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00001 #ifndef COIN_SOGETMATRIXACTION_H 00002 #define COIN_SOGETMATRIXACTION_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/actions/SoAction.h> 00028 #include <Inventor/actions/SoSubAction.h> 00029 #include <Inventor/SbViewportRegion.h> 00030 #include <Inventor/SbRotation.h> 00031 #include <Inventor/SbMatrix.h> 00032 #include <Inventor/SbVec3f.h> 00033 00034 00035 class COIN_DLL_API SoGetMatrixAction : public SoAction { 00036 typedef SoAction inherited; 00037 00038 SO_ACTION_HEADER(SoGetMatrixAction); 00039 00040 public: 00041 SoGetMatrixAction(const SbViewportRegion & region); 00042 virtual ~SoGetMatrixAction(); 00043 00044 static void initClass(void); 00045 00046 void setViewportRegion(const SbViewportRegion & region); 00047 const SbViewportRegion & getViewportRegion(void) const; 00048 00049 SbMatrix & getMatrix(void); 00050 SbMatrix & getInverse(void); 00051 SbMatrix & getTextureMatrix(void); 00052 SbMatrix & getTextureInverse(void); 00053 00054 protected: 00055 virtual void beginTraversal(SoNode * node); 00056 00057 private: 00058 SbMatrix matrix, invmatrix; 00059 SbMatrix texmatrix, invtexmatrix; 00060 SbViewportRegion viewportregion; 00061 }; 00062 00063 #endif // !COIN_SOGETMATRIXACTION_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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