Draw images from camera in texture.
const unsigned int width_
Width of visible area from texture.
const unsigned int texture_height_
Real texture height.
void copy_rgb_to_texture(const unsigned char *rgb_buf)
Copy an RGB buffer to texture.
const unsigned int height_
Height of visible area from texture.
SkelGuiTextureDrawer(unsigned int width, unsigned int height)
Constructor.
virtual void fill_texture()=0
Fill texture with data.
const unsigned int texture_width_
Real texture width.
virtual ~SkelGuiTextureDrawer()
Destructor.