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SoGLRenderAction Member List

This is the complete list of members for SoGLRenderAction, including all inherited members.
ABORT enum valueSoGLRenderAction
AbortCode enum nameSoGLRenderAction
abortNow(void)SoGLRenderAction
ADD enum valueSoGLRenderAction
addDelayedPath(SoPath *path)SoGLRenderAction
addMethod(const SoType type, SoActionMethod method)SoGLRenderAction [static]
addPreRenderCallback(SoGLPreRenderCB *func, void *userdata)SoGLRenderAction
AppliedCode enum nameSoAction
apply(SoNode *root)SoAction [virtual]
apply(SoPath *path)SoAction [virtual]
apply(const SoPathList &pathlist, SbBool obeysrules=FALSE)SoAction [virtual]
apply(SoAction *beingApplied)SoAction
BBOX_CENTER enum valueSoGLRenderAction
BBOX_CLOSEST_CORNER enum value (defined in SoGLRenderAction)SoGLRenderAction
BBOX_FARTHEST_CORNER enum valueSoGLRenderAction
beginTraversal(SoNode *node)SoGLRenderAction [protected, virtual]
BELOW_PATH enum value (defined in SoAction)SoAction
BLEND enum valueSoGLRenderAction
CONTINUE enum valueSoGLRenderAction
CUSTOM_CALLBACK enum valueSoGLRenderAction
DELAY enum valueSoGLRenderAction
DELAYED_ADD enum valueSoGLRenderAction
DELAYED_BLEND enum valueSoGLRenderAction
enableElement(const SoType type, const int stackindex)SoGLRenderAction [static]
endTraversal(SoNode *node)SoGLRenderAction [protected, virtual]
getCacheContext(void) const SoGLRenderAction
getClassActionMethods(void)SoGLRenderAction [protected, static]
getClassEnabledElements(void)SoGLRenderAction [protected, static]
getClassTypeId(void)SoGLRenderAction [static]
getCurPass(void) const SoGLRenderAction
getCurPath(void)SoAction
getCurPathCode(void) const SoAction [inline]
getCurPathTail(void)SoAction [virtual]
getEnabledElements(void) const SoGLRenderAction [protected, virtual]
getNodeAppliedTo(void) const SoAction
getNumPasses(void) const SoGLRenderAction
getOriginalPathListAppliedTo(void) const SoAction
getPathAppliedTo(void) const SoAction
getPathCode(int &numindices, const int *&indices)SoAction
getPathListAppliedTo(void) const SoAction
getRenderingIsRemote(void) const SoGLRenderAction
getSortedLayersNumPasses(void) const SoGLRenderAction
getState(void) const SoAction
getTransparencyType(void) const SoGLRenderAction
getTypeId(void) const SoGLRenderAction [virtual]
getUpdateArea(SbVec2f &origin, SbVec2f &size) const SoGLRenderAction
getViewportRegion(void) const SoGLRenderAction
getWhatAppliedTo(void) const SoAction
handleTransparency(SbBool istransparent=FALSE)SoGLRenderAction
hasTerminated(void) const SoAction
IN_PATH enum value (defined in SoAction)SoAction
initClass(void)SoGLRenderAction [static]
initClasses(void)SoAction [static]
invalidateState(void)SoGLRenderAction [virtual]
isLastPathListAppliedTo(void) const SoAction
isOfType(SoType type) const SoAction [virtual]
isPassUpdate(void) const SoGLRenderAction
isRenderingDelayedPaths(void) const SoGLRenderAction
isSmoothing(void) const SoGLRenderAction
NO_PATH enum value (defined in SoAction)SoAction
NODE enum value (defined in SoAction)SoAction
NONE enum valueSoGLRenderAction
nullAction(SoAction *action, SoNode *node)SoAction [static]
OFF_PATH enum value (defined in SoAction)SoAction
PATH enum value (defined in SoAction)SoAction
PATH_LIST enum value (defined in SoAction)SoAction
PathCode enum nameSoAction
popCurPath(const PathCode prevpathcode)SoAction [inline]
popCurPath(void)SoAction
popPushCurPath(const int childindex, SoNode *node=NULL)SoAction
PRUNE enum valueSoGLRenderAction
pushCurPath(const int childindex, SoNode *node=NULL)SoAction
pushCurPath(void)SoAction
removePreRenderCallback(SoGLPreRenderCB *func, void *userdata)SoGLRenderAction
SCREEN_DOOR enum valueSoGLRenderAction
setAbortCallback(SoGLRenderAbortCB *const func, void *const userdata)SoGLRenderAction
setCacheContext(const uint32_t context)SoGLRenderAction
setNumPasses(const int num)SoGLRenderAction
setPassCallback(SoGLRenderPassCB *const func, void *const userdata)SoGLRenderAction
setPassUpdate(const SbBool flag)SoGLRenderAction
setRenderingIsRemote(SbBool isremote)SoGLRenderAction
setSmoothing(const SbBool smooth)SoGLRenderAction
setSortedLayersNumPasses(int num)SoGLRenderAction
setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL)SoGLRenderAction
setTerminated(const SbBool flag)SoAction [protected]
setTransparencyType(const TransparencyType type)SoGLRenderAction
setUpdateArea(const SbVec2f &origin, const SbVec2f &size)SoGLRenderAction
setViewportRegion(const SbViewportRegion &newregion)SoGLRenderAction
shouldCompactPathList(void) const SoAction [protected, virtual]
SoAction(void)SoAction [protected]
SoGLRenderAbortCB typedefSoGLRenderAction
SoGLRenderAction(const SbViewportRegion &viewportregion)SoGLRenderAction
SoGLRenderActionP (defined in SoGLRenderAction)SoGLRenderAction [friend]
SORTED_LAYERS_BLEND enum valueSoGLRenderAction
SORTED_OBJECT_ADD enum valueSoGLRenderAction
SORTED_OBJECT_BLEND enum valueSoGLRenderAction
SORTED_OBJECT_SORTED_TRIANGLE_ADD enum valueSoGLRenderAction
SORTED_OBJECT_SORTED_TRIANGLE_BLEND enum valueSoGLRenderAction
SortedObjectOrderStrategy enum nameSoGLRenderAction
stateSoAction [protected]
switchToNodeTraversal(SoNode *node)SoAction
switchToPathTraversal(SoPath *path)SoAction
TransparencyType enum nameSoGLRenderAction
traversalMethodsSoAction [protected]
traverse(SoNode *const node)SoAction
usePathCode(int &numindices, const int *&indices)SoAction
~SoAction()SoAction [virtual]
~SoGLRenderAction(void)SoGLRenderAction [virtual]

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