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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Friends

SoTextureCoordinateSphere Class Reference

The SoTextureCoordinateSphere class autogenerates spheremapped texture coordinated for shapes.FILE FORMAT/DEFAULTS: More...

#include <include/Inventor/nodes/SoTextureCoordinateSphere.h>

Inheritance diagram for SoTextureCoordinateSphere:
SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoTextureCoordinateSphere (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functions

static void initClass (void)

Protected Member Functions

virtual ~SoTextureCoordinateSphere ()

Protected Attributes

class SoTextureCoordinateSphereP * pimpl

Friends

class SoTextureCoordinateSphereP

Detailed Description

The SoTextureCoordinateSphere class autogenerates spheremapped texture coordinated for shapes.

FILE FORMAT/DEFAULTS:

    TextureCoordinateSphere {
    }
Since:
Coin 2.3

Constructor & Destructor Documentation

SoTextureCoordinateSphere::SoTextureCoordinateSphere ( void  )

Constructor.

SoTextureCoordinateSphere::~SoTextureCoordinateSphere ( ) [protected, virtual]

Destructor.


Member Function Documentation

void SoTextureCoordinateSphere::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTextureCoordinateSphere::doAction ( SoAction action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

Referenced by callback(), and pick().

void SoTextureCoordinateSphere::GLRender ( SoGLRenderAction action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References SoFieldContainer::get(), and SoAction::getState().

void SoTextureCoordinateSphere::callback ( SoCallbackAction action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

void SoTextureCoordinateSphere::pick ( SoPickAction action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

References doAction().


The documentation for this class was generated from the following files:

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