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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoSceneTexture2P;
37 
38 class COIN_DLL_API SoSceneTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
45  SoSceneTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP,
57  CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58  };
59 
63  ALPHA_TEST
64  };
65 
66  enum Type {
68  RGBA8, // normal unsigned byte rgba
69  RGBA32F,
70  RGB32F,
71  RGBA16F,
72  RGB16F,
73 
74  // FIXME: consider how many of these we should have here
75  R3_G3_B2,
76  RGB,
77  RGB4,
78  RGB5,
79  RGB8,
80  RGB10,
81  RGB12,
82  RGB16,
83  RGBA,
84  RGBA2,
85  RGBA4,
86  RGB5_A1,
87  RGB10_A2,
88  RGBA12,
89  RGBA16
90  };
91 
96 
102 
104 
105  virtual void notify(SoNotList * list);
106  virtual void write(SoWriteAction * action);
107 
108  virtual void doAction(SoAction * action);
109  virtual void GLRender(SoGLRenderAction * action);
110  virtual void callback(SoCallbackAction * action);
111  virtual void rayPick(SoRayPickAction * action);
112 
113 protected:
114  virtual ~SoSceneTexture2(void);
115 
116 private:
117  SoSceneTexture2P * pimpl;
118 };
119 
120 #endif // !COIN_SOSCENETEXTURE2_H
SoSceneTexture2::TransparencyFunction
TransparencyFunction
Definition: SoSceneTexture2.h:60
SoSceneTexture2::backgroundColor
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:97
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
SoSceneTexture2::type
SoSFEnum type
Definition: SoSceneTexture2.h:103
SoSceneTexture2::size
SoSFVec2s size
Definition: SoSceneTexture2.h:98
SoWriteAction
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
SoSceneTexture2::Model
Model
Definition: SoSceneTexture2.h:47
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSceneTexture2::Wrap
Wrap
Definition: SoSceneTexture2.h:54
SoSceneTexture2::NONE
@ NONE
Definition: SoSceneTexture2.h:61
SoSceneTexture2
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition: SoSceneTexture2.h:38
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.
Definition: SoSFVec2s.h:31
SoSceneTexture2::blendColor
SoSFColor blendColor
Definition: SoSceneTexture2.h:95
SoSceneTexture2::transparencyFunction
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:101
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
SoSceneTexture2::model
SoSFEnum model
Definition: SoSceneTexture2.h:94
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFVec4f
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:31
SoSceneTexture2::wrapS
SoSFEnum wrapS
Definition: SoSceneTexture2.h:92
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoSceneTexture2::Type
Type
Definition: SoSceneTexture2.h:66
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
SoSceneTexture2::ALPHA_BLEND
@ ALPHA_BLEND
Definition: SoSceneTexture2.h:62
SoSceneTexture2::RGBA8
@ RGBA8
Definition: SoSceneTexture2.h:68
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
SoSceneTexture2::scene
SoSFNode scene
Definition: SoSceneTexture2.h:99
SoSceneTexture2::sceneTransparencyType
SoSFNode sceneTransparencyType
Definition: SoSceneTexture2.h:100
SoSFNode
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:38
SoNode::write
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoSceneTexture2::wrapT
SoSFEnum wrapT
Definition: SoSceneTexture2.h:93
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
SoSceneTexture2::DEPTH
@ DEPTH
Definition: SoSceneTexture2.h:67

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