27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/SbMatrix.h>
29 #include <Inventor/SbVec2s.h>
30 #include <Inventor/SbBox3f.h>
37 class SoTextureCoordinateElement;
38 class SoCoordinateElement;
40 class SoMaterialBundle;
41 class SoBoundingBoxCache;
46 SO_NODE_ABSTRACT_HEADER(
SoShape);
49 static void initClass(
void);
52 TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
54 QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
68 static void getScreenSize(
SoState *
const state,
const SbBox3f & boundingbox,
70 static float getDecimatedComplexity(
SoState * state,
float complexity);
71 const SoBoundingBoxCache * getBoundingBoxCache(
void)
const;
77 float getComplexityValue(
SoAction * action);
102 void invokeTriangleCallbacks(
SoAction *
const action,
106 void invokeLineSegmentCallbacks(
SoAction *
const action,
109 void invokePointCallbacks(
SoAction *
const action,
118 const SbBool useTexFunc,
119 const SoTextureCoordinateElement *
const tce,
125 const SbBool useTexFunc,
126 const SoTextureCoordinateElement *
const tce,
133 const SoCoordinateElement * coords,
134 const SbVec3f * pervertexnormals,
135 const SbBool texpervertex,
136 const SbBool colorpervertex);
140 const SbBool normpervertex,
141 const SbBool texpervertex,
142 const SbBool colorpervertex);
144 class SoShapeP * pimpl;
148 friend class soshape_primdata;
149 friend class so_generate_prim_private;
152 #endif // !COIN_SOSHAPE_H
void getBounds(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz) const
Definition: SbBox3f.cpp:371
int getLength(void) const
Definition: SbPList.h:94
virtual SoDetail * createPointDetail(SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
Definition: SoShape.cpp:1066
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
const SbVec3f & getNormal(void) const
Definition: SoPrimitiveVertex.cpp:100
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual SoField * getField(const SbName &name) const
Definition: SoFieldContainer.cpp:364
void setMaterialIndex(const int index)
Definition: SoPickedPoint.cpp:328
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
void pop(void)
Definition: SoState.cpp:284
void incNumPoints(void)
Definition: SoGetPrimitiveCountAction.cpp:317
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
const SbVec3f & getPoint(void) const
Definition: SoPrimitiveVertex.cpp:91
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
const SoBoundingBoxCache * getBoundingBoxCache(void) const
Definition: SoShape.cpp:1537
SbVec4f & setValue(const float v[4])
Definition: SbVec4f.cpp:240
const float * getValue(void) const
Definition: SbVec4f.cpp:157
void generateVertex(SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
Definition: SoShape.cpp:1387
void setCenter(const SbVec3f ¢er, const SbBool transformcenter)
Definition: SoGetBoundingBoxAction.cpp:529
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
int getMaterialIndex(void) const
Definition: SoPrimitiveVertex.cpp:119
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1357
void GLRenderBoundingBox(SoGLRenderAction *action)
Definition: SoShape.cpp:1459
void push(void)
Definition: SoState.cpp:265
void invokeLineSegmentCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
Definition: SoShape.cpp:1186
SoShape(void)
Definition: SoShape.cpp:327
The SbStorage class manages thread-local memory.
