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00001 #ifndef COIN_SBVEC3I32_H 00002 #define COIN_SBVEC3I32_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/SbBasic.h> 00028 #include <Inventor/system/inttypes.h> 00029 #ifndef NDEBUG 00030 #include <Inventor/errors/SoDebugError.h> 00031 #endif // !NDEBUG 00032 00033 class SbVec3ui32; 00034 class SbVec3b; 00035 class SbVec3s; 00036 class SbVec3f; 00037 class SbVec3d; 00038 00039 class COIN_DLL_API SbVec3i32 { 00040 public: 00041 SbVec3i32(void) { } 00042 SbVec3i32(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; } 00043 SbVec3i32(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; } 00044 explicit SbVec3i32(const SbVec3ui32 & v) { setValue(v); } 00045 explicit SbVec3i32(const SbVec3b & v) { setValue(v); } 00046 explicit SbVec3i32(const SbVec3s & v) { setValue(v); } 00047 explicit SbVec3i32(const SbVec3f & v) { setValue(v); } 00048 explicit SbVec3i32(const SbVec3d & v) { setValue(v); } 00049 00050 SbVec3i32 & setValue(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; } 00051 SbVec3i32 & setValue(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; } 00052 SbVec3i32 & setValue(const SbVec3ui32 & v); 00053 SbVec3i32 & setValue(const SbVec3b & v); 00054 SbVec3i32 & setValue(const SbVec3s & v); 00055 SbVec3i32 & setValue(const SbVec3f & v); 00056 SbVec3i32 & setValue(const SbVec3d & v); 00057 00058 const int32_t * getValue(void) const { return vec; } 00059 void getValue(int32_t & x, int32_t & y, int32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; } 00060 00061 int32_t & operator [] (int i) { return vec[i]; } 00062 const int32_t & operator [] (int i) const { return vec[i]; } 00063 00064 int32_t dot(const SbVec3i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; } 00065 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; } 00066 00067 SbVec3i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; } 00068 SbVec3i32 & operator *= (double d); 00069 SbVec3i32 & operator /= (int d) { SbDividerChk("SbVec3i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; } 00070 SbVec3i32 & operator /= (double d) { SbDividerChk("SbVec3i32::operator/=(double)", d); return operator *= (1.0 / d); } 00071 SbVec3i32 & operator += (const SbVec3i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; } 00072 SbVec3i32 & operator -= (const SbVec3i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; } 00073 SbVec3i32 operator - (void) const { return SbVec3i32(-vec[0], -vec[1], -vec[2]); } 00074 00075 protected: 00076 int32_t vec[3]; 00077 00078 }; // SbVec3i32 00079 00080 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, int d) { 00081 SbVec3i32 val(v); val *= d; return val; 00082 } 00083 00084 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, double d) { 00085 SbVec3i32 val(v); val *= d; return val; 00086 } 00087 00088 COIN_DLL_API inline SbVec3i32 operator * (int d, const SbVec3i32 & v) { 00089 SbVec3i32 val(v); val *= d; return val; 00090 } 00091 00092 COIN_DLL_API inline SbVec3i32 operator * (double d, const SbVec3i32 & v) { 00093 SbVec3i32 val(v); val *= d; return val; 00094 } 00095 00096 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, int d) { 00097 SbDividerChk("operator/(SbVec3i32,int)", d); 00098 SbVec3i32 val(v); val /= d; return val; 00099 } 00100 00101 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, double d) { 00102 SbDividerChk("operator/(SbVec3i32,double)", d); 00103 SbVec3i32 val(v); val /= d; return val; 00104 } 00105 00106 COIN_DLL_API inline SbVec3i32 operator + (const SbVec3i32 & v1, const SbVec3i32 & v2) { 00107 SbVec3i32 v(v1); v += v2; return v; 00108 } 00109 00110 COIN_DLL_API inline SbVec3i32 operator - (const SbVec3i32 & v1, const SbVec3i32 & v2) { 00111 SbVec3i32 v(v1); v -= v2; return v; 00112 } 00113 00114 COIN_DLL_API inline int operator == (const SbVec3i32 & v1, const SbVec3i32 & v2) { 00115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2])); 00116 } 00117 00118 COIN_DLL_API inline int operator != (const SbVec3i32 & v1, const SbVec3i32 & v2) { 00119 return !(v1 == v2); 00120 } 00121 00122 #endif // !COIN_SBVEC3I32_H
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