MyGUI 3.0.1
MyGUI_SubSkin.h
Go to the documentation of this file.
00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_SUB_SKIN_H__
00024 #define __MYGUI_SUB_SKIN_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_Types.h"
00028 #include "MyGUI_XmlDocument.h"
00029 #include "MyGUI_ISubWidgetRect.h"
00030 #include "MyGUI_ResourceSkin.h"
00031 #include "MyGUI_IStateInfo.h"
00032 
00033 namespace MyGUI
00034 {
00035 
00036     class RenderItem;
00037 
00038     class MYGUI_EXPORT SubSkin :
00039         public ISubWidgetRect
00040     {
00041         MYGUI_RTTI_DERIVED( SubSkin )
00042 
00043     public:
00044         SubSkin();
00045         virtual ~SubSkin();
00046 
00047         void setAlpha(float _alpha);
00048 
00049         virtual void setVisible(bool _visible);
00050 
00051         virtual void setStateData(IStateInfo* _data);
00052 
00053         virtual void createDrawItem(ITexture* _texture, ILayerNode * _node);
00054         virtual void destroyDrawItem();
00055 
00056         // метод для отрисовки себя
00057         virtual void doRender();
00058 
00059     /*internal:*/
00060         void _updateView();
00061         void _correctView();
00062 
00063         void _setAlign(const IntSize& _oldsize, bool _update);
00064         void _setAlign(const IntCoord& _oldcoord, bool _update);
00065 
00066         virtual void _setUVSet(const FloatRect& _rect);
00067         virtual void _setColour(const Colour& _value);
00068 
00069     protected:
00070         FloatRect mRectTexture;
00071         bool mEmptyView;
00072 
00073         uint32 mCurrentColour;
00074 
00075         FloatRect mCurrentTexture;
00076         IntCoord mCurrentCoord;
00077 
00078         ILayerNode* mNode;
00079         RenderItem* mRenderItem;
00080     };
00081 
00082 } // namespace MyGUI
00083 
00084 #endif // __MYGUI_SUB_SKIN_H__