Fawkes API
Fawkes Development Version
timesync_thread.h
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/***************************************************************************
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* timesync_thread.h - Thread to synchronize loops, PRE_LOOP hook
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*
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* Created: Tue Sep 30 14:29:12 2008
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* Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
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*
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#ifndef _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
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#define _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
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#include <aspect/blocked_timing.h>
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#include <aspect/time_source.h>
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#include <core/threading/thread.h>
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#include <utils/time/simts.h>
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class
PlayerTimeSyncThread
:
public
fawkes::Thread
,
public
fawkes::BlockedTimingAspect
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//public fawkes::TimeSourceAspect
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{
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public
:
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PlayerTimeSyncThread
();
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virtual
void
init
();
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virtual
void
finalize
();
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virtual
void
loop
();
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/** Stub to see name in backtrace for easier debugging. @see Thread::run() */
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protected
:
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virtual
void
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run
()
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{
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Thread::run();
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}
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private
:
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fawkes::SimulatorTimeSource
simts_;
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};
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#endif
PlayerTimeSyncThread::loop
virtual void loop()
Code to execute in the thread.
Definition:
timesync_thread.cpp:56
PlayerTimeSyncThread::init
virtual void init()
Initialize the thread.
Definition:
timesync_thread.cpp:46
PlayerTimeSyncThread::PlayerTimeSyncThread
PlayerTimeSyncThread()
Constructor.
Definition:
timesync_thread.cpp:38
fawkes::SimulatorTimeSource
Simulation time source.
Definition:
simts.h:33
fawkes::BlockedTimingAspect
Thread aspect to use blocked timing.
Definition:
blocked_timing.h:51
PlayerTimeSyncThread::run
virtual void run()
Stub to see name in backtrace for easier debugging.
Definition:
timesync_thread.h:44
PlayerTimeSyncThread::finalize
virtual void finalize()
Finalize the thread.
Definition:
timesync_thread.cpp:51
fawkes::Thread
Thread class encapsulation of pthreads.
Definition:
thread.h:46
PlayerTimeSyncThread
Synchronization thread Time Sync This thread is called in the PRE_LOOP hook to synchronize a Player s...
Definition:
timesync_thread.h:33
src
plugins
player
timesync_thread.h
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