liblcf
lsd_chunks.h
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_LSD_CHUNKS_H
13 #define LCF_LSD_CHUNKS_H
14 
18 namespace LSD_Reader {
19  struct ChunkSaveTitle {
20  enum Index {
22  timestamp = 0x01,
24  hero_name = 0x0B,
26  hero_level = 0x0C,
28  hero_hp = 0x0D,
30  face1_name = 0x15,
32  face1_id = 0x16,
34  face2_name = 0x17,
36  face2_id = 0x18,
38  face3_name = 0x19,
40  face3_id = 0x1A,
42  face4_name = 0x1B,
44  face4_id = 0x1C
45  };
46  };
47  struct ChunkSaveSystem {
48  enum Index {
50  scene = 0x01,
52  frame_count = 0x0B,
54  graphics_name = 0x15,
58  font_id = 0x17,
60  switches_size = 0x1F,
62  switches = 0x20,
66  variables = 0x22,
76  face_name = 0x33,
78  face_id = 0x34,
80  face_right = 0x35,
82  face_flip = 0x36,
88  title_music = 0x47,
90  battle_music = 0x48,
94  inn_music = 0x4A,
96  current_music = 0x4B,
102  stored_music = 0x4E,
104  boat_music = 0x4F,
106  ship_music = 0x50,
112  cursor_se = 0x5B,
114  decision_se = 0x5C,
116  cancel_se = 0x5D,
118  buzzer_se = 0x5E,
120  battle_se = 0x5F,
122  escape_se = 0x60,
130  dodge_se = 0x64,
134  item_se = 0x66,
152  save_allowed = 0x7B,
154  menu_allowed = 0x7C,
156  background = 0x7D,
158  save_count = 0x83,
160  save_slot = 0x84,
162  atb_mode = 0x8C
163  };
164  };
166  enum Index {
188  flash_red = 0x15,
190  flash_green = 0x16,
192  flash_blue = 0x17,
202  shake_speed = 0x20,
210  pan_x = 0x29,
212  pan_y = 0x2A,
224  weather = 0x30,
226  weather_strength = 0x31
227  };
228  };
230  enum Index {
232  name = 0x01,
234  start_x = 0x02,
236  start_y = 0x03,
238  current_x = 0x04,
240  current_y = 0x05,
242  fixed_to_map = 0x06,
250  current_red = 0x0B,
254  current_blue = 0x0D,
256  current_sat = 0x0E,
258  effect_mode = 0x0F,
272  frames = 0x17,
276  map_layer = 0x19,
278  battle_layer = 0x1A,
280  flags = 0x1B,
282  finish_x = 0x1F,
284  finish_y = 0x20,
292  finish_red = 0x29,
294  finish_green = 0x2A,
296  finish_blue = 0x2B,
298  finish_sat = 0x2C,
302  time_left = 0x33,
306  current_waver = 0x35
307  };
308  };
310  enum Index {
312  active = 0x01,
314  map_id = 0x0B,
316  position_x = 0x0C,
318  position_y = 0x0D,
320  direction = 0x15,
324  anim_frame = 0x17,
326  transparency = 0x18,
332  layer = 0x21,
338  lock_facing = 0x24,
340  move_speed = 0x25,
342  move_route = 0x29,
354  anim_paused = 0x30,
356  through = 0x33,
358  stop_count = 0x34,
360  anim_count = 0x35,
364  jumping = 0x3D,
366  begin_jump_x = 0x3E,
368  begin_jump_y = 0x3F,
370  pause = 0x47,
372  flying = 0x48,
374  sprite_name = 0x49,
376  sprite_id = 0x4A,
378  processed = 0x4B,
380  flash_red = 0x51,
382  flash_green = 0x52,
384  flash_blue = 0x53,
390  boarding = 0x65,
392  aboard = 0x66,
394  vehicle = 0x67,
396  unboarding = 0x68,
400  menu_calling = 0x6C,
402  pan_state = 0x6F,
408  pan_finish_x = 0x72,
410  pan_finish_y = 0x73,
412  pan_speed = 0x79,
420  database_save_count = 0x84
421  };
422  };
424  enum Index {
426  active = 0x01,
428  map_id = 0x0B,
430  position_x = 0x0C,
432  position_y = 0x0D,
434  direction = 0x15,
438  anim_frame = 0x17,
440  transparency = 0x18,
446  layer = 0x21,
452  lock_facing = 0x24,
454  move_speed = 0x25,
456  move_route = 0x29,
468  anim_paused = 0x30,
470  through = 0x33,
472  stop_count = 0x34,
474  anim_count = 0x35,
478  jumping = 0x3D,
480  begin_jump_x = 0x3E,
482  begin_jump_y = 0x3F,
484  pause = 0x47,
486  flying = 0x48,
488  sprite_name = 0x49,
490  sprite_id = 0x4A,
492  processed = 0x4B,
494  flash_red = 0x51,
496  flash_green = 0x52,
498  flash_blue = 0x53,
504  vehicle = 0x65,
512  orig_sprite_id = 0x70
513  };
514  };
515  struct ChunkSaveActor {
516  enum Index {
518  name = 0x01,
520  title = 0x02,
522  sprite_name = 0x0B,
524  sprite_id = 0x0C,
526  transparency = 0x0D,
528  face_name = 0x15,
530  face_id = 0x16,
532  level = 0x1F,
534  exp = 0x20,
536  hp_mod = 0x21,
538  sp_mod = 0x22,
540  attack_mod = 0x29,
542  defense_mod = 0x2A,
544  spirit_mod = 0x2B,
546  agility_mod = 0x2C,
548  skills_size = 0x33,
550  skills = 0x34,
552  equipped = 0x3D,
554  current_hp = 0x47,
556  current_sp = 0x48,
560  status_size = 0x51,
562  status = 0x52,
566  class_id = 0x5A,
568  row = 0x5B,
570  two_weapon = 0x5C,
574  auto_battle = 0x5E,
576  super_guard = 0x5F,
578  battler_animation = 0x60
579  };
580  };
582  enum Index {
584  party_size = 0x01,
586  party = 0x02,
590  item_ids = 0x0C,
592  item_counts = 0x0D,
594  item_usage = 0x0E,
596  gold = 0x15,
614  battles = 0x20,
616  defeats = 0x21,
618  escapes = 0x22,
620  victories = 0x23,
622  turns = 0x29,
624  steps = 0x2A
625  };
626  };
628  enum Index {
630  map_id = 0x01,
632  map_x = 0x02,
634  map_y = 0x03,
636  switch_on = 0x04,
638  switch_id = 0x05
639  };
640  };
642  enum Index {
646  commands = 0x02,
650  event_id = 0x0C,
656  subcommand_path = 0x16
657  };
658  };
660  enum Index {
662  stack = 0x01,
664  show_message = 0x04,
690  wait_time = 0x1F,
704  wait_key_enter = 0x2A
705  };
706  };
708  enum Index {
710  active = 0x01,
712  map_id = 0x0B,
714  position_x = 0x0C,
716  position_y = 0x0D,
718  direction = 0x15,
722  anim_frame = 0x17,
724  transparency = 0x18,
730  layer = 0x21,
736  lock_facing = 0x24,
738  move_speed = 0x25,
740  move_route = 0x29,
752  anim_paused = 0x30,
754  through = 0x33,
756  stop_count = 0x34,
758  anim_count = 0x35,
762  jumping = 0x3D,
764  begin_jump_x = 0x3E,
766  begin_jump_y = 0x3F,
768  pause = 0x47,
770  flying = 0x48,
772  sprite_name = 0x49,
774  sprite_id = 0x4A,
776  processed = 0x4B,
778  flash_red = 0x51,
780  flash_green = 0x52,
782  flash_blue = 0x53,
786  flash_time_left = 0x55
787  };
788  };
790  enum Index {
792  active = 0x01,
794  map_id = 0x0B,
796  position_x = 0x0C,
798  position_y = 0x0D,
800  direction = 0x15,
804  anim_frame = 0x17,
806  transparency = 0x18,
812  layer = 0x21,
818  lock_facing = 0x24,
820  move_speed = 0x25,
822  move_route = 0x29,
834  anim_paused = 0x30,
836  through = 0x33,
838  stop_count = 0x34,
840  anim_count = 0x35,
844  jumping = 0x3D,
846  begin_jump_x = 0x3E,
