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SbMatrix.h

00001 #ifndef COIN_SBMATRIX_H
00002 #define COIN_SBMATRIX_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <stdio.h>
00028 #include <Inventor/SbBasic.h>
00029 
00030 class SbLine;
00031 class SbRotation;
00032 class SbVec3f;
00033 class SbVec4f;
00034 
00035 typedef float SbMat[4][4];
00036 
00037 class COIN_DLL_API SbMatrix {
00038 public:
00039   SbMatrix(void);
00040   SbMatrix(const float a11, const float a12, const float a13, const float a14,
00041            const float a21, const float a22, const float a23, const float a24,
00042            const float a31, const float a32, const float a33, const float a34,
00043            const float a41, const float a42, const float a43, const float a44);
00044   SbMatrix(const SbMat & matrix);
00045   SbMatrix(const SbMat * matrix);
00046   ~SbMatrix(void);
00047 
00048   SbMatrix & operator =(const SbMat & m);
00049 
00050   operator float*(void);
00051   SbMatrix & operator =(const SbMatrix & m);
00052   void setValue(const SbMat & m);
00053   const SbMat & getValue(void) const;
00054 
00055   void makeIdentity(void);
00056   void setRotate(const SbRotation & q);
00057   SbMatrix inverse(void) const;
00058   float det3(int r1, int r2, int r3,
00059              int c1, int c2, int c3) const;
00060   float det3(void) const;
00061   float det4(void) const;
00062 
00063   SbBool equals(const SbMatrix & m, float tolerance) const;
00064 
00065 
00066   operator SbMat&(void);
00067   float * operator [](int i);
00068   const float * operator [](int i) const;
00069   SbMatrix & operator =(const SbRotation & q);
00070   SbMatrix & operator *=(const SbMatrix & m);
00071   friend COIN_DLL_API SbMatrix operator *(const SbMatrix & m1, const SbMatrix & m2);
00072   friend COIN_DLL_API int operator ==(const SbMatrix & m1, const SbMatrix & m2);
00073   friend COIN_DLL_API int operator !=(const SbMatrix & m1, const SbMatrix & m2);
00074   void getValue(SbMat & m) const;
00075   static SbMatrix identity(void);
00076   void setScale(const float s);
00077   void setScale(const SbVec3f & s);
00078   void setTranslate(const SbVec3f & t);
00079   void setTransform(const SbVec3f & t, const SbRotation & r, const SbVec3f & s);
00080   void setTransform(const SbVec3f & t, const SbRotation & r, const SbVec3f & s,
00081                     const SbRotation & so);
00082   void setTransform(const SbVec3f & translation,
00083                     const SbRotation & rotation, const SbVec3f & scaleFactor,
00084                     const SbRotation & scaleOrientation, const SbVec3f & center);
00085   void getTransform(SbVec3f & t, SbRotation & r,
00086                     SbVec3f & s, SbRotation & so) const;
00087   void getTransform(SbVec3f & translation, SbRotation & rotation,
00088                     SbVec3f & scaleFactor, SbRotation & scaleOrientation,
00089                     const SbVec3f & center) const;
00090   SbBool factor(SbMatrix & r, SbVec3f & s, SbMatrix & u, SbVec3f & t,
00091                 SbMatrix & proj);
00092   SbBool LUDecomposition(int index[4], float & d);
00093   void LUBackSubstitution(int index[4], float b[4]) const;
00094   SbMatrix transpose(void) const;
00095   SbMatrix & multRight(const SbMatrix & m);
00096   SbMatrix & multLeft(const SbMatrix & m);
00097   void multMatrixVec(const SbVec3f & src, SbVec3f & dst) const;
00098   void multVecMatrix(const SbVec3f & src, SbVec3f & dst) const;
00099   void multDirMatrix(const SbVec3f & src, SbVec3f & dst) const;
00100   void multLineMatrix(const SbLine & src, SbLine & dst) const;
00101   void multVecMatrix(const SbVec4f & src, SbVec4f & dst) const;
00102 
00103   void print(FILE * fp) const;
00104 
00105 private:
00106   float matrix[4][4];
00107 
00108   void operator /=(const float v);
00109   void operator *=(const float v);
00110 };
00111 
00112 COIN_DLL_API SbMatrix operator *(const SbMatrix & m1, const SbMatrix & m2);
00113 COIN_DLL_API int operator ==(const SbMatrix & m1, const SbMatrix & m2);
00114 COIN_DLL_API int operator !=(const SbMatrix & m1, const SbMatrix & m2);
00115 
00116 #endif // !COIN_SBMATRIX_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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