1 #ifndef COIN_SOINDEXEDNURBSSURFACE_H
2 #define COIN_SOINDEXEDNURBSSURFACE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30 #include <Inventor/fields/SoMFInt32.h>
31 #include <Inventor/fields/SoMFFloat.h>
33 template<
class Master>
class SoNurbsP;
41 static void initClass(
void);
71 class SoIndexedNurbsSurfaceP * pimpl;
72 friend class SoIndexedNurbsSurfaceP;
76 #endif // !COIN_SOINDEXEDNURBSSURFACE_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:30
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoSFInt32 numTControlPoints
Definition: SoIndexedNurbsSurface.h:50
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
SoMFInt32 textureCoordIndex
Definition: SoIndexedNurbsSurface.h:51
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
#define SO_NODE_HEADER(classname)
SoMFFloat sKnotVector
Definition: SoIndexedNurbsSurface.h:52
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoMFFloat tKnotVector
Definition: SoIndexedNurbsSurface.h:53
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:34
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30
SoMFFloat uKnotVector
Definition: SoIndexedNurbsSurface.h:47
SoMFInt32 coordIndex
Definition: SoIndexedNurbsSurface.h:46
virtual void generatePrimitives(SoAction *action)=0
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:899
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
Definition: SoIndexedNurbsSurface.h:35
SoSFInt32 numSControlPoints
Definition: SoIndexedNurbsSurface.h:49
SoMFFloat vKnotVector
Definition: SoIndexedNurbsSurface.h:48
SoSFInt32 numUControlPoints
Definition: SoIndexedNurbsSurface.h:44
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
SoSFInt32 numVControlPoints
Definition: SoIndexedNurbsSurface.h:45
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
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