liblcf
ldb_chunks.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_LDB_CHUNKS_H
13 #define LCF_LDB_CHUNKS_H
14 
18 namespace LDB_Reader {
19  struct ChunkLearning {
20  enum Index {
22  level = 0x01,
24  skill_id = 0x02
25  };
26  };
27  struct ChunkActor {
28  enum Index {
30  name = 0x01,
32  title = 0x02,
38  transparent = 0x05,
40  initial_level = 0x07,
42  final_level = 0x08,
44  critical_hit = 0x09,
48  face_name = 0x0F,
50  face_index = 0x10,
52  two_weapon = 0x15,
56  auto_battle = 0x17,
58  super_guard = 0x18,
60  parameters = 0x1F,
62  exp_base = 0x29,
64  exp_inflation = 0x2A,
72  class_id = 0x39,
74  battle_x = 0x3B,
76  battle_y = 0x3C,
80  skills = 0x3F,
82  rename_skill = 0x42,
84  skill_name = 0x43,
88  state_ranks = 0x48,
94  battle_commands = 0x50
95  };
96  };
97  struct ChunkSound {
98  enum Index {
100  name = 0x01,
102  volume = 0x03,
104  tempo = 0x04,
106  balance = 0x05
107  };
108  };
110  enum Index {
112  frame = 0x01,
114  se = 0x02,
116  flash_scope = 0x03,
118  flash_red = 0x04,
120  flash_green = 0x05,
122  flash_blue = 0x06,
124  flash_power = 0x07,
126  screen_shake = 0x08
127  };
128  };
130  enum Index {
132  valid = 0x01,
134  cell_id = 0x02,
136  x = 0x03,
138  y = 0x04,
140  zoom = 0x05,
142  tone_red = 0x06,
144  tone_green = 0x07,
146  tone_blue = 0x08,
148  tone_gray = 0x09,
150  transparency = 0x0A
151  };
152  };
154  enum Index {
156  cells = 0x01
157  };
158  };
159  struct ChunkAnimation {
160  enum Index {
162  name = 0x01,
166  large = 0x03,
168  timings = 0x06,
170  scope = 0x09,
172  position = 0x0A,
174  frames = 0x0C
175  };
176  };
177  struct ChunkAttribute {
178  enum Index {
180  name = 0x01,
182  type = 0x02,
184  a_rate = 0x0B,
186  b_rate = 0x0C,
188  c_rate = 0x0D,
190  d_rate = 0x0E,
192  e_rate = 0x0F
193  };
194  };
196  enum Index {
198  name = 0x01,
200  type = 0x02
201  };
202  };
204  enum Index {
206  placement = 0x02,
210  row = 0x06,
212  battle_type = 0x07,
216  commands = 0x0A,
220  death_event = 0x10,
222  window_size = 0x14,
224  transparency = 0x18,
234  death_teleport_face = 0x1D
235  };
236  };
238  enum Index {
240  name = 0x01,
242  battler_name = 0x02,
248  animation_id = 0x05
249  };
250  };
252  enum Index {
254  name = 0x01,
256  speed = 0x02,
258  base_data = 0x0A,
260  weapon_data = 0x0B
261  };
262  };
264  enum Index {
266  move = 0x05,
268  after_image = 0x06,
270  pose = 0x0E
271  };
272  };
273  struct ChunkChipset {
274  enum Index {
276  name = 0x01,
278  chipset_name = 0x02,
280  terrain_data = 0x03,
288  animation_speed = 0x0C
289  };
290  };
291  struct ChunkClass {
292  enum Index {
294  name = 0x01,
296  two_weapon = 0x15,
300  auto_battle = 0x17,
302  super_guard = 0x18,
304  parameters = 0x1F,
306  exp_base = 0x29,
314  skills = 0x3F,
318  state_ranks = 0x48,
324  battle_commands = 0x50
325  };
326  };
328  enum Index {
330  name = 0x01,
332  trigger = 0x0B,
334  switch_flag = 0x0C,
336  switch_id = 0x0D,
340  event_commands = 0x16
341  };
342  };
343  struct ChunkSkill {
344  enum Index {
346  name = 0x01,
348  description = 0x02,
356  type = 0x08,
358  sp_type = 0x09,
360  sp_percent = 0x0A,
362  sp_cost = 0x0B,
364  scope = 0x0C,
