2. Character class and race

You have just begun a game of NetHack. Your goal is to grab as much treasure as you can, retrieve the Amulet of Yendor, and escape the Mazes of Menace alive.

2.1 Classes

Your abilities and strengths for dealing with the hazards of adventure will vary with your background and training:

Archeologist Archeologists understand dungeons pretty well; this enables them to move quickly and sneak up on the local nasties. They start equipped with the tools for a proper scientific expedition. Barbarian Barbarians are warriors out of the hinterland, hardened to battle. They begin their quests with naught but uncommon strength, a trusty hauberk, and a great two-handed sword.
Caveman Cavemen and Cavewomen start with exceptional strength but, unfortunately, with neolithic weapons. Healer Healers are wise in medicine and apothecary. They know the herbs and simples that can restore vitality, ease pain, anesthetize, and neutralize poisons; and with their instruments, they can divine a being's state of health or sickness. Their medical practice earns them quite reasonable amounts of money, with which they enter the dungeon.
Knight Knights are distinguished from the common skirmisher by their devotion to the ideals of chivalry and by the surpassing excellence of their armor. Monk Monks are ascetics, who by rigorous practice of physical and mental disciplines have become capable of fighting as effectively without weapons as with. They wear no armor but make up for it with increased mobility.
Priest Priests and Priestesses are clerics militant, crusaders advancing the cause of righteousness with arms, armor, and arts thaumaturgic. Their ability to commune with deities via prayer occasionally extricates them from peril, but can also put them in it. Ranger Rangers are most at home in the woods, and some say slightly out of place in a dungeon. They are, however, experts in archery as well as tracking and stealthy movement.
Rogue Rogues are agile and stealthy thieves, with knowledge of locks, traps, and poisons. Their advantage lies in surprise, which they employ to great advantage. Samurai Samurai are the elite warriors of feudal Nippon. They are lightly armored and quick, and wear the dai-sho, two swords of the deadliest keenness.
Tourist Tourists start out with lots of gold (suitable for shopping with), a credit card, lots of food, some maps, and an expensive camera. Most monsters don't like being photographed. Valkyrie Valkyries are hardy warrior women. Their upbringing in the harsh Northlands makes them strong, inures them to extremes of cold, and instills in them stealth and cunning.
Wizard Wizards start out with a knowledge of magic, a selection of magical items, and a particular affinity for dweomercraft. Although seemingly weak and easy to overcome at first sight, an experienced Wizard is a deadly foe.

Vulturesclaw offers you some extra choices:

Flame Mage Flame Mages have managed to harness mystical energies into the control of the element of fire. Notwithstanding their pet hell hounds, woe be unto anyone who stands in the way of a skilled mage casting a fireball. Ice Mage Ice Mages command the forces of cold. An experienced Mage can summon great blizzards yet remain unaffected by the turmoil of the elements.
Necromancer Necromancers have delved into the darkest of the magical lore, and mastered some of the most forbidden of the magical lore. Many have fallen to the armies of the undead that they are capable of bringing forth and controlling. Undead Slayer Undead Slayers are specialists, trained to hunt the undead as well as other incarnations of evil. They are well aware of the weaknesses of their foes and come prepared. Few denizens of darkness ever encounter such warriors of light and live to tell of it.
Yeoman Yeomen are sturdy fighters. They are famed for their ability to stand doing nothing for hours. It is said that this is because they are none too bright. Yeomen can both take a lot of damage and inflict it on others.

2.2 Races

You may also choose the race of your character:

Vulturesclaw has a few extra races: