#include <osg/buffered_value>
#include <osg/Camera>
#include <osg/Texture2D>
#include <osg/TexGenNode>
#include <osg/Geode>
#include <osgUtil/CullVisitor>
#include <osgSim/Export>
Classes |
class | osgSim::OverlayNode |
| OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More...
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struct | osgSim::OverlayNode::OverlayData |
Namespaces |
namespace | osgSim |
| The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.
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Defines |
#define | OSGSIM_OVERLAYNODE 1 |
Define Documentation
#define OSGSIM_OVERLAYNODE 1 |