Model Development


This page is for updates, progress and tasks for 3d models in the RPG part of Sauerbraten. If you have the time to help with any tasks please put your name at the task you are undertaking or ask Geartrooper to do it for you.

Tasks


Dragon Model
  1. Scrap existing model for a better one. -Geartrooper's Task Complete
  2. Discuss design aspects of potential model with Aardrappel and the others.
    Body Type- heavy/solid or flighty/thin/coily
    Coloring- Not many dragons have ergonomic stripes
    Scale type- Intricate or blocky armorish?
    Cartoon Factor- Long clumsy features?
    Size- On a general scale factor of 1 to 10 between all models just how big is this sucker going to be?
    Intelligence- Does it wear clothes? Have weapons?
    -Everyone's Task

    dragondissection63.JPGDracos336.jpg Dracos99.jpgDracos109.jpgDracos297.jpg

Horse Model
  1. Fix animation cfg for any discrepencies. -Geartrooper's Task
  2. Move some verts for a more smooth appearance, specifically between the front legs. -Geartrooper's Task DONE
  3. Make the legs more horselike and scale the proportions for more believability. -Geartrooper's Task DONE

Rat Model
  1. Fix UV's for seams and speed up idle animation. -DONE updated files sent

NPCMan Model
  1. Mask specularity -unnassigned
  2. Scale smaller sans md3.cfg -DONE files will be provided upon completion of all npcman tasks
  3. Improve mapping and texture? -unnassigned

MMan
  1. Mask specularity -unnassigned//

General
  1. Use an inclusive scale for all models to help project ferocity, difficulty, danger to a degree.
  2. Scale wolf a bit bigger.
  3. Mask all models for glow and/or specularity.