848  begin_jump_y = 0x3F,
850  pause = 0x47,
852  flying = 0x48,
854  sprite_name = 0x49,
856  sprite_id = 0x4A,
858  processed = 0x4B,
860  flash_red = 0x51,
862  flash_green = 0x52,
864  flash_blue = 0x53,
877  };
878  };
880  enum Index {
882  position_x = 0x01,
884  position_y = 0x02,
888  chipset_id = 0x05,
890  events = 0x0B,
892  lower_tiles = 0x15,
894  upper_tiles = 0x16,
908  parallax_vert_speed = 0x26
909  };
910  };
912  enum Index {
915  };
916  };
918  enum Index {
920  pan_x = 0x01,
922  pan_y = 0x02
923  };
924  };
925  struct ChunkSave {
926  enum Index {
928  title = 0x64,
930  system = 0x65,
932  screen = 0x66,
934  pictures = 0x67,
944  actors = 0x6C,
946  inventory = 0x6D,
948  targets = 0x6E,
950  map_info = 0x6F,
952  panorama = 0x70,
958  easyrpg_data = 0xC8
959  };
960  };
962  enum Index {
964  version = 0x01
965  };
966  };
967 }
968 
969 #endif
LSD_Reader::ChunkSaveMapEventBase::flash_blue
@ flash_blue
Definition: lsd_chunks.h:782
LSD_Reader::ChunkSaveEventExecState::wait_key_enter
@ wait_key_enter
Definition: lsd_chunks.h:704
LSD_Reader::ChunkSaveActor::battle_commands
@ battle_commands
Definition: lsd_chunks.h:558
LSD_Reader::ChunkSaveScreen::shake_position_y
@ shake_position_y
Definition: lsd_chunks.h:206
LSD_Reader::ChunkSave::screen
@ screen
Definition: lsd_chunks.h:932
LSD_Reader::ChunkSaveMapEvent::original_move_route_index
@ original_move_route_index
Definition: lsd_chunks.h:872
LSD_Reader::ChunkSavePicture::current_effect_power
@ current_effect_power
Definition: lsd_chunks.h:260
LSD_Reader::ChunkSaveSystem::music_stopping
@ music_stopping
Definition: lsd_chunks.h:86
LSD_Reader::ChunkSavePicture::battle_layer
@ battle_layer
Definition: lsd_chunks.h:278
LSD_Reader::ChunkSaveVehicleLocation::flash_current_level
@ flash_current_level
Definition: lsd_chunks.h:500
LSD_Reader::ChunkSaveTitle::face2_id
@ face2_id
Definition: lsd_chunks.h:36
LSD_Reader::ChunkSavePartyLocation::pan_current_x
@ pan_current_x
Definition: lsd_chunks.h:404
LSD_Reader::ChunkSaveMapEventBase::flash_green
@ flash_green
Definition: lsd_chunks.h:780
LSD_Reader::ChunkSave::title
@ title
Definition: lsd_chunks.h:928
LSD_Reader::ChunkSaveMapEvent::anim_paused
@ anim_paused
Definition: lsd_chunks.h:834
LSD_Reader::ChunkSaveMapEventBase::stop_count
@ stop_count
Definition: lsd_chunks.h:756
LSD_Reader::ChunkSaveEventExecState::keyinput_time_variable
@ keyinput_time_variable
Definition: lsd_chunks.h:692
LSD_Reader::ChunkSaveEventExecState::show_message
@ show_message
Definition: lsd_chunks.h:664
LSD_Reader::ChunkSaveMapEvent::transparency
@ transparency
Definition: lsd_chunks.h:806
LSD_Reader::ChunkSaveScreen::tint_current_red
@ tint_current_red
Definition: lsd_chunks.h:176
LSD_Reader::ChunkSavePartyLocation::layer
@ layer
Definition: lsd_chunks.h:332
LSD_Reader::ChunkSaveTitle::face3_name
@ face3_name
Definition: lsd_chunks.h:38
LSD_Reader::ChunkSaveActor::super_guard
@ super_guard
Definition: lsd_chunks.h:576
LSD_Reader::ChunkSaveInventory::Index
Index
Definition: lsd_chunks.h:582
LSD_Reader::ChunkSaveInventory::escapes
@ escapes
Definition: lsd_chunks.h:618
LSD_Reader::ChunkSaveEventExecState::Index
Index
Definition: lsd_chunks.h:660
LSD_Reader::ChunkSaveMapEvent::processed
@ processed
Definition: lsd_chunks.h:858
LSD_Reader::ChunkSaveMapEvent::flash_time_left
@ flash_time_left
Definition: lsd_chunks.h:868
LSD_Reader::ChunkSaveScreen::pan_x
@ pan_x
Definition: lsd_chunks.h:210
LSD_Reader::ChunkSave::actors
@ actors
Definition: lsd_chunks.h:944
LSD_Reader::ChunkSavePicture::finish_x
@ finish_x
Definition: lsd_chunks.h:282
LSD_Reader::ChunkSaveTarget::switch_id
@ switch_id
Definition: lsd_chunks.h:638
LSD_Reader::ChunkSaveSystem::actor_damaged_se
@ actor_damaged_se
Definition: lsd_chunks.h:128
LSD_Reader::ChunkSaveInventory::gold
@ gold
Definition: lsd_chunks.h:596
LSD_Reader::ChunkSave::party_location
@ party_location
Definition: lsd_chunks.h:936
LSD_Reader::ChunkSaveMapEvent::flash_green
@ flash_green
Definition: lsd_chunks.h:862
LSD_Reader::ChunkSaveSystem::font_id
@ font_id
Definition: lsd_chunks.h:58
LSD_Reader::ChunkSavePicture::finish_red
@ finish_red
Definition: lsd_chunks.h:292
LSD_Reader::ChunkSavePartyLocation::remaining_step
@ remaining_step
Definition: lsd_chunks.h:328
LSD_Reader::ChunkSavePartyLocation::begin_jump_x
@ begin_jump_x
Definition: lsd_chunks.h:366
LSD_Reader::ChunkSavePartyLocation::transparency
@ transparency
Definition: lsd_chunks.h:326
LSD_Reader::ChunkSaveSystem::save_count
@ save_count
Definition: lsd_chunks.h:158
LSD_Reader::ChunkSaveMapEventBase::move_route_repeated
@ move_route_repeated
Definition: lsd_chunks.h:746
LSD_Reader::ChunkSaveTitle::timestamp
@ timestamp
Definition: lsd_chunks.h:22
LSD_Reader::ChunkSaveSystem::background
@ background
Definition: lsd_chunks.h:156
LSD_Reader::ChunkSaveInventory::item_counts
@ item_counts
Definition: lsd_chunks.h:592
LSD_Reader::ChunkSaveInventory::timer1_frames
@ timer1_frames
Definition: lsd_chunks.h:598
LSD_Reader::ChunkSaveMapEvent::sprite_id
@ sprite_id
Definition: lsd_chunks.h:856
LSD_Reader::ChunkSaveSystem::dodge_se
@ dodge_se
Definition: lsd_chunks.h:130
LSD_Reader::ChunkSaveScreen::tint_current_green
@ tint_current_green
Definition: lsd_chunks.h:178
LSD_Reader::ChunkSavePicture::finish_blue
@ finish_blue
Definition: lsd_chunks.h:296
LSD_Reader::ChunkSaveActor::status_size
@ status_size
Definition: lsd_chunks.h:560
LSD_Reader::ChunkSaveMapInfo::parallax_horz_speed
@ parallax_horz_speed
Definition: lsd_chunks.h:904
LSD_Reader::ChunkSavePartyLocation::unboarding
@ unboarding
Definition: lsd_chunks.h:396
LSD_Reader::ChunkSavePartyLocation::begin_jump_y
@ begin_jump_y
Definition: lsd_chunks.h:368
LSD_Reader::ChunkSaveEasyRpgData::Index
Index
Definition: lsd_chunks.h:962
LSD_Reader::ChunkSavePicture::effect_mode
@ effect_mode
Definition: lsd_chunks.h:258
LSD_Reader::ChunkSaveMapEventBase::position_x
@ position_x
Definition: lsd_chunks.h:714
LSD_Reader::ChunkSavePicture::finish_bot_trans
@ finish_bot_trans
Definition: lsd_chunks.h:290
LSD_Reader::ChunkSaveSystem::battle_start_fadein
