Coin Logo http://www.sim.no
http://www.coin3d.org

Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes

SoPointLightManip Class Reference

The SoPointLightManip class is used to manipulate point light nodes.

More...

#include <Inventor/manips/SoPointLightManip.h>

Inheritance diagram for SoPointLightManip:
SoPointLight SoLight SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoPointLightManip (void)
SoDraggergetDragger (void)
SbBool replaceNode (SoPath *path)
SbBool replaceManip (SoPath *path, SoPointLight *newone) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual SoChildListgetChildren (void) const

Static Public Member Functions

static void initClass (void)

Protected Member Functions

 ~SoPointLightManip ()
void setDragger (SoDragger *newdragger)
virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)

Static Protected Member Functions

static void transferFieldValues (const SoPointLight *from, SoPointLight *to)
static void valueChangedCB (void *f, SoDragger *d)
static void fieldSensorCB (void *f, SoSensor *d)

Protected Attributes

SoFieldSensorlocationFieldSensor
SoFieldSensorcolorFieldSensor
SoChildListchildren

Detailed Description

The SoPointLightManip class is used to manipulate point light nodes.

pointlight.png

A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator.


Constructor & Destructor Documentation

SoPointLightManip::SoPointLightManip ( void  )

The constructor. Creates a default dragger.

References children, colorFieldSensor, fieldSensorCB(), locationFieldSensor, setDragger(), and SoDelayQueueSensor::setPriority().

SoPointLightManip::~SoPointLightManip ( ) [protected]

The destructor.

References children, colorFieldSensor, locationFieldSensor, and setDragger().


Member Function Documentation

void SoPointLightManip::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoPointLight.

Referenced by SoInteraction::init().

SoDragger * SoPointLightManip::getDragger ( void  )
SbBool SoPointLightManip::replaceNode ( SoPath path)

Replaces the node specified by path with this manipulator. The manipulator will copy the field data from the node, to make it affect the state in the same way as the node.

References fieldSensorCB(), SoNode::getClassTypeId(), SoFullPath::getLength(), SoFullPath::getNodeFromTail(), SoBaseKit::getPart(), SoBaseKit::getPartString(), SoPath::getTail(), SoFullPath::getTail(), SoBase::isOfType(), SoDebugError::post(), SoBase::ref(), SoBaseKit::setPart(), transferFieldValues(), and SoBase::unrefNoDelete().

SbBool SoPointLightManip::replaceManip ( SoPath path,
SoPointLight newone 
) const

Replaces this manipulator from the position specified by path with newnode. If newnode is NULL, an SoPointLight will be created for you.

void SoPointLightManip::doAction ( SoAction action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

References children, SoAction::getPathCode(), SoChildList::traverse(), and SoChildList::traverseInPath().

Referenced by callback(), GLRender(), handleEvent(), pick(), and search().

void SoPointLightManip::callback ( SoCallbackAction action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoLight.

References doAction().

void SoPointLightManip::GLRender ( SoGLRenderAction action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoPointLight.

References doAction().

void SoPointLightManip::getBoundingBox ( SoGetBoundingBoxAction action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

References children, SoGetBoundingBoxAction::getCenter(), SbPList::getLength(), SoAction::getPathCode(), SoGetBoundingBoxAction::isCenterSet(), SoGetBoundingBoxAction::resetCenter(), SoGetBoundingBoxAction::setCenter(), and SoChildList::traverse().

void SoPointLightManip::getMatrix ( SoGetMatrixAction action) [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

References children, SoAction::getPathCode(), SoChildList::traverse(), and SoChildList::traverseInPath().

void SoPointLightManip::handleEvent ( SoHandleEventAction action) [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.

References doAction().

void SoPointLightManip::pick ( SoPickAction action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

References doAction().

void SoPointLightManip::search ( SoSearchAction action) [virtual]

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also:
SoSearchAction

Reimplemented from SoNode.

References doAction(), SoSearchAction::isFound(), and SoNode::search().

SoChildList * SoPointLightManip::getChildren ( void  ) const [virtual]

Returns the children of this node. This node only has the dragger as a child.

Reimplemented from SoNode.

References children.

void SoPointLightManip::setDragger ( SoDragger newdragger) [protected]
void SoPointLightManip::copyContents ( const SoFieldContainer from,
SbBool  copyconnections 
) [protected, virtual]

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.

For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

  SoNode * mynewnode = templatenode->copy();

The same also goes for engines.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

  void
  MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                    SbBool copyconnections)
  {
    // let parent superclasses do their thing (copy fields, copy
    // instance name, etc etc)
    SoNode::copyContents(from, copyconnections);

    // [..then copy internal data..]
  }

Reimplemented from SoNode.

References SoNode::copyContents(), SoNode::getClassTypeId(), getDragger(), SoBase::isOfType(), and setDragger().

void SoPointLightManip::transferFieldValues ( const SoPointLight from,
SoPointLight to 
) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Copies field values.

References SoLight::color, and SoPointLight::location.

Referenced by replaceNode().

void SoPointLightManip::valueChangedCB ( void *  m,
SoDragger dragger 
) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

References SoDragger::getMotionMatrix(), and SoPointLight::location.

Referenced by setDragger().

void SoPointLightManip::fieldSensorCB ( void *  m,
SoSensor d 
) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

References SoLight::color, SoMaterial::diffuseColor, SoMaterial::emissiveColor, getDragger(), SoDragger::getMotionMatrix(), SoMField::getNum(), SoBaseKit::getPart(), SoPointLight::location, SoDragger::setMotionMatrix(), and SoInteractionKit::setPart().

Referenced by replaceNode(), setDragger(), and SoPointLightManip().


Member Data Documentation

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Referenced by SoPointLightManip(), and ~SoPointLightManip().

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Referenced by SoPointLightManip(), and ~SoPointLightManip().

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Referenced by doAction(), getBoundingBox(), getChildren(), getDragger(), getMatrix(), setDragger(), SoPointLightManip(), and ~SoPointLightManip().


The documentation for this class was generated from the following files:

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Mon Feb 28 2011 10:12:17 for Coin by Doxygen. 1.7.3