366  switch_id = 0x0D,
368  animation_id = 0x0E,
370  sound_effect = 0x10,
380  magical_rate = 0x16,
382  variance = 0x17,
384  power = 0x18,
386  hit = 0x19,
388  affect_hp = 0x1F,
390  affect_sp = 0x20,
417  };
418  };
420  enum Index {
422  type = 0x03,
424  weapon_anim = 0x04,
426  movement = 0x05,
428  after_image = 0x06,
430  attacks = 0x07,
432  ranged = 0x08,
434  ranged_anim = 0x09,
436  ranged_speed = 0x0C,
438  battle_anim = 0x0D
439  };
440  };
441  struct ChunkItem {
442  enum Index {
444  name = 0x01,
446  description = 0x02,
448  type = 0x03,
450  price = 0x05,
452  uses = 0x06,
454  atk_points1 = 0x0B,
456  def_points1 = 0x0C,
458  spi_points1 = 0x0D,
460  agi_points1 = 0x0E,
462  two_handed = 0x0F,
464  sp_cost = 0x10,
466  hit = 0x11,
468  critical_hit = 0x12,
470  animation_id = 0x14,
472  preemptive = 0x15,
474  dual_attack = 0x16,
476  attack_all = 0x17,
484  half_sp_cost = 0x1B,
488  cursed = 0x1D,
490  entire_party = 0x1F,
494  recover_hp = 0x21,
498  recover_sp = 0x23,
502  ko_only = 0x26,
508  atk_points2 = 0x2B,
510  def_points2 = 0x2C,
512  spi_points2 = 0x2D,
514  agi_points2 = 0x2E,
518  skill_id = 0x35,
520  switch_id = 0x37,
528  actor_set = 0x3E,
532  state_set = 0x40,
538  state_chance = 0x43,
546  use_skill = 0x47,
550  class_set = 0x49,
554  ranged_target = 0x4C
555  };
556  };
558  enum Index {
560  kind = 0x01,
562  basic = 0x02,
564  skill_id = 0x03,
566  enemy_id = 0x04,
574  switch_id = 0x08,
576  switch_on = 0x09,
578  switch_on_id = 0x0A,
580  switch_off = 0x0B,
584  rating = 0x0D
585  };
586  };
587  struct ChunkEnemy {
588  enum Index {
590  name = 0x01,
592  battler_name = 0x02,
594  battler_hue = 0x03,
596  max_hp = 0x04,
598  max_sp = 0x05,
600  attack = 0x06,
602  defense = 0x07,
604  spirit = 0x08,
606  agility = 0x09,
608  transparent = 0x0A,
610  exp = 0x0B,
612  gold = 0x0C,
614  drop_id = 0x0D,
616  drop_prob = 0x0E,
618  critical_hit = 0x15,
622  miss = 0x1A,
624  levitate = 0x1C,
628  state_ranks = 0x20,
634  actions = 0x2A
635  };
636  };
638  enum Index {
640  enemy_id = 0x01,
642  x = 0x02,
644  y = 0x03,
646  invisible = 0x04
647  };
648  };
650  enum Index {
652  flags = 0x01,
654  switch_a_id = 0x02,
656  switch_b_id = 0x03,
658  variable_id = 0x04,
662  turn_a = 0x06,
664  turn_b = 0x07,
666  fatigue_min = 0x08,
668  fatigue_max = 0x09,
670  enemy_id = 0x0A,
672  enemy_hp_min = 0x0B,
674  enemy_hp_max = 0x0C,
676  actor_id = 0x0D,
678  actor_hp_min = 0x0E,
680  actor_hp_max = 0x0F,
684  turn_enemy_a = 0x11,
686  turn_enemy_b = 0x12,
690  turn_actor_a = 0x14,
692  turn_actor_b = 0x15,
696  command_id = 0x17
697  };
698  };
699  struct ChunkTroopPage {
700  enum Index {
702  condition = 0x02,
706  event_commands = 0x0C
707  };
708  };
709  struct ChunkTroop {
710  enum Index {
712  name = 0x01,
714  members = 0x02,
720  terrain_set = 0x05,
724  pages = 0x0B
725  };
726  };
727  struct ChunkTerrain {
728  enum Index {
730  name = 0x01,
732  damage = 0x02,
738  boat_pass = 0x05,
740  ship_pass = 0x06,
742  airship_pass = 0x07,
744  airship_land = 0x09,
746  bush_depth = 0x0B,
748  footstep = 0x0F,
750  on_damage_se = 0x10,
764  background_b = 0x1E,
788  grid_top_y = 0x2E,
