27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBitMask.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/nodes/SoShape.h>
38 static void initClass(
void);
66 #endif // !COIN_SOCONE_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoSFFloat height
Definition: SoCone.h:49
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual ~SoCone()
Definition: SoCone.cpp:139
SoSFBitMask parts
Definition: SoCone.h:47
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
@ VRML1
Definition: SoNode.h:61
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
virtual void generatePrimitives(SoAction *action)
Definition: SoCone.cpp:318
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
void addPart(SoCone::Part part)
Definition: SoCone.cpp:235
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
Part
Definition: SoCone.h:41
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCone.cpp:184
virtual void generatePrimitives(SoAction *action)=0
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
void setBounds(const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz)
Definition: SbBox3f.cpp:260
virtual void rayPick(SoRayPickAction *action)
Definition: SoCone.cpp:279
SbBool hasPart(SoCone::Part part) const
Definition: SoCone.cpp:272
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
SoSFFloat bottomRadius
Definition: SoCone.h:48
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCone.cpp:301
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoCone class is for rendering cone shapes.
Definition: SoCone.h:32
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
Definition: SoCone.cpp:153
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:29
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
void removePart(SoCone::Part part)
Definition: SoCone.cpp:253
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoCone(void)
Definition: SoCone.cpp:122
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