MyGUI 3.0.1

MyGUI_ResourceManualPointer.cpp

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00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #include "MyGUI_Precompiled.h"
00024 #include "MyGUI_ResourceManualPointer.h"
00025 #include "MyGUI_StaticImage.h"
00026 #include "MyGUI_CoordConverter.h"
00027 #include "MyGUI_TextureUtility.h"
00028 
00029 namespace MyGUI
00030 {
00031 
00032     void ResourceManualPointer::deserialization(xml::ElementPtr _node, Version _version)
00033     {
00034         Base::deserialization(_node, _version);
00035 
00036         IntCoord coord;
00037 
00038         // берем детей и крутимся, основной цикл
00039         xml::ElementEnumerator info = _node->getElementEnumerator();
00040         while (info.next("Property"))
00041         {
00042             const std::string& key = info->findAttribute("key");
00043             const std::string& value = info->findAttribute("value");
00044 
00045             if (key == "Point") mPoint = IntPoint::parse(value);
00046             else if (key == "Size") mSize = IntSize::parse(value);
00047             else if (key == "Texture") mTexture = value;
00048             else if (key == "Coord") coord = IntCoord::parse(value);
00049         }
00050 
00051         mOffset = CoordConverter::convertTextureCoord(
00052             coord,
00053             texture_utility::getTextureSize(mTexture));
00054     }
00055 
00056     void ResourceManualPointer::setImage(StaticImage* _image)
00057     {
00058         _image->deleteAllItems();
00059         _image->_setTextureName(mTexture);
00060         _image->_setUVSet(mOffset);
00061     }
00062 
00063     void ResourceManualPointer::setPosition(StaticImage* _image, const IntPoint& _point)
00064     {
00065         _image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
00066     }
00067 
00068 } // namespace MyGUI
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