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The SoVertexShader class is used for setting up vertex shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders. More...
#include <Inventor/nodes/SoVertexShader.h>
Public Member Functions | |
SoVertexShader (void) | |
virtual | ~SoVertexShader () |
Static Public Member Functions | |
static void | initClass (void) |
static SbBool | isSupported (SourceType sourceType) |
The SoVertexShader class is used for setting up vertex shader programs.
See Shaders in Coin for more information on how to set up a scene graph with shaders.
FILE FORMAT/DEFAULTS:
VertexShader { isActive TRUE sourceType FILENAME sourceProgram "" parameter [] }
SoVertexShader::SoVertexShader | ( | void | ) |
Constructor.
SoVertexShader::~SoVertexShader | ( | ) | [virtual] |
Destructor.
void SoVertexShader::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoShaderObject.
SbBool SoVertexShader::isSupported | ( | SourceType | sourceType | ) | [static] |
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.
Beware: To get a correct answer, a valid OpenGL context must be available.
References SoShaderObject::ARB_PROGRAM, SoShaderObject::CG_PROGRAM, and SoShaderObject::GLSL_PROGRAM.
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