@ battle_start_fadein
Definition: lsd_chunks.h:142
LSD_Reader::ChunkSaveVehicleLocation::begin_jump_x
@ begin_jump_x
Definition: lsd_chunks.h:480
LSD_Reader::ChunkSaveEventExecState
Definition: lsd_chunks.h:659
LSD_Reader::ChunkSaveActor::current_sp
@ current_sp
Definition: lsd_chunks.h:556
LSD_Reader::ChunkSaveEventExecState::keyinput_cancel
@ keyinput_cancel
Definition: lsd_chunks.h:678
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3right
@ keyinput_2k3right
Definition: lsd_chunks.h:698
LSD_Reader::ChunkSaveEventExecFrame::commands_size
@ commands_size
Definition: lsd_chunks.h:644
LSD_Reader::ChunkSavePartyLocation::processed
@ processed
Definition: lsd_chunks.h:378
LSD_Reader::ChunkSaveVehicleLocation::pause
@ pause
Definition: lsd_chunks.h:484
LSD_Reader::ChunkSaveVehicleLocation::map_id
@ map_id
Definition: lsd_chunks.h:428
LSD_Reader::ChunkSaveActor::face_name
@ face_name
Definition: lsd_chunks.h:528
LSD_Reader::ChunkSaveMapEventBase::begin_jump_x
@ begin_jump_x
Definition: lsd_chunks.h:764
LSD_Reader::ChunkSaveVehicleLocation::flying
@ flying
Definition: lsd_chunks.h:486
LSD_Reader::ChunkSaveSystem::battle_end_music
@ battle_end_music
Definition: lsd_chunks.h:92
LSD_Reader::ChunkSavePartyLocation::flash_red
@ flash_red
Definition: lsd_chunks.h:380
LSD_Reader::ChunkSavePicture::spritesheet_play_once
@ spritesheet_play_once
Definition: lsd_chunks.h:274
LSD_Reader::ChunkSaveMapEvent::flash_red
@ flash_red
Definition: lsd_chunks.h:860
LSD_Reader::ChunkSaveSystem::menu_allowed
@ menu_allowed
Definition: lsd_chunks.h:154
LSD_Reader::ChunkSavePartyLocation::aboard
@ aboard
Definition: lsd_chunks.h:392
LSD_Reader::ChunkSaveMapInfo::parallax_vert_auto
@ parallax_vert_auto
Definition: lsd_chunks.h:906
LSD_Reader::ChunkSaveMapEvent::pause
@ pause
Definition: lsd_chunks.h:850
LSD_Reader::ChunkSaveMapEventBase::sprite_direction
@ sprite_direction
Definition: lsd_chunks.h:720
LSD_Reader::ChunkSaveVehicleLocation::active
@ active
Definition: lsd_chunks.h:426
LSD_Reader::ChunkSaveSystem::transition_in
@ transition_in
Definition: lsd_chunks.h:138
LSD_Reader::ChunkSaveSystem::decision_se
@ decision_se
Definition: lsd_chunks.h:114
LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_name
@ orig_sprite_name
Definition: lsd_chunks.h:510
LSD_Reader::ChunkSavePartyLocation
Definition: lsd_chunks.h:309
LSD_Reader::ChunkSaveMapEvent::map_id
@ map_id
Definition: lsd_chunks.h:794
LSD_Reader::ChunkSaveSystem::switches
@ switches
Definition: lsd_chunks.h:62
LSD_Reader::ChunkSaveScreen::tint_current_blue
@ tint_current_blue
Definition: lsd_chunks.h:180
LSD_Reader::ChunkSaveInventory::victories
@ victories
Definition: lsd_chunks.h:620
LSD_Reader::ChunkSaveMapInfo::lower_tiles
@ lower_tiles
Definition: lsd_chunks.h:892
LSD_Reader::ChunkSavePartyLocation::max_stop_count
@ max_stop_count
Definition: lsd_chunks.h:362
LSD_Reader::ChunkSavePanorama
Definition: lsd_chunks.h:917
LSD_Reader::ChunkSaveVehicleLocation::move_route_repeated
@ move_route_repeated
Definition: lsd_chunks.h:462
LSD_Reader::ChunkSavePartyLocation::encounter_steps
@ encounter_steps
Definition: lsd_chunks.h:414
LSD_Reader::ChunkSaveVehicleLocation::route_through
@ route_through
Definition: lsd_chunks.h:466
LSD_Reader::ChunkSaveScreen::tint_finish_blue
@ tint_finish_blue
Definition: lsd_chunks.h:172
LSD_Reader::ChunkSaveVehicleLocation::sprite_transparent
@ sprite_transparent
Definition: lsd_chunks.h:464
LSD_Reader::ChunkSavePartyLocation::route_through
@ route_through
Definition: lsd_chunks.h:352
LSD_Reader::ChunkSaveMapEventBase::move_speed
@ move_speed
Definition: lsd_chunks.h:738
LSD_Reader::ChunkSavePartyLocation::anim_paused
@ anim_paused
Definition: lsd_chunks.h:354
LSD_Reader::ChunkSaveVehicleLocation::move_frequency
@ move_frequency
Definition: lsd_chunks.h:444
LSD_Reader::ChunkSaveMapEvent::flying
@ flying
Definition: lsd_chunks.h:852
LSD_Reader::ChunkSaveScreen::pan_y
@ pan_y
Definition: lsd_chunks.h:212
LSD_Reader::ChunkSaveActor::sprite_name
@ sprite_name
Definition: lsd_chunks.h:522
LSD_Reader::ChunkSavePicture::finish_top_trans
@ finish_top_trans
Definition: lsd_chunks.h:288
LSD_Reader::ChunkSavePartyLocation::move_route_overwrite
@ move_route_overwrite
Definition: lsd_chunks.h:344
LSD_Reader::ChunkSaveMapEventBase::sprite_name
@ sprite_name
Definition: lsd_chunks.h:772
LSD_Reader::ChunkSaveVehicleLocation::move_speed
@ move_speed
Definition: lsd_chunks.h:454
LSD_Reader::ChunkSaveVehicleLocation::sprite_name
@ sprite_name
Definition: lsd_chunks.h:488
LSD_Reader::ChunkSaveScreen::weather_strength
@ weather_strength
Definition: lsd_chunks.h:226
LSD_Reader::ChunkSaveMapEventBase::anim_paused
@ anim_paused
Definition: lsd_chunks.h:752
LSD_Reader::ChunkSaveScreen::tint_current_sat
@ tint_current_sat
Definition: lsd_chunks.h:182
LSD_Reader::ChunkSaveSystem::face_name
@ face_name
Definition: lsd_chunks.h:76
LSD_Reader::ChunkSaveEventExecFrame::event_id
@ event_id
Definition: lsd_chunks.h:650
LSD_Reader::ChunkSaveVehicleLocation
Definition: lsd_chunks.h:423
LSD_Reader::ChunkSavePartyLocation::map_id
@ map_id
Definition: lsd_chunks.h:314
LSD_Reader::ChunkSaveMapEvent::move_route_index
@ move_route_index
Definition: lsd_chunks.h:826
LSD_Reader::ChunkSave::ship_location
@ ship_location
Definition: lsd_chunks.h:940
LSD_Reader::ChunkSavePicture::finish_magnify
@ finish_magnify
Definition: lsd_chunks.h:286
LSD_Reader::ChunkSaveInventory::item_usage
@ item_usage
Definition: lsd_chunks.h:594
LSD_Reader::ChunkSaveVehicleLocation::anim_paused
@ anim_paused
Definition: lsd_chunks.h:468
LSD_Reader::ChunkSaveMapEvent::sprite_transparent
@ sprite_transparent
Definition: lsd_chunks.h:830
LSD_Reader::ChunkSaveSystem::variables
@ variables
Definition: lsd_chunks.h:66
LSD_Reader::ChunkSavePartyLocation::boarding
@ boarding
Definition: lsd_chunks.h:390
LSD_Reader::ChunkSaveMapEventBase::sprite_id
@ sprite_id
Definition: lsd_chunks.h:774
LSD_Reader::ChunkSaveSystem::message_position
@ message_position
Definition: lsd_chunks.h:70
LSD_Reader::ChunkSavePartyLocation::move_route_repeated
