Clutter::Stage Member List

This is the complete list of members for Clutter::Stage, including all inherited members.
Actor()Clutter::Actor [protected]
actor_added(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected]
actor_removed(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected]
add_actor(const Glib::RefPtr< Actor >& actor)Clutter::Container
add_destroy_notify_callback(void *data, func_destroy_notify func) const sigc::trackable
Clutter::add_interface(GType gtype_implementer)Clutter::Scriptable [static]
Clutter::Container::add_interface(GType gtype_implementer)Clutter::Container [static]
add_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE)Clutter::Actor
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::Actor [protected, virtual]
animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
animate(gulong mode, const Glib::RefPtr< Timeline >& timeline, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
animate(const Glib::RefPtr< Alpha >& alpha, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
connect_property_changed(const Glib::ustring &property_name, const sigc::slot< void > &slot)Glib::ObjectBase
connect_property_changed_with_return(const Glib::ustring &property_name, const sigc::slot< void > &slot)Glib::ObjectBase
create()Clutter::Group [static]
create_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring& text)Clutter::Actor
destroy_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
DestroyNotify typedefGlib::Object
ensure_current()Clutter::Stage
ensure_redraw()Clutter::Stage
ensure_viewport()Clutter::Stage
event(ClutterEvent* event, bool capture)Clutter::Actor
find_child(const Glib::ustring& child_name)Clutter::Container
find_child(const Glib::ustring& child_name) const Clutter::Container
foreach(const SlotForEach& slot)Clutter::Container
foreach_vfunc(ClutterCallback callback, gpointer user_data)Clutter::Container [protected, virtual]
freeze_notify()Glib::ObjectBase
func_destroy_notify typedefsigc::trackable
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_actor_at_pos(PickMode pick_mode, int x, int y)Clutter::Stage
get_actor_at_pos(PickMode pick_mode, int x, int y) const Clutter::Stage
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(float& anchor_x, float& anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_child_meta(const Glib::RefPtr< const Actor >& actor)Clutter::Container
get_child_meta(const Glib::RefPtr< const Actor >& actor) const Clutter::Container
get_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
get_child_property(const Glib::RefPtr< const Actor >& child, const Glib::ustring& property_name, PropertyType& value) const Clutter::Container [inline]
get_child_property_value(const Glib::RefPtr< const Actor >& child, const Glib::ustring& property_name, Glib::ValueBase& value) const Clutter::Container
get_children()Clutter::Container
get_children() const Clutter::Container
get_clip(float& xoff, float& yoff, float& width, float& height)Clutter::Actor
get_color() const Clutter::Stage
get_data(const QueryQuark &key)Glib::Object
get_default()Clutter::Stage [static]
get_depth() const Clutter::Actor
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_fog(Fog& fog) const Clutter::Stage
get_fullscreen() const Clutter::Stage
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_key_focus()Clutter::Stage
get_key_focus() const Clutter::Stage
get_minimum_size(guint& width, guint& height)Clutter::Stage
get_n_children() const Clutter::Group
get_name() const Clutter::Actor
get_nth_child(int index)Clutter::Group
get_nth_child(int index) const Clutter::Group
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_perspective(Perspective& prespective)Clutter::Stage
get_position(float& x, float& y)Clutter::Actor
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor [protected, virtual]
get_property(const Glib::ustring &property_name, PropertyType &value) const Glib::ObjectBase
get_property_value(const Glib::ustring &property_name, Glib::ValueBase &value) const Glib::ObjectBase
get_reactive() const Clutter::Actor
get_request_mode() const Clutter::Actor
get_rotation(RotateAxis axis, float& x, float& y, float& z) const Clutter::Actor
get_scale(double& scale_x, double& scale_y) const Clutter::Actor
get_scale_center(float& center_x, float& center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(float& width, float& height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_text_direction() const Clutter::Actor
get_throttle_motion_events() const Clutter::Stage
get_title() const Clutter::Stage
get_transformation_matrix(CoglMatrix* matrix)Clutter::Actor
get_transformed_position(float& x, float& y) const Clutter::Actor
get_transformed_size(float& width, float& height) const Clutter::Actor
get_use_alpha() const Clutter::Stage
get_use_fog() const Clutter::Stage
get_user_resizable() const Clutter::Stage
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_y() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Stage [inline]
gobj() const Clutter::Stage [inline]
