MyGUI 3.0.1

MyGUI_TextureUtility.h

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00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_TEXTURE_UTILITY_H__
00024 #define __MYGUI_TEXTURE_UTILITY_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_Colour.h"
00028 #include "MyGUI_RenderFormat.h"
00029 
00030 namespace MyGUI
00031 {
00032 
00033     namespace texture_utility
00034     {
00035 
00036         MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
00037         MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
00038 
00039         MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
00040         {
00041             if (_format == VertexColourType::ColourABGR)
00042                 _colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
00043         }
00044 
00045 
00046     } // namespace texture_utility
00047 
00048 } // namespace MyGUI
00049 
00050 #endif // __MYGUI_TEXTURE_UTILITY_H__
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