@ move_route_repeated
Definition: lsd_chunks.h:348
LSD_Reader::ChunkSavePicture::current_top_trans
@ current_top_trans
Definition: lsd_chunks.h:246
LSD_Reader::ChunkSaveSystem::battle_start_fadeout
@ battle_start_fadeout
Definition: lsd_chunks.h:140
LSD_Reader::ChunkSaveMapInfo::parallax_name
@ parallax_name
Definition: lsd_chunks.h:896
LSD_Reader::ChunkSavePartyLocation::sprite_direction
@ sprite_direction
Definition: lsd_chunks.h:322
LSD_Reader::ChunkSaveTitle::face2_name
@ face2_name
Definition: lsd_chunks.h:34
LSD_Reader::ChunkSaveSystem::face_id
@ face_id
Definition: lsd_chunks.h:78
LSD_Reader::ChunkSaveSystem::buzzer_se
@ buzzer_se
Definition: lsd_chunks.h:118
LSD_Reader::ChunkSaveActor::exp
@ exp
Definition: lsd_chunks.h:534
LSD_Reader::ChunkSaveSystem::battle_end_fadeout
@ battle_end_fadeout
Definition: lsd_chunks.h:144
LSD_Reader::ChunkSaveVehicleLocation::layer
@ layer
Definition: lsd_chunks.h:446
LSD_Reader::ChunkSaveMapEvent::position_x
@ position_x
Definition: lsd_chunks.h:796
LSD_Reader::ChunkSaveMapEventBase::jumping
@ jumping
Definition: lsd_chunks.h:762
LSD_Reader::ChunkSaveMapEvent::begin_jump_x
@ begin_jump_x
Definition: lsd_chunks.h:846
LSD_Reader::ChunkSaveTarget::Index
Index
Definition: lsd_chunks.h:628
LSD_Reader::ChunkSave::inventory
@ inventory
Definition: lsd_chunks.h:946
LSD_Reader::ChunkSaveInventory
Definition: lsd_chunks.h:581
LSD_Reader::ChunkSavePartyLocation::pan_current_y
@ pan_current_y
Definition: lsd_chunks.h:406
LSD_Reader::ChunkSaveMapEvent::position_y
@ position_y
Definition: lsd_chunks.h:798
LSD_Reader::ChunkSavePartyLocation::flash_green
@ flash_green
Definition: lsd_chunks.h:382
LSD_Reader::ChunkSaveActor
Definition: lsd_chunks.h:515
LSD_Reader::ChunkSaveActor::status
@ status
Definition: lsd_chunks.h:562
LSD_Reader::ChunkSave
Definition: lsd_chunks.h:925
LSD_Reader::ChunkSaveMapEventBase::anim_frame
@ anim_frame
Definition: lsd_chunks.h:722
LSD_Reader::ChunkSave::foreground_event_execstate
@ foreground_event_execstate
Definition: lsd_chunks.h:954
LSD_Reader::ChunkSaveVehicleLocation::remaining_step
@ remaining_step
Definition: lsd_chunks.h:442
LSD_Reader::ChunkSaveEventExecState::keyinput_decision
@ keyinput_decision
Definition: lsd_chunks.h:676
LSD_Reader::ChunkSaveMapEventBase::max_stop_count
@ max_stop_count
Definition: lsd_chunks.h:760
LSD_Reader::ChunkSaveActor::sp_mod
@ sp_mod
Definition: lsd_chunks.h:538
LSD_Reader::ChunkSaveVehicleLocation::Index
Index
Definition: lsd_chunks.h:424
LSD_Reader::ChunkSaveActor::current_hp
@ current_hp
Definition: lsd_chunks.h:554
LSD_Reader::ChunkSaveVehicleLocation::flash_red
@ flash_red
Definition: lsd_chunks.h:494
LSD_Reader::ChunkSaveMapEvent::begin_jump_y
@ begin_jump_y
Definition: lsd_chunks.h:848
LSD_Reader::ChunkSaveMapEventBase::flying
@ flying
Definition: lsd_chunks.h:770
LSD_Reader::ChunkSaveSystem::scene
@ scene
Definition: lsd_chunks.h:50
LSD_Reader::ChunkSaveTitle::face1_name
@ face1_name
Definition: lsd_chunks.h:30
LSD_Reader::ChunkSaveVehicleLocation::through
@ through
Definition: lsd_chunks.h:470
LSD_Reader::ChunkSaveEventExecState::keyinput_all_directions
@ keyinput_all_directions
Definition: lsd_chunks.h:674
LSD_Reader::ChunkSaveTitle::hero_level
@ hero_level
Definition: lsd_chunks.h:26
LSD_Reader::ChunkSaveEventExecFrame::commands
@ commands
Definition: lsd_chunks.h:646
LSD_Reader::ChunkSavePicture::Index
Index
Definition: lsd_chunks.h:230
LSD_Reader::ChunkSaveVehicleLocation::move_route_overwrite
@ move_route_overwrite
Definition: lsd_chunks.h:458
LSD_Reader::ChunkSavePartyLocation::menu_calling
@ menu_calling
Definition: lsd_chunks.h:400
LSD_Reader::ChunkSaveActor::row
@ row
Definition: lsd_chunks.h:568
LSD_Reader::ChunkSavePicture::current_red
@ current_red
Definition: lsd_chunks.h:250
LSD_Reader::ChunkSaveActor::Index
Index
Definition: lsd_chunks.h:516
LSD_Reader::ChunkSaveSystem::before_battle_music
@ before_battle_music
Definition: lsd_chunks.h:100
LSD_Reader::ChunkSavePicture::finish_y
@ finish_y
Definition: lsd_chunks.h:284
LSD_Reader::ChunkSaveMapEventBase::processed
@ processed
Definition: lsd_chunks.h:776
LSD_Reader::ChunkSavePicture::spritesheet_frame
@ spritesheet_frame
Definition: lsd_chunks.h:268
LSD_Reader::ChunkSavePicture::finish_green
@ finish_green
Definition: lsd_chunks.h:294
LSD_Reader::ChunkSavePicture::start_x
@ start_x
Definition: lsd_chunks.h:234
LSD_Reader::ChunkSaveMapInfo::encounter_rate
@ encounter_rate
Definition: lsd_chunks.h:886
LSD_Reader::ChunkSaveScreen::tint_finish_green
@ tint_finish_green
Definition: lsd_chunks.h:170
LSD_Reader::ChunkSaveEventExecState::keyinput_2kshift_2k3numbers
@ keyinput_2kshift_2k3numbers
Definition: lsd_chunks.h:680
LSD_Reader::ChunkSaveMapInfo::position_y
@ position_y
Definition: lsd_chunks.h:884
LSD_Reader::ChunkSaveMapEventBase::flash_red
@ flash_red
Definition: lsd_chunks.h:778
LSD_Reader::ChunkSaveScreen
Definition: lsd_chunks.h:165
LSD_Reader::ChunkSaveMapEvent::max_stop_count
@ max_stop_count
Definition: lsd_chunks.h:842
LSD_Reader::ChunkSaveVehicleLocation::sprite_direction
@ sprite_direction
Definition: lsd_chunks.h:436
LSD_Reader::ChunkSaveMapEvent::overlap_forbidden
@ overlap_forbidden
Definition: lsd_chunks.h:814
LSD_Reader::ChunkSaveEventExecState::keyinput_2kleft_2k3shift
@ keyinput_2kleft_2k3shift
Definition: lsd_chunks.h:684
LSD_Reader::ChunkSavePicture::map_layer
@ map_layer
Definition: lsd_chunks.h:276
LSD_Reader::ChunkSaveTarget
Definition: lsd_chunks.h:627
LSD_Reader::ChunkSaveScreen::battleanim_target
@ battleanim_target
Definition: lsd_chunks.h:216
LSD_Reader::ChunkSaveVehicleLocation::flash_green
@ flash_green
Definition: lsd_chunks.h:496
LSD_Reader::ChunkSaveEventExecState::keyinput_2kup
@ keyinput_2kup
Definition: lsd_chunks.h:688
LSD_Reader::ChunkSaveMapEventBase::direction
@ direction
Definition: lsd_chunks.h:718
LSD_Reader::ChunkSave::boat_location
@ boat_location
Definition: lsd_chunks.h:938
LSD_Reader::ChunkSaveEventExecFrame
Definition: lsd_chunks.h:641
LSD_Reader::ChunkSaveMapEvent
Definition: lsd_chunks.h:789
