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12 #ifndef LCF_RPG_SAVESYSTEM_H
13 #define LCF_RPG_SAVESYSTEM_H
bool operator==(const Actor &l, const Actor &r)
std::vector< bool > switches
int32_t message_prevent_overlap
int8_t battle_start_fadeout
int32_t message_transparent
static constexpr auto kAtbModeTags
int32_t message_continue_events
std::vector< int32_t > variables
bool operator!=(const Actor &l, const Actor &r)
static constexpr auto kSceneTags
Music before_vehicle_music
Music before_battle_music
std::string graphics_name
int8_t battle_end_fadeout
int8_t battle_start_fadein