1 #ifndef COIN_SOSPHERE_H
2 #define COIN_SOSPHERE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
37 static void initClass(
void);
53 #endif // !COIN_SOSPHERE_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void rayPick(SoRayPickAction *action)
Definition: SoSphere.cpp:173
SoSFFloat radius
Definition: SoSphere.h:40
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual ~SoSphere()
Definition: SoSphere.cpp:114
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
@ VRML1
Definition: SoNode.h:61
SoSphere(void)
Definition: SoSphere.cpp:104
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoSphere.cpp:183
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void generatePrimitives(SoAction *action)
Definition: SoSphere.cpp:193
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
Definition: SoSphere.cpp:160
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
void setBounds(const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz)
Definition: SbBox3f.cpp:260
The SoSphere class is for rendering sphere shapes.
Definition: SoSphere.h:31
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSphere.cpp:127
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
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