| CanIntersect() const | lux::Primitive | [virtual] |
| FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
| GetAreaLight() const | lux::InstancePrimitive | [inline, virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject, float u) const | lux::InstancePrimitive | [inline, virtual] |
| instance | lux::InstancePrimitive | [private] |
| InstancePrimitive(Primitive *&i, const Transform &i2w) | lux::InstancePrimitive | [inline] |
| InstanceToWorld | lux::InstancePrimitive | [private] |
| Intersect(const Ray &r, Intersection *in) const | lux::InstancePrimitive | [virtual] |
| IntersectP(const Ray &r) const | lux::InstancePrimitive | [virtual] |
| Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
| WorldBound() const | lux::InstancePrimitive | [inline, virtual] |
| WorldToInstance | lux::InstancePrimitive | [private] |
| ~Primitive() | lux::Primitive | [virtual] |
1.5.9