#include <VideoShader_p.h>
QtAV::VideoShaderPrivate::VideoShaderPrivate |
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inline |
virtual QtAV::VideoShaderPrivate::~VideoShaderPrivate |
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inlinevirtual |
qint32 QtAV::VideoShaderPrivate::material_type |
bool QtAV::VideoShaderPrivate::owns_program |
QByteArray QtAV::VideoShaderPrivate::packed_frag |
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mutable |
QByteArray QtAV::VideoShaderPrivate::planar_frag |
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mutable |
QOpenGLShaderProgram* QtAV::VideoShaderPrivate::program |
bool QtAV::VideoShaderPrivate::rebuild_program |
GLenum QtAV::VideoShaderPrivate::texture_target |
int QtAV::VideoShaderPrivate::u_c |
int QtAV::VideoShaderPrivate::u_colorMatrix |
int QtAV::VideoShaderPrivate::u_Matrix |
int QtAV::VideoShaderPrivate::u_opacity |
int QtAV::VideoShaderPrivate::u_texelSize |
QVector<int> QtAV::VideoShaderPrivate::u_Texture |
int QtAV::VideoShaderPrivate::u_textureSize |
int QtAV::VideoShaderPrivate::u_to8 |
bool QtAV::VideoShaderPrivate::update_builtin_uniforms |
QByteArray QtAV::VideoShaderPrivate::vert |
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mutable |
The documentation for this class was generated from the following file: