texture_manager.hh
Go to the documentation of this file.
GLuint loadTexture(const char *filename)
load a texture on the GPU, returned value is the texture ID, or 0 for failure
Definition: texture_manager.cc:14
static TextureManager & getInstance(void)
Definition: texture_manager.hh:30
Singleton for loading textures (not threadsafe)
Definition: texture_manager.hh:19
Generated on Thu Mar 8 2018 04:28:34 for Stage by
