OpenSceneGraph 2.8.3

osg::Polytope Class Reference

A Polytope class for representing convex clipping volumes made up of a set of planes. More...

List of all members.

Public Types

typedef unsigned int ClippingMask
typedef std::vector< PlanePlaneList
typedef std::vector< Vec3VertexList
typedef fast_back_stack
< ClippingMask
MaskStack

Public Member Functions

 Polytope ()
 Polytope (const Polytope &cv)
 Polytope (const PlaneList &pl)
 ~Polytope ()
void clear ()
Polytopeoperator= (const Polytope &cv)
void setToUnitFrustum (bool withNear=true, bool withFar=true)
 Create a Polytope which is a cube, centered at 0,0,0, with sides of 2 units.
void setToBoundingBox (const BoundingBox &bb)
 Create a Polytope which is a equivalent to BoundingBox.
void setAndTransformProvidingInverse (const Polytope &pt, const osg::Matrix &matrix)
void set (const PlaneList &pl)
void add (const osg::Plane &pl)
void flip ()
 flip/reverse the orientation of all the planes.
PlaneListgetPlaneList ()
const PlaneListgetPlaneList () const
void setReferenceVertexList (VertexList &vertices)
VertexListgetReferenceVertexList ()
const VertexListgetReferenceVertexList () const
void setupMask ()
ClippingMaskgetCurrentMask ()
ClippingMask getCurrentMask () const
void setResultMask (ClippingMask mask)
ClippingMask getResultMask () const
MaskStackgetMaskStack ()
const MaskStackgetMaskStack () const
void pushCurrentMask ()
void popCurrentMask ()
bool contains (const osg::Vec3 &v) const
 Check whether a vertex is contained within clipping set.
bool contains (const std::vector< Vec3 > &vertices)
 Check whether any part of vertex list is contained within clipping set.
bool contains (const osg::BoundingSphere &bs)
 Check whether any part of a bounding sphere is contained within clipping set.
bool contains (const osg::BoundingBox &bb)
 Check whether any part of a bounding box is contained within clipping set.
bool containsAllOf (const std::vector< Vec3 > &vertices)
 Check whether all of vertex list is contained with clipping set.
bool containsAllOf (const osg::BoundingSphere &bs)
 Check whether the entire bounding sphere is contained within clipping set.
bool containsAllOf (const osg::BoundingBox &bb)
 Check whether the entire bounding box is contained within clipping set.
void transform (const osg::Matrix &matrix)
 Transform the clipping set by matrix.
void transformProvidingInverse (const osg::Matrix &matrix)
 Transform the clipping set by provide a pre inverted matrix.

Protected Attributes

MaskStack _maskStack
ClippingMask _resultMask
PlaneList _planeList
VertexList _referenceVertexList

Detailed Description

A Polytope class for representing convex clipping volumes made up of a set of planes.

When adding planes, their normals should point inwards (into the volume)


Member Typedef Documentation

typedef unsigned int osg::Polytope::ClippingMask
typedef std::vector<Plane> osg::Polytope::PlaneList
typedef std::vector<Vec3> osg::Polytope::VertexList

Constructor & Destructor Documentation

osg::Polytope::Polytope ( ) [inline]
osg::Polytope::Polytope ( const Polytope cv) [inline]
osg::Polytope::Polytope ( const PlaneList pl) [inline]
osg::Polytope::~Polytope ( ) [inline]

Member Function Documentation

void osg::Polytope::add ( const osg::Plane pl) [inline]
void osg::Polytope::clear ( ) [inline]
bool osg::Polytope::contains ( const osg::Vec3 v) const [inline]

Check whether a vertex is contained within clipping set.

bool osg::Polytope::contains ( const std::vector< Vec3 > &  vertices) [inline]

Check whether any part of vertex list is contained within clipping set.

bool osg::Polytope::contains ( const osg::BoundingSphere bs) [inline]

Check whether any part of a bounding sphere is contained within clipping set.

Using a mask to determine which planes should be used for the check, and modifying the mask to turn off planes which wouldn't contribute to clipping of any internal objects. This feature is used in osgUtil::CullVisitor to prevent redundant plane checking.

bool osg::Polytope::contains ( const osg::BoundingBox bb) [inline]

Check whether any part of a bounding box is contained within clipping set.

Using a mask to determine which planes should be used for the check, and modifying the mask to turn off planes which wouldn't contribute to clipping of any internal objects. This feature is used in osgUtil::CullVisitor to prevent redundant plane checking.

bool osg::Polytope::containsAllOf ( const std::vector< Vec3 > &  vertices) [inline]

Check whether all of vertex list is contained with clipping set.

bool osg::Polytope::containsAllOf ( const osg::BoundingSphere bs) [inline]

Check whether the entire bounding sphere is contained within clipping set.

bool osg::Polytope::containsAllOf ( const osg::BoundingBox bb) [inline]

Check whether the entire bounding box is contained within clipping set.

void osg::Polytope::flip ( ) [inline]

flip/reverse the orientation of all the planes.

ClippingMask osg::Polytope::getCurrentMask ( ) const [inline]
ClippingMask& osg::Polytope::getCurrentMask ( ) [inline]
MaskStack& osg::Polytope::getMaskStack ( ) [inline]
const MaskStack& osg::Polytope::getMaskStack ( ) const [inline]
PlaneList& osg::Polytope::getPlaneList ( ) [inline]
const PlaneList& osg::Polytope::getPlaneList ( ) const [inline]
VertexList& osg::Polytope::getReferenceVertexList ( ) [inline]
const VertexList& osg::Polytope::getReferenceVertexList ( ) const [inline]
ClippingMask osg::Polytope::getResultMask ( ) const [inline]
Polytope& osg::Polytope::operator= ( const Polytope cv) [inline]
void osg::Polytope::popCurrentMask ( ) [inline]
void osg::Polytope::pushCurrentMask ( ) [inline]
void osg::Polytope::set ( const PlaneList pl) [inline]
void osg::Polytope::setAndTransformProvidingInverse ( const Polytope pt,
const osg::Matrix matrix 
) [inline]
void osg::Polytope::setReferenceVertexList ( VertexList vertices) [inline]
void osg::Polytope::setResultMask ( ClippingMask  mask) [inline]
void osg::Polytope::setToUnitFrustum ( bool  withNear = true,
bool  withFar = true 
) [inline]

Create a Polytope which is a cube, centered at 0,0,0, with sides of 2 units.

void osg::Polytope::setupMask ( ) [inline]
void osg::Polytope::transform ( const osg::Matrix matrix) [inline]

Transform the clipping set by matrix.

Note, this operations carries out the calculation of the inverse of the matrix since a plane must be multiplied by the inverse transposed to transform it. This makes this operation expensive. If the inverse has been already calculated elsewhere then use transformProvidingInverse() instead. See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf

References osg::Matrixd::invert().

void osg::Polytope::transformProvidingInverse ( const osg::Matrix matrix) [inline]

Transform the clipping set by provide a pre inverted matrix.

see transform for details.


Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Tue Mar 22 2011 13:20:22 for the OpenSceneGraph by doxygen 1.7.3.