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The SoTextureCoordinateCylinder class autogenerates cylinder mapped texture coordinated for shapes.FILE FORMAT/DEFAULTS: More...
#include <include/Inventor/nodes/SoTextureCoordinateCylinder.h>
Public Member Functions | |
SoTextureCoordinateCylinder (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Protected Member Functions | |
virtual | ~SoTextureCoordinateCylinder () |
Protected Attributes | |
class SoTextureCoordinateCylinderP * | pimpl |
Friends | |
class | SoTextureCoordinateCylinderP |
The SoTextureCoordinateCylinder class autogenerates cylinder mapped texture coordinated for shapes.
FILE FORMAT/DEFAULTS:
TextureCoordinateCylinder { }
SoTextureCoordinateCylinder::SoTextureCoordinateCylinder | ( | void | ) |
Constructor.
SoTextureCoordinateCylinder::~SoTextureCoordinateCylinder | ( | ) | [protected, virtual] |
Destructor.
void SoTextureCoordinateCylinder::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinateCylinder::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
Referenced by callback(), and pick().
void SoTextureCoordinateCylinder::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References SoFieldContainer::get(), and SoAction::getState().
void SoTextureCoordinateCylinder::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTextureCoordinateCylinder::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
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