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The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane.SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s and t texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. The length of the vector determines the repeat interval of the texture per unit length. More...
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
Public Member Functions | |
SoTextureCoordinatePlane (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFVec3f | directionS |
SoSFVec3f | directionT |
Protected Member Functions | |
virtual | ~SoTextureCoordinatePlane () |
The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane.
SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s and t texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. The length of the vector determines the repeat interval of the texture per unit length.
A simple usage example:
SoSeparator *root = new SoSeparator; root->ref(); // the texture image SoTexture2 *tex = new SoTexture2; tex->filename.setValue("foo.png"); root->addChild(tex); // the texture plane SoTextureCoordinatePlane *texPlane = new SoTextureCoordinatePlane; texPlane->directionS.setValue(SbVec3f(1,0,0)); texPlane->directionT.setValue(SbVec3f(0,1,0)); root->addChild(texPlane); // add a simple cube SoCube * c = new SoCube; c->width.setValue(1.0); c->height.setValue(1.0) c->depth.setValue(1.0); root->addChild(new SoCube);
Here, we are projecting a texture onto a cube. The texture coordinate plane is specified by directionS = (1,0,0) and directionT = (0,1,0), meaning that it is parallel to the front face of the cube. Setting e.g. directionS = (0,1,0) and directionT = (-1,0,0) would rotate the texture counterclockwise by 90 degrees. Setting them to ((2,0,0), (0,2,0)) results to the texture being repeated twice per unit, so the texture appears four times on the 1x1 face.
Note that when you transform the cube, the transformation will also affect the texture - it will be transformed vs. the rest of the world, but appear "fixed" on the object. If you want to change the placement of the texture on the object, you have to insert a SoTexture2Transform node before the texture coordinate plane. For instance in the example above, since the cube is centered in its coordinate system, the lower left corner of the texture appears to be in the middle of the face. To move the texture's origin to coincide with the lower left corner of the face, insert
SoTexture2Transform * tf = new SoTexture2Transform; tf->translation.setValue(-0.5,-0.5); root->addChild(tf);
before adding the texture coordinate plane.
FILE FORMAT/DEFAULTS:
TextureCoordinatePlane { directionS 1 0 0 directionT 0 1 0 }
SoTextureCoordinatePlane::SoTextureCoordinatePlane | ( | void | ) |
Constructor.
References directionS, and directionT.
SoTextureCoordinatePlane::~SoTextureCoordinatePlane | ( | ) | [protected, virtual] |
Destructor.
void SoTextureCoordinatePlane::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoTextureCoordinateFunction.
void SoTextureCoordinatePlane::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState().
Referenced by callback(), GLRender(), and pick().
void SoTextureCoordinatePlane::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction(), SoFieldContainer::get(), and SoAction::getState().
void SoTextureCoordinatePlane::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
void SoTextureCoordinatePlane::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
The S texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.
Referenced by SoTextureCoordinatePlane().
The T texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.
Referenced by SoTextureCoordinatePlane().
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