OpenSceneGraph 2.8.3

Layer File Reference

#include <osg/Image>
#include <osg/Shape>
#include <osg/Array>
#include <osg/TransferFunction>
#include <osgTerrain/Locator>
#include <osgTerrain/ValidDataOperator>

Classes

class  osgTerrain::Layer
class  osgTerrain::ImageLayer
class  osgTerrain::ContourLayer
class  osgTerrain::HeightFieldLayer
class  osgTerrain::ProxyLayer
class  osgTerrain::CompositeLayer
struct  osgTerrain::CompositeLayer::CompoundNameLayer
class  osgTerrain::SwitchLayer

Namespaces

namespace  osgTerrain
 

The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support.


Defines

#define OSGTERRAIN_LAYER   1
#define MAXIMUM_NUMBER_OF_LEVELS   30

Functions

OSGTERRAIN_EXPORT void osgTerrain::extractSetNameAndFileName (const std::string &compoundstring, std::string &setname, std::string &filename)
 Extact the setname and filename from a compound string in the from set:setname:filename".
OSGTERRAIN_EXPORT std::string osgTerrain::createCompondSetNameAndFileName (const std::string &setname, const std::string &filename)
 Create a compound string in the form set:setname:filename, or just filename if setname is "".

Define Documentation

#define MAXIMUM_NUMBER_OF_LEVELS   30
#define OSGTERRAIN_LAYER   1

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