OpenSceneGraph 2.8.3
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#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Vec3>
#include <osg/Quat>
Classes | |
class | osgAnimation::TransformVertexFunctor |
This class manage format for software skinning it used the technic on this paper http://www.intel.com/cd/ids/developer/asmo-na/eng/172124.htm The idea is to prepare the data to do only v' = M x v with M a combined matrix as below M = Mbone1 * w1 + Mbone2 * w2 + ... More... | |
class | osgAnimation::TransformVertexFunctor::BoneWeight |
class | osgAnimation::TransformVertexFunctor::UniqBoneSetVertexSet |
Namespaces | |
namespace | osgAnimation |
The osgAnimation library provides general purpose utility classes for animation. | |
Defines | |
#define | OSGANIMATION_SKINNING_H |
#define OSGANIMATION_SKINNING_H |
![]() | Generated at Tue Mar 22 2011 13:20:18 for the OpenSceneGraph by doxygen 1.7.3. |