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src
shogun
ui
GUIPreprocessor.h
浏览该文件的文档.
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* Written (W) 1999-2008 Soeren Sonnenburg
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* Written (W) 1999-2008 Gunnar Raetsch
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* Copyright (C) 1999-2008 Fraunhofer Institute FIRST and Max-Planck-Society
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*/
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#ifndef __GUIPREPROC_H__
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#define __GUIPREPROC_H__
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#include <
shogun/lib/config.h
>
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#include <
shogun/lib/List.h
>
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#include <
shogun/base/SGObject.h
>
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#include <
shogun/preprocessor/Preprocessor.h
>
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namespace
shogun
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{
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class
CSGInterface;
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class
CGUIPreprocessor
:
public
CSGObject
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{
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public
:
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CGUIPreprocessor
() { };
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CGUIPreprocessor
(CSGInterface*
interface
);
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~CGUIPreprocessor
();
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CPreprocessor
*
create_generic
(
EPreprocessorType
type);
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CPreprocessor
*
create_prunevarsubmean
(
bool
divide_by_std=
false
);
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CPreprocessor
*
create_pca
(
bool
do_whitening,
float64_t
threshold);
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bool
add_preproc
(
CPreprocessor
* preproc);
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bool
del_preproc
();
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bool
clean_preproc
();
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bool
attach_preproc
(
char
* target,
bool
do_force=
false
);
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virtual
const
char
*
get_name
()
const
{
return
"GUIPreprocessor"
; }
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protected
:
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bool
preprocess_features
(
CFeatures
* trainfeat,
CFeatures
* testfeat,
bool
force);
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bool
preproc_all_features
(
CFeatures
* f,
bool
force);
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CList
*
preprocs
;
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CSGInterface*
ui
;
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};
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}
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#endif
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