OpenSceneGraph 2.8.3
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Classes | |
struct | GlyphRenderInfo |
Public Types | |
enum | RenderMode { PER_FACE, PER_GLYPH } |
Reder mode used to render the Text. More... | |
Public Member Functions | |
Text3D () | |
Text3D (const Text3D &text, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgText, Text3D) float getCharacterDepth() const | |
Get the Charactere Depth of text. | |
void | setCharacterDepth (float characterDepth) |
Set the Charactere Depth of text. | |
RenderMode | getRenderMode () const |
Get the render mode used to render the text. | |
void | setRenderMode (RenderMode renderMode) |
Set the render mode used to render the text. | |
void | setFont (Font3D *font=0) |
Get the wall StateSet. | |
void | setFont (osg::ref_ptr< Font3D > font) |
Set the Font to use to render the text. | |
void | setFont (const std::string &fontfile) |
Set the font, loaded from the specified front file, to use to render the text, setFont("") sets the use of the default font. | |
const Font3D * | getFont () const |
Get the font. | |
virtual void | drawImplementation (osg::RenderInfo &renderInfo) const |
Draw the text. | |
virtual bool | supports (const osg::Drawable::AttributeFunctor &) const |
return false, osgText::Text does not support accept(AttributeFunctor&). | |
virtual bool | supports (const osg::Drawable::ConstAttributeFunctor &) const |
return true, osgText::Text does support accept(ConstAttributeFunctor&). | |
virtual bool | supports (const osg::PrimitiveFunctor &) const |
accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has. | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has. | |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
Resize any per context GLObject buffers to specified size. | |
virtual void | releaseGLObjects (osg::State *state=0) const |
If State is non-zero, this function releases OpenGL objects for the specified graphics context. | |
virtual osg::BoundingBox | computeBound () const |
Compute the bounding box around Drawables's geometry. | |
Protected Types | |
typedef std::vector < GlyphRenderInfo > | LineRenderInfo |
typedef std::vector < LineRenderInfo > | TextRenderInfo |
Protected Member Functions | |
virtual | ~Text3D () |
void | renderPerGlyph (osg::State &state) const |
void | renderPerFace (osg::State &state) const |
String::iterator | computeLastCharacterOnLine (osg::Vec2 &cursor, String::iterator first, String::iterator last) |
void | computeGlyphRepresentation () |
void | computePositions (unsigned int contextID) const |
Protected Attributes | |
TextRenderInfo | _textRenderInfo |
osg::ref_ptr< Font3D > | _font |
float | _characterDepth |
RenderMode | _renderMode |
osg::ref_ptr< osg::StateSet > | _wallStateSet |
osg::ref_ptr< osg::StateSet > | _backStateSet |
Friends | |
class | Font3D |
typedef std::vector<GlyphRenderInfo> osgText::Text3D::LineRenderInfo [protected] |
typedef std::vector<LineRenderInfo> osgText::Text3D::TextRenderInfo [protected] |
Reder mode used to render the Text.
PER_FACE : render all front face with the default StateSet all wall face with the wall StateSet all back face with the back StateSet (back face of the character, no the OpenGL back face)
PER_GLYPH : render all Charactere with the default StateSet
osgText::Text3D::Text3D | ( | ) |
osgText::Text3D::Text3D | ( | const Text3D & | text, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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) |
virtual osgText::Text3D::~Text3D | ( | ) | [inline, protected, virtual] |
virtual osg::BoundingBox osgText::Text3D::computeBound | ( | ) | const [virtual] |
Compute the bounding box around Drawables's geometry.
Reimplemented from osgText::TextBase.
void osgText::Text3D::computeGlyphRepresentation | ( | ) | [protected, virtual] |
Implements osgText::TextBase.
String::iterator osgText::Text3D::computeLastCharacterOnLine | ( | osg::Vec2 & | cursor, |
String::iterator | first, | ||
String::iterator | last | ||
) | [protected] |
Reimplemented from osgText::TextBase.
void osgText::Text3D::computePositions | ( | unsigned int | contextID | ) | const [protected, virtual] |
Implements osgText::TextBase.
virtual void osgText::Text3D::drawImplementation | ( | osg::RenderInfo & | renderInfo | ) | const [virtual] |
Draw the text.
Implements osg::Drawable.
const Font3D* osgText::Text3D::getFont | ( | ) | const [inline] |
Get the font.
Return 0 if default is being used.
RenderMode osgText::Text3D::getRenderMode | ( | ) | const [inline] |
Get the render mode used to render the text.
osgText::Text3D::META_Object | ( | osgText | , |
Text3D | |||
) | const [inline] |
Get the Charactere Depth of text.
virtual void osgText::Text3D::releaseGLObjects | ( | osg::State * | state = 0 | ) | const [virtual] |
If State is non-zero, this function releases OpenGL objects for the specified graphics context.
Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osgText::TextBase.
void osgText::Text3D::renderPerFace | ( | osg::State & | state | ) | const [protected] |
void osgText::Text3D::renderPerGlyph | ( | osg::State & | state | ) | const [protected] |
virtual void osgText::Text3D::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) | [virtual] |
Resize any per context GLObject buffers to specified size.
Reimplemented from osgText::TextBase.
void osgText::Text3D::setCharacterDepth | ( | float | characterDepth | ) | [inline] |
Set the Charactere Depth of text.
void osgText::Text3D::setFont | ( | Font3D * | font = 0 | ) | [inline] |
void osgText::Text3D::setFont | ( | osg::ref_ptr< Font3D > | font | ) |
Set the Font to use to render the text.
void osgText::Text3D::setFont | ( | const std::string & | fontfile | ) |
Set the font, loaded from the specified front file, to use to render the text, setFont("") sets the use of the default font.
See the osgText::readFontFile function for how the font file will be located.
void osgText::Text3D::setRenderMode | ( | RenderMode | renderMode | ) | [inline] |
Set the render mode used to render the text.
virtual void osgText::Text3D::setThreadSafeRefUnref | ( | bool | threadSafe | ) | [virtual] |
accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.
Set whether to use a mutex to ensure ref() and unref() are thread safe.
Reimplemented from osgText::TextBase.
virtual bool osgText::Text3D::supports | ( | const osg::Drawable::ConstAttributeFunctor & | ) | const [inline, virtual] |
return true, osgText::Text does support accept(ConstAttributeFunctor&).
Reimplemented from osg::Drawable.
virtual bool osgText::Text3D::supports | ( | const osg::PrimitiveFunctor & | ) | const [inline, virtual] |
accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.
return true, osgText::Text does support accept(PrimitiveFunctor&) .
Reimplemented from osg::Drawable.
virtual bool osgText::Text3D::supports | ( | const osg::Drawable::AttributeFunctor & | ) | const [inline, virtual] |
return false, osgText::Text does not support accept(AttributeFunctor&).
Reimplemented from osg::Drawable.
friend class Font3D [friend] |
osg::ref_ptr<osg::StateSet> osgText::Text3D::_backStateSet [protected] |
float osgText::Text3D::_characterDepth [protected] |
osg::ref_ptr<Font3D> osgText::Text3D::_font [protected] |
RenderMode osgText::Text3D::_renderMode [protected] |
TextRenderInfo osgText::Text3D::_textRenderInfo [protected] |
osg::ref_ptr<osg::StateSet> osgText::Text3D::_wallStateSet [protected] |
![]() | Generated at Tue Mar 22 2011 13:20:29 for the OpenSceneGraph by doxygen 1.7.3. |