#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CBox.h>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::COctreePointRenderer< Derived > |
Template class that implements the data structure and algorithms for Octree-based efficient rendering. More... | |
struct | mrpt::opengl::COctreePointRenderer< Derived >::TNode |
The structure for each octree spatial node. More... | |
struct | mrpt::opengl::COctreePointRenderer< Derived >::TRenderQueueElement |
Namespaces | |
namespace | mrpt |
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. | |
namespace | mrpt::global_settings |
Global variables to change the run-time behaviour of some MRPT classes within mrpt-core. | |
namespace | mrpt::opengl |
The namespace for 3D scene representation and rendering. | |
Defines | |
#define | PROJ_SUB_NODE(POSTFIX) |
#define | PROJ_SUB_NODE_ALREADY_DONE(INDEX, POSTFIX) |
#define | DO_RECURSE_CHILD(INDEX, SEQ0, SEQ1, SEQ2, SEQ3, SEQ4, SEQ5, SEQ6, SEQ7) |
Variables | |
OPENGL_IMPEXP float | mrpt::global_settings::OCTREE_RENDER_MAX_DENSITY_POINTS_PER_SQPIXEL |
Default value = 0.01 points/px^2. | |
OPENGL_IMPEXP size_t | mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE |
Default value = 1e5. |
#define DO_RECURSE_CHILD | ( | INDEX, | |
SEQ0, | |||
SEQ1, | |||
SEQ2, | |||
SEQ3, | |||
SEQ4, | |||
SEQ5, | |||
SEQ6, | |||
SEQ7 | |||
) |
{ \ TPixelCoordf child_cr_px[8] = { px_##SEQ0,px_##SEQ1,px_##SEQ2,px_##SEQ3,px_##SEQ4,px_##SEQ5,px_##SEQ6,px_##SEQ7 }; \ float child_cr_z[8] = { depth_##SEQ0,depth_##SEQ1,depth_##SEQ2,depth_##SEQ3,depth_##SEQ4,depth_##SEQ5,depth_##SEQ6,depth_##SEQ7 }; \ this->octree_recursive_render(node.child_id[INDEX],ri,child_cr_px, child_cr_z); \ }
Referenced by mrpt::opengl::COctreePointRenderer< CPointCloudColoured >::octree_recursive_render().
#define PROJ_SUB_NODE | ( | POSTFIX | ) |
TPixelCoordf px_##POSTFIX; \ float depth_##POSTFIX; \ ri.projectPointPixels( p_##POSTFIX.x, p_##POSTFIX.y, p_##POSTFIX.z, px_##POSTFIX.x,px_##POSTFIX.y,depth_##POSTFIX);
Referenced by mrpt::opengl::COctreePointRenderer< CPointCloudColoured >::octree_recursive_render().
#define PROJ_SUB_NODE_ALREADY_DONE | ( | INDEX, | |
POSTFIX | |||
) |
const TPixelCoordf px_##POSTFIX = cr_px[INDEX]; \ float depth_##POSTFIX = cr_z[INDEX];
Referenced by mrpt::opengl::COctreePointRenderer< CPointCloudColoured >::octree_recursive_render().
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