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Geometry_SSE.h File Reference

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Classes

struct  internal::quat_product< Architecture::SSE, Derived, OtherDerived, float, Aligned >
struct  internal::cross3_impl< Architecture::SSE, VectorLhs, VectorRhs, float, true >
struct  internal::quat_product< Architecture::SSE, Derived, OtherDerived, double, Aligned >

Namespaces

namespace  internal
 

Applies the clock wise 2D rotation j to the set of 2D vectors of cordinates x and y: $ \left ( \begin{array}{cc} x \\ y \end{array} \right ) = J \left ( \begin{array}{cc} x \\ y \end{array} \right ) $





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