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00001 #ifndef COIN_SOSPACEBALLBUTTONEVENT_H 00002 #define COIN_SOSPACEBALLBUTTONEVENT_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/events/SoButtonEvent.h> 00028 00029 #define SO_SPACEBALL_PRESS_EVENT(EVENT, BUTTON) \ 00030 (SoSpaceballButtonEvent::isButtonPressEvent(EVENT, SoSpaceballButtonEvent::BUTTON)) 00031 00032 #define SO_SPACEBALL_RELEASE_EVENT(EVENT, BUTTON) \ 00033 (SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, SoSpaceballButtonEvent::BUTTON)) 00034 00035 00036 class COIN_DLL_API SoSpaceballButtonEvent : public SoButtonEvent { 00037 typedef SoButtonEvent inherited; 00038 00039 SO_EVENT_HEADER(); 00040 00041 public: 00042 enum Button { 00043 ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7, 00044 BUTTON8, PICK 00045 }; 00046 00047 SoSpaceballButtonEvent(void); 00048 virtual ~SoSpaceballButtonEvent(); 00049 00050 void setButton(SoSpaceballButtonEvent::Button button); 00051 SoSpaceballButtonEvent::Button getButton(void) const; 00052 00053 static SbBool isButtonPressEvent(const SoEvent * e, 00054 SoSpaceballButtonEvent::Button whichButton); 00055 static SbBool isButtonReleaseEvent(const SoEvent * e, 00056 SoSpaceballButtonEvent::Button whichButton); 00057 00058 static void initClass(void); 00059 00060 private: 00061 Button button; 00062 }; 00063 00064 #endif // !COIN_SOSPACEBALLBUTTONEVENT_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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