LSD_Reader::ChunkSaveVehicleLocation::move_route_index
@ move_route_index
Definition: lsd_chunks.h:460
LSD_Reader::ChunkSaveVehicleLocation::overlap_forbidden
@ overlap_forbidden
Definition: lsd_chunks.h:448
LSD_Reader::ChunkSaveMapEventBase::transparency
@ transparency
Definition: lsd_chunks.h:724
LSD_Reader::ChunkSavePartyLocation::map_save_count
@ map_save_count
Definition: lsd_chunks.h:418
LSD_Reader::ChunkSaveMapEventBase::remaining_step
@ remaining_step
Definition: lsd_chunks.h:726
LSD_Reader::ChunkSaveEasyRpgData
Definition: lsd_chunks.h:961
LSD_Reader::ChunkSaveEventExecState::keyinput_2kdown_2k3operators
@ keyinput_2kdown_2k3operators
Definition: lsd_chunks.h:682
LSD_Reader::ChunkSaveScreen::shake_strength
@ shake_strength
Definition: lsd_chunks.h:200
LSD_Reader::ChunkSaveActor::two_weapon
@ two_weapon
Definition: lsd_chunks.h:570
LSD_Reader::ChunkSaveMapInfo::chipset_id
@ chipset_id
Definition: lsd_chunks.h:888
LSD_Reader::ChunkSaveActor::skills_size
@ skills_size
Definition: lsd_chunks.h:548
LSD_Reader::ChunkSaveScreen::battleanim_id
@ battleanim_id
Definition: lsd_chunks.h:214
LSD_Reader::ChunkSaveSystem::message_transparent
@ message_transparent
Definition: lsd_chunks.h:68
LSD_Reader::ChunkSaveScreen::shake_continuous
@ shake_continuous
Definition: lsd_chunks.h:198
LSD_Reader::ChunkSaveSystem::enemy_death_se
@ enemy_death_se
Definition: lsd_chunks.h:132
LSD_Reader::ChunkSaveSystem::atb_mode
@ atb_mode
Definition: lsd_chunks.h:162
LSD_Reader::ChunkSaveSystem
Definition: lsd_chunks.h:47
LSD_Reader::ChunkSaveVehicleLocation::direction
@ direction
Definition: lsd_chunks.h:434
LSD_Reader::ChunkSaveScreen::flash_blue
@ flash_blue
Definition: lsd_chunks.h:192
LSD_Reader::ChunkSavePartyLocation::flash_time_left
@ flash_time_left
Definition: lsd_chunks.h:388
LSD_Reader::ChunkSaveSystem::title_music
@ title_music
Definition: lsd_chunks.h:88
LSD_Reader::ChunkSaveMapEventBase::flash_time_left
@ flash_time_left
Definition: lsd_chunks.h:786
LSD_Reader::ChunkSavePartyLocation::lock_facing
@ lock_facing
Definition: lsd_chunks.h:338
LSD_Reader::ChunkSaveSystem::gameover_music
@ gameover_music
Definition: lsd_chunks.h:110
LSD_Reader::ChunkSaveMapEvent::move_route_overwrite
@ move_route_overwrite
Definition: lsd_chunks.h:824
LSD_Reader::ChunkSaveMapInfo::parallax_vert_speed
@ parallax_vert_speed
Definition: lsd_chunks.h:908
LSD_Reader::ChunkSaveCommonEvent::parallel_event_execstate
@ parallel_event_execstate
Definition: lsd_chunks.h:914
LSD_Reader::ChunkSavePicture::current_waver
@ current_waver
Definition: lsd_chunks.h:306
LSD_Reader::ChunkSaveSystem::current_music
@ current_music
Definition: lsd_chunks.h:96
LSD_Reader::ChunkSaveSystem::enemy_attack_se
@ enemy_attack_se
Definition: lsd_chunks.h:124
LSD_Reader::ChunkSaveVehicleLocation::sprite_id
@ sprite_id
Definition: lsd_chunks.h:490
LSD_Reader::ChunkSaveSystem::battle_end_fadein
@ battle_end_fadein
Definition: lsd_chunks.h:146
LSD_Reader::ChunkSaveActor::face_id
@ face_id
Definition: lsd_chunks.h:530
LSD_Reader::ChunkSaveInventory::timer1_visible
@ timer1_visible
Definition: lsd_chunks.h:602
LSD_Reader::ChunkSaveVehicleLocation::jumping
@ jumping
Definition: lsd_chunks.h:478
LSD_Reader
Definition: lsd_reader.h:23
LSD_Reader::ChunkSaveSystem::save_slot
@ save_slot
Definition: lsd_chunks.h:160
LSD_Reader::ChunkSaveVehicleLocation::vehicle
@ vehicle
Definition: lsd_chunks.h:504
LSD_Reader::ChunkSaveVehicleLocation::begin_jump_y
@ begin_jump_y
Definition: lsd_chunks.h:482
LSD_Reader::ChunkSavePicture::name
@ name
Definition: lsd_chunks.h:232
LSD_Reader::ChunkSaveScreen::tint_finish_sat
@ tint_finish_sat
Definition: lsd_chunks.h:174
LSD_Reader::ChunkSavePicture::spritesheet_rows
@ spritesheet_rows
Definition: lsd_chunks.h:266
LSD_Reader::ChunkSaveMapEvent::move_frequency
@ move_frequency
Definition: lsd_chunks.h:810
LSD_Reader::ChunkSavePartyLocation::flying
@ flying
Definition: lsd_chunks.h:372
LSD_Reader::ChunkSaveActor::agility_mod
@ agility_mod
Definition: lsd_chunks.h:546
LSD_Reader::ChunkSavePicture::finish_sat
@ finish_sat
Definition: lsd_chunks.h:298
LSD_Reader::ChunkSaveMapEventBase::begin_jump_y
@ begin_jump_y
Definition: lsd_chunks.h:766
LSD_Reader::ChunkSaveMapEvent::move_route_repeated
@ move_route_repeated
Definition: lsd_chunks.h:828
LSD_Reader::ChunkSaveMapInfo::parallax_horz
@ parallax_horz
Definition: lsd_chunks.h:898
LSD_Reader::ChunkSavePicture::current_rotation
@ current_rotation
Definition: lsd_chunks.h:304
LSD_Reader::ChunkSavePanorama::pan_x
@ pan_x
Definition: lsd_chunks.h:920
LSD_Reader::ChunkSaveSystem::switches_size
@ switches_size
Definition: lsd_chunks.h:60
LSD_Reader::ChunkSaveSystem::boat_music
@ boat_music
Definition: lsd_chunks.h:104
LSD_Reader::ChunkSaveTitle::hero_name
@ hero_name
Definition: lsd_chunks.h:24
LSD_Reader::ChunkSaveScreen::flash_continuous
@ flash_continuous
Definition: lsd_chunks.h:186
LSD_Reader::ChunkSaveScreen::battleanim_frame
@ battleanim_frame
Definition: lsd_chunks.h:218
LSD_Reader::ChunkSaveSystem::ship_music
@ ship_music
Definition: lsd_chunks.h:106
LSD_Reader::ChunkSavePartyLocation::move_route
@ move_route
Definition: lsd_chunks.h:342
LSD_Reader::ChunkSavePartyLocation::direction
@ direction
Definition: lsd_chunks.h:320
LSD_Reader::ChunkSaveMapEvent::Index
Index
Definition: lsd_chunks.h:790
LSD_Reader::ChunkSaveMapEvent::flash_blue
@ flash_blue
Definition: lsd_chunks.h:864
LSD_Reader::ChunkSavePartyLocation::animation_type
@ animation_type
Definition: lsd_chunks.h:336
LSD_Reader::ChunkSave::system
@ system
Definition: lsd_chunks.h:930
LSD_Reader::ChunkSaveInventory::timer2_active
@ timer2_active
Definition: lsd_chunks.h:608
LSD_Reader::ChunkSaveTitle::face1_id
@ face1_id
Definition: lsd_chunks.h:32
LSD_Reader::ChunkSaveMapEventBase::position_y
@ position_y
Definition: lsd_chunks.h:716
LSD_Reader::ChunkSavePicture::current_bot_trans
@ current_bot_trans
Definition: lsd_chunks.h:262
LSD_Reader::ChunkSavePartyLocation::move_frequency
@ move_frequency
Definition: lsd_chunks.h:330
LSD_Reader::ChunkSaveInventory::defeats
@ defeats
Definition: lsd_chunks.h:616
