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The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTextureCubeMap) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied. More...
#include <Inventor/nodes/SoTextureCubeMap.h>
Public Types | |
enum | Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND, REPLACE = SoTextureImageElement::REPLACE } |
enum | Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP } |
Public Member Functions | |
SoTextureCubeMap (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
static SbBool | readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes) |
Public Attributes | |
SoMFString | filenames |
SoSFImage | imagePosX |
SoSFImage | imageNegX |
SoSFImage | imagePosY |
SoSFImage | imageNegY |
SoSFImage | imagePosZ |
SoSFImage | imageNegZ |
SoSFEnum | wrapS |
SoSFEnum | wrapT |
SoSFEnum | model |
SoSFColor | blendColor |
Protected Member Functions | |
virtual | ~SoTextureCubeMap () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
virtual void | notify (SoNotList *list) |
int | getReadStatus (void) |
void | setReadStatus (int s) |
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.
Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTextureCubeMap) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied.
FILE FORMAT/DEFAULTS:
TextureCubeMap { filenames [ ] imagePosX 0 0 0 imageNegX 0 0 0 imagePosY 0 0 0 imageNegY 0 0 0 imagePosZ 0 0 0 imageNegZ 0 0 0 wrapS REPEAT wrapT REPEAT model MODULATE blendColor 0 0 0 }
Texture mapping model, for deciding how to "merge" the texturemap with the object it is mapped onto.
MODULATE |
Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG). |
DECAL |
Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures. |
BLEND |
This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the SoTextureCubeMap::blendColor. |
REPLACE |
Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version < 1.1 is detected. Please note that using this texture model will make your Inventor files incompatible with older versions of Coin and Inventor. You need Coin >= 2.2 or TGS Inventor 4.0 to load Inventor files that uses the REPLACE texture model. |
SoTextureCubeMap::SoTextureCubeMap | ( | void | ) |
SoTextureCubeMap::~SoTextureCubeMap | ( | ) | [protected, virtual] |
Destructor. Frees up internal resources used to store texture image data.
void SoTextureCubeMap::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCubeMap::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References blendColor, SoAction::getState(), SbVec2s::getValue(), SoNode::isOverride(), model, SoFieldContainer::set(), wrapS, and wrapT.
Referenced by callback(), and rayPick().
void SoTextureCubeMap::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References blendColor, SoFieldContainer::get(), SoAction::getState(), SoSFImage::getValue(), SoState::isCacheOpen(), SoNode::isOverride(), model, MODULATE, SoDebugError::postWarning(), and SoFieldContainer::set().
void SoTextureCubeMap::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTextureCubeMap::rayPick | ( | SoRayPickAction * | action | ) | [virtual] |
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
References doAction().
SbBool SoTextureCubeMap::readImage | ( | const SbString & | fname, |
int & | w, | ||
int & | h, | ||
int & | nc, | ||
unsigned char *& | bytes | ||
) | [static] |
Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested.
SbBool SoTextureCubeMap::readInstance | ( | SoInput * | in, |
unsigned short | flags | ||
) | [protected, virtual] |
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE
or FALSE
is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE
.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
References filenames, SbString::getLength(), SoMField::getNum(), SbString::getString(), imageNegX, imageNegY, imageNegZ, imagePosX, imagePosY, imagePosZ, SoField::isDefault(), SoReadError::post(), SoNode::readInstance(), and setReadStatus().
void SoTextureCubeMap::notify | ( | SoNotList * | l | ) | [protected, virtual] |
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
References SoNotList::getLastField(), imageNegX, imageNegY, imageNegZ, imagePosX, imagePosY, imagePosZ, SoNode::notify(), SoField::setDefault(), wrapS, and wrapT.
int SoTextureCubeMap::getReadStatus | ( | void | ) | [protected] |
Returns read status. 1 for success, 0 for failure.
void SoTextureCubeMap::setReadStatus | ( | int | s | ) | [protected] |
The filenames in this order: negx, posx, negy, posy, negz, posz.
Referenced by readInstance(), and SoTextureCubeMap().
The pos-x image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
The neg-x image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
The neg-y image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
The neg-y image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
The pos-z image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
The neg-z image.
Referenced by notify(), readInstance(), and SoTextureCubeMap().
Wrapping strategy for the S coordinate when the texturemap is narrower than the object to map onto.
Default value is SoTextureCubeMap::REPEAT.
Referenced by doAction(), notify(), and SoTextureCubeMap().
Wrapping strategy for the T coordinate when the texturemap is shorter than the object to map onto.
Default value is SoTextureCubeMap::REPEAT.
Referenced by doAction(), notify(), and SoTextureCubeMap().
Texturemapping model for how the texturemap is "merged" with the polygon primitives it is applied to. Default value is SoTextureCubeMap::MODULATE.
Referenced by doAction(), GLRender(), and SoTextureCubeMap().
Blend color. Used when SoTextureCubeMap::model is SoTextureCubeMap::BLEND.
Default color value is [0, 0, 0], black, which means no contribution to the blending is made.
Referenced by doAction(), GLRender(), and SoTextureCubeMap().
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