792  grid_inclination = 0x30
793  };
794  };
795  struct ChunkState {
796  enum Index {
798  name = 0x01,
800  type = 0x02,
802  color = 0x03,
804  priority = 0x04,
806  restriction = 0x05,
808  a_rate = 0x0B,
810  b_rate = 0x0C,
812  c_rate = 0x0D,
814  d_rate = 0x0E,
816  e_rate = 0x0F,
818  hold_turn = 0x15,
824  affect_type = 0x1E,
840  cursed = 0x26,
880  sp_change_map_val = 0x44
881  };
882  };
883  struct ChunkTerms {
884  enum Index {
886  encounter = 0x01,
894  victory = 0x05,
896  defeat = 0x06,
898  exp_received = 0x07,
906  attacking = 0x0B,
912  defending = 0x0E,
914  observing = 0x0F,
916  focus = 0x10,
920  enemy_escape = 0x12,
938  dodge = 0x1B,
940  use_item = 0x1C,
942  hp_recovery = 0x1D,
956  level_up = 0x24,
960  battle_start = 0x26,
962  miss = 0x27,
968  shop_buy1 = 0x2B,
970  shop_sell1 = 0x2C,
972  shop_leave1 = 0x2D,
984  shop_sold1 = 0x33,
990  shop_buy2 = 0x38,
992  shop_sell2 = 0x39,
994  shop_leave2 = 0x3A,
1006  shop_sold2 = 0x40,
1012  shop_buy3 = 0x45,
1014  shop_sell3 = 0x46,
1016  shop_leave3 = 0x47,
1028  shop_sold3 = 0x4D,
1054  gold = 0x5F,
1058  battle_auto = 0x66,
1072  menu_save = 0x6E,
1074  menu_quit = 0x70,
1076  new_game = 0x72,
1078  load_game = 0x73,
1080  exit_game = 0x75,
1082  status = 0x76,
1084  row = 0x77,
1086  order = 0x78,
1088  wait_on = 0x79,
1090  wait_off = 0x7A,
1092  level = 0x7B,
1100  exp_short = 0x7F,
1102  lvl_short = 0x80,
1104  hp_short = 0x81,
1106  sp_short = 0x82,
1108  sp_cost = 0x83,
1110  attack = 0x84,
1112  defense = 0x85,
1114  spirit = 0x86,
1116  agility = 0x87,
1118  weapon = 0x88,
1120  shield = 0x89,
1122  armor = 0x8A,
1124  helmet = 0x8B,
1126  accessory = 0x8C,
1132  file = 0x94,
1136  yes = 0x98,
1138  no = 0x99
1139  };
1140  };
1141  struct ChunkMusic {
1142  enum Index {
1144  name = 0x01,
1146  fadein = 0x02,
1148  volume = 0x03,
1150  tempo = 0x04,
1152  balance = 0x05
1153  };
1154  };
1156  enum Index {
1158  actor_id = 0x01,
1160  level = 0x02,
1162  weapon_id = 0x0B,
1164  shield_id = 0x0C,
1166  armor_id = 0x0D,
1168  helmet_id = 0x0E,
1170  accessory_id = 0x0F
1171  };
1172  };
1173  struct ChunkSystem {
1174  enum Index {
1176  ldb_id = 0x0A,
1178  boat_name = 0x0B,
1180  ship_name = 0x0C,
1184  boat_index = 0x0E,
1186  ship_index = 0x0F,
1190  title_name = 0x11,
1194  system_name = 0x13,
1198  party_size = 0x15,
1200  party = 0x16,
1206  title_music = 0x1F,
1212  inn_music = 0x22,
1214  boat_music = 0x23,
1216  ship_music = 0x24,
1222  cursor_se = 0x29,
1224  decision_se = 0x2A,
1226  cancel_se = 0x2B,
1228  buzzer_se = 0x2C,
1230  battle_se = 0x2D,
1232  escape_se = 0x2E,
1240  dodge_se = 0x32,
1244  item_se = 0x34,
1260  font_id = 0x48,
1270  save_count = 0x5B,
1282  show_frame = 0x63,
1284  frame_name = 0x64,
1288  show_title = 0x6F
1289  };
1290  };
1291  struct ChunkSwitch {
1292  enum Index {
1294  name = 0x01
1295  };
1296  };
1297  struct ChunkVariable {
1298  enum Index {
1300  name = 0x01
1301  };
1302  };
1303  struct ChunkDatabase {
1304  enum Index {
1306  actors = 0x0B,
1308  skills = 0x0C,
1310  items = 0x0D,
1312  enemies = 0x0E,
1314  troops = 0x0F,
1316  terrains = 0x10,
1318  attributes = 0x11,
1320  states = 0x12,
