- ...1
- Oh all right. Maybe one more feature...
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- ...2
- However, you can't create an infinite loop since each task can only be done
once.
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- ...3
- It has a magic crystal ball that can see into the future.
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- ...4
- The reason for the default is that useless items obtained in this way probably
do have a purpose--you just don't know what it is yet. This is relevant
when you're creating a recording from a partially-played game; see Section 4.2.5
for details.
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- ...5
- All the best languages have a goto statement, you know.
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- ...6
- Well, that's the goal anyway. But there are still some very minor differences.
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- ...tab:styles.7
- If you create any generally useful or nice-looking styles, you might want to
send me a copy so I can include them with the next version of IFM.
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- ...8
- There's no point in requiring any version less than 5.0, since that's when the
require syntax was added.
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- ...9
- IFM implements preprocessing using gpp, the Generic Preprocessor. The
full set of preprocessing directives can be found in the documentation for gpp,
supplied with IFM.
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