OpenSceneGraph 2.8.3

osgShadow::StandardShadowMap::ViewData Member List

This is the complete list of members for osgShadow::StandardShadowMap::ViewData, including all inherited members.
_baseTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_boundingBoxMaposgShadow::DebugShadowMap::ViewData
_cameraosgShadow::DebugShadowMap::ViewData
_cameraDebugHUDosgShadow::DebugShadowMap::ViewData
_cvosgShadow::ViewDependentShadowTechnique::ViewData
_depthColorFragmentShaderosgShadow::DebugShadowMap::ViewData
_dirtyosgShadow::ViewDependentShadowTechnique::ViewData
_doDebugDrawPtrosgShadow::DebugShadowMap::ViewData
_geodeosgShadow::DebugShadowMap::ViewData
_hudOriginosgShadow::DebugShadowMap::ViewData
_hudSizeosgShadow::DebugShadowMap::ViewData
_lightPtrosgShadow::StandardShadowMap::ViewData
_matrixMaposgShadow::DebugShadowMap::ViewData
_mutexosgShadow::ViewDependentShadowTechnique::ViewData
_observerSetDataPtrosg::Referenced [mutable, protected]
_orthoOriginosgShadow::DebugShadowMap::ViewData
_orthoSizeosgShadow::DebugShadowMap::ViewData
_polytopeGeometryMaposgShadow::DebugShadowMap::ViewData
_polytopeMaposgShadow::DebugShadowMap::ViewData
_refCountosg::Referenced [mutable, protected]
_shadowTextureUnitPtrosgShadow::StandardShadowMap::ViewData
_stosgShadow::ViewDependentShadowTechnique::ViewData
_statesetosgShadow::StandardShadowMap::ViewData
_texgenosgShadow::StandardShadowMap::ViewData
_textureosgShadow::DebugShadowMap::ViewData
_transformosgShadow::DebugShadowMap::ViewData
_viewCameraosgShadow::DebugShadowMap::ViewData
_viewportOriginosgShadow::DebugShadowMap::ViewData
_viewportSizeosgShadow::DebugShadowMap::ViewData
_viewProjectionosgShadow::DebugShadowMap::ViewData
addObserver(Observer *observer) const osg::Referenced
addShadowReceivingTexGen()osgShadow::StandardShadowMap::ViewData [virtual]
aimShadowCastingCamera(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::StandardShadowMap::ViewData [virtual]
aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))osgShadow::StandardShadowMap::ViewData [virtual]
computeShadowTexelToPixelError(const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))osgShadow::DebugShadowMap::ViewData [static]
createDebugHUD(void)osgShadow::DebugShadowMap::ViewData [virtual]
cull()osgShadow::StandardShadowMap::ViewData [virtual]
cullDebugGeometry()osgShadow::DebugShadowMap::ViewData [virtual]
cullShadowCastingScene()osgShadow::StandardShadowMap::ViewData [virtual]
cullShadowReceivingScene()osgShadow::StandardShadowMap::ViewData [virtual]
DebugBoundingBox(const osg::BoundingBox &bb, const char *name="")osgShadow::DebugShadowMap::ViewData
DebugMatrix(const osg::Matrix &m, const char *name="")osgShadow::DebugShadowMap::ViewData
DebugPolytope(const osg::Polytope &p, const char *name="")osgShadow::DebugShadowMap::ViewData
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty(bool flag)osgShadow::ViewDependentShadowTechnique::ViewData [virtual]
displayShadowTexelToPixelErrors(const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)osgShadow::DebugShadowMap::ViewData [static]
getDebugDraw()osgShadow::DebugShadowMap::ViewData [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getRefMutex() const osg::Referenced [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
init(ThisClass *st, osgUtil::CullVisitor *cv)osgShadow::StandardShadowMap::ViewData [virtual]
osgShadow::ViewDependentShadowTechnique::ViewData::init(ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowTechnique::ViewData [virtual]
operator=(const Referenced &)osg::Referenced [inline]
PolytopeGeometryMap typedefosgShadow::DebugShadowMap::ViewData
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)osgShadow::StandardShadowMap::ViewData [virtual]
setDebugPolytope(const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))osgShadow::DebugShadowMap::ViewData
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
updateDebugGeometry(const osg::Camera *screenCam, const osg::Camera *shadowCam)osgShadow::DebugShadowMap::ViewData [virtual]
ViewData()osgShadow::ViewDependentShadowTechnique::ViewData [inline]
~Referenced()osg::Referenced [protected, virtual]

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Generated at Tue Mar 22 2011 13:20:29 for the OpenSceneGraph by doxygen 1.7.3.