Definition: SbStorage.h:31
const SbVec3f & getMin(void) const
Definition: SbBox3f.cpp:122
int unlock(void)
Definition: SbMutex.h:41
virtual SoDetail * copy(void) const =0
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
void touch(void)
Definition: SoBase.cpp:700
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
const SoPath * getCurPath(void)
Definition: SoAction.cpp:1044
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SbBool shouldGeneratePrimitives(const SoShape *shape) const
Definition: SoCallbackAction.cpp:1161
int lock(void)
Definition: SbMutex.h:35
void invokeLineSegmentCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
Definition: SoCallbackAction.cpp:1130
void finishVertexArray(SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1794
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
void getSize(float &w, float &h) const
Definition: SbBox2f.cpp:424
void invokeTriangleCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
Definition: SoShape.cpp:1078
void setObjectTextureCoords(const SbVec4f &texCoords)
Definition: SoPickedPoint.cpp:318
void extendBy(const SbVec2f &point)
Definition: SbBox2f.cpp:203
const SoDetail * getDetail(void) const
Definition: SoPrimitiveVertex.cpp:130
void invokeTriangleCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
Definition: SoCallbackAction.cpp:1114
SbBool isDerivedFrom(const SoType type) const
Definition: SoType.cpp:687
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
SbBool intersect(const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front) const
Definition: SoRayPickAction.cpp:575
void setObjectSpace(void)
Definition: SoRayPickAction.cpp:554
SoPickedPoint * addIntersection(const SbVec3f &objectspacepoint)
Definition: SoRayPickAction.cpp:964
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
const SbVec3f & getMax(void) const
Definition: SbBox3f.cpp:134
void endSolidShape(SoGLRenderAction *action)
Definition: SoShape.cpp:958
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
void makeEmpty(void)
Definition: SbBox3f.cpp:424
void incNumTriangles(void)
Definition: SoGetPrimitiveCountAction.cpp:297
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition: SoShape.cpp:1033
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
void * get(void)
Definition: SbStorage.h:38
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30
The SoVertexShape class is the superclass for all vertex based shapes.
Definition: SoVertexShape.h:42
SoState * getState(void) const
Definition: SoAction.cpp:1028
static float getDecimatedComplexity(SoState *state, float complexity)
Definition: SoShape.cpp:1449
virtual SbBool affectsState(void) const
Definition: SoShape.cpp:1429
void beginSolidShape(SoGLRenderAction *action)
Definition: SoShape.cpp:943
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
virtual ~SoShape()
Definition: SoShape.cpp:336
SbBool startVertexArray(SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1649
virtual void generatePrimitives(SoAction *action)=0
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:998
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
double getValue(void) const
Definition: SbTime.cpp:259
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
void invokePointCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v)
Definition: SoCallbackAction.cpp:1145
void computeObjectSpaceRay(SoRayPickAction *const action)
Definition: SoShape.cpp:967
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
A basic class for managing a mutex.
Definition: SbMutex.h:30
The SbBox2f class is a 2 dimensional box with floating point corner coordinates.
Definition: SbBox2f.h:33
SbBool isBuiltIn
Definition: SoFieldContainer.h:95
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
The SoVertexProperty class collects the functionality of various appearance nodes.
Definition: SoVertexProperty.h:33
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
virtual void callback(SoCallbackAction *action)
Definition: SoShape.cpp:408
float normalize(void)
Definition: SbVec3f.cpp:436
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
void makeEmpty(void)
Definition: SbBox2f.cpp:119
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:32
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:31
The SbTime class instances represents time values.
Definition: SbTime.h:41
void endShape(void)
Definition: SoShape.cpp:1377
void extendBy(const SbBox3f &box)
Definition: SoGetBoundingBoxAction.cpp:485
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:364
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
const float * getValue(void) const
Definition: SbVec3f.cpp:334
TriangleShape
Definition: SoShape.h:51
static SbTime getTimeOfDay(void)
Definition: SbTime.cpp:139
void setObjectNormal(const SbVec3f &normal)
Definition: SoPickedPoint.cpp:308
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
void incNumLines(void)
Definition: SoGetPrimitiveCountAction.cpp:307
SbBool handleTransparency(SbBool istransparent=0)
Definition: SoGLRenderAction.cpp:1004
void invokePointCallbacks(SoAction *const action, const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1261
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
virtual SoType getTypeId(void) const =0
static void getScreenSize(SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
Definition: SoShape.cpp:449
void setDetail(SoDetail *detail, SoNode *node)
Definition: SoPickedPoint.cpp:339
void extendBy(const SbVec3f &point)
Definition: SbBox3f.cpp:178
virtual void doAction(SoAction *action)
Definition: SoVertexProperty.cpp:340
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
SbBool isEmpty(void) const
Definition: SbBox3f.cpp:436
SoNode * getHead(void) const
Definition: SoPath.cpp:180
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SbBool isCacheOpen(void) const
Definition: SoState.h:83
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
SbBool isBetweenPlanes(const SbVec3f &intersection) const
Definition: SoRayPickAction.cpp:950
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1511
virtual SbBool isOfType(SoType type) const
Definition: SoAction.cpp:462
const SbVec4f & getTextureCoords(void) const
Definition: SoPrimitiveVertex.cpp:109
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