FilmUpdaterThread(RenderFarm *renderFarm, Scene *scene) | lux::FilmUpdaterThread | [inline] |
interrupt() | lux::FilmUpdaterThread | [inline] |
renderFarm | lux::FilmUpdaterThread | [private] |
RenderFarm class | lux::FilmUpdaterThread | [friend] |
scene | lux::FilmUpdaterThread | [private] |
SIG_EXIT | lux::FilmUpdaterThread | [private, static] |
SIG_NONE | lux::FilmUpdaterThread | [private, static] |
signal | lux::FilmUpdaterThread | [private] |
thread | lux::FilmUpdaterThread | [private] |
updateFilm(FilmUpdaterThread *filmUpdaterThread) | lux::FilmUpdaterThread | [private, static] |
~FilmUpdaterThread() | lux::FilmUpdaterThread | [inline] |