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The SoTranslation class is a node type for specifying geometry translations.For simply translating some geometry in a scene graph, you can use this node type. More...
#include <Inventor/nodes/SoTranslation.h>
Public Member Functions | |
SoTranslation (void) | |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFVec3f | translation |
Protected Member Functions | |
virtual | ~SoTranslation () |
The SoTranslation class is a node type for specifying geometry translations.
For simply translating some geometry in a scene graph, you can use this node type.
FILE FORMAT/DEFAULTS:
Translation { translation 0 0 0 }
SoTranslation::SoTranslation | ( | void | ) |
Constructor.
References translation.
SoTranslation::~SoTranslation | ( | ) | [protected, virtual] |
Destructor.
void SoTranslation::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoTransformation.
Reimplemented in SoShuttle.
References SoNode::VRML1.
void SoTranslation::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState(), and translation.
Referenced by callback(), getBoundingBox(), getPrimitiveCount(), GLRender(), and pick().
void SoTranslation::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTranslation::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoTranslation::getBoundingBox | ( | SoGetBoundingBoxAction * | action | ) | [virtual] |
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
void SoTranslation::getMatrix | ( | SoGetMatrixAction * | action | ) | [virtual] |
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SbMatrix::multLeft(), SbMatrix::multRight(), SbMatrix::setTranslate(), and translation.
void SoTranslation::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
void SoTranslation::getPrimitiveCount | ( | SoGetPrimitiveCountAction * | action | ) | [virtual] |
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
Set the X, Y and Z translation values. Defaults to <0, 0, 0>.
Referenced by doAction(), SoTransformerDragger::dragStart(), SoHandleBoxDragger::dragStart(), getMatrix(), SoShuttle::SoShuttle(), and SoTranslation().
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