Classes |
struct | PolytopeGeometry |
Public Types |
typedef std::map< std::string,
PolytopeGeometry > | PolytopeGeometryMap |
Public Member Functions |
bool | getDebugDraw () |
virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
virtual void | cull () |
| Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view.
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virtual void | createDebugHUD (void) |
virtual void | cullDebugGeometry () |
virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
Static Public Member Functions |
static osg::Vec3d | computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01)) |
static void | displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull) |
Public Attributes |
osg::ref_ptr< osg::Texture2D > | _texture |
| Texture used as ShadowMap - initialized by derived classes.
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osg::ref_ptr< osg::Camera > | _camera |
| Camera used to render ShadowMap - initialized by derived classes.
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osg::Matrixd | _viewProjection |
osg::observer_ptr< osg::Camera > | _viewCamera |
osg::ref_ptr< osg::Shader > | _depthColorFragmentShader |
| Coloring Shader used to present shadow depth map contents.
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osg::Vec2s | _hudSize |
osg::Vec2s | _hudOrigin |
osg::Vec2s | _viewportSize |
osg::Vec2s | _viewportOrigin |
osg::Vec2s | _orthoSize |
osg::Vec2s | _orthoOrigin |
bool * | _doDebugDrawPtr |
PolytopeGeometryMap | _polytopeGeometryMap |
osg::ref_ptr< osg::Geode > | _geode [2] |
osg::ref_ptr
< osg::MatrixTransform > | _transform [2] |
std::map< std::string,
osg::Matrix > | _matrixMap |
std::map< std::string,
osg::Polytope > | _polytopeMap |
std::map< std::string,
osg::BoundingBox > | _boundingBoxMap |
osg::ref_ptr< osg::Camera > | _cameraDebugHUD |