24 #ifndef COIN_SOVRMLPIXELTEXTURE_H
25 #define COIN_SOVRMLPIXELTEXTURE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
29 #include <Inventor/fields/SoSFImage.h>
31 class SoVRMLPixelTextureP;
39 static void initClass(
void);
57 SoVRMLPixelTextureP * pimpl;
60 #endif // ! COIN_SOVRMLPIXELTEXTURE_H
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:32
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:78
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
Definition: SoVRMLPixelTexture.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:32
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
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