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SbSphereSheetProjector.h

00001 #ifndef COIN_SBSPHERESHEETPROJECTOR_H
00002 #define COIN_SBSPHERESHEETPROJECTOR_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/projectors/SbSphereProjector.h>
00028 #include <Inventor/SbPlane.h>
00029 
00030 class COIN_DLL_API SbSphereSheetProjector : public SbSphereProjector {
00031   typedef SbSphereProjector inherited;
00032 
00033 public:
00034   SbSphereSheetProjector(const SbBool orienttoeye = TRUE);
00035   SbSphereSheetProjector(const SbSphere & sph, const SbBool orienttoeye = TRUE);
00036 
00037   virtual SbProjector * copy(void) const;
00038   virtual SbVec3f project(const SbVec2f & point);
00039   virtual SbRotation getRotation(const SbVec3f & point1,
00040                                  const SbVec3f & point2);
00041 
00042 protected:
00043   void setupPlane(void);
00044 
00045   SbVec3f workingProjPoint;
00046   SbVec3f planePoint;
00047   SbVec3f planeDir;
00048   float planeDist;
00049   SbPlane tolPlane;
00050 };
00051 
00052 #endif // !COIN_SBSPHERESHEETPROJECTOR_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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