FIFE  2008.0
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cellselectionrenderer.h
1 /***************************************************************************
2  * Copyright (C) 2005-2008 by the FIFE team *
3  * http://www.fifengine.de *
4  * This file is part of FIFE. *
5  * *
6  * FIFE is free software; you can redistribute it and/or *
7  * modify it under the terms of the GNU Lesser General Public *
8  * License as published by the Free Software Foundation; either *
9  * version 2.1 of the License, or (at your option) any later version. *
10  * *
11  * This library is distributed in the hope that it will be useful, *
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
14  * Lesser General Public License for more details. *
15  * *
16  * You should have received a copy of the GNU Lesser General Public *
17  * License along with this library; if not, write to the *
18  * Free Software Foundation, Inc., *
19  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
20  ***************************************************************************/
21 
22 #ifndef FIFE_CELLSELECTIONRENDERER_H
23 #define FIFE_CELLSELECTIONRENDERER_H
24 
25 // Standard C++ library includes
26 
27 // 3rd party library includes
28 
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "view/rendererbase.h"
34 #include "model/structures/location.h"
35 
36 namespace FIFE {
37  class RenderBackend;
38 
42  public:
46  CellSelectionRenderer(RenderBackend* renderbackend, int32_t position);
47 
49 
51 
54  virtual ~CellSelectionRenderer();
55 
56  void render(Camera* cam, Layer* layer, RenderList& instances);
57 
59  std::string getName() { return "CellSelectionRenderer"; }
60 
64 
66  void reset();
67 
70  void selectLocation(const Location* loc);
71 
74  void deselectLocation(const Location* loc);
75 
78  const std::vector<Location> getLocations() const { return m_locations; }
79 
80  void setColor(uint8_t r, uint8_t g, uint8_t b);
81 
82  private:
83  // selected locations
84  std::vector<Location> m_locations;
85  SDL_Color m_color;
86  };
87 
88 }
89 
90 #endif
void deselectLocation(const Location *loc)
static CellSelectionRenderer * getInstance(IRendererContainer *cnt)
CellSelectionRenderer(RenderBackend *renderbackend, int32_t position)
const std::vector< Location > getLocations() const
void selectLocation(const Location *loc)
void render(Camera *cam, Layer *layer, RenderList &instances)