1322  animations = 0x13,
1324  chipsets = 0x14,
1326  terms = 0x15,
1328  system = 0x16,
1330  switches = 0x17,
1332  variables = 0x18,
1336  version = 0x1A,
1344  classes = 0x1E,
1346  classD1 = 0x1F,
1348  battleranimations = 0x20
1349  };
1350  };
1351 }
1352 
1353 #endif
LDB_Reader::ChunkActor::exp_base
@ exp_base
Definition: ldb_chunks.h:62
LDB_Reader::ChunkItem::name
@ name
Definition: ldb_chunks.h:444
LDB_Reader::ChunkVariable::Index
Index
Definition: ldb_chunks.h:1298
LDB_Reader::ChunkState::hp_change_map_val
@ hp_change_map_val
Definition: ldb_chunks.h:872
LDB_Reader::ChunkItem::class_set
@ class_set
Definition: ldb_chunks.h:550
LDB_Reader::ChunkAnimationTiming::frame
@ frame
Definition: ldb_chunks.h:112
LDB_Reader::ChunkSystem::show_frame
@ show_frame
Definition: ldb_chunks.h:1282
LDB_Reader::ChunkTerms::shop_buy_number2
@ shop_buy_number2
Definition: ldb_chunks.h:998
LDB_Reader::ChunkTroopPageCondition::switch_b_id
@ switch_b_id
Definition: ldb_chunks.h:656
LDB_Reader::ChunkTerms::shop_purchased1
@ shop_purchased1
Definition: ldb_chunks.h:978
LDB_Reader::ChunkSkill::battler_animation
@ battler_animation
Definition: ldb_chunks.h:414
LDB_Reader::ChunkAnimationCellData::tone_blue
@ tone_blue
Definition: ldb_chunks.h:146
LDB_Reader::ChunkTerms::shop_buy_number1
@ shop_buy_number1
Definition: ldb_chunks.h:976
LDB_Reader::ChunkEnemy::spirit
@ spirit
Definition: ldb_chunks.h:604
LDB_Reader::ChunkAnimationCellData::cell_id
@ cell_id
Definition: ldb_chunks.h:134
LDB_Reader::ChunkTerms::shop_sell1
@ shop_sell1
Definition: ldb_chunks.h:970
LDB_Reader::ChunkTerms::shop_sell_number1
@ shop_sell_number1
Definition: ldb_chunks.h:982
LDB_Reader::ChunkBattleCommands::death_teleport_face
@ death_teleport_face
Definition: ldb_chunks.h:234
LDB_Reader::ChunkDatabase::Index
Index
Definition: ldb_chunks.h:1304
LDB_Reader::ChunkSkill::power
@ power
Definition: ldb_chunks.h:384
LDB_Reader::ChunkSystem::message_stretch
@ message_stretch
Definition: ldb_chunks.h:1258
LDB_Reader::ChunkBattlerAnimation
Definition: ldb_chunks.h:251
LDB_Reader::ChunkActor::exp_inflation
@ exp_inflation
Definition: ldb_chunks.h:64
LDB_Reader::ChunkBattleCommands::death_teleport_id
@ death_teleport_id
Definition: ldb_chunks.h:228
LDB_Reader::ChunkTerms::level
@ level
Definition: ldb_chunks.h:1092
LDB_Reader::ChunkTroopMember::x
@ x
Definition: ldb_chunks.h:642
LDB_Reader::ChunkSkill::occasion_battle
@ occasion_battle
Definition: ldb_chunks.h:374
LDB_Reader::ChunkBattlerAnimation::base_data
@ base_data
Definition: ldb_chunks.h:258
LDB_Reader::ChunkActor::initial_equipment
@ initial_equipment
Definition: ldb_chunks.h:68
LDB_Reader::ChunkDatabase::attributes
@ attributes
Definition: ldb_chunks.h:1318
LDB_Reader::ChunkSystem::system2_name
@ system2_name
Definition: ldb_chunks.h:1196
LDB_Reader::ChunkTroopPageCondition::turn_actor_b
@ turn_actor_b
Definition: ldb_chunks.h:692
LDB_Reader::ChunkChipset::Index
Index
Definition: ldb_chunks.h:274
LDB_Reader::ChunkTroop::auto_alignment
@ auto_alignment
Definition: ldb_chunks.h:716
LDB_Reader::ChunkItemAnimation::ranged_speed
@ ranged_speed
Definition: ldb_chunks.h:436
LDB_Reader::ChunkSound
Definition: ldb_chunks.h:97
