Crazy Eddies GUI System 0.7.5

CEGUIDirect3D9Texture.h

00001 /***********************************************************************
00002     filename:   CEGUIDirect3D9Texture.h
00003     created:    Mon Feb 9 2009
00004     author:     Paul D Turner
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIDirect3D9Texture_h_
00029 #define _CEGUIDirect3D9Texture_h_
00030 
00031 #include "../../CEGUIBase.h"
00032 #include "../../CEGUIRenderer.h"
00033 #include "../../CEGUITexture.h"
00034 #include "CEGUIDirect3D9Renderer.h"
00035 
00036 // Start of CEGUI namespace section
00037 namespace CEGUI
00038 {
00040 class DIRECT3D9_GUIRENDERER_API Direct3D9Texture : public Texture
00041 {
00042 public:
00048     void setDirect3D9Texture(LPDIRECT3DTEXTURE9 tex);
00049 
00057     LPDIRECT3DTEXTURE9 getDirect3D9Texture() const;
00058 
00066     void setOriginalDataSize(const Size& sz);
00067 
00069     void preD3DReset();
00070 
00072     void postD3DReset();
00073 
00074     // implement abstract members from base class.
00075     const Size& getSize() const;
00076     const Size& getOriginalDataSize() const;
00077     const Vector2& getTexelScaling() const;
00078     void loadFromFile(const String& filename, const String& resourceGroup);
00079     void loadFromMemory(const void* buffer, const Size& buffer_size,
00080                         PixelFormat pixel_format);
00081     void saveToMemory(void* buffer);
00082 
00083 protected:
00084     // Friends (to allow construction and destruction)
00085     friend Texture& Direct3D9Renderer::createTexture(void);
00086     friend Texture& Direct3D9Renderer::createTexture(const String&, const String&);
00087     friend Texture& Direct3D9Renderer::createTexture(const Size&);
00088     friend Texture& Direct3D9Renderer::createTexture(LPDIRECT3DTEXTURE9 tex);
00089     friend void Direct3D9Renderer::destroyTexture(Texture&);
00090 
00092     Direct3D9Texture(Direct3D9Renderer& owner);
00094     Direct3D9Texture(Direct3D9Renderer& owner, const String& filename,
00095                      const String& resourceGroup);
00097     Direct3D9Texture(Direct3D9Renderer& owner, const Size& sz);
00099     Direct3D9Texture(Direct3D9Renderer& owner, LPDIRECT3DTEXTURE9 tex);
00101     virtual ~Direct3D9Texture();
00102 
00104     void cleanupDirect3D9Texture();
00106     void updateCachedScaleValues();
00108     void updateTextureSize();
00109 
00111     Direct3D9Renderer& d_owner;
00113     LPDIRECT3DTEXTURE9 d_texture;
00115     Size d_size;
00117     Size d_dataSize;
00119     Vector2 d_texelScaling;
00121     D3DSURFACE_DESC d_savedSurfaceDesc;
00123     bool d_savedSurfaceDescValid;
00124 };
00125 
00126 } // End of  CEGUI namespace section
00127 
00128 
00129 #endif // end of guard _CEGUIDirect3D9Texture_h_