liblcf
rpg_savemapevent.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_SAVEMAPEVENT_H
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#define LCF_RPG_SAVEMAPEVENT_H
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// Headers
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#include "
rpg_savemapeventbase.h
"
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#include <stdint.h>
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#include "
rpg_event.h
"
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#include "
rpg_saveeventexecstate.h
"
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namespace
RPG
{
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class
SaveMapEvent
:
public
SaveMapEventBase
{
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public
:
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void
Setup
(
const
RPG::Event
& event);
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int
ID
= 0;
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bool
waiting_execution
=
false
;
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int32_t
original_move_route_index
= 0;
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bool
triggered_by_decision_key
=
false
;
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SaveEventExecState
parallel_event_execstate
;
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};
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inline
bool
operator==
(
const
SaveMapEvent
& l,
const
SaveMapEvent
& r) {
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return
l.
waiting_execution
== r.
waiting_execution
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&& l.
original_move_route_index
== r.
original_move_route_index
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&& l.
triggered_by_decision_key
== r.
triggered_by_decision_key
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&& l.
parallel_event_execstate
== r.
parallel_event_execstate
;
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}
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inline
bool
operator!=
(
const
SaveMapEvent
& l,
const
SaveMapEvent
& r) {
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return
!(l == r);
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}
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}
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#endif
rpg_savemapeventbase.h
rpg_saveeventexecstate.h
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::SaveMapEvent::Setup
void Setup(const RPG::Event &event)
Definition:
rpg_setup.cpp:63
RPG
Definition:
rpg_actor.h:26
RPG::SaveMapEvent
Definition:
rpg_savemapevent.h:25
RPG::SaveMapEvent::ID
int ID
Definition:
rpg_savemapevent.h:28
RPG::SaveEventExecState
Definition:
rpg_saveeventexecstate.h:24
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
rpg_event.h
RPG::Event
Definition:
rpg_event.h:25
RPG::SaveMapEvent::parallel_event_execstate
SaveEventExecState parallel_event_execstate
Definition:
rpg_savemapevent.h:32
RPG::SaveMapEvent::triggered_by_decision_key
bool triggered_by_decision_key
Definition:
rpg_savemapevent.h:31
RPG::SaveMapEvent::waiting_execution
bool waiting_execution
Definition:
rpg_savemapevent.h:29
RPG::SaveMapEvent::original_move_route_index
int32_t original_move_route_index
Definition:
rpg_savemapevent.h:30
RPG::SaveMapEventBase
Definition:
rpg_savemapeventbase.h:25
src
generated
rpg_savemapevent.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18