LDB_Reader::ChunkEnemy::battler_name
@ battler_name
Definition: ldb_chunks.h:592
LDB_Reader::ChunkTerms::shop_greeting1
@ shop_greeting1
Definition: ldb_chunks.h:964
LDB_Reader::ChunkTerms::actor_undamaged
@ actor_undamaged
Definition: ldb_chunks.h:930
LDB_Reader::ChunkAnimationCellData::tone_green
@ tone_green
Definition: ldb_chunks.h:144
LDB_Reader::ChunkTroop::pages
@ pages
Definition: ldb_chunks.h:724
LDB_Reader::ChunkTestBattler::accessory_id
@ accessory_id
Definition: ldb_chunks.h:1170
LDB_Reader::ChunkEnemyAction::enemy_id
@ enemy_id
Definition: ldb_chunks.h:566
LDB_Reader::ChunkEnemyAction::kind
@ kind
Definition: ldb_chunks.h:560
LDB_Reader::ChunkDatabase::chipsets
@ chipsets
Definition: ldb_chunks.h:1324
LDB_Reader::ChunkAnimationTiming::flash_blue
@ flash_blue
Definition: ldb_chunks.h:122
LDB_Reader::ChunkSystem::boat_index
@ boat_index
Definition: ldb_chunks.h:1184
LDB_Reader::ChunkTerrain::grid_location
@ grid_location
Definition: ldb_chunks.h:786
LDB_Reader::ChunkTerrain::special_back_enemies
@ special_back_enemies
Definition: ldb_chunks.h:780
LDB_Reader::ChunkAnimationFrame::cells
@ cells
Definition: ldb_chunks.h:156
LDB_Reader::ChunkTerms::lvl_short
@ lvl_short
Definition: ldb_chunks.h:1102
LDB_Reader::ChunkTerms::autodestruction
@ autodestruction
Definition: ldb_chunks.h:918
LDB_Reader::ChunkSystem::battle_end_music
@ battle_end_music
Definition: ldb_chunks.h:1210
LDB_Reader::ChunkTestBattler::helmet_id
@ helmet_id
Definition: ldb_chunks.h:1168
LDB_Reader::ChunkSystem::enemy_attack_se
@ enemy_attack_se
Definition: ldb_chunks.h:1234
LDB_Reader::ChunkVariable
Definition: ldb_chunks.h:1297
LDB_Reader::ChunkTerms::load_game_message
@ load_game_message
Definition: ldb_chunks.h:1130
LDB_Reader::ChunkAnimationTiming::flash_green
@ flash_green
Definition: ldb_chunks.h:120
LDB_Reader::ChunkTerms::shop_leave1
@ shop_leave1
Definition: ldb_chunks.h:972
LDB_Reader::ChunkTerrain::background_a_scrollv_speed
@ background_a_scrollv_speed
Definition: ldb_chunks.h:762
LDB_Reader::ChunkTerms::skill_learned
@ skill_learned
Definition: ldb_chunks.h:958
LDB_Reader::ChunkItem::hit
@ hit
Definition: ldb_chunks.h:466
LDB_Reader::ChunkSystem::gameover_music
@ gameover_music
Definition: ldb_chunks.h:1220
LDB_Reader::ChunkSystem::actor_damaged_se
@ actor_damaged_se
Definition: ldb_chunks.h:1238
LDB_Reader::ChunkTerms::save_game_message
@ save_game_message
Definition: ldb_chunks.h:1128
LDB_Reader::ChunkTerms::helmet
@ helmet
Definition: ldb_chunks.h:1124
LDB_Reader::ChunkBattlerAnimationExtension::animation_type
@ animation_type
Definition: ldb_chunks.h:246
LDB_Reader::ChunkTerms::resistance_increase
@ resistance_increase
Definition: ldb_chunks.h:952
LDB_Reader::ChunkTerrain::grid_elongation
@ grid_elongation
Definition: ldb_chunks.h:790
LDB_Reader::ChunkSystem::item_se
@ item_se
Definition: ldb_chunks.h:1244
LDB_Reader::ChunkAttribute::d_rate
@ d_rate
Definition: ldb_chunks.h:190
LDB_Reader::ChunkItem::ko_only
@ ko_only
Definition: ldb_chunks.h:502
LDB_Reader::ChunkSkill::hit
@ hit
Definition: ldb_chunks.h:386
LDB_Reader::ChunkSystem::title_name
@ title_name
Definition: ldb_chunks.h:1190
LDB_Reader::ChunkTerrain::special_back_party
@ special_back_party
