liblcf
ldb_animationcelldata.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read AnimationCellData.
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template
<>
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char
const
*
const
Struct<RPG::AnimationCellData>::name
=
"AnimationCellData"
;
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static
TypedField<RPG::AnimationCellData, int32_t>
static_valid(
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&
RPG::AnimationCellData::valid
,
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LDB_Reader::ChunkAnimationCellData::valid
,
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"valid"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_cell_id(
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&
RPG::AnimationCellData::cell_id
,
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LDB_Reader::ChunkAnimationCellData::cell_id
,
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"cell_id"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_x(
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&
RPG::AnimationCellData::x
,
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LDB_Reader::ChunkAnimationCellData::x
,
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"x"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_y(
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&
RPG::AnimationCellData::y
,
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LDB_Reader::ChunkAnimationCellData::y
,
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"y"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_zoom(
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&
RPG::AnimationCellData::zoom
,
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LDB_Reader::ChunkAnimationCellData::zoom
,
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"zoom"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_tone_red(
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&
RPG::AnimationCellData::tone_red
,
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LDB_Reader::ChunkAnimationCellData::tone_red
,
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"tone_red"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_tone_green(
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&
RPG::AnimationCellData::tone_green
,
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LDB_Reader::ChunkAnimationCellData::tone_green
,
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"tone_green"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_tone_blue(
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&
RPG::AnimationCellData::tone_blue
,
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LDB_Reader::ChunkAnimationCellData::tone_blue
,
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"tone_blue"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_tone_gray(
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&
RPG::AnimationCellData::tone_gray
,
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LDB_Reader::ChunkAnimationCellData::tone_gray
,
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"tone_gray"
,
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0,
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0
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);
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static
TypedField<RPG::AnimationCellData, int32_t>
static_transparency(
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&
RPG::AnimationCellData::transparency
,
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LDB_Reader::ChunkAnimationCellData::transparency
,
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"transparency"
,
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0,
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0
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);
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template
<>
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Field<RPG::AnimationCellData>
const
*
Struct<RPG::AnimationCellData>::fields
[] = {
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&static_valid,
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&static_cell_id,
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&static_x,
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&static_y,
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&static_zoom,
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&static_tone_red,
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&static_tone_green,
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&static_tone_blue,
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&static_tone_gray,
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&static_transparency,
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NULL
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};
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template
class
Struct<RPG::AnimationCellData>
;
LDB_Reader::ChunkAnimationCellData::tone_blue
@ tone_blue
Definition:
ldb_chunks.h:146
LDB_Reader::ChunkAnimationCellData::cell_id
@ cell_id
Definition:
ldb_chunks.h:134
ldb_chunks.h
LDB_Reader::ChunkAnimationCellData::tone_green
@ tone_green
Definition:
ldb_chunks.h:144
RPG::AnimationCellData::tone_blue
int32_t tone_blue
Definition:
rpg_animationcelldata.h:32
RPG::AnimationCellData::tone_gray
int32_t tone_gray
Definition:
rpg_animationcelldata.h:33
LDB_Reader::ChunkAnimationCellData::y
@ y
Definition:
ldb_chunks.h:138
LDB_Reader::ChunkAnimationCellData::valid
@ valid
Definition:
ldb_chunks.h:132
Field
Definition:
reader_struct.h:315
TypedField
Definition:
reader_struct.h:348
LDB_Reader::ChunkAnimationCellData::x
@ x
Definition:
ldb_chunks.h:136
Struct
Definition:
reader_struct.h:43
RPG::AnimationCellData::tone_red
int32_t tone_red
Definition:
rpg_animationcelldata.h:30
RPG::AnimationCellData::y
int32_t y
Definition:
rpg_animationcelldata.h:28
RPG::AnimationCellData::x
int32_t x
Definition:
rpg_animationcelldata.h:27
LDB_Reader::ChunkAnimationCellData::tone_gray
@ tone_gray
Definition:
ldb_chunks.h:148
LDB_Reader::ChunkAnimationCellData::tone_red
@ tone_red
Definition:
ldb_chunks.h:142
LDB_Reader::ChunkAnimationCellData::transparency
@ transparency
Definition:
ldb_chunks.h:150
RPG::AnimationCellData::zoom
int32_t zoom
Definition:
rpg_animationcelldata.h:29
reader_struct_impl.h
LDB_Reader::ChunkAnimationCellData::zoom
@ zoom
Definition:
ldb_chunks.h:140
RPG::AnimationCellData::transparency
int32_t transparency
Definition:
rpg_animationcelldata.h:34
RPG::AnimationCellData::valid
int32_t valid
Definition:
rpg_animationcelldata.h:25
RPG::AnimationCellData::tone_green
int32_t tone_green
Definition:
rpg_animationcelldata.h:31
RPG::AnimationCellData::cell_id
int32_t cell_id
Definition:
rpg_animationcelldata.h:26
ldb_reader.h
src
generated
ldb_animationcelldata.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18