Public Member Functions | |
virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
generate the GLSL fragement shader |
virtual std::string osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, | |
unsigned int | splitCount, | |||
double | textureRes, | |||
bool | filtered, | |||
unsigned int | nbrSplits, | |||
unsigned int | textureOffset | |||
) | [virtual] |
generate the GLSL fragement shader
![]() | Generated at Thu Mar 19 23:40:05 2009 for the OpenSceneGraph by doxygen 1.5.8. |