lux::BaryTriangleMesh Member List
This is the complete list of members for
lux::BaryTriangleMesh, including all inherited members.
| Area() const | lux::Shape | [inline, virtual] |
| BaryTriangle class | lux::BaryTriangleMesh | [friend] |
| BaryTriangleMesh(const Transform &o2w, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv) | lux::BaryTriangleMesh | |
| CanIntersect() const | lux::BaryTriangleMesh | [inline, virtual] |
| CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet ¶ms) | lux::BaryTriangleMesh | [static] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
| Intersect(const Ray &ray, float *tHit, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
| IntersectP(const Ray &ray) const | lux::Shape | [inline, virtual] |
| n | lux::BaryTriangleMesh | [protected] |
| ntris | lux::BaryTriangleMesh | [protected] |
| nverts | lux::BaryTriangleMesh | [protected] |
| ObjectBound() const | lux::BaryTriangleMesh | [virtual] |
| ObjectToWorld | lux::Shape | |
| p | lux::BaryTriangleMesh | [protected] |
| Pdf(const Point &Pshape) const | lux::Shape | [inline, virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Shape | [inline, virtual] |
| Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::BaryTriangleMesh | [virtual] |
| reverseOrientation | lux::Shape | |
| s | lux::BaryTriangleMesh | [protected] |
| Sample(float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Sample(const Point &P, float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Shape(const Transform &o2w, bool ro) | lux::Shape | |
| transformSwapsHandedness | lux::Shape | |
| triPtrs | lux::BaryTriangleMesh | [protected] |
| uvs | lux::BaryTriangleMesh | [protected] |
| vertexIndex | lux::BaryTriangleMesh | [protected] |
| VertexTexture class | lux::BaryTriangleMesh | [friend] |
| WorldBound() const | lux::BaryTriangleMesh | [virtual] |
| WorldToObject | lux::Shape | |
| ~BaryTriangleMesh() | lux::BaryTriangleMesh | |
| ~Shape() | lux::Shape | [inline, virtual] |