, including all inherited members.
| AutoFocus(Scene *scene) | lux::Camera | [inline, virtual] |
| Camera(const Transform &world2cam, float hither, float yon, float sopen, float sclose, Film *film) | lux::Camera | |
| CameraToScreen | lux::ProjectiveCamera | [protected] |
| CameraToWorld | lux::Camera | [protected] |
| ClipHither | lux::Camera | [protected] |
| ClipYon | lux::Camera | [protected] |
| EvalPositionPdf() const | lux::Camera | [virtual] |
| film | lux::Camera | |
| FocalDistance | lux::ProjectiveCamera | [protected] |
| GenerateRay(const Sample &sample, Ray *ray) const =0 | lux::Camera | [pure virtual] |
| GenerateSample(const Point &p, Sample *sample) const | lux::ProjectiveCamera | [protected] |
| GetConnectingFactor(const Point &lenP, const Point &worldP, const Vector &wo, const Normal &n) const | lux::Camera | [virtual] |
| GetFlux2RadianceFactors(Film *film, float *factors, int xPixelCount, int yPixelCount) const | lux::Camera | [virtual] |
| GetSamplePosition(const Point &p, const Vector &wi, float *x, float *y) const | lux::Camera | [inline, virtual] |
| Intersect(const Ray &ray, Intersection *isect) const | lux::Camera | [virtual] |
| IsDelta() const | lux::Camera | [virtual] |
| IsVisibleFromEyes(const Scene *scene, const Point &lenP, const Point &worldP, Sample *sample_gen, Ray *ray_gen) const | lux::Camera | [virtual] |
| LensRadius | lux::ProjectiveCamera | [protected] |
| Pdf(const Point &p, const Normal &n, const Vector &wi) const | lux::Camera | [inline, virtual] |
| ProjectiveCamera(const Transform &world2cam, const Transform &proj, const float Screen[4], float hither, float yon, float sopen, float sclose, float lensr, float focald, Film *film) | lux::ProjectiveCamera | |
| RasterToCamera | lux::ProjectiveCamera | [protected] |
| RasterToScreen | lux::ProjectiveCamera | [protected] |
| RasterToWorld | lux::ProjectiveCamera | [protected] |
| Sample_W(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const | lux::Camera | [inline, virtual] |
| Sample_W(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const | lux::Camera | [inline, virtual] |
| SamplePosition(float u1, float u2, Point *p, float *pdf) const | lux::Camera | [virtual] |
| ScreenToRaster | lux::ProjectiveCamera | [protected] |
| ShutterClose | lux::Camera | [protected] |
| ShutterOpen | lux::Camera | [protected] |
| WorldToCamera | lux::Camera | [protected] |
| WorldToRaster | lux::ProjectiveCamera | [protected] |
| WorldToScreen | lux::ProjectiveCamera | [protected] |
| ~Camera() | lux::Camera | [virtual] |