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The SoSpaceballButtonEvent class contains information about spaceball button interaction.When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. More...
#include <Inventor/events/SoSpaceballButtonEvent.h>
Public Types | |
enum | Button { ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7, BUTTON8, PICK } |
Public Member Functions | |
SoSpaceballButtonEvent (void) | |
virtual | ~SoSpaceballButtonEvent () |
void | setButton (SoSpaceballButtonEvent::Button button) |
SoSpaceballButtonEvent::Button | getButton (void) const |
Static Public Member Functions | |
static SbBool | isButtonPressEvent (const SoEvent *e, SoSpaceballButtonEvent::Button whichButton) |
static SbBool | isButtonReleaseEvent (const SoEvent *e, SoSpaceballButtonEvent::Button whichButton) |
static void | initClass (void) |
The SoSpaceballButtonEvent class contains information about spaceball button interaction.
When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class.
This enum contains all spaceball buttons detected by Coin.
SoSpaceballButtonEvent::SoSpaceballButtonEvent | ( | void | ) |
Constructor.
SoSpaceballButtonEvent::~SoSpaceballButtonEvent | ( | ) | [virtual] |
Destructor.
void SoSpaceballButtonEvent::setButton | ( | SoSpaceballButtonEvent::Button | buttonarg | ) |
Set the value of the button which the user interacted with.
This method is used from the window specific device classes when translating events to the generic Coin library.
SoSpaceballButtonEvent::Button SoSpaceballButtonEvent::getButton | ( | void | ) | const |
Returns the value of the button which was pressed or released.
SbBool SoSpaceballButtonEvent::isButtonPressEvent | ( | const SoEvent * | e, |
SoSpaceballButtonEvent::Button | whichButton | ||
) | [static] |
Convenience method for quickly checking if the given event is a press on the given button, whichButton
.
References SoButtonEvent::DOWN, SoEvent::getClassTypeId(), SoButtonEvent::getState(), and SoEvent::isOfType().
SbBool SoSpaceballButtonEvent::isButtonReleaseEvent | ( | const SoEvent * | e, |
SoSpaceballButtonEvent::Button | whichButton | ||
) | [static] |
Convenience method for quickly checking if the given event is a release of the given button, whichButton
.
References SoEvent::getClassTypeId(), SoButtonEvent::getState(), SoEvent::isOfType(), and SoButtonEvent::UP.
void SoSpaceballButtonEvent::initClass | ( | void | ) | [static] |
Initialize the type information data.
Reimplemented from SoButtonEvent.
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Mon Feb 28 2011 10:12:21 for Coin by Doxygen. 1.7.3