#include <osgFX/Export>
#include <osgFX/Technique>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/Group>
#include <osg/Geode>
#include <osg/OccluderNode>
#include <vector>
Classes |
class | osgFX::Effect |
| The base class for special effects. More...
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Namespaces |
namespace | osgFX |
| The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework.
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Defines |
#define | OSGFX__effect |
#define | META_Effect(library, classname, effectname, effectdescription, effectauthor) |
| An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.
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Define Documentation
#define META_Effect |
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library, |
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classname, |
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effectname, |
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effectdescription, |
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effectauthor |
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) |
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Value:META_Node(library, classname) \
virtual const char *effectName() const { return effectname; } \
virtual const char *effectDescription() const { return effectdescription; } \
virtual const char *effectAuthor() const { return effectauthor; }
An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.