List of all members.
Constructor & Destructor Documentation
osg::NodeCallback::NodeCallback |
( |
| ) |
[inline] |
virtual osg::NodeCallback::~NodeCallback |
( |
| ) |
[inline, protected, virtual] |
Member Function Documentation
void osg::NodeCallback::addNestedCallback |
( |
NodeCallback * |
nc | ) |
[inline] |
NodeCallback* osg::NodeCallback::getNestedCallback |
( |
| ) |
[inline] |
const NodeCallback* osg::NodeCallback::getNestedCallback |
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const [inline] |
virtual void osg::NodeCallback::operator() |
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Node * |
node, |
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NodeVisitor * |
nv |
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) |
| [inline, virtual] |
Callback method called by the NodeVisitor when visiting a node.
Reimplemented in osg::AnimationPathCallback, osg::ClusterCullingCallback, osg::NodeTrackerCallback, osgGA::GUIEventHandler, osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback, osgShadow::ShadowTechnique::CameraCullCallback, osgUtil::TransformCallback, osgAnimation::AnimationManagerBase, osgAnimation::UpdateMorph, osgAnimation::Skeleton::UpdateSkeleton, osgAnimation::UpdateBone, osgAnimation::UpdateTransform, and osgAnimation::UpdateMatrixTransform.
void osg::NodeCallback::removeNestedCallback |
( |
NodeCallback * |
nc | ) |
[inline] |
void osg::NodeCallback::setNestedCallback |
( |
NodeCallback * |
nc | ) |
[inline] |
Call any nested callbacks and then traverse the scene graph.
Member Data Documentation
The documentation for this class was generated from the following file: