#include <blender_magic.h>

Public Member Functions | |
| ~BlenderMagicTexture3D () | |
| BlenderMagicTexture3D (boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2, short noiseDepth, float turbul, float bright, float contrast, TextureMapping3D *map) | |
| T | Evaluate (const DifferentialGeometry &dg) const |
Static Public Member Functions | |
| static Texture< float > * | CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
| static Texture< Spectrum > * | CreateSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Private Attributes | |
| TextureMapping3D * | mapping |
| boost::shared_ptr< Texture< T > > | tex1 |
| boost::shared_ptr< Texture< T > > | tex2 |
| blender::Tex | tex |
Definition at line 30 of file blender_magic.h.
| lux::BlenderMagicTexture3D< T >::~BlenderMagicTexture3D | ( | ) | [inline] |
| lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D | ( | boost::shared_ptr< Texture< T > > | c1, | |
| boost::shared_ptr< Texture< T > > | c2, | |||
| short | noiseDepth, | |||
| float | turbul, | |||
| float | bright, | |||
| float | contrast, | |||
| TextureMapping3D * | map | |||
| ) | [inline] |
Definition at line 38 of file blender_magic.h.
References blender::Tex::bfac, blender::Tex::bright, blender::Tex::contrast, blender::Tex::gfac, blender::Tex::noisedepth, blender::Tex::rfac, lux::BlenderMagicTexture3D< T >::tex, lux::BlenderMagicTexture3D< T >::tex1, lux::BlenderMagicTexture3D< T >::tex2, TEX_MAGIC, blender::Tex::turbul, and blender::Tex::type.
| Texture< float > * lux::BlenderMagicTexture3D< T >::CreateFloatTexture | ( | const Transform & | tex2world, | |
| const TextureParams & | tp | |||
| ) | [inline, static] |
Definition at line 81 of file blender_magic.h.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindInt(), lux::TextureParams::GetFloatTexture(), lux::BlenderMagicTexture3D< T >::tex1, and lux::BlenderMagicTexture3D< T >::tex2.
Referenced by lux::MakeFloatTexture().
| Texture< Spectrum > * lux::BlenderMagicTexture3D< T >::CreateSpectrumTexture | ( | const Transform & | tex2world, | |
| const TextureParams & | tp | |||
| ) | [inline, static] |
Definition at line 103 of file blender_magic.h.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindInt(), lux::TextureParams::GetSpectrumTexture(), lux::BlenderMagicTexture3D< T >::tex1, and lux::BlenderMagicTexture3D< T >::tex2.
Referenced by lux::MakeSpectrumTexture().
| T lux::BlenderMagicTexture3D< T >::Evaluate | ( | const DifferentialGeometry & | dg | ) | const [inline, virtual] |
Implements lux::Texture< T >.
Definition at line 60 of file blender_magic.h.
References lux::TextureMapping3D::Map(), lux::BlenderMagicTexture3D< T >::mapping, blender::multitex(), lux::BlenderMagicTexture3D< T >::tex, lux::BlenderMagicTexture3D< T >::tex1, lux::BlenderMagicTexture3D< T >::tex2, blender::TexResult::tin, and lux::Point::x.
TextureMapping3D* lux::BlenderMagicTexture3D< T >::mapping [private] |
Definition at line 76 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::Evaluate(), and lux::BlenderMagicTexture3D< T >::~BlenderMagicTexture3D().
blender::Tex lux::BlenderMagicTexture3D< T >::tex [private] |
Definition at line 78 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D(), and lux::BlenderMagicTexture3D< T >::Evaluate().
boost::shared_ptr<Texture<T> > lux::BlenderMagicTexture3D< T >::tex1 [private] |
boost::shared_ptr<Texture<T> > lux::BlenderMagicTexture3D< T >::tex2 [private] |
1.5.9