OpenSceneGraph 2.8.3

Font3D File Reference

#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Geometry>
#include <osgDB/ReaderWriter>
#include <osgText/Export>
#include <osgText/KerningType>
#include <OpenThreads/Mutex>

Classes

class  osgText::Font3D
 Pure virtual base class for fonts. More...
class  osgText::Font3D::Font3DImplementation
class  osgText::Font3D::Glyph3D

Namespaces

namespace  osgText
 

The osgText library is a NodeKit that extends the core scene graph to support high quality text.


Defines

#define OSGTEXT_FONT3D   1

Functions

OSGTEXT_EXPORT Font3D * osgText::readFont3DFile (const std::string &filename, const osgDB::ReaderWriter::Options *userOptions=0)
 Read a font from specified file.
OSGTEXT_EXPORT Font3D * osgText::readFont3DStream (std::istream &stream, const osgDB::ReaderWriter::Options *userOptions=0)
 read a font from specified stream.
OSGTEXT_EXPORT osg::ref_ptr
< Font3D > 
osgText::readRefFont3DFile (const std::string &filename, const osgDB::ReaderWriter::Options *userOptions=0)
OSGTEXT_EXPORT osg::ref_ptr
< Font3D > 
osgText::readRefFont3DStream (std::istream &stream, const osgDB::ReaderWriter::Options *userOptions=0)
OSGTEXT_EXPORT std::string osgText::findFont3DFile (const std::string &str)

Define Documentation

#define OSGTEXT_FONT3D   1

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