Definition: ldb_chunks.h:778
LDB_Reader::ChunkTroop::Index
Index
Definition: ldb_chunks.h:710
LDB_Reader::ChunkActor::parameters
@ parameters
Definition: ldb_chunks.h:60
LDB_Reader::ChunkItemAnimation::type
@ type
Definition: ldb_chunks.h:422
LDB_Reader::ChunkState::avoid_attacks
@ avoid_attacks
Definition: ldb_chunks.h:836
LDB_Reader::ChunkEnemy::max_hp
@ max_hp
Definition: ldb_chunks.h:596
LDB_Reader::ChunkActor::initial_level
@ initial_level
Definition: ldb_chunks.h:40
LDB_Reader::ChunkSystem::boat_music
@ boat_music
Definition: ldb_chunks.h:1214
LDB_Reader::ChunkTerms::menu_equipment
@ menu_equipment
Definition: ldb_chunks.h:1070
LDB_Reader::ChunkAttribute::b_rate
@ b_rate
Definition: ldb_chunks.h:186
LDB_Reader::ChunkState::restrict_magic
@ restrict_magic
Definition: ldb_chunks.h:848
LDB_Reader::ChunkActor::face_index
@ face_index
Definition: ldb_chunks.h:50
LDB_Reader::ChunkTerrain::damage
@ damage
Definition: ldb_chunks.h:732
LDB_Reader::ChunkChipset
Definition: ldb_chunks.h:273
LDB_Reader::ChunkTerms::inn_b_accept
@ inn_b_accept
Definition: ldb_chunks.h:1046
LDB_Reader::ChunkState::restrict_skill_level
@ restrict_skill_level
Definition: ldb_chunks.h:846
LDB_Reader::ChunkTerms::enemy_critical
@ enemy_critical
Definition: ldb_chunks.h:908
LDB_Reader::ChunkBattleCommands::window_size
@ window_size
Definition: ldb_chunks.h:222
LDB_Reader::ChunkSystem::menu_commands_size
@ menu_commands_size
Definition: ldb_chunks.h:1202
LDB_Reader::ChunkAnimation::scope
@ scope
Definition: ldb_chunks.h:170
LDB_Reader::ChunkBattlerAnimationData::pose
@ pose
Definition: ldb_chunks.h:270
LDB_Reader::ChunkMusic::fadein
@ fadein
Definition: ldb_chunks.h:1146
LDB_Reader::ChunkTerms::skill_failure_a
@ skill_failure_a
Definition: ldb_chunks.h:932
LDB_Reader::ChunkActor::skill_name
@ skill_name
Definition: ldb_chunks.h:84
LDB_Reader::ChunkTroopPageCondition::variable_id
@ variable_id
Definition: ldb_chunks.h:658
LDB_Reader::ChunkTerms::load_game
@ load_game
Definition: ldb_chunks.h:1078
LDB_Reader::ChunkTerrain::background_name
@ background_name
Definition: ldb_chunks.h:736
LDB_Reader::ChunkTestBattler::Index
Index
Definition: ldb_chunks.h:1156
LDB_Reader::ChunkBattleCommands::death_handler
@ death_handler
Definition: ldb_chunks.h:218
LDB_Reader::ChunkAnimationTiming::flash_scope
@ flash_scope
Definition: ldb_chunks.h:116
LDB_Reader::ChunkDatabase::battleranimations
@ battleranimations
Definition: ldb_chunks.h:1348
LDB_Reader::ChunkBattlerAnimationExtension::battler_name
@ battler_name
Definition: ldb_chunks.h:242
LDB_Reader::ChunkActor::Index
Index
Definition: ldb_chunks.h:28
LDB_Reader::ChunkTerms::attacking
@ attacking
Definition: ldb_chunks.h:906
LDB_Reader::ChunkLearning::level
@ level
Definition: ldb_chunks.h:22
LDB_Reader::ChunkTerms::escape_failure
@ escape_failure
Definition: ldb_chunks.h:892
LDB_Reader::ChunkBattlerAnimation::speed
@ speed
Definition: ldb_chunks.h:256
LDB_Reader::ChunkTroopPageCondition::turn_actor_a
@ turn_actor_a
Definition: ldb_chunks.h:690
LDB_Reader::ChunkSystem::cursor_se
@ cursor_se
Definition: ldb_chunks.h:1222
LDB_Reader::ChunkTestBattler
Definition: ldb_chunks.h:1155
LDB_Reader::ChunkBattleCommand
Definition: ldb_chunks.h:195
