OpenSceneGraph 2.8.3
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#include <osg/Node>
#include <osg/Matrixd>
#include <osg/CoordinateSystemNode>
#include <osgUtil/SceneView>
#include <osgGA/Export>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
Classes | |
class | osgGA::MatrixManipulator |
MatrixManipulator is an abstract base class defining the interface, and a certain amount of default functionality, for classes which wish to control OSG cameras in response to GUI events. More... | |
class | osgGA::MatrixManipulator::CoordinateFrameCallback |
callback class to use to allow matrix manipulators to query the application for the local coordinate frame. More... | |
Namespaces | |
namespace | osgGA |
The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems. | |
Defines | |
#define | OSGGA_MatrixManipulator 1 |
#define | NEW_HOME_POSITION |
#define NEW_HOME_POSITION |
#define OSGGA_MatrixManipulator 1 |
![]() | Generated at Tue Mar 22 2011 13:20:18 for the OpenSceneGraph by doxygen 1.7.3. |