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00001 #ifndef COIN_SOPRIMITIVEVERTEX_H 00002 #define COIN_SOPRIMITIVEVERTEX_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/SbVec2f.h> 00028 #include <Inventor/SbVec3f.h> 00029 #include <Inventor/SbVec4f.h> 00030 00031 class SoDetail; 00032 00033 class COIN_DLL_API SoPrimitiveVertex { 00034 public: 00035 SoPrimitiveVertex(void); 00036 SoPrimitiveVertex(const SoPrimitiveVertex & pv); 00037 ~SoPrimitiveVertex(void); 00038 const SbVec3f & getPoint(void) const; 00039 const SbVec3f & getNormal(void) const; 00040 const SbVec4f & getTextureCoords(void) const; 00041 int getMaterialIndex(void) const; 00042 const SoDetail * getDetail(void) const; 00043 SoPrimitiveVertex & operator = (const SoPrimitiveVertex & pv); 00044 00045 void setPoint(const SbVec3f & point); 00046 void setPoint(float x, float y, float z) { point.setValue(x, y, z); } 00047 void setNormal(const SbVec3f & normal); 00048 void setNormal(float nx, float ny, float nz) { normal.setValue(nx, ny, nz); } 00049 void setTextureCoords(const SbVec2f & texcoords); 00050 void setTextureCoords(float tx, float ty) { textureCoords.setValue(tx, ty, 0.0f, 1.0f); } 00051 void setTextureCoords(const SbVec3f & texcoords); 00052 void setTextureCoords(float tx, float ty, float tz) { textureCoords.setValue(tx, ty, tz, 1.0f); } 00053 void setTextureCoords(const SbVec4f & texcoords); 00054 void setTextureCoords(float tx, float ty, float tz, float tw) { textureCoords.setValue(tx, ty, tz, tw); } 00055 00056 void setMaterialIndex(const int index); 00057 void setDetail(SoDetail * const d); 00058 00059 private: 00060 SbVec3f point; 00061 SbVec3f normal; 00062 SbVec4f textureCoords; 00063 int materialIndex; 00064 SoDetail * detail; 00065 }; 00066 00067 #endif // !COIN_SOPRIMITIVEVERTEX_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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