Go to the documentation of this file.
12 #ifndef LCF_RPG_BATTLECOMMANDS_H
13 #define LCF_RPG_BATTLECOMMANDS_H
bool unused_display_normal_parameters
int32_t death_teleport_id
bool operator==(const Actor &l, const Actor &r)
std::vector< BattleCommand > commands
static constexpr auto kFacingTags
static constexpr auto kBattleTypeTags
@ Transparency_transparent
static constexpr auto kRowShownTags
int32_t death_teleport_face
bool operator!=(const Actor &l, const Actor &r)
bool death_handler_unused
static constexpr auto kWindowSizeTags
static constexpr auto kTransparencyTags
static constexpr auto kPlacementTags