Coin Logo http://www.sim.no
http://www.coin3d.org

SoSceneManager.h

00001 #ifndef COIN_SOSCENEMANAGER_H
00002 #define COIN_SOSCENEMANAGER_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbColor.h>
00028 #include <Inventor/SbVec2s.h>
00029 
00030 class SbViewportRegion;
00031 class SoEvent;
00032 class SoGLRenderAction;
00033 class SoAudioRenderAction;
00034 class SoHandleEventAction;
00035 class SoNode;
00036 class SoNodeSensor;
00037 class SoOneShotSensor;
00038 class SoSensor;
00039 
00040 class SoSceneManager;
00041 typedef void SoSceneManagerRenderCB(void * userdata, SoSceneManager * mgr);
00042 
00043 
00044 class COIN_DLL_API SoSceneManager {
00045 public:
00046   SoSceneManager(void);
00047   virtual ~SoSceneManager();
00048   virtual void render(const SbBool clearwindow = TRUE,
00049                       const SbBool clearzbuffer = TRUE);
00050   virtual void render(SoGLRenderAction * action,
00051                       const SbBool initmatrices = TRUE,
00052                       const SbBool clearwindow = TRUE,
00053                       const SbBool clearzbuffer = TRUE);
00054   virtual SbBool processEvent(const SoEvent * const event);
00055   void reinitialize(void);
00056   void scheduleRedraw(void);
00057   virtual void setSceneGraph(SoNode * const sceneroot);
00058   virtual SoNode * getSceneGraph(void) const;
00059   void setWindowSize(const SbVec2s & newsize);
00060   const SbVec2s & getWindowSize(void) const;
00061   void setSize(const SbVec2s & newsize);
00062   const SbVec2s & getSize(void) const;
00063   void setOrigin(const SbVec2s & newOrigin);
00064   const SbVec2s & getOrigin(void) const;
00065   void setViewportRegion(const SbViewportRegion & newRegion);
00066   const SbViewportRegion & getViewportRegion(void) const;
00067   void setBackgroundColor(const SbColor & color);
00068   const SbColor & getBackgroundColor(void) const;
00069   void setBackgroundIndex(const int index);
00070   int getBackgroundIndex(void) const;
00071   void setRGBMode(const SbBool onOrOff);
00072   SbBool isRGBMode(void) const;
00073   virtual void activate(void);
00074   virtual void deactivate(void);
00075   void setRenderCallback(SoSceneManagerRenderCB * f,
00076                          void * const userData = NULL);
00077   SbBool isAutoRedraw(void) const;
00078   void setRedrawPriority(const uint32_t priority);
00079   uint32_t getRedrawPriority(void) const;
00080   void setAntialiasing(const SbBool smoothing, const int numPasses);
00081   void getAntialiasing(SbBool & smoothing, int & numPasses) const;
00082   void setGLRenderAction(SoGLRenderAction * const action);
00083   SoGLRenderAction * getGLRenderAction(void) const;
00084   void setAudioRenderAction(SoAudioRenderAction * const action);
00085   SoAudioRenderAction * getAudioRenderAction(void) const;
00086   void setHandleEventAction(SoHandleEventAction * hea);
00087   SoHandleEventAction * getHandleEventAction(void) const;
00088 
00089   static uint32_t getDefaultRedrawPriority(void);
00090   static void enableRealTimeUpdate(const SbBool flag);
00091   static SbBool isRealTimeUpdateEnabled(void);
00092 
00093 protected:
00094   int isActive(void) const;
00095   void redraw(void);
00096 
00097 private:
00098   class SoSceneManagerP * pimpl;
00099   friend class SoSceneManagerP;
00100 };
00101 
00102 #endif // !COIN_SOSCENEMANAGER_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Mon Feb 28 2011 10:11:57 for Coin by Doxygen. 1.7.3