OpenSceneGraph 2.8.3
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#include <osg/MixinVector>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Vec4ub>
#include <osg/Vec2s>
#include <osg/Vec3s>
#include <osg/Vec4s>
#include <osg/Vec2b>
#include <osg/Vec3b>
#include <osg/Vec4b>
#include <osg/BufferObject>
#include <osg/Object>
#include <osg/GL>
Classes | |
class | osg::Array |
class | osg::TemplateArray< T, ARRAYTYPE, DataSize, DataType > |
class | osg::IndexArray |
class | osg::TemplateIndexArray< T, ARRAYTYPE, DataSize, DataType > |
class | osg::ArrayVisitor |
class | osg::ConstArrayVisitor |
class | osg::ValueVisitor |
class | osg::ConstValueVisitor |
Namespaces | |
namespace | osg |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Defines | |
#define | OSG_ARRAY 1 |
Typedefs | |
typedef TemplateIndexArray < GLbyte, Array::ByteArrayType, 1, GL_BYTE > | osg::ByteArray |
typedef TemplateIndexArray < GLshort, Array::ShortArrayType, 1, GL_SHORT > | osg::ShortArray |
typedef TemplateIndexArray < GLint, Array::IntArrayType, 1, GL_INT > | osg::IntArray |
typedef TemplateIndexArray < GLubyte, Array::UByteArrayType, 1, GL_UNSIGNED_BYTE > | osg::UByteArray |
typedef TemplateIndexArray < GLushort, Array::UShortArrayType, 1, GL_UNSIGNED_SHORT > | osg::UShortArray |
typedef TemplateIndexArray < GLuint, Array::UIntArrayType, 1, GL_UNSIGNED_INT > | osg::UIntArray |
typedef TemplateArray< GLfloat, Array::FloatArrayType, 1, GL_FLOAT > | osg::FloatArray |
typedef TemplateArray< Vec2, Array::Vec2ArrayType, 2, GL_FLOAT > | osg::Vec2Array |
typedef TemplateArray< Vec3, Array::Vec3ArrayType, 3, GL_FLOAT > | osg::Vec3Array |
typedef TemplateArray< Vec4, Array::Vec4ArrayType, 4, GL_FLOAT > | osg::Vec4Array |
typedef TemplateArray< Vec4ub, Array::Vec4ubArrayType, 4, GL_UNSIGNED_BYTE > | osg::Vec4ubArray |
typedef TemplateArray< Vec2s, Array::Vec2sArrayType, 2, GL_SHORT > | osg::Vec2sArray |
typedef TemplateArray< Vec3s, Array::Vec3sArrayType, 3, GL_SHORT > | osg::Vec3sArray |
typedef TemplateArray< Vec4s, Array::Vec4sArrayType, 4, GL_SHORT > | osg::Vec4sArray |
typedef TemplateArray< Vec2b, Array::Vec2bArrayType, 2, GL_BYTE > | osg::Vec2bArray |
typedef TemplateArray< Vec3b, Array::Vec3bArrayType, 3, GL_BYTE > | osg::Vec3bArray |
typedef TemplateArray< Vec4b, Array::Vec4bArrayType, 4, GL_BYTE > | osg::Vec4bArray |
typedef TemplateArray < GLdouble, Array::DoubleArrayType, 1, GL_DOUBLE > | osg::DoubleArray |
typedef TemplateArray< Vec2d, Array::Vec2dArrayType, 2, GL_DOUBLE > | osg::Vec2dArray |
typedef TemplateArray< Vec3d, Array::Vec3dArrayType, 3, GL_DOUBLE > | osg::Vec3dArray |
typedef TemplateArray< Vec4d, Array::Vec4dArrayType, 4, GL_DOUBLE > | osg::Vec4dArray |
#define OSG_ARRAY 1 |
![]() | Generated at Tue Mar 22 2011 13:20:17 for the OpenSceneGraph by doxygen 1.7.3. |