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SoSceneTexture2.h

00001 #ifndef COIN_SOSCENETEXTURE2_H
00002 #define COIN_SOSCENETEXTURE2_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/fields/SoSFVec2s.h>
00028 #include <Inventor/fields/SoSFEnum.h>
00029 #include <Inventor/fields/SoSFColor.h>
00030 #include <Inventor/fields/SoSFNode.h>
00031 #include <Inventor/fields/SoSFVec4f.h>
00032 #include <Inventor/nodes/SoNode.h>
00033 #include <Inventor/nodes/SoSubNode.h>
00034 #include <Inventor/elements/SoTextureImageElement.h>
00035 
00036 class SoSceneTexture2P;
00037 
00038 class COIN_DLL_API SoSceneTexture2 : public SoNode {
00039   typedef SoNode inherited;
00040 
00041   SO_NODE_HEADER(SoSceneTexture2);
00042 
00043 public:
00044   static void initClass(void);
00045   SoSceneTexture2(void);
00046 
00047   enum Model {
00048     MODULATE = SoTextureImageElement::MODULATE,
00049     DECAL = SoTextureImageElement::DECAL,
00050     BLEND = SoTextureImageElement::BLEND,
00051     REPLACE = SoTextureImageElement::REPLACE
00052   };
00053 
00054   enum Wrap {
00055     REPEAT = SoTextureImageElement::REPEAT,
00056     CLAMP = SoTextureImageElement::CLAMP,
00057     CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
00058   };
00059 
00060   enum TransparencyFunction {
00061     NONE,
00062     ALPHA_BLEND,
00063     ALPHA_TEST
00064   };
00065 
00066   enum Type {
00067     DEPTH,
00068     RGBA8, // normal unsigned byte rgba
00069     RGBA32F,
00070     RGB32F,
00071     RGBA16F,
00072     RGB16F,
00073 
00074     // FIXME: consider how many of these we should have here
00075     R3_G3_B2,
00076     RGB,
00077     RGB4,
00078     RGB5,
00079     RGB8,
00080     RGB10,
00081     RGB12,
00082     RGB16,
00083     RGBA,
00084     RGBA2,
00085     RGBA4,
00086     RGB5_A1,    
00087     RGB10_A2,
00088     RGBA12,
00089     RGBA16
00090   };
00091 
00092   SoSFEnum wrapS;
00093   SoSFEnum wrapT;
00094   SoSFEnum model;
00095   SoSFColor blendColor;
00096 
00097   SoSFVec4f backgroundColor;
00098   SoSFVec2s size;
00099   SoSFNode scene;
00100   SoSFEnum transparencyFunction;
00101 
00102 #if 0 // not added in Coin-2 (will break the 2.4.6 ABI)
00103   SoSFEnum type;
00104   SoSFNode sceneTransparencyType;
00105 #endif // not added in Coin-2
00106 
00107   virtual void notify(SoNotList * list);
00108   virtual void write(SoWriteAction * action);
00109 
00110   virtual void doAction(SoAction * action);
00111   virtual void GLRender(SoGLRenderAction * action);
00112   virtual void callback(SoCallbackAction * action);
00113   virtual void rayPick(SoRayPickAction * action);
00114 
00115   // workarounds for the missing 'type' and 'sceneTransparencyType' fields
00116   void setType(const Type type);
00117   void setSceneTransparencyType(SoNode * node);
00118   
00119 protected:
00120   virtual ~SoSceneTexture2(void);
00121 
00122 private:
00123   SoSceneTexture2P * pimpl;
00124 };
00125 
00126 #endif // !COIN_SOSCENETEXTURE2_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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