gobj_copy()Clutter::Stage
Glib::Object::gobj_copy() const Glib::ObjectBase
grab_key_focus()Clutter::Actor
Group()Clutter::Group [protected]
has_clip() const Clutter::Actor
has_pointer() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
hide_cursor()Clutter::Stage
initialize(GObject *castitem)Glib::ObjectBase [protected]
Clutter::Interface(const Glib::Interface_Class &interface_class)Glib::Interface
Clutter::Interface(GObject *castitem)Glib::Interface
Clutter::Container::Interface(const Glib::Interface_Class &interface_class)Glib::Interface
Clutter::Container::Interface(GObject *castitem)Glib::Interface
is_default() const Clutter::Stage
is_in_clone_paint() const Clutter::Actor
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor >& above)Clutter::Actor
lower_bottom()Clutter::Actor
lower_child(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container
lower_child(const Glib::RefPtr< Actor >& actor)Clutter::Container
lower_vfunc(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container [protected, virtual]
map()Clutter::Actor
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
notify_callbacks()sigc::trackable
Object()Glib::Object [protected]
Object(const Glib::ConstructParams &construct_params)Glib::Object [protected]
Object(GObject *castitem)Glib::Object [protected]
ObjectBase()Glib::ObjectBase [protected]
ObjectBase(const char *custom_type_name)Glib::ObjectBase [protected]
ObjectBase(const std::type_info &custom_type_info)Glib::ObjectBase [protected]
on_activate()Clutter::Stage [protected, virtual]
on_actor_added(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
on_actor_removed(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
on_button_press_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_captured_event(Event* event)Clutter::Actor [protected, virtual]
on_child_notify(const Glib::RefPtr< Actor >& actor, GParamSpec* pspec)Clutter::Container [protected, virtual]
on_deactivate()Clutter::Stage [protected, virtual]
on_delete_event(ClutterEvent* event)Clutter::Stage [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_event(Event* event)Clutter::Actor [protected, virtual]
on_fullscreen()Clutter::Stage [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_focus_in()Clutter::Actor [protected, virtual]
on_key_focus_out()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent* event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor >& old_parent)Clutter::Actor [protected, virtual]
on_pick(const Color& color)Clutter::Actor [protected, virtual]
on_queue_redaw(const Glib::RefPtr< Actor >& origin)Clutter::Actor [protected, virtual]
on_queue_relayout()Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent* event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_unfullscreen()Clutter::Stage [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
operator=(const trackable &src)sigc::trackable
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)Clutter::Scriptable
pop_internal()Clutter::Actor
property_allocation() const Clutter::Actor
property_anchor_gravity()Clutter::Actor
property_anchor_gravity() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_clip_to_allocation()Clutter::Actor
property_clip_to_allocation() const Clutter::Actor
property_color()Clutter::Stage
property_color() const Clutter::Stage
property_cursor_visible()Clutter::Stage
property_cursor_visible() const Clutter::Stage
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_has_clip() const Clutter::Actor
property_has_pointer() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_name()Clutter::Actor
property_name() const Clutter::Actor
property_offscreen()Clutter::Stage
property_offscreen() const Clutter::Stage
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_rotation_center_z_gravity()Clutter::Actor
property_rotation_center_z_gravity() const Clutter::Actor
property_scale_center_x()Clutter::Actor
property_scale_center_x() const Clutter::Actor
property_scale_center_y()Clutter::Actor
property_scale_center_y() const Clutter::Actor
property_scale_gravity()Clutter::Actor
property_scale_gravity() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_text_direction()Clutter::Actor
property_text_direction() const Clutter::Actor
property_title()Clutter::Stage
property_title() const Clutter::Stage
property_use_fog()Clutter::Stage
property_use_fog() const Clutter::Stage
property_user_resizable()Clutter::Stage
property_user_resizable() const Clutter::Stage
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
push_internal()Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor >& below)Clutter::Actor
raise_child(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container
raise_child(const Glib::RefPtr< Actor >& actor)Clutter::Container
raise_top()Clutter::Actor
raise_vfunc(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container [protected, virtual]
read_pixels(int x, int y, int width, int height) const Clutter::Stage
realize()Clutter::Actor
reference() const Glib::ObjectBase [virtual]
remove_actor(const Glib::RefPtr< Actor >& actor)Clutter::Container