LSD_Reader::ChunkSaveScreen::tint_time_left
@ tint_time_left
Definition: lsd_chunks.h:184
LSD_Reader::ChunkSaveEventExecFrame::triggered_by_decision_key
@ triggered_by_decision_key
Definition: lsd_chunks.h:652
LSD_Reader::ChunkSaveScreen::shake_position
@ shake_position
Definition: lsd_chunks.h:204
LSD_Reader::ChunkSaveMapEvent::sprite_direction
@ sprite_direction
Definition: lsd_chunks.h:802
LSD_Reader::ChunkSaveInventory::turns
@ turns
Definition: lsd_chunks.h:622
LSD_Reader::ChunkSaveSystem::variables_size
@ variables_size
Definition: lsd_chunks.h:64
LSD_Reader::ChunkSavePicture::current_sat
@ current_sat
Definition: lsd_chunks.h:256
LSD_Reader::ChunkSavePartyLocation::active
@ active
Definition: lsd_chunks.h:312
LSD_Reader::ChunkSavePicture::spritesheet_speed
@ spritesheet_speed
Definition: lsd_chunks.h:270
LSD_Reader::ChunkSaveSystem::airship_music
@ airship_music
Definition: lsd_chunks.h:108
LSD_Reader::ChunkSaveVehicleLocation::stop_count
@ stop_count
Definition: lsd_chunks.h:472
LSD_Reader::ChunkSaveEventExecState::keyinput_2kright
@ keyinput_2kright
Definition: lsd_chunks.h:686
LSD_Reader::ChunkSaveScreen::battleanim_active
@ battleanim_active
Definition: lsd_chunks.h:220
LSD_Reader::ChunkSaveSystem::message_continue_events
@ message_continue_events
Definition: lsd_chunks.h:74
LSD_Reader::ChunkSaveMapEvent::anim_count
@ anim_count
Definition: lsd_chunks.h:840
LSD_Reader::ChunkSavePartyLocation::stop_count
@ stop_count
Definition: lsd_chunks.h:358
LSD_Reader::ChunkSaveInventory::timer2_battle
@ timer2_battle
Definition: lsd_chunks.h:612
LSD_Reader::ChunkSaveSystem::message_active
@ message_active
Definition: lsd_chunks.h:84
LSD_Reader::ChunkSaveMapEventBase::map_id
@ map_id
Definition: lsd_chunks.h:712
LSD_Reader::ChunkSavePartyLocation::position_y
@ position_y
Definition: lsd_chunks.h:318
LSD_Reader::ChunkSaveSystem::inn_music
@ inn_music
Definition: lsd_chunks.h:94
LSD_Reader::ChunkSaveActor::sprite_id
@ sprite_id
Definition: lsd_chunks.h:524
LSD_Reader::ChunkSaveSystem::message_stretch
@ message_stretch
Definition: lsd_chunks.h:56
LSD_Reader::ChunkSaveMapEventBase::overlap_forbidden
@ overlap_forbidden
Definition: lsd_chunks.h:732
LSD_Reader::ChunkSaveMapEventBase::Index
Index
Definition: lsd_chunks.h:708
LSD_Reader::ChunkSavePartyLocation::sprite_id
@ sprite_id
Definition: lsd_chunks.h:376
LSD_Reader::ChunkSaveEventExecFrame::subcommand_path
@ subcommand_path
Definition: lsd_chunks.h:656
LSD_Reader::ChunkSaveMapEventBase::sprite_transparent
@ sprite_transparent
Definition: lsd_chunks.h:748
LSD_Reader::ChunkSaveInventory::timer1_active
@ timer1_active
Definition: lsd_chunks.h:600
LSD_Reader::ChunkSaveEventExecFrame::subcommand_path_size
@ subcommand_path_size
Definition: lsd_chunks.h:654
LSD_Reader::ChunkSavePartyLocation::anim_count
@ anim_count
Definition: lsd_chunks.h:360
LSD_Reader::ChunkSaveInventory::party_size
@ party_size
Definition: lsd_chunks.h:584
LSD_Reader::ChunkSaveScreen::tint_finish_red
@ tint_finish_red
Definition: lsd_chunks.h:168
LSD_Reader::ChunkSaveMapEventBase::through
@ through
Definition: lsd_chunks.h:754
LSD_Reader::ChunkSavePartyLocation::database_save_count
@ database_save_count
Definition: lsd_chunks.h:420
LSD_Reader::ChunkSavePartyLocation::flash_current_level
@ flash_current_level
Definition: lsd_chunks.h:386
LSD_Reader::ChunkSaveSystem::battle_music
@ battle_music
Definition: lsd_chunks.h:90
LSD_Reader::ChunkSaveSystem::graphics_name
@ graphics_name
Definition: lsd_chunks.h:54
LSD_Reader::ChunkSavePartyLocation::move_route_index
@ move_route_index
Definition: lsd_chunks.h:346
LSD_Reader::ChunkSavePicture::current_blue
@ current_blue
Definition: lsd_chunks.h:254
LSD_Reader::ChunkSave::common_events
@ common_events
Definition: lsd_chunks.h:956
LSD_Reader::ChunkSaveActor::changed_battle_commands
@ changed_battle_commands
Definition: lsd_chunks.h:564
LSD_Reader::ChunkSaveMapEventBase::move_frequency
@ move_frequency
Definition: lsd_chunks.h:728
LSD_Reader::ChunkSaveSystem::item_se
@ item_se
Definition: lsd_chunks.h:134
LSD_Reader::ChunkSave::Index
Index
Definition: lsd_chunks.h:926
LSD_Reader::ChunkSaveTitle::face3_id
@ face3_id
Definition: lsd_chunks.h:40
LSD_Reader::ChunkSaveVehicleLocation::position_y
@ position_y
Definition: lsd_chunks.h:432
LSD_Reader::ChunkSaveEventExecState::keyinput_wait
@ keyinput_wait
Definition: lsd_chunks.h:670
LSD_Reader::ChunkSaveTarget::map_x
@ map_x
Definition: lsd_chunks.h:632
LSD_Reader::ChunkSaveMapEventBase::anim_count
@ anim_count
Definition: lsd_chunks.h:758
LSD_Reader::ChunkSavePartyLocation::Index
Index
Definition: lsd_chunks.h:310
LSD_Reader::ChunkSaveMapEvent::move_route
@ move_route
Definition: lsd_chunks.h:822
LSD_Reader::ChunkSaveMapEvent::active
@ active
Definition: lsd_chunks.h:792
LSD_Reader::ChunkSaveTarget::map_id
@ map_id
Definition: lsd_chunks.h:630
LSD_Reader::ChunkSaveMapEventBase::move_route_index
@ move_route_index
Definition: lsd_chunks.h:744
LSD_Reader::ChunkSaveTitle
Definition: lsd_chunks.h:19
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3left
@ keyinput_2k3left
Definition: lsd_chunks.h:696
LSD_Reader::ChunkSaveInventory::steps
@ steps
Definition: lsd_chunks.h:624
LSD_Reader::ChunkSaveScreen::shake_speed
@ shake_speed
Definition: lsd_chunks.h:202
LSD_Reader::ChunkSaveActor::defense_mod
@ defense_mod
Definition: lsd_chunks.h:542
LSD_Reader::ChunkSavePartyLocation::pause
@ pause
Definition: lsd_chunks.h:370
LSD_Reader::ChunkSavePanorama::pan_y
@ pan_y
Definition: lsd_chunks.h:922
LSD_Reader::ChunkSaveMapEvent::parallel_event_execstate
@ parallel_event_execstate
Definition: lsd_chunks.h:876
LSD_Reader::ChunkSaveScreen::shake_time_left
@ shake_time_left
Definition: lsd_chunks.h:208
LSD_Reader::ChunkSaveMapEventBase::layer
@ layer
Definition: lsd_chunks.h:730
LSD_Reader::ChunkSaveVehicleLocation::anim_frame
@ anim_frame
Definition: lsd_chunks.h:438
LSD_Reader::ChunkSavePartyLocation::overlap_forbidden
@ overlap_forbidden
Definition: lsd_chunks.h:334
LSD_Reader::ChunkSaveSystem::face_flip
@ face_flip
Definition: lsd_chunks.h:82
