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Public Member Functions | Static Public Member Functions | Protected Member Functions | Friends

SoToVRMLAction Class Reference

The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes. More...

#include <Inventor/actions/SoToVRMLAction.h>

Inheritance diagram for SoToVRMLAction:
SoAction SoToVRML2Action

List of all members.

Public Member Functions

 SoToVRMLAction (void)
virtual ~SoToVRMLAction ()
virtual void apply (SoNode *node)
virtual void apply (SoPath *path)
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
SoNodegetVRMLSceneGraph (void) const
void expandSoFile (SbBool flag)
SbBool areSoFileExpanded (void) const
void setUrlName (const SbString name)
SbString getUrlName (void) const
void writeTexCoords (SbBool flag)
SbBool areTexCoordWritten (void) const
void expandTexture2Node (SbBool flag)
SbBool areTexture2NodeExpanded (void) const
void keepUnknownNodes (SbBool flag)
SbBool areUnknownNodeKept (void) const
void convertInlineNodes (SbBool flag)
SbBool doConvertInlineNodes (void) const
void conditionalConversion (SbBool flag)
SbBool doConditionalConversion (void) const
void setVerbosity (SbBool flag)
SbBool isVerbose (void) const

Static Public Member Functions

static void initClass (void)

Protected Member Functions

virtual void beginTraversal (SoNode *node)

Friends

class SoToVRMLActionP

Detailed Description

The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.

This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes.

A current limitation of this action is that nodes specific for Inventor / Coin (ie neither VRML1 or VRML97 compatible nodes) is not attempted converted, they are just ignored.

See also:
SoToVRML2Action
Since:
Coin 2.0
TGS Inventor 2.5

Constructor & Destructor Documentation

SoToVRMLAction::SoToVRMLAction ( void  )

Constructor.

SoToVRMLAction::~SoToVRMLAction ( void  ) [virtual]

The destructor.


Member Function Documentation

void SoToVRMLAction::initClass ( void  ) [static]

Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

void SoToVRMLAction::apply ( SoNode root) [virtual]

Applies the action to the scene graph rooted at root.

Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

void SoToVRMLAction::apply ( SoPath path) [virtual]

Applies the action to the parts of the graph defined by path.

Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.

If the path ends in an SoGroup node, the action will also traverse the tail node's children.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

void SoToVRMLAction::apply ( const SoPathList pathlist,
SbBool  obeysrules = FALSE 
) [virtual]

Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

See also:
SoAction::apply(SoPath * path)

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.

void SoToVRMLAction::beginTraversal ( SoNode node) [protected, virtual]

This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

Reimplemented from SoAction.

Reimplemented in SoToVRML2Action.


The documentation for this class was generated from the following files:

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