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00001 /**************************************************************************\ 00002 * 00003 * This file is part of the Coin 3D visualization library. 00004 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * ("GPL") version 2 as published by the Free Software Foundation. 00009 * See the file LICENSE.GPL at the root directory of this source 00010 * distribution for additional information about the GNU GPL. 00011 * 00012 * For using Coin with software that can not be combined with the GNU 00013 * GPL, and for taking advantage of the additional benefits of our 00014 * support services, please contact Systems in Motion about acquiring 00015 * a Coin Professional Edition License. 00016 * 00017 * See http://www.coin3d.org/ for more information. 00018 * 00019 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00020 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00021 * 00022 \**************************************************************************/ 00023 00024 #ifndef COIN_SOVRMLSOUND_H 00025 #define COIN_SOVRMLSOUND_H 00026 00027 #include <Inventor/nodes/SoSubNode.h> 00028 #include <Inventor/fields/SoSFNode.h> 00029 #include <Inventor/fields/SoSFBool.h> 00030 #include <Inventor/fields/SoSFFloat.h> 00031 #include <Inventor/fields/SoSFVec3f.h> 00032 #include <Inventor/SbTime.h> 00033 00034 class SoVRMLSoundP; 00035 class SoPath; 00036 00037 class COIN_DLL_API SoVRMLSound : public SoNode 00038 { 00039 typedef SoNode inherited; 00040 SO_NODE_HEADER(SoVRMLSound); 00041 00042 public: 00043 static void initClass(void); 00044 SoVRMLSound(void); 00045 00046 SoSFNode source; 00047 SoSFFloat intensity; 00048 SoSFFloat priority; 00049 SoSFVec3f location; 00050 SoSFVec3f direction; 00051 SoSFFloat minFront; 00052 SoSFFloat maxFront; 00053 SoSFFloat minBack; 00054 SoSFFloat maxBack; 00055 SoSFBool spatialize; 00056 00057 void setDopplerVelocity(float velocity); 00058 float getDopplerVelocity(); 00059 void setDopplerFactor(float factor); 00060 float getDopplerFactor(); 00061 00062 void startPlaying(SoPath *path, void *userdataptr); 00063 void stopPlaying(SoPath *path, void *userdataptr); 00064 00065 static void setDefaultBufferingProperties(int bufferLength, int numBuffers, 00066 SbTime sleepTime); 00067 void setBufferingProperties(int bufferLength, int numBuffers, 00068 SbTime sleepTime); 00069 void getBufferingProperties(int &bufferLength, int &numBuffers, 00070 SbTime &sleepTime); 00071 00072 virtual void audioRender(SoAudioRenderAction *action); 00073 00074 protected: 00075 virtual ~SoVRMLSound(void); 00076 00077 private: 00078 SoVRMLSoundP *pimpl; 00079 friend class SoVRMLSoundP; 00080 }; 00081 00082 #endif // ! COIN_SOVRMLSOUND_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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