remove_all()Clutter::Group
remove_clip()Clutter::Actor
remove_data(const QueryQuark &quark)Glib::Object
remove_destroy_notify_callback(void *data) const sigc::trackable
remove_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Container [protected, virtual]
reparent(const Glib::RefPtr< Actor >& new_parent)Clutter::Actor
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_child_property(const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const PropertyType& value)Clutter::Container [inline]
set_child_property_value(const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::Container
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_color(const Color& color)Clutter::Stage
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable [protected, virtual]
set_data(const Quark &key, void *data)Glib::Object
set_data(const Quark &key, void *data, DestroyNotify notify)Glib::Object
set_depth(float depth)Clutter::Actor
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_fog(const Fog& fog)Clutter::Stage
set_fullscreen(bool fullscreen=true)Clutter::Stage
set_geometry(const Geometry& geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string& id)Clutter::Scriptable
set_id_vfunc(const std::string& id)Clutter::Scriptable [protected, virtual]
set_key_focus(const Glib::RefPtr< Actor >& actor)Clutter::Stage
set_key_focus()Clutter::Stage
set_minimum_size(guint width, guint height)Clutter::Stage
set_name(const gchar* name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor >& parent)Clutter::Actor
set_perspective(const Perspective& prespective)Clutter::Stage
set_position(float x, float y)Clutter::Actor
set_property(const Glib::ustring &property_name, const PropertyType &value)Glib::ObjectBase
set_property_value(const Glib::ustring &property_name, const Glib::ValueBase &value)Glib::ObjectBase
set_reactive(bool reactive=true)Clutter::Actor
set_request_mode(RequestMode mode)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_shader(const Glib::RefPtr< Shader >& shader)Clutter::Actor
set_shader_param(const Glib::ustring& param, const ParamType& value)Clutter::Actor [inline]
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value)Clutter::Actor [protected]
set_size(float width, float height)Clutter::Actor
set_text_direction(TextDirection text_dir)Clutter::Actor
set_throttle_motion_events(bool throttle=true)Clutter::Stage
set_title(const Glib::ustring& title)Clutter::Stage
set_use_alpha(bool use_alpha=true)Clutter::Stage
set_use_fog(bool fog=true)Clutter::Stage
set_user_resizable(bool value)Clutter::Stage
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_y(float y)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
should_pick_paint() const Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
show_cursor()Clutter::Stage
signal_activate()Clutter::Stage
signal_actor_added()Clutter::Container
signal_actor_removed()Clutter::Container
signal_allocation_changed()Clutter::Actor
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_child_notify()Clutter::Container
signal_deactivate()Clutter::Stage
signal_delete_event()Clutter::Stage
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_fullscreen()Clutter::Stage
signal_hide()Clutter::Actor
signal_key_focus_in()Clutter::Actor
signal_key_focus_out()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_pick()Clutter::Actor
signal_queue_redaw()Clutter::Actor
signal_queue_relayout()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_unfullscreen()Clutter::Stage
signal_unrealize()Clutter::Actor
SlotForEach typedefClutter::Container
sort_depth_order()Clutter::Container [protected]
sort_depth_order_vfunc()Clutter::Container [protected, virtual]
Stage()Clutter::Stage [protected]
stage_event(Event* event)Clutter::Stage
steal_data(const QueryQuark &quark)Glib::Object
thaw_notify()Glib::ObjectBase
trackable(const trackable &src)sigc::trackable
transform_stage_point(float x, float y, float& x_out, float& y_out) const Clutter::Actor
unmap()Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
unreference() const Glib::ObjectBase [virtual]
unset_flags(ActorFlags flags)Clutter::Actor
wrap(ClutterStage* object, bool take_copy=false)Clutter::Stage [related]
Clutter::Group::wrap(ClutterGroup* object, bool take_copy=false)Clutter::Group [related]
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false)Clutter::Actor [related]
Clutter::Glib::Object::wrap(GObject *object, bool take_copy=false)Glib::Object
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false)Clutter::Scriptable [related]
Clutter::Container::wrap(ClutterContainer* object, bool take_copy=false)Clutter::Container [related]
~Actor()Clutter::Actor [virtual]
~Container()Clutter::Container [virtual]
~Group()Clutter::Group [virtual]
~Interface()Glib::Interface [virtual]
~Object()Glib::Object [protected, virtual]
~ObjectBase()=0Glib::ObjectBase [protected, pure virtual]
~Scriptable()Clutter::Scriptable [virtual]
~Stage()Clutter::Stage [virtual]

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