liblcf
rpg_saveeventexecstate.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_SAVEEVENTEXECSTATE_H
13 #define LCF_RPG_SAVEEVENTEXECSTATE_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <vector>
18 #include "rpg_saveeventexecframe.h"
19 
23 namespace RPG {
25  public:
26  std::vector<SaveEventExecFrame> stack;
27  bool show_message = false;
28  bool abort_on_escape = false;
29  bool wait_movement = false;
30  bool keyinput_wait = false;
31  uint8_t keyinput_variable = 0;
33  bool keyinput_decision = false;
34  bool keyinput_cancel = false;
38  bool keyinput_2kright = false;
39  bool keyinput_2kup = false;
40  int32_t wait_time = 0;
42  bool keyinput_2k3down = false;
43  bool keyinput_2k3left = false;
44  bool keyinput_2k3right = false;
45  bool keyinput_2k3up = false;
46  bool keyinput_timed = false;
47  bool wait_key_enter = false;
48  };
49 
50  inline bool operator==(const SaveEventExecState& l, const SaveEventExecState& r) {
51  return l.stack == r.stack
52  && l.show_message == r.show_message
65  && l.wait_time == r.wait_time
73  }
74 
75  inline bool operator!=(const SaveEventExecState& l, const SaveEventExecState& r) {
76  return !(l == r);
77  }
78 }
79 
80 #endif
RPG::SaveEventExecState::keyinput_wait
bool keyinput_wait
Definition: rpg_saveeventexecstate.h:30
RPG::SaveEventExecState::keyinput_2k3left
bool keyinput_2k3left
Definition: rpg_saveeventexecstate.h:43
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
RPG::SaveEventExecState::keyinput_2kshift_2k3numbers
bool keyinput_2kshift_2k3numbers
Definition: rpg_saveeventexecstate.h:35
RPG::SaveEventExecState::keyinput_timed
bool keyinput_timed
Definition: rpg_saveeventexecstate.h:46
rpg_saveeventexecframe.h
RPG
Definition: rpg_actor.h:26
RPG::SaveEventExecState::keyinput_decision
bool keyinput_decision
Definition: rpg_saveeventexecstate.h:33
RPG::SaveEventExecState::keyinput_2kright
bool keyinput_2kright
Definition: rpg_saveeventexecstate.h:38
RPG::SaveEventExecState::wait_movement
bool wait_movement
Definition: rpg_saveeventexecstate.h:29
RPG::SaveEventExecState::stack
std::vector< SaveEventExecFrame > stack
Definition: rpg_saveeventexecstate.h:26
RPG::SaveEventExecState::show_message
bool show_message
Definition: rpg_saveeventexecstate.h:27
RPG::SaveEventExecState::keyinput_2kup
bool keyinput_2kup
Definition: rpg_saveeventexecstate.h:39
RPG::SaveEventExecState::keyinput_2k3up
bool keyinput_2k3up
Definition: rpg_saveeventexecstate.h:45
RPG::SaveEventExecState::keyinput_variable
uint8_t keyinput_variable
Definition: rpg_saveeventexecstate.h:31
RPG::SaveEventExecState::wait_time
int32_t wait_time
Definition: rpg_saveeventexecstate.h:40
RPG::SaveEventExecState::abort_on_escape
bool abort_on_escape
Definition: rpg_saveeventexecstate.h:28
RPG::SaveEventExecState
Definition: rpg_saveeventexecstate.h:24
RPG::SaveEventExecState::keyinput_time_variable
int32_t keyinput_time_variable
Definition: rpg_saveeventexecstate.h:41
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
RPG::SaveEventExecState::wait_key_enter
bool wait_key_enter
Definition: rpg_saveeventexecstate.h:47
RPG::SaveEventExecState::keyinput_2kdown_2k3operators
bool keyinput_2kdown_2k3operators
Definition: rpg_saveeventexecstate.h:36
RPG::SaveEventExecState::keyinput_all_directions
bool keyinput_all_directions
Definition: rpg_saveeventexecstate.h:32
RPG::SaveEventExecState::keyinput_2k3down
bool keyinput_2k3down
Definition: rpg_saveeventexecstate.h:42
RPG::SaveEventExecState::keyinput_cancel
bool keyinput_cancel
Definition: rpg_saveeventexecstate.h:34
RPG::SaveEventExecState::keyinput_2kleft_2k3shift
bool keyinput_2kleft_2k3shift
Definition: rpg_saveeventexecstate.h:37
RPG::SaveEventExecState::keyinput_2k3right
bool keyinput_2k3right
Definition: rpg_saveeventexecstate.h:44