OpenSceneGraph 2.8.3

FrameBufferObject File Reference

#include <osg/GL>
#include <osg/Texture>
#include <osg/buffered_value>
#include <osg/Camera>

Classes

class  osg::FBOExtensions
class  osg::RenderBuffer
class  osg::FrameBufferAttachment
class  osg::FrameBufferObject

Namespaces

namespace  osg
 

The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.


Defines

#define OSG_FRAMEBUFFEROBJECT   1
#define GL_EXT_framebuffer_object   1
#define GL_FRAMEBUFFER_EXT   0x8D40
#define GL_RENDERBUFFER_EXT   0x8D41
#define GL_STENCIL_INDEX1_EXT   0x8D46
#define GL_STENCIL_INDEX4_EXT   0x8D47
#define GL_STENCIL_INDEX8_EXT   0x8D48
#define GL_STENCIL_INDEX16_EXT   0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT   0x8CED
#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT   0x8D00
#define GL_STENCIL_ATTACHMENT_EXT   0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
#define GL_EXT_framebuffer_blit   1
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
#define GL_EXT_framebuffer_multisample   1
#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
#define GL_MAX_SAMPLES_EXT   0x8D57
#define GL_NV_framebuffer_multisample_coverage   1
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_EXT_packed_depth_stencil   1
#define GL_DEPTH_STENCIL_EXT   0x84F9
#define GL_UNSIGNED_INT_24_8_EXT   0x84FA
#define GL_DEPTH24_STENCIL8_EXT   0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1

Define Documentation

#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0
#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT   0x8CED
#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF
#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9
#define GL_DEPTH24_STENCIL8_EXT   0x88F0
#define GL_DEPTH_ATTACHMENT_EXT   0x8D00
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_DEPTH_STENCIL_EXT   0x84F9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
#define GL_EXT_framebuffer_blit   1
#define GL_EXT_framebuffer_multisample   1
#define GL_EXT_framebuffer_object   1
#define GL_EXT_packed_depth_stencil   1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
#define GL_FRAMEBUFFER_EXT   0x8D40
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11
#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
#define GL_MAX_SAMPLES_EXT   0x8D57
#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12
#define GL_NV_framebuffer_multisample_coverage   1
#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53
#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54
#define GL_RENDERBUFFER_EXT   0x8D41
#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51
#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50
#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55
#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42
#define GL_STENCIL_ATTACHMENT_EXT   0x8D20
#define GL_STENCIL_INDEX16_EXT   0x8D49
#define GL_STENCIL_INDEX1_EXT   0x8D46
#define GL_STENCIL_INDEX4_EXT   0x8D47
#define GL_STENCIL_INDEX8_EXT   0x8D48
#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1
#define GL_UNSIGNED_INT_24_8_EXT   0x84FA
#define OSG_FRAMEBUFFEROBJECT   1

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Generated at Tue Mar 22 2011 13:20:17 for the OpenSceneGraph by doxygen 1.7.3.