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The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates. More...
#include <Inventor/SbVec4ui32.h>
Public Member Functions | |
SbVec4ui32 (void) | |
SbVec4ui32 (const uint32_t v[4]) | |
SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w) | |
SbVec4ui32 (const SbVec4i32 &v) | |
SbVec4ui32 (const SbVec4ub &v) | |
SbVec4ui32 (const SbVec4us &v) | |
SbVec4ui32 & | setValue (const uint32_t v[4]) |
SbVec4ui32 & | setValue (uint32_t x, uint32_t y, uint32_t z, uint32_t w) |
SbVec4ui32 & | setValue (const SbVec4i32 &v) |
SbVec4ui32 & | setValue (const SbVec4ub &v) |
SbVec4ui32 & | setValue (const SbVec4us &v) |
const uint32_t * | getValue (void) const |
void | getValue (uint32_t &x, uint32_t &y, uint32_t &z, uint32_t &w) const |
uint32_t & | operator[] (int i) |
const uint32_t & | operator[] (int i) const |
int32_t | dot (const SbVec4ui32 &v) const |
void | negate (void) |
SbVec4ui32 & | operator*= (int d) |
SbVec4ui32 & | operator*= (double d) |
SbVec4ui32 & | operator/= (int d) |
SbVec4ui32 & | operator/= (double d) |
SbVec4ui32 & | operator+= (const SbVec4ui32 &v) |
SbVec4ui32 & | operator-= (const SbVec4ui32 &v) |
SbVec4ui32 | operator- (void) const |
Protected Attributes | |
uint32_t | vec [4] |
The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates.
This vector class provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple integer precision arithmetic operations.
SbVec4ui32::SbVec4ui32 | ( | void | ) | [inline] |
The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().
SbVec4ui32::SbVec4ui32 | ( | const uint32_t | v[4] | ) | [inline] |
Constructs an SbVec4ui32 instance with initial values from v.
SbVec4ui32::SbVec4ui32 | ( | uint32_t | x, |
uint32_t | y, | ||
uint32_t | z, | ||
uint32_t | w | ||
) | [inline] |
Constructs an SbVec4ui32 instance with the initial homogeneous vector set to <x,y,z,w>.
SbVec4ui32::SbVec4ui32 | ( | const SbVec4i32 & | v | ) | [inline, explicit] |
Constructs an SbVec4ui32 instance with initial values from the 32-bit integer precision vector v.
SbVec4ui32::SbVec4ui32 | ( | const SbVec4ub & | v | ) | [inline, explicit] |
Constructs an SbVec4ui32 instance with initial values from the unsigned 8-bit integer precision vector v.
SbVec4ui32::SbVec4ui32 | ( | const SbVec4us & | v | ) | [inline, explicit] |
Constructs an SbVec4ui32 instance with initial values from the unsigned short integer precision vector v.
SbVec4ui32 & SbVec4ui32::setValue | ( | const uint32_t | v[4] | ) | [inline] |
Set new coordinates for the vector from v. Returns reference to self.
SbVec4ui32 & SbVec4ui32::setValue | ( | uint32_t | x, |
uint32_t | y, | ||
uint32_t | z, | ||
uint32_t | w | ||
) | [inline] |
Set new coordinates for the vector. Returns reference to self.
SbVec4ui32 & SbVec4ui32::setValue | ( | const SbVec4i32 & | v | ) |
Sets this vector to the 32-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
SbVec4ui32 & SbVec4ui32::setValue | ( | const SbVec4ub & | v | ) |
Sets this vector to the unsigned 8-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
SbVec4ui32 & SbVec4ui32::setValue | ( | const SbVec4us & | v | ) |
Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.
const uint32_t * SbVec4ui32::getValue | ( | void | ) | const [inline] |
Returns a pointer to an array of four uint32_t integers containing the x, y, z and w coordinates of the vector.
void SbVec4ui32::getValue | ( | uint32_t & | x, |
uint32_t & | y, | ||
uint32_t & | z, | ||
uint32_t & | w | ||
) | const [inline] |
Returns the x, y, z and w coordinates of the vector.
uint32_t & SbVec4ui32::operator[] | ( | int | i | ) | [inline] |
Index operator. Returns modifiable x, y, z or w coordinate of the vector.
const uint32_t & SbVec4ui32::operator[] | ( | int | i | ) | const [inline] |
Index operator. Returns non-modifiable x, y, z or w coordinate of the vector.
int32_t SbVec4ui32::dot | ( | const SbVec4ui32 & | v | ) | const [inline] |
Calculates and returns the result of taking the dot product of this vector and v.
void SbVec4ui32::negate | ( | void | ) |
Negate the vector (i.e. point it in the opposite direction)
Referenced by operator-().
SbVec4ui32 & SbVec4ui32::operator*= | ( | int | d | ) | [inline] |
Multiply components of vector with scalar value d. Returns reference to self.
SbVec4ui32 & SbVec4ui32::operator*= | ( | double | d | ) |
Multiply components of vector with value d. Returns reference to self.
SbVec4ui32 & SbVec4ui32::operator/= | ( | int | d | ) | [inline] |
Divides components of vector with scalar value d. Returns reference to self.
SbVec4ui32 & SbVec4ui32::operator/= | ( | double | d | ) | [inline] |
Divides components of vector with scalar value d. Returns reference to self.
SbVec4ui32 & SbVec4ui32::operator+= | ( | const SbVec4ui32 & | v | ) | [inline] |
Adds this vector and vector u. Returns reference to self.
SbVec4ui32 & SbVec4ui32::operator-= | ( | const SbVec4ui32 & | v | ) | [inline] |
Subtracts v from this vector. Returns reference to self.
SbVec4ui32 SbVec4ui32::operator- | ( | void | ) | const [inline] |
Non-destructive negation operator. Returns a new SbVec4ui32 instance which points in the opposite direction of this vector.
References negate().
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