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The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes. More...
#include <Inventor/actions/SoToVRMLAction.h>
Public Member Functions | |
SoToVRMLAction (void) | |
virtual | ~SoToVRMLAction () |
virtual void | apply (SoNode *node) |
virtual void | apply (SoPath *path) |
virtual void | apply (const SoPathList &pathlist, SbBool obeysrules=FALSE) |
SoNode * | getVRMLSceneGraph (void) const |
void | expandSoFile (SbBool flag) |
SbBool | areSoFileExpanded (void) const |
void | setUrlName (const SbString name) |
SbString | getUrlName (void) const |
void | writeTexCoords (SbBool flag) |
SbBool | areTexCoordWritten (void) const |
void | expandTexture2Node (SbBool flag) |
SbBool | areTexture2NodeExpanded (void) const |
void | keepUnknownNodes (SbBool flag) |
SbBool | areUnknownNodeKept (void) const |
void | convertInlineNodes (SbBool flag) |
SbBool | doConvertInlineNodes (void) const |
void | conditionalConversion (SbBool flag) |
SbBool | doConditionalConversion (void) const |
void | setVerbosity (SbBool flag) |
SbBool | isVerbose (void) const |
Static Public Member Functions | |
static void | initClass (void) |
Protected Member Functions | |
virtual void | beginTraversal (SoNode *node) |
Friends | |
class | SoToVRMLActionP |
The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.
This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes.
A current limitation of this action is that nodes specific for Inventor / Coin (ie neither VRML1 or VRML97 compatible nodes) is not attempted converted, they are just ignored.
SoToVRMLAction::SoToVRMLAction | ( | void | ) |
Constructor.
SoToVRMLAction::~SoToVRMLAction | ( | void | ) | [virtual] |
The destructor.
void SoToVRMLAction::initClass | ( | void | ) | [static] |
Initializes the run-time type system for this class, and sets up the enabled elements and action method list.
Reimplemented from SoAction.
Reimplemented in SoToVRML2Action.
void SoToVRMLAction::apply | ( | SoNode * | root | ) | [virtual] |
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.
Reimplemented from SoAction.
Reimplemented in SoToVRML2Action.
void SoToVRMLAction::apply | ( | SoPath * | path | ) | [virtual] |
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoAction.
Reimplemented in SoToVRML2Action.
void SoToVRMLAction::apply | ( | const SoPathList & | pathlist, |
SbBool | obeysrules = FALSE |
||
) | [virtual] |
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE
, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.
Reimplemented from SoAction.
Reimplemented in SoToVRML2Action.
void SoToVRMLAction::beginTraversal | ( | SoNode * | node | ) | [protected, virtual] |
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
Reimplemented in SoToVRML2Action.
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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