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Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions

SoTextureUnit Class Reference

The SoTextureUnit class is a node for setting the active texture unit.When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field. More...

#include <Inventor/nodes/SoTextureUnit.h>

Inheritance diagram for SoTextureUnit:
SoNode SoFieldContainer SoBase

List of all members.

Public Types

enum  MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }

Public Member Functions

 SoTextureUnit (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functions

static void initClass (void)
static uint32_t getMaxTextureUnit (void)

Public Attributes

SoSFInt32 unit
SoSFEnum mappingMethod

Protected Member Functions

virtual ~SoTextureUnit ()

Detailed Description

The SoTextureUnit class is a node for setting the active texture unit.

When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field.

See the SoGuiExample CVS module for an usage example for this node.

FILE FORMAT/DEFAULTS:

    TextureUnit {
        unit 0
        mappingMethod IMAGE_MAPPING
    }
Since:
Coin 2.2

Member Enumeration Documentation

Enumerator:
BUMP_MAPPING 

Bump mapping is used.

IMAGE_MAPPING 

Normal image mapping is used.


Constructor & Destructor Documentation

SoTextureUnit::SoTextureUnit ( void  )

Constructor.

References BUMP_MAPPING, IMAGE_MAPPING, mappingMethod, and unit.

SoTextureUnit::~SoTextureUnit ( ) [protected, virtual]

Destructor.


Member Function Documentation

void SoTextureUnit::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTextureUnit::doAction ( SoAction action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References SoAction::getState(), SoFieldContainer::set(), and unit.

Referenced by callback(), GLRender(), and pick().

void SoTextureUnit::callback ( SoCallbackAction action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References doAction().

void SoTextureUnit::GLRender ( SoGLRenderAction action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References doAction(), SoAction::getState(), SoDebugError::postWarning(), and unit.

void SoTextureUnit::pick ( SoPickAction action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

References doAction().

uint32_t SoTextureUnit::getMaxTextureUnit ( void  ) [static]

Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.

This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).


Member Data Documentation

The texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.

Referenced by doAction(), GLRender(), and SoTextureUnit().

The mapping method for this unit. Default is IMAGE_MAPPING.

This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.

Referenced by SoTextureUnit().


The documentation for this class was generated from the following files:

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