- i -
- id
: Field< S >
- ID
: LcfReader::Chunk
, RPG::Actor
, RPG::Animation
, RPG::AnimationCellData
, RPG::AnimationFrame
, RPG::AnimationTiming
, RPG::Attribute
, RPG::BattleCommand
, RPG::BattlerAnimation
, RPG::BattlerAnimationData
, RPG::BattlerAnimationExtension
, RPG::Chipset
, RPG::Class
, RPG::CommonEvent
, RPG::Encounter
, RPG::Enemy
, RPG::EnemyAction
, RPG::Event
, RPG::EventPage
, RPG::Item
, RPG::ItemAnimation
, RPG::Learning
, RPG::MapInfo
, RPG::SaveActor
, RPG::SaveCommonEvent
, RPG::SaveEventExecFrame
, RPG::SaveMapEvent
, RPG::SavePicture
, RPG::SaveTarget
, RPG::Skill
, RPG::State
, RPG::Switch
, RPG::Terrain
, RPG::TestBattler
, RPG::Troop
, RPG::TroopMember
, RPG::TroopPage
, RPG::Variable
- ignore_defense
: RPG::Skill
- ignore_evasion
: RPG::Item
- indent
: RPG::EventCommand
, XmlWriter
- indentation
: RPG::MapInfo
- initial_equipment
: RPG::Actor
- initial_level
: RPG::Actor
- inn_a_accept
: RPG::Terms
- inn_a_cancel
: RPG::Terms
- inn_a_greeting_1
: RPG::Terms
- inn_a_greeting_2
: RPG::Terms
- inn_a_greeting_3
: RPG::Terms
- inn_b_accept
: RPG::Terms
- inn_b_cancel
: RPG::Terms
- inn_b_greeting_1
: RPG::Terms
- inn_b_greeting_2
: RPG::Terms
- inn_b_greeting_3
: RPG::Terms
- inn_music
: RPG::SaveSystem
, RPG::System
- inventory
: RPG::Save
- invert_animations
: RPG::System
- invisible
: RPG::TroopMember
- is2k3
: Field< S >
- item
: RPG::EventPageCondition::Flags
- item_counts
: RPG::SaveInventory
- item_id
: RPG::EventPageCondition
- item_ids
: RPG::SaveInventory
- item_recieved
: RPG::Terms
- item_se
: RPG::SaveSystem
, RPG::System
- item_usage
: RPG::SaveInventory
- items
: RPG::Database