| CanIntersect() const | lux::Primitive | [virtual] |
| FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
| GetAreaLight() const | lux::Aggregate | [virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &, float u) const | lux::Aggregate | [virtual] |
| Intersect(const Ray &r, Intersection *in) const =0 | lux::Primitive | [pure virtual] |
| IntersectP(const Ray &r) const =0 | lux::Primitive | [pure virtual] |
| Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
| WorldBound() const =0 | lux::Primitive | [pure virtual] |
| ~Primitive() | lux::Primitive | [virtual] |
1.5.9