OpenSceneGraph 2.8.3

Font File Reference

#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/buffered_value>
#include <osg/TexEnv>
#include <osgDB/ReaderWriter>
#include <osgText/Export>
#include <osgText/KerningType>
#include <OpenThreads/Mutex>

Classes

class  osgText::Font
 Pure virtual base class for fonts. More...
class  osgText::Font::FontImplementation
class  osgText::Font::GlyphTexture
class  osgText::Font::Glyph

Namespaces

namespace  osgText
 

The osgText library is a NodeKit that extends the core scene graph to support high quality text.


Defines

#define OSGTEXT_FONT   1

Functions

OSGTEXT_EXPORT Font * osgText::readFontFile (const std::string &filename, const osgDB::ReaderWriter::Options *userOptions=0)
 Read a font from specified file.
OSGTEXT_EXPORT Font * osgText::readFontStream (std::istream &stream, const osgDB::ReaderWriter::Options *userOptions=0)
 read a font from specified stream.
OSGTEXT_EXPORT osg::ref_ptr< Font > osgText::readRefFontFile (const std::string &filename, const osgDB::ReaderWriter::Options *userOptions=0)
OSGTEXT_EXPORT osg::ref_ptr< Font > osgText::readRefFontStream (std::istream &stream, const osgDB::ReaderWriter::Options *userOptions=0)
OSGTEXT_EXPORT std::string osgText::findFontFile (const std::string &str)

Define Documentation

#define OSGTEXT_FONT   1

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