LSD_Reader::ChunkSaveMapEvent::direction
@ direction
Definition: lsd_chunks.h:800
LSD_Reader::ChunkSaveEventExecState::keyinput_timed
@ keyinput_timed
Definition: lsd_chunks.h:702
LSD_Reader::ChunkSavePicture::start_y
@ start_y
Definition: lsd_chunks.h:236
LSD_Reader::ChunkSaveSystem::save_allowed
@ save_allowed
Definition: lsd_chunks.h:152
LSD_Reader::ChunkSavePartyLocation::preboard_move_speed
@ preboard_move_speed
Definition: lsd_chunks.h:398
LSD_Reader::ChunkSaveMapEvent::stop_count
@ stop_count
Definition: lsd_chunks.h:838
LSD_Reader::ChunkSaveVehicleLocation::animation_type
@ animation_type
Definition: lsd_chunks.h:450
LSD_Reader::ChunkSavePicture::current_x
@ current_x
Definition: lsd_chunks.h:238
LSD_Reader::ChunkSaveCommonEvent::Index
Index
Definition: lsd_chunks.h:912
LSD_Reader::ChunkSavePartyLocation::encounter_calling
@ encounter_calling
Definition: lsd_chunks.h:416
LSD_Reader::ChunkSaveScreen::Index
Index
Definition: lsd_chunks.h:166
LSD_Reader::ChunkSaveMapInfo::upper_tiles
@ upper_tiles
Definition: lsd_chunks.h:894
LSD_Reader::ChunkSaveVehicleLocation::move_route
@ move_route
Definition: lsd_chunks.h:456
LSD_Reader::ChunkSaveActor::title
@ title
Definition: lsd_chunks.h:520
LSD_Reader::ChunkSaveSystem::frame_count
@ frame_count
Definition: lsd_chunks.h:52
LSD_Reader::ChunkSaveTitle::face4_id
@ face4_id
Definition: lsd_chunks.h:44
LSD_Reader::ChunkSavePartyLocation::through
@ through
Definition: lsd_chunks.h:356
LSD_Reader::ChunkSave::panorama
@ panorama
Definition: lsd_chunks.h:952
LSD_Reader::ChunkSavePicture::fixed_to_map
@ fixed_to_map
Definition: lsd_chunks.h:242
LSD_Reader::ChunkSaveInventory::timer2_visible
@ timer2_visible
Definition: lsd_chunks.h:610
LSD_Reader::ChunkSaveVehicleLocation::transparency
@ transparency
Definition: lsd_chunks.h:440
LSD_Reader::ChunkSaveVehicleLocation::position_x
@ position_x
Definition: lsd_chunks.h:430
LSD_Reader::ChunkSaveSystem::battle_se
@ battle_se
Definition: lsd_chunks.h:120
LSD_Reader::ChunkSaveInventory::item_ids_size
@ item_ids_size
Definition: lsd_chunks.h:588
LSD_Reader::ChunkSaveMapEventBase::route_through
@ route_through
Definition: lsd_chunks.h:750
LSD_Reader::ChunkSaveEventExecFrame::Index
Index
Definition: lsd_chunks.h:642
LSD_Reader::ChunkSaveEventExecState::keyinput_variable
@ keyinput_variable
Definition: lsd_chunks.h:672
LSD_Reader::ChunkSaveEasyRpgData::version
@ version
Definition: lsd_chunks.h:964
LSD_Reader::ChunkSavePartyLocation::pan_state
@ pan_state
Definition: lsd_chunks.h:402
LSD_Reader::ChunkSaveMapEvent::triggered_by_decision_key
@ triggered_by_decision_key
Definition: lsd_chunks.h:874
LSD_Reader::ChunkSaveActor::lock_equipment
@ lock_equipment
Definition: lsd_chunks.h:572
LSD_Reader::ChunkSaveSystem::before_vehicle_music
@ before_vehicle_music
Definition: lsd_chunks.h:98
LSD_Reader::ChunkSaveActor::attack_mod
@ attack_mod
Definition: lsd_chunks.h:540
LSD_Reader::ChunkSaveMapEvent::sprite_name
@ sprite_name
Definition: lsd_chunks.h:854
LSD_Reader::ChunkSaveSystem::transition_out
@ transition_out
Definition: lsd_chunks.h:136
LSD_Reader::ChunkSaveMapEventBase::animation_type
@ animation_type
Definition: lsd_chunks.h:734
LSD_Reader::ChunkSaveInventory::battles
@ battles
Definition: lsd_chunks.h:614
LSD_Reader::ChunkSaveInventory::timer1_battle
@ timer1_battle
Definition: lsd_chunks.h:604
LSD_Reader::ChunkSave::map_info
@ map_info
Definition: lsd_chunks.h:950
LSD_Reader::ChunkSaveInventory::party
@ party
Definition: lsd_chunks.h:586
LSD_Reader::ChunkSaveActor::equipped
@ equipped
Definition: lsd_chunks.h:552
LSD_Reader::ChunkSaveMapEventBase::lock_facing
@ lock_facing
Definition: lsd_chunks.h:736
LSD_Reader::ChunkSaveMapEventBase::move_route_overwrite
@ move_route_overwrite
Definition: lsd_chunks.h:742
LSD_Reader::ChunkSaveSystem::Index
Index
Definition: lsd_chunks.h:48
LSD_Reader::ChunkSaveScreen::weather
@ weather
Definition: lsd_chunks.h:224
LSD_Reader::ChunkSaveSystem::teleport_allowed
@ teleport_allowed
Definition: lsd_chunks.h:148
LSD_Reader::ChunkSavePartyLocation::position_x
@ position_x
Definition: lsd_chunks.h:316
LSD_Reader::ChunkSaveScreen::flash_current_level
@ flash_current_level
Definition: lsd_chunks.h:194
LSD_Reader::ChunkSaveSystem::escape_se
@ escape_se
Definition: lsd_chunks.h:122
LSD_Reader::ChunkSaveMapInfo::position_x
@ position_x
Definition: lsd_chunks.h:882
LSD_Reader::ChunkSavePicture::frames
@ frames
Definition: lsd_chunks.h:272
LSD_Reader::ChunkSavePicture::finish_effect_power
@ finish_effect_power
Definition: lsd_chunks.h:300
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3down
@ keyinput_2k3down
Definition: lsd_chunks.h:694
LSD_Reader::ChunkSaveMapInfo::events
@ events
Definition: lsd_chunks.h:890
LSD_Reader::ChunkSavePicture::use_transparent_color
@ use_transparent_color
Definition: lsd_chunks.h:248
LSD_Reader::ChunkSaveActor::battler_animation
@ battler_animation
Definition: lsd_chunks.h:578
LSD_Reader::ChunkSavePicture::current_y
@ current_y
Definition: lsd_chunks.h:240
LSD_Reader::ChunkSaveVehicleLocation::flash_blue
@ flash_blue
Definition: lsd_chunks.h:498
LSD_Reader::ChunkSaveVehicleLocation::lock_facing
@ lock_facing
Definition: lsd_chunks.h:452
LSD_Reader::ChunkSaveScreen::flash_green
@ flash_green
Definition: lsd_chunks.h:190
LSD_Reader::ChunkSaveMapEventBase::flash_current_level
@ flash_current_level
Definition: lsd_chunks.h:784
LSD_Reader::ChunkSaveSystem::face_right
@ face_right
Definition: lsd_chunks.h:80
LSD_Reader::ChunkSaveVehicleLocation::max_stop_count
@ max_stop_count
Definition: lsd_chunks.h:476
LSD_Reader::ChunkSaveActor::name
@ name
Definition: lsd_chunks.h:518
LSD_Reader::ChunkSaveEventExecFrame::current_command
@ current_command
Definition: lsd_chunks.h:648
LSD_Reader::ChunkSavePartyLocation::flash_blue
@ flash_blue
Definition: lsd_chunks.h:384
LSD_Reader::ChunkSavePicture::flags
@ flags
Definition: lsd_chunks.h:280
LSD_Reader::ChunkSaveScreen::flash_time_left
@ flash_time_left
Definition: lsd_chunks.h:196
LSD_Reader::ChunkSavePartyLocation::jumping
@ jumping
Definition: lsd_chunks.h:364
