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GeneralMatrixMatrix.h File Reference

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Classes

struct  internal::general_matrix_matrix_product< Index, LhsScalar, LhsStorageOrder, ConjugateLhs, RhsScalar, RhsStorageOrder, ConjugateRhs, RowMajor >
struct  internal::general_matrix_matrix_product< Index, LhsScalar, LhsStorageOrder, ConjugateLhs, RhsScalar, RhsStorageOrder, ConjugateRhs, ColMajor >
struct  internal::traits< GeneralProduct< Lhs, Rhs, GemmProduct > >
struct  internal::gemm_functor< Scalar, Index, Gemm, Lhs, Rhs, Dest, BlockingType >
class  internal::level3_blocking< _LhsScalar, _RhsScalar >
class  internal::gemm_blocking_space< StorageOrder, _LhsScalar, _RhsScalar, MaxRows, MaxCols, MaxDepth, true >
class  internal::gemm_blocking_space< StorageOrder, _LhsScalar, _RhsScalar, MaxRows, MaxCols, MaxDepth, false >
class  GeneralProduct< Lhs, Rhs, GemmProduct >

Namespaces

namespace  internal
 

Applies the clock wise 2D rotation j to the set of 2D vectors of cordinates x and y: $ \left ( \begin{array}{cc} x \\ y \end{array} \right ) = J \left ( \begin{array}{cc} x \\ y \end{array} \right ) $





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