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java.lang.Objectnet.sf.colossus.ai.AbstractAI
net.sf.colossus.ai.SimpleAI
net.sf.colossus.ai.RationalAI
net.sf.colossus.ai.HumanHaterRationalAI
public class HumanHaterRationalAI
Simple implementation of a Titan AI - a bit more coward the regular SimpleAI
Nested Class Summary |
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Nested classes/interfaces inherited from class net.sf.colossus.ai.RationalAI |
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RationalAI.BattleResults, RationalAI.CompCreaturesByValueName, RationalAI.MusteredCreatures |
Nested classes/interfaces inherited from class net.sf.colossus.ai.SimpleAI |
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SimpleAI.PowerSkill, SimpleAI.TriggerTimeIsUp |
Nested classes/interfaces inherited from class net.sf.colossus.ai.AbstractAI |
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AbstractAI.AbstractAIOracle, AbstractAI.CreatureValueConstants, AbstractAI.MoveInfo |
Field Summary |
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Fields inherited from class net.sf.colossus.ai.RationalAI |
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I_HATE_HUMANS, KILLPOINTS, RECRUIT_AT_7, RECRUIT_FALSE, RECRUIT_TRUE, TITAN_SURVIVAL |
Fields inherited from class net.sf.colossus.ai.SimpleAI |
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MIN_ITERATIONS, timeIsUp, timeLimit |
Fields inherited from class net.sf.colossus.ai.AbstractAI |
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bec, client, cvc, hintSectionUsed, random, variant |
Constructor Summary | |
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HumanHaterRationalAI(Client client)
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Method Summary | |
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boolean |
masterMove()
Return true if we need to run this method again after the server updates the client with the results of a move or mulligan. |
Methods inherited from class net.sf.colossus.ai.RationalAI |
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chooseCreaturesToSplitOut, concede, estimateBattleResults, flee, getCombatList, split, splitCallback, splitOneLegion |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public HumanHaterRationalAI(Client client)
Method Detail |
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public boolean masterMove()
masterMove
in interface AI
masterMove
in class RationalAI
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