LSD_Reader::ChunkSaveMapEventBase
Definition: lsd_chunks.h:707
LSD_Reader::ChunkSavePicture::spritesheet_cols
@ spritesheet_cols
Definition: lsd_chunks.h:264
LSD_Reader::ChunkSaveMapEventBase::move_route
@ move_route
Definition: lsd_chunks.h:740
LSD_Reader::ChunkSaveInventory::timer2_frames
@ timer2_frames
Definition: lsd_chunks.h:606
LSD_Reader::ChunkSaveVehicleLocation::remaining_ascent
@ remaining_ascent
Definition: lsd_chunks.h:506
LSD_Reader::ChunkSavePartyLocation::sprite_name
@ sprite_name
Definition: lsd_chunks.h:374
LSD_Reader::ChunkSaveSystem::escape_allowed
@ escape_allowed
Definition: lsd_chunks.h:150
LSD_Reader::ChunkSavePicture::time_left
@ time_left
Definition: lsd_chunks.h:302
LSD_Reader::ChunkSaveVehicleLocation::remaining_descent
@ remaining_descent
Definition: lsd_chunks.h:508
LSD_Reader::ChunkSaveTitle::hero_hp
@ hero_hp
Definition: lsd_chunks.h:28
LSD_Reader::ChunkSaveMapEvent::move_speed
@ move_speed
Definition: lsd_chunks.h:820
LSD_Reader::ChunkSaveMapInfo::parallax_vert
@ parallax_vert
Definition: lsd_chunks.h:900
LSD_Reader::ChunkSaveSystem::enemy_damaged_se
@ enemy_damaged_se
Definition: lsd_chunks.h:126
LSD_Reader::ChunkSaveActor::level
@ level
Definition: lsd_chunks.h:532
LSD_Reader::ChunkSaveSystem::cancel_se
@ cancel_se
Definition: lsd_chunks.h:116
LSD_Reader::ChunkSaveEventExecState::stack
@ stack
Definition: lsd_chunks.h:662
LSD_Reader::ChunkSavePicture::current_magnify
@ current_magnify
Definition: lsd_chunks.h:244
LSD_Reader::ChunkSaveMapEvent::through
@ through
Definition: lsd_chunks.h:836
LSD_Reader::ChunkSavePanorama::Index
Index
Definition: lsd_chunks.h:918
LSD_Reader::ChunkSaveMapEventBase::active
@ active
Definition: lsd_chunks.h:710
LSD_Reader::ChunkSaveActor::spirit_mod
@ spirit_mod
Definition: lsd_chunks.h:544
LSD_Reader::ChunkSaveMapInfo
Definition: lsd_chunks.h:879
LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_id
@ orig_sprite_id
Definition: lsd_chunks.h:512
LSD_Reader::ChunkSaveMapEvent::anim_frame
@ anim_frame
Definition: lsd_chunks.h:804
LSD_Reader::ChunkSavePartyLocation::anim_frame
@ anim_frame
Definition: lsd_chunks.h:324
LSD_Reader::ChunkSaveVehicleLocation::anim_count
@ anim_count
Definition: lsd_chunks.h:474
LSD_Reader::ChunkSaveSystem::stored_music
@ stored_music
Definition: lsd_chunks.h:102
LSD_Reader::ChunkSaveVehicleLocation::flash_time_left
@ flash_time_left
Definition: lsd_chunks.h:502
LSD_Reader::ChunkSaveActor::auto_battle
@ auto_battle
Definition: lsd_chunks.h:574
LSD_Reader::ChunkSaveVehicleLocation::processed
@ processed
Definition: lsd_chunks.h:492
LSD_Reader::ChunkSavePartyLocation::pan_speed
@ pan_speed
Definition: lsd_chunks.h:412
LSD_Reader::ChunkSavePartyLocation::pan_finish_x
@ pan_finish_x
Definition: lsd_chunks.h:408
LSD_Reader::ChunkSaveMapInfo::parallax_horz_auto
@ parallax_horz_auto
Definition: lsd_chunks.h:902
LSD_Reader::ChunkSaveInventory::item_ids
@ item_ids
Definition: lsd_chunks.h:590
LSD_Reader::ChunkSaveScreen::battleanim_global
@ battleanim_global
Definition: lsd_chunks.h:222
LSD_Reader::ChunkSaveMapEvent::lock_facing
@ lock_facing
Definition: lsd_chunks.h:818
LSD_Reader::ChunkSaveTitle::face4_name
@ face4_name
Definition: lsd_chunks.h:42
LSD_Reader::ChunkSaveEventExecState::keyinput_2k3up
@ keyinput_2k3up
Definition: lsd_chunks.h:700
LSD_Reader::ChunkSaveMapEvent::waiting_execution
@ waiting_execution
Definition: lsd_chunks.h:870
LSD_Reader::ChunkSaveEventExecState::abort_on_escape
@ abort_on_escape
Definition: lsd_chunks.h:666
LSD_Reader::ChunkSaveMapEvent::flash_current_level
@ flash_current_level
Definition: lsd_chunks.h:866
LSD_Reader::ChunkSaveActor::class_id
@ class_id
Definition: lsd_chunks.h:566
LSD_Reader::ChunkSaveMapInfo::Index
Index
Definition: lsd_chunks.h:880
LSD_Reader::ChunkSave::easyrpg_data
@ easyrpg_data
Definition: lsd_chunks.h:958
LSD_Reader::ChunkSaveSystem::cursor_se
@ cursor_se
Definition: lsd_chunks.h:112
LSD_Reader::ChunkSaveSystem::message_prevent_overlap
@ message_prevent_overlap
Definition: lsd_chunks.h:72
LSD_Reader::ChunkSaveActor::hp_mod
@ hp_mod
Definition: lsd_chunks.h:536
LSD_Reader::ChunkSaveCommonEvent
Definition: lsd_chunks.h:911
LSD_Reader::ChunkSavePartyLocation::sprite_transparent
@ sprite_transparent
Definition: lsd_chunks.h:350
LSD_Reader::ChunkSaveScreen::flash_red
@ flash_red
Definition: lsd_chunks.h:188
LSD_Reader::ChunkSaveActor::transparency
@ transparency
Definition: lsd_chunks.h:526
LSD_Reader::ChunkSaveMapEvent::animation_type
@ animation_type
Definition: lsd_chunks.h:816
LSD_Reader::ChunkSave::pictures
@ pictures
Definition: lsd_chunks.h:934
LSD_Reader::ChunkSave::airship_location
@ airship_location
Definition: lsd_chunks.h:942
LSD_Reader::ChunkSaveTarget::map_y
@ map_y
Definition: lsd_chunks.h:634
LSD_Reader::ChunkSave::targets
@ targets
Definition: lsd_chunks.h:948
LSD_Reader::ChunkSaveMapEvent::remaining_step
@ remaining_step
Definition: lsd_chunks.h:808
LSD_Reader::ChunkSaveMapEvent::layer
@ layer
Definition: lsd_chunks.h:812
LSD_Reader::ChunkSaveEventExecState::wait_time
@ wait_time
Definition: lsd_chunks.h:690
LSD_Reader::ChunkSaveEventExecState::wait_movement
@ wait_movement
Definition: lsd_chunks.h:668
LSD_Reader::ChunkSaveTitle::Index
Index
Definition: lsd_chunks.h:20
LSD_Reader::ChunkSavePicture
Definition: lsd_chunks.h:229
LSD_Reader::ChunkSavePartyLocation::move_speed
@ move_speed
Definition: lsd_chunks.h:340
LSD_Reader::ChunkSaveActor::skills
@ skills
Definition: lsd_chunks.h:550
LSD_Reader::ChunkSavePicture::current_green
@ current_green
Definition: lsd_chunks.h:252
LSD_Reader::ChunkSavePartyLocation::vehicle
@ vehicle
Definition: lsd_chunks.h:394
LSD_Reader::ChunkSaveMapEvent::route_through
@ route_through
Definition: lsd_chunks.h:832
LSD_Reader::ChunkSaveTarget::switch_on
@ switch_on
Definition: lsd_chunks.h:636
LSD_Reader::ChunkSaveMapEvent::jumping
@ jumping
Definition: lsd_chunks.h:844
LSD_Reader::ChunkSaveMapEventBase::pause
@ pause
Definition: lsd_chunks.h:768
LSD_Reader::ChunkSavePartyLocation::pan_finish_y
@ pan_finish_y
Definition: lsd_chunks.h:410