Checkerboard3D(TextureMapping3D *m, boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2) | lux::Checkerboard3D< T > | [inline] |
Evaluate(const DifferentialGeometry &dg) const | lux::Checkerboard3D< T > | [inline, virtual] |
mapping | lux::Checkerboard3D< T > | [private] |
tex1 | lux::Checkerboard3D< T > | [private] |
tex2 | lux::Checkerboard3D< T > | [private] |
~Texture() | lux::Texture< T > | [inline, virtual] |