osgAnimation::Animation Class Reference

Inheritance diagram for osgAnimation::Animation:

Inheritance graph
[legend]

List of all members.

Public Types

enum  PlayMode { ONCE, STAY, LOOP, PPONG }

Public Member Functions

 META_Object (osgAnimation, Animation) Animation()
 Animation (const osgAnimation::Animation &anim, const osg::CopyOp &)
void addChannel (Channel *pChannel)
ChannelListgetChannels ()
 Those accessors let you add and remove channels if you modify something that can change the duration you are supposed to call computeDuration or setDuration.
const ChannelListgetChannels () const
void setDuration (double duration)
 Change the duration of animation then evaluate the animation in the range 0-duration it stretch the animation in time.
void computeDuration ()
 Compute duration from channel and keyframes if the duration is not specified you should call this method before using it.
float getDuration () const
void setWeight (float weight)
float getWeight () const
bool update (float time)
void resetTargets ()
void setPlaymode (PlayMode mode)
void setStartTime (float time)
float getStartTime () const

Protected Member Functions

double computeDurationFromChannels () const
 ~Animation ()

Protected Attributes

double _duration
double _originalDuration
float _weight
float _startTime
PlayMode _playmode
ChannelList _channels


Member Enumeration Documentation

Enumerator:
ONCE 
STAY 
LOOP 
PPONG 


Constructor & Destructor Documentation

osgAnimation::Animation::Animation ( const osgAnimation::Animation anim,
const osg::CopyOp  
)

osgAnimation::Animation::~Animation (  )  [inline, protected]


Member Function Documentation

void osgAnimation::Animation::addChannel ( Channel pChannel  ) 

void osgAnimation::Animation::computeDuration (  ) 

Compute duration from channel and keyframes if the duration is not specified you should call this method before using it.

double osgAnimation::Animation::computeDurationFromChannels (  )  const [protected]

const ChannelList& osgAnimation::Animation::getChannels (  )  const

ChannelList& osgAnimation::Animation::getChannels (  ) 

Those accessors let you add and remove channels if you modify something that can change the duration you are supposed to call computeDuration or setDuration.

float osgAnimation::Animation::getDuration (  )  const

float osgAnimation::Animation::getStartTime (  )  const [inline]

float osgAnimation::Animation::getWeight (  )  const

osgAnimation::Animation::META_Object ( osgAnimation  ,
Animation   
) [inline]

void osgAnimation::Animation::resetTargets (  ) 

void osgAnimation::Animation::setDuration ( double  duration  ) 

Change the duration of animation then evaluate the animation in the range 0-duration it stretch the animation in time.

see computeDuration too

void osgAnimation::Animation::setPlaymode ( PlayMode  mode  )  [inline]

void osgAnimation::Animation::setStartTime ( float  time  )  [inline]

void osgAnimation::Animation::setWeight ( float  weight  ) 

bool osgAnimation::Animation::update ( float  time  ) 


Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Thu Mar 19 23:36:38 2009 for the OpenSceneGraph by doxygen 1.5.8.