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SoPrimitiveVertex.h

00001 #ifndef COIN_SOPRIMITIVEVERTEX_H
00002 #define COIN_SOPRIMITIVEVERTEX_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbVec2f.h>
00028 #include <Inventor/SbVec3f.h>
00029 #include <Inventor/SbVec4f.h>
00030 
00031 class SoDetail;
00032 
00033 class COIN_DLL_API SoPrimitiveVertex {
00034 public:
00035   SoPrimitiveVertex(void);
00036   SoPrimitiveVertex(const SoPrimitiveVertex & pv);
00037   ~SoPrimitiveVertex(void);
00038   const SbVec3f & getPoint(void) const;
00039   const SbVec3f & getNormal(void) const;
00040   const SbVec4f & getTextureCoords(void) const;
00041   int getMaterialIndex(void) const;
00042   const SoDetail * getDetail(void) const;
00043   SoPrimitiveVertex & operator = (const SoPrimitiveVertex & pv);
00044 
00045   void setPoint(const SbVec3f & point);
00046   void setPoint(float x, float y, float z) { point.setValue(x, y, z); }
00047   void setNormal(const SbVec3f & normal);
00048   void setNormal(float nx, float ny, float nz) { normal.setValue(nx, ny, nz); }
00049   void setTextureCoords(const SbVec2f & texcoords);
00050   void setTextureCoords(float tx, float ty) { textureCoords.setValue(tx, ty, 0.0f, 1.0f); }
00051   void setTextureCoords(const SbVec3f & texcoords);
00052   void setTextureCoords(float tx, float ty, float tz) { textureCoords.setValue(tx, ty, tz, 1.0f); }
00053   void setTextureCoords(const SbVec4f & texcoords);
00054   void setTextureCoords(float tx, float ty, float tz, float tw) { textureCoords.setValue(tx, ty, tz, tw); }
00055 
00056   void setMaterialIndex(const int index);
00057   void setDetail(SoDetail * const d);
00058 
00059 private:
00060   SbVec3f point;
00061   SbVec3f normal;
00062   SbVec4f textureCoords;
00063   int materialIndex;
00064   SoDetail * detail;
00065 };
00066 
00067 #endif // !COIN_SOPRIMITIVEVERTEX_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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