24 #ifndef COIN_SOVRMLNAVIGATIONINFO_H
25 #define COIN_SOVRMLNAVIGATIONINFO_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoMFFloat.h>
32 #include <Inventor/fields/SoSFBool.h>
34 class SoVRMLNavigationInfoP;
42 static void initClass(
void);
60 SoVRMLNavigationInfoP * pimpl;
63 #endif // ! COIN_SOVRMLNAVIGATIONINFO_H
SoSFFloat visibilityLimit
Definition: SoVRMLNavigationInfo.h:48
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
SoSFFloat speed
Definition: SoVRMLNavigationInfo.h:46
The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.
Definition: SoVRMLNavigationInfo.h:37
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
#define SO_NODE_HEADER(classname)
SoMFFloat avatarSize
Definition: SoVRMLNavigationInfo.h:47
SoMFString type
Definition: SoVRMLNavigationInfo.h:45
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
SoSFBool headlight
Definition: SoVRMLNavigationInfo.h:49
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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