Crazy Eddies GUI System 0.7.5
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00001 /*********************************************************************** 00002 filename: CEGUIDirect3D11Texture.h 00003 created: Wed May 5 2010 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirect3D11Texture_h_ 00028 #define _CEGUIDirect3D11Texture_h_ 00029 00030 #include "../../CEGUITexture.h" 00031 #include "CEGUIDirect3D11Renderer.h" 00032 #include "../../CEGUISize.h" 00033 #include "../../CEGUIVector.h" 00034 00035 // d3d forward refs 00036 struct ID3D11Device; 00037 struct ID3D11DeviceContext; 00038 struct ID3D11Texture2D; 00039 struct ID3D11ShaderResourceView; 00040 00041 00042 00043 // Start of CEGUI namespace section 00044 namespace CEGUI 00045 { 00047 class D3D11_GUIRENDERER_API Direct3D11Texture : public Texture 00048 { 00049 public: 00055 void setDirect3DTexture(ID3D11Texture2D* tex); 00056 00064 ID3D11Texture2D* getDirect3DTexture() const; 00065 00073 ID3D11ShaderResourceView* getDirect3DShaderResourceView() const; 00074 00082 void setOriginalDataSize(const Size& sz); 00083 00084 // implement abstract members from base class. 00085 const Size& getSize() const; 00086 const Size& getOriginalDataSize() const; 00087 const Vector2& getTexelScaling() const; 00088 void loadFromFile(const String& filename, const String& resourceGroup); 00089 void loadFromMemory(const void* buffer, const Size& buffer_size, 00090 PixelFormat pixel_format); 00091 void saveToMemory(void* buffer); 00092 00093 protected: 00094 // Friends to allow Renderer to peform construction and destruction 00095 friend Texture& Direct3D11Renderer::createTexture(); 00096 friend Texture& Direct3D11Renderer::createTexture(const String&, const String&); 00097 friend Texture& Direct3D11Renderer::createTexture(const Size&); 00098 //friend Texture& Direct3D11Renderer::createTexture(ID3D10Texture2D* tex); 00099 friend void Direct3D11Renderer::destroyTexture(Texture&); 00100 00102 Direct3D11Texture(IDevice11& device); 00104 Direct3D11Texture(IDevice11& device, const String& filename, 00105 const String& resourceGroup); 00107 Direct3D11Texture(IDevice11& device, const Size& sz); 00109 Direct3D11Texture(IDevice11& device, ID3D11Texture2D* tex); 00111 virtual ~Direct3D11Texture(); 00112 00114 void cleanupDirect3D11Texture(); 00116 void updateCachedScaleValues(); 00118 void updateTextureSize(); 00120 void initialiseShaderResourceView(); 00121 00123 IDevice11& d_device; 00125 ID3D11Texture2D* d_texture; 00127 ID3D11ShaderResourceView* d_resourceView; 00129 Size d_size; 00131 Size d_dataSize; 00133 Vector2 d_texelScaling; 00134 }; 00135 00136 00137 } // End of CEGUI namespace section 00138 00139 #endif // end of guard _CEGUIDirect3D11Texture_h_