1 #ifndef COIN_SOINDEXEDLINESET_H
2 #define COIN_SOINDEXEDLINESET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoIndexedShape.h>
30 #ifndef SO_END_LINE_INDEX // also defined in SoVRMLIndexedFaceSet.h
31 #define SO_END_LINE_INDEX (-1)
32 #endif // !SO_END_LINE_INDEX
40 static void initClass(
void);
66 Binding findNormalBinding(
SoState * state);
67 Binding findMaterialBinding(
SoState * state);
70 #endif // !COIN_SOINDEXEDLINESET_H
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoIndexedLineSet.cpp:439
The SoIndexedLineSet class is used to render and otherwise represent indexed lines.
Definition: SoIndexedLineSet.h:34
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
void incLineIndex(void)
Definition: SoLineDetail.cpp:166
int getNum(void) const
Definition: SoMField.h:86
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
void setTextureCoordIndex(const int idx)
Definition: SoPointDetail.cpp:141
void pop(void)
Definition: SoState.cpp:284
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoVertexShape.cpp:176
NodeType getNodeType(void) const
Definition: SoNode.cpp:717
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
int getMaterialIndex(void) const
Definition: SoPrimitiveVertex.cpp:119
SoMFInt32 coordIndex
Definition: SoIndexedShape.h:42
SbBool canApproximateCount(void)
Definition: SoGetPrimitiveCountAction.cpp:195
void push(void)
Definition: SoState.cpp:265
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:34
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
void finishVertexArray(SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1794
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
The SoLineDetail class is for storing detailed 3D line information.
Definition: SoLineDetail.h:29
const int32_t * getValues(const int start) const
Definition: SoMFInt32.h:33
void setDetail(SoDetail *const d)
Definition: SoPrimitiveVertex.cpp:260
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
uint32_t getNodeId(void) const
Definition: SoNode.cpp:1304
void incPartIndex(void)
Definition: SoLineDetail.cpp:176
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoIndexedLineSet.cpp:430
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
void setNormalIndex(const int idx)
Definition: SoPointDetail.cpp:132
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:29
SbBool startVertexArray(SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1649
virtual void generatePrimitives(SoAction *action)=0
SbBool getVertexData(SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)
Definition: SoIndexedShape.cpp:299
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
virtual void GLRender(SoGLRenderAction *action)
Definition: SoIndexedLineSet.cpp:231
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
SoIndexedLineSet(void)
Definition: SoIndexedLineSet.cpp:116
void addNumLines(const int num)
Definition: SoGetPrimitiveCountAction.cpp:257
void endShape(void)
Definition: SoShape.cpp:1377
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:364
void setMaterialIndex(const int idx)
Definition: SoPointDetail.cpp:123
void setCoordinateIndex(const int idx)
Definition: SoPointDetail.cpp:114
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
virtual ~SoIndexedLineSet()
Definition: SoIndexedLineSet.cpp:126
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFNode vertexProperty
Definition: SoVertexShape.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
void setMaterialIndex(const int index)
Definition: SoPrimitiveVertex.cpp:246
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