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Public Member Functions | Static Public Member Functions

SoFragmentShader Class Reference

The SoFragmentShader class is used for setting up fragment shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders. More...

#include <Inventor/nodes/SoFragmentShader.h>

Inheritance diagram for SoFragmentShader:
SoShaderObject SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoFragmentShader (void)
virtual ~SoFragmentShader ()

Static Public Member Functions

static void initClass (void)
static SbBool isSupported (SourceType sourceType)

Detailed Description

The SoFragmentShader class is used for setting up fragment shader programs.

See Shaders in Coin for more information on how to set up a scene graph with shaders.

FILE FORMAT/DEFAULTS:

    FragmentShader {
      isActive TRUE
      sourceType FILENAME
      sourceProgram ""
      parameter []
    }
See also:
SoShaderObject
SoShaderProgram
Since:
Coin 2.5

Constructor & Destructor Documentation

SoFragmentShader::SoFragmentShader ( void  )

Constructor.

SoFragmentShader::~SoFragmentShader ( ) [virtual]

Destructor.


Member Function Documentation

void SoFragmentShader::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShaderObject.

SbBool SoFragmentShader::isSupported ( SourceType  sourceType) [static]

Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.

Beware: To get a correct answer, a valid OpenGL context must be available.

References SoShaderObject::ARB_PROGRAM, SoShaderObject::CG_PROGRAM, and SoShaderObject::GLSL_PROGRAM.


The documentation for this class was generated from the following files:

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Generated on Mon Feb 28 2011 10:12:12 for Coin by Doxygen. 1.7.3