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Transform.h File Reference

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Classes

struct  internal::transform_traits< Transform >
class  Transform< _Scalar, _Dim, _Mode >
  More...
struct  internal::projective_transform_inverse< TransformType, Mode >
struct  internal::projective_transform_inverse< TransformType, Projective >
struct  internal::transform_take_affine_part< TransformType >
struct  internal::transform_take_affine_part< Transform< Scalar, Dim, AffineCompact > >
struct  internal::transform_construct_from_matrix< Other, Mode, Dim, HDim, Dim, Dim >
struct  internal::transform_construct_from_matrix< Other, Mode, Dim, HDim, Dim, HDim >
struct  internal::transform_construct_from_matrix< Other, Mode, Dim, HDim, HDim, HDim >
struct  internal::transform_construct_from_matrix< Other, AffineCompact, Dim, HDim, HDim, HDim >
struct  internal::transform_product_result< LhsMode, RhsMode >
struct  internal::transform_right_product_impl< TransformType, MatrixType, true >
struct  internal::transform_right_product_impl< TransformType, MatrixType, false >
struct  internal::transform_left_product_impl< Other, Mode, Dim, HDim, HDim, HDim >
struct  internal::transform_left_product_impl< Other, AffineCompact, Dim, HDim, HDim, HDim >
struct  internal::transform_left_product_impl< Other, Mode, Dim, HDim, Dim, HDim >
struct  internal::transform_left_product_impl< Other, AffineCompact, Dim, HDim, Dim, HDim >
struct  internal::transform_left_product_impl< Other, Mode, Dim, HDim, Dim, Dim >
struct  internal::transform_transform_product_impl< Transform< Scalar, Dim, LhsMode >, Transform< Scalar, Dim, RhsMode >, false >
struct  internal::transform_transform_product_impl< Transform< Scalar, Dim, LhsMode >, Transform< Scalar, Dim, RhsMode >, true >

Namespaces

namespace  internal
 

Applies the clock wise 2D rotation j to the set of 2D vectors of cordinates x and y: $ \left ( \begin{array}{cc} x \\ y \end{array} \right ) = J \left ( \begin{array}{cc} x \\ y \end{array} \right ) $


Typedefs

typedef Transform< float,
2, Isometry > 
Isometry2f
typedef Transform< float,
3, Isometry > 
Isometry3f
typedef Transform< double,
2, Isometry > 
Isometry2d
typedef Transform< double,
3, Isometry > 
Isometry3d
typedef Transform< float,
2, Affine > 
Affine2f
typedef Transform< float,
3, Affine > 
Affine3f
typedef Transform< double,
2, Affine > 
Affine2d
typedef Transform< double,
3, Affine > 
Affine3d
typedef Transform< float,
2, AffineCompact > 
AffineCompact2f
typedef Transform< float,
3, AffineCompact > 
AffineCompact3f
typedef Transform< double,
2, AffineCompact > 
AffineCompact2d
typedef Transform< double,
3, AffineCompact > 
AffineCompact3d
typedef Transform< float,
2, Projective > 
Projective2f
typedef Transform< float,
3, Projective > 
Projective3f
typedef Transform< double,
2, Projective > 
Projective2d
typedef Transform< double,
3, Projective > 
Projective3d



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