LDB_Reader::ChunkTroopPage::event_commands
@ event_commands
Definition: ldb_chunks.h:706
LDB_Reader::ChunkItem::state_set_size
@ state_set_size
Definition: ldb_chunks.h:530
LDB_Reader::ChunkItem
Definition: ldb_chunks.h:441
LDB_Reader::ChunkTroopMember
Definition: ldb_chunks.h:637
LDB_Reader::ChunkSystem::inn_music
@ inn_music
Definition: ldb_chunks.h:1212
LDB_Reader::ChunkItem::sp_cost
@ sp_cost
Definition: ldb_chunks.h:464
LDB_Reader::ChunkItem::spi_points2
@ spi_points2
Definition: ldb_chunks.h:512
LDB_Reader::ChunkAnimationCellData::y
@ y
Definition: ldb_chunks.h:138
LDB_Reader::ChunkActor::name
@ name
Definition: ldb_chunks.h:30
LDB_Reader::ChunkBattlerAnimationExtension
Definition: ldb_chunks.h:237
LDB_Reader::ChunkTerms::shop_buy_select3
@ shop_buy_select3
Definition: ldb_chunks.h:1018
LDB_Reader::ChunkItemAnimation
Definition: ldb_chunks.h:419
LDB_Reader::ChunkAnimationCellData::valid
@ valid
Definition: ldb_chunks.h:132
LDB_Reader::ChunkMusic::Index
Index
Definition: ldb_chunks.h:1142
LDB_Reader::ChunkSystem::ldb_id
@ ldb_id
Definition: ldb_chunks.h:1176
LDB_Reader::ChunkSwitch::Index
Index
Definition: ldb_chunks.h:1292
LDB_Reader::ChunkSystem::ship_index
@ ship_index
Definition: ldb_chunks.h:1186
LDB_Reader::ChunkSystem::enemy_damaged_se
@ enemy_damaged_se
Definition: ldb_chunks.h:1236
LDB_Reader::ChunkItem::ignore_evasion
@ ignore_evasion
Definition: ldb_chunks.h:478
LDB_Reader::ChunkSkill::description
@ description
Definition: ldb_chunks.h:348
LDB_Reader::ChunkTerrain::special_lateral_enemies
@ special_lateral_enemies
Definition: ldb_chunks.h:784
LDB_Reader::ChunkTerms::shop_sold3
@ shop_sold3
Definition: ldb_chunks.h:1028
LDB_Reader::ChunkEnemyAction::switch_id
@ switch_id
Definition: ldb_chunks.h:574
LDB_Reader::ChunkTestBattler::weapon_id
@ weapon_id
Definition: ldb_chunks.h:1162
LDB_Reader::ChunkSystem::party_size
@ party_size
Definition: ldb_chunks.h:1198
LDB_Reader::ChunkTerms::parameter_decrease
@ parameter_decrease
Definition: ldb_chunks.h:946
LDB_Reader::ChunkBattleCommands
Definition: ldb_chunks.h:203
LDB_Reader::ChunkTerms::enemy_undamaged
@ enemy_undamaged
Definition: ldb_chunks.h:926
LDB_Reader::ChunkTerrain::background_a_scrollh_speed
@ background_a_scrollh_speed
Definition: ldb_chunks.h:760
LDB_Reader::ChunkTerrain::background_b
@ background_b
Definition: ldb_chunks.h:764
LDB_Reader::ChunkTerms::inn_a_greeting_2
@ inn_a_greeting_2
Definition: ldb_chunks.h:1032
LDB_Reader::ChunkAnimationTiming::se
@ se
Definition: ldb_chunks.h:114
LDB_Reader::ChunkEnemy::critical_hit
@ critical_hit
Definition: ldb_chunks.h:618
LDB_Reader::ChunkItem::Index
Index
Definition: ldb_chunks.h:442
LDB_Reader::ChunkEnemyAction::condition_param1
@ condition_param1
Definition: ldb_chunks.h:570
LDB_Reader::ChunkTerrain::background_a_scrollv
@ background_a_scrollv
Definition: ldb_chunks.h:758
LDB_Reader::ChunkSystem::battletest_condition
@ battletest_condition
Definition: ldb_chunks.h:1276
LDB_Reader::ChunkSystem::buzzer_se
@ buzzer_se
Definition: ldb_chunks.h:1228
LDB_Reader::ChunkTerms::shop_buy_select2
@ shop_buy_select2
Definition: ldb_chunks.h:996
LDB_Reader::ChunkTerms::miss
@ miss
Definition: ldb_chunks.h:962
LDB_Reader::ChunkState::sp_change_type
@ sp_change_type
Definition: ldb_chunks.h:854
LDB_Reader::ChunkActor::character_index
@ character_index
Definition: ldb_chunks.h:36
LDB_Reader::ChunkTerms::special_combat
@ special_combat
Definition: ldb_chunks.h:888
LDB_Reader::ChunkTroopPageCondition::actor_hp_max
@ actor_hp_max
Definition: ldb_chunks.h:680
LDB_Reader::ChunkState
Definition: ldb_chunks.h:795
LDB_Reader::ChunkClass::attribute_ranks
@ attribute_ranks
Definition: ldb_chunks.h:322
LDB_Reader::ChunkEnemy::battler_hue
@ battler_hue
Definition: ldb_chunks.h:594
LDB_Reader::ChunkTerms::shop_buy_number3
@ shop_buy_number3
Definition: ldb_chunks.h:1020
LDB_Reader::ChunkSkill
Definition: ldb_chunks.h:343
LDB_Reader::ChunkDatabase::troops
@ troops
Definition: ldb_chunks.h:1314
LDB_Reader::ChunkTerms::menu_save
@ menu_save
Definition: ldb_chunks.h:1072
LDB_Reader::ChunkEnemy::attribute_ranks_size
@ attribute_ranks_size
Definition: ldb_chunks.h:630
LDB_Reader::ChunkSystem::battle_end_fadein
@ battle_end_fadein
Definition: ldb_chunks.h:1256
LDB_Reader::ChunkItem::attack_all
@ attack_all
Definition: ldb_chunks.h:476
LDB_Reader::ChunkTerms::defense
@ defense
Definition: ldb_chunks.h:1112
LDB_Reader::ChunkSound::name
@ name
Definition: ldb_chunks.h:100
LDB_Reader::ChunkBattleCommands::Index
Index
Definition: ldb_chunks.h:204
LDB_Reader::ChunkTerms::focus
@ focus
Definition: ldb_chunks.h:916
LDB_Reader::ChunkState::hold_turn
@ hold_turn
Definition: ldb_chunks.h:818
LDB_Reader::ChunkTerms::spirit
@ spirit
Definition: ldb_chunks.h:1114
LDB_Reader::ChunkState::type
@ type
Definition: ldb_chunks.h:800
LDB_Reader::ChunkAnimation
Definition: ldb_chunks.h:159
LDB_Reader::ChunkActor::critical_hit_chance
@ critical_hit_chance
Definition: ldb_chunks.h:46
LDB_Reader::ChunkActor::battle_x
@ battle_x
Definition: ldb_chunks.h:74
LDB_Reader::ChunkActor::unarmed_animation
@ unarmed_animation
Definition: ldb_chunks.h:70
LDB_Reader::ChunkActor::battle_commands
@ battle_commands
Definition: ldb_chunks.h:94
LDB_Reader::ChunkItem::def_points2
@ def_points2
Definition: ldb_chunks.h:510
LDB_Reader::ChunkItem::dual_attack
@ dual_attack
Definition: ldb_chunks.h:474
LDB_Reader::ChunkItemAnimation::attacks
@ attacks
Definition: ldb_chunks.h:430
LDB_Reader::ChunkItem::half_sp_cost
@ half_sp_cost
Definition: ldb_chunks.h:484
LDB_Reader::ChunkSkill::state_effects
@ state_effects
Definition: ldb_chunks.h:406
LDB_Reader::ChunkState::sp_change_max
@ sp_change_max
Definition: ldb_chunks.h:874
LDB_Reader::ChunkVariable::name
@ name
Definition: ldb_chunks.h:1300
LDB_Reader::ChunkAnimation::Index
Index
Definition: ldb_chunks.h:160
LDB_Reader::ChunkAttribute::name
@ name
Definition: ldb_chunks.h:180
LDB_Reader::ChunkAttribute::Index
Index
Definition: ldb_chunks.h:178
LDB_Reader::ChunkTerms::equipped_items
@ equipped_items
Definition: ldb_chunks.h:1052
LDB_Reader::ChunkAnimation::position
@ position
Definition: ldb_chunks.h:172
LDB_Reader::ChunkTroopMember::enemy_id
@ enemy_id
Definition: ldb_chunks.h:640
LDB_Reader::ChunkTroopPageCondition::turn_actor_id
@ turn_actor_id
Definition: ldb_chunks.h:688
LDB_Reader::ChunkState::message_already
@ message_already
Definition: ldb_chunks.h:860
LDB_Reader::