OpenSceneGraph 2.8.3

osgSim::LightPointSystem Class Reference

Inheritance diagram for osgSim::LightPointSystem:

List of all members.

Public Types

enum  AnimationState { ANIMATION_ON, ANIMATION_OFF, ANIMATION_RANDOM }

Public Member Functions

 LightPointSystem ()
 LightPointSystem (const LightPointSystem &lps, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_Object (osgSim, LightPointSystem)
void setIntensity (float intensity)
float getIntensity () const
void setAnimationState (LightPointSystem::AnimationState state)
LightPointSystem::AnimationState getAnimationState () const

Protected Member Functions

 ~LightPointSystem ()

Protected Attributes

float _intensity
AnimationState _animationState

Member Enumeration Documentation

Enumerator:
ANIMATION_ON 
ANIMATION_OFF 
ANIMATION_RANDOM 

Constructor & Destructor Documentation

osgSim::LightPointSystem::LightPointSystem ( ) [inline]
osgSim::LightPointSystem::LightPointSystem ( const LightPointSystem lps,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

osgSim::LightPointSystem::~LightPointSystem ( ) [inline, protected]

Member Function Documentation

LightPointSystem::AnimationState osgSim::LightPointSystem::getAnimationState ( ) const [inline]

References _animationState.

float osgSim::LightPointSystem::getIntensity ( ) const [inline]

References _intensity.

osgSim::LightPointSystem::META_Object ( osgSim  ,
LightPointSystem   
)
void osgSim::LightPointSystem::setAnimationState ( LightPointSystem::AnimationState  state) [inline]

References _animationState.

void osgSim::LightPointSystem::setIntensity ( float  intensity) [inline]

References _intensity.


Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Tue Mar 22 2011 13:20:29 for the OpenSceneGraph by doxygen 1.7.3.