Singleton for loading textures (not threadsafe)
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#include <texture_manager.hh>
Public Member Functions |
GLuint | loadTexture (const char *filename) |
| load a texture on the GPU, returned value is the texture ID, or 0 for failure
|
Detailed Description
Singleton for loading textures (not threadsafe)
Member Function Documentation
GLuint TextureManager::loadTexture |
( |
const char * |
filename | ) |
|
load a texture on the GPU, returned value is the texture ID, or 0 for failure
Member Data Documentation
GLuint Stg::TextureManager::_mains_texture_id |
GLuint Stg::TextureManager::_stall_texture_id |
The documentation for this class was generated from the following files: