#include <OgreEdgeListBuilder.h>
Public Types | |
typedef std::vector < Vector4, STLAllocator < Vector4, CategorisedAlignAllocPolicy < MEMCATEGORY_GEOMETRY > > > | TriangleFaceNormalList |
typedef std::vector < char > | TriangleLightFacingList |
typedef std::vector < Triangle > | TriangleList |
typedef std::vector < Edge > | EdgeList |
typedef std::vector < EdgeGroup > | EdgeGroupList |
Public Member Functions | |
void | updateTriangleLightFacing (const Vector4 &lightPos) |
Calculate the light facing state of the triangles in this edge list. | |
void | updateFaceNormals (size_t vertexSet, const HardwareVertexBufferSharedPtr &positionBuffer) |
Updates the face normals for this edge list based on (changed) position information, useful for animated objects. | |
void | log (Log *log) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Public Attributes | |
TriangleList | triangles |
Main triangles array, stores all triangles of this edge list. | |
TriangleFaceNormalList | triangleFaceNormals |
All triangle face normals. | |
TriangleLightFacingList | triangleLightFacings |
Triangle light facing states. | |
EdgeGroupList | edgeGroups |
All edge groups of this edge list. | |
bool | isClosed |
Flag indicate the mesh is manifold. | |
Classes | |
struct | Edge |
Edge data. More... | |
struct | EdgeGroup |
A group of edges sharing the same vertex data. More... | |
struct | Triangle |
Basic triangle structure. More... |
Definition at line 46 of file OgreEdgeListBuilder.h.
typedef std::vector<Vector4, STLAllocator<Vector4, CategorisedAlignAllocPolicy<MEMCATEGORY_GEOMETRY> > > Ogre::EdgeData::TriangleFaceNormalList |
Definition at line 78 of file OgreEdgeListBuilder.h.
typedef std::vector<char> Ogre::EdgeData::TriangleLightFacingList |
Definition at line 83 of file OgreEdgeListBuilder.h.
typedef std::vector<Triangle> Ogre::EdgeData::TriangleList |
Definition at line 85 of file OgreEdgeListBuilder.h.
typedef std::vector<Edge> Ogre::EdgeData::EdgeList |
Definition at line 86 of file OgreEdgeListBuilder.h.
typedef std::vector<EdgeGroup> Ogre::EdgeData::EdgeGroupList |
Definition at line 107 of file OgreEdgeListBuilder.h.
void Ogre::EdgeData::updateTriangleLightFacing | ( | const Vector4 & | lightPos | ) |
Calculate the light facing state of the triangles in this edge list.
lightPos | 4D position of the light in object space, note that for directional lights (which have no position), the w component is 0 and the x/y/z position are the direction. |
void Ogre::EdgeData::updateFaceNormals | ( | size_t | vertexSet, | |
const HardwareVertexBufferSharedPtr & | positionBuffer | |||
) |
Updates the face normals for this edge list based on (changed) position information, useful for animated objects.
vertexSet | The vertex set we are updating | |
positionBuffer | The updated position buffer, must contain ONLY xyz |
void Ogre::EdgeData::log | ( | Log * | log | ) |
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Main triangles array, stores all triangles of this edge list.
Note that triangles are grouping against edge group.
Definition at line 112 of file OgreEdgeListBuilder.h.
All triangle face normals.
It should be 1:1 with triangles.
Definition at line 114 of file OgreEdgeListBuilder.h.
Triangle light facing states.
It should be 1:1 with triangles.
Definition at line 116 of file OgreEdgeListBuilder.h.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Thu Aug 28 20:55:23 2008