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The SoTextureUnit class is a node for setting the active texture unit.When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field. More...
#include <Inventor/nodes/SoTextureUnit.h>
Public Types | |
enum | MappingMethod { BUMP_MAPPING, IMAGE_MAPPING } |
Public Member Functions | |
SoTextureUnit (void) | |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
static uint32_t | getMaxTextureUnit (void) |
Public Attributes | |
SoSFInt32 | unit |
SoSFEnum | mappingMethod |
Protected Member Functions | |
virtual | ~SoTextureUnit () |
The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field.
See the SoGuiExample CVS module for an usage example for this node.
FILE FORMAT/DEFAULTS:
TextureUnit { unit 0 mappingMethod IMAGE_MAPPING }
SoTextureUnit::SoTextureUnit | ( | void | ) |
Constructor.
References BUMP_MAPPING, IMAGE_MAPPING, mappingMethod, and unit.
SoTextureUnit::~SoTextureUnit | ( | ) | [protected, virtual] |
Destructor.
void SoTextureUnit::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureUnit::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState(), SoFieldContainer::set(), and unit.
Referenced by callback(), GLRender(), and pick().
void SoTextureUnit::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTextureUnit::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction(), SoAction::getState(), SoDebugError::postWarning(), and unit.
void SoTextureUnit::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
uint32_t SoTextureUnit::getMaxTextureUnit | ( | void | ) | [static] |
Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.
This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).
The texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.
Referenced by doAction(), GLRender(), and SoTextureUnit().
The mapping method for this unit. Default is IMAGE_MAPPING.
This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.
Referenced by SoTextureUnit().
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