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00001 #ifndef COIN_SBVEC3D_H 00002 #define COIN_SBVEC3D_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <stdio.h> 00028 #include <Inventor/SbBasic.h> 00029 00030 class SbVec3f; 00031 class SbVec3b; 00032 class SbVec3s; 00033 class SbVec3i32; 00034 00035 class COIN_DLL_API SbVec3d { 00036 public: 00037 SbVec3d(void) { } 00038 SbVec3d(const double v[3]); 00039 SbVec3d(const double x, const double y, const double z); 00040 SbVec3d(const SbVec3f & v); 00041 explicit SbVec3d(const SbVec3b & v) { setValue(v); } 00042 explicit SbVec3d(const SbVec3s & v) { setValue(v); } 00043 explicit SbVec3d(const SbVec3i32 & v) { setValue(v); } 00044 00045 SbVec3d & setValue(const double v[3]); 00046 SbVec3d & setValue(const double x, const double y, const double z); 00047 SbVec3d & setValue(const SbVec3d & barycentric, 00048 const SbVec3d & v0, 00049 const SbVec3d & v1, 00050 const SbVec3d & v2); 00051 SbVec3d & setValue(const SbVec3f & v); 00052 SbVec3d & setValue(const SbVec3b & v); 00053 SbVec3d & setValue(const SbVec3s & v); 00054 SbVec3d & setValue(const SbVec3i32 & v); 00055 00056 SbVec3d cross(const SbVec3d & v) const; 00057 double dot(const SbVec3d & v) const; 00058 SbBool equals(const SbVec3d & v, const double tolerance) const; 00059 SbVec3d getClosestAxis(void) const; 00060 const double * getValue(void) const; 00061 void getValue(double & x, double & y, double & z) const; 00062 double length(void) const; 00063 double sqrLength() const; 00064 void negate(void); 00065 double normalize(void); 00066 double & operator [](const int i); 00067 const double & operator [](const int i) const; 00068 SbVec3d & operator *=(const double d); 00069 SbVec3d & operator /=(const double d); 00070 SbVec3d & operator +=(const SbVec3d & u); 00071 SbVec3d & operator -=(const SbVec3d & u); 00072 SbVec3d operator -(void) const; 00073 friend COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); 00074 friend COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); 00075 friend COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); 00076 friend COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); 00077 friend COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); 00078 friend COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); 00079 friend COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); 00080 00081 void print(FILE * fp) const; 00082 00083 private: 00084 double vec[3]; 00085 }; 00086 00087 COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); 00088 COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); 00089 COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); 00090 COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); 00091 COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); 00092 COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); 00093 COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); 00094 00095 00096 /* inlined methods ********************************************************/ 00097 00098 inline double & 00099 SbVec3d::operator [](const int i) 00100 { 00101 return this->vec[i]; 00102 } 00103 00104 inline const double & 00105 SbVec3d::operator [](const int i) const 00106 { 00107 return this->vec[i]; 00108 } 00109 00110 #endif // !COIN_SBVEC3D_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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