT uint32_t device_get_width(const gs_device_t *device)
EXPORT void device_ortho(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar)
EXPORT void device_begin_scene(gs_device_t *device)
gs_texture_type
Definition: graphics.h:165
EXPORT gs_shader_t * device_pixelshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src)
EXPORT uint32_t device_get_height(const gs_device_t *device)
EXPORT gs_stagesurf_t * device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format)
Definition: graphics.h:216
EXPORT void device_get_size(const gs_device_t *device, uint32_t *x, uint32_t *y)
EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
EXPORT gs_shader_t * device_get_vertex_shader(const gs_device_t *device)
struct gs_shader gs_shader_t
Definition: graphics.h:266
unsigned uint32_t
Definition: vc_stdint.h:31
EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable)
EXPORT gs_texture_t * device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
struct gs_vertex_buffer gs_vertbuffer_t
Definition: graphics.h:261
EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest)
EXPORT void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
struct gs_stage_surface gs_stagesurf_t
Definition: graphics.h:259
struct gs_device gs_device_t
Definition: graphics.h:271
EXPORT int device_get_type(void)
EXPORT void device_enter_context(gs_device_t *device)
Definition: graphics.h:443
gs_stencil_side
Definition: graphics.h:121
EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y)
EXPORT void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
gs_color_format
Definition: graphics.h:56
EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
unsigned char uint8_t
Definition: vc_stdint.h:27
EXPORT void device_enable_blending(gs_device_t *device, bool enable)
EXPORT void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
EXPORT gs_samplerstate_t * device_samplerstate_create(gs_device_t *device, const struct gs_sampler_info *info)
Definition: vec4.h:30
gs_stencil_op_type
Definition: graphics.h:127
gs_index_type
Definition: graphics.h:85
#define EXPORT
Definition: c99defs.h:53
EXPORT int device_create(gs_device_t **device, uint32_t adapter)
EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
EXPORT void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
gs_cull_mode
Definition: graphics.h:90
EXPORT void device_leave_context(gs_device_t *device)
EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width, int height)
EXPORT void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
EXPORT void device_destroy(gs_device_t *device)
struct gs_index_buffer gs_indexbuffer_t
Definition: graphics.h:262
EXPORT void device_blend_function_separate(gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a, enum gs_blend_type dest_a)
EXPORT void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
struct gs_texture gs_texture_t
Definition: graphics.h:258
EXPORT enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
EXPORT void device_projection_pop(gs_device_t *device)
EXPORT gs_texture_t * device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
EXPORT void device_enable_color(gs_device_t *device, bool red, bool green, bool blue, bool alpha)
struct gs_zstencil_buffer gs_zstencil_t
Definition: graphics.h:260
EXPORT const char * device_get_name(void)
EXPORT void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
EXPORT gs_zstencil_t * device_zstencil_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_zstencil_format format)
float x
Definition: vec3.h:36
EXPORT gs_swapchain_t * device_swapchain_create(gs_device_t *device, const struct gs_init_data *data)
EXPORT void device_end_scene(gs_device_t *device)
EXPORT void device_flush(gs_device_t *device)
EXPORT void device_enable_depth_test(gs_device_t *device, bool enable)
EXPORT gs_indexbuffer_t * device_indexbuffer_create(gs_device_t *device, enum gs_index_type type, void *indices, size_t num, uint32_t flags)
float y
Definition: vec3.h:36
EXPORT void device_stencil_function(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test)
struct gs_sampler_state gs_samplerstate_t
Definition: graphics.h:263
EXPORT gs_texture_t * device_get_render_target(const gs_device_t *device)
gs_draw_mode
Definition: graphics.h:48
EXPORT gs_shader_t * device_get_pixel_shader(const gs_device_t *device)
EXPORT void device_present(gs_device_t *device)
EXPORT gs_vertbuffer_t * device_vertexbuffer_create(gs_device_t *device, struct gs_vb_data *data, uint32_t flags)
EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h)
EXPORT void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
Definition: graphics.h:232
EXPORT void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *samplerstate, int unit)
EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil)
EXPORT gs_zstencil_t * device_get_zstencil_target(const gs_device_t *device)
gs_zstencil_format
Definition: graphics.h:77
gs_blend_type
Definition: graphics.h:96
Definition: graphics.h:184
EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
EXPORT void device_projection_push(gs_device_t *device)
EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src)
EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test)
EXPORT const char * device_preprocessor_name(void)
EXPORT void device_frustum(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar)
gs_depth_test
Definition: graphics.h:110
EXPORT gs_shader_t * device_vertexshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
EXPORT bool device_enum_adapters(bool(*callback)(void *param, const char *name, uint32_t id), void *param)
EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable)
EXPORT gs_texture_t * device_texture_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
struct gs_swap_chain gs_swapchain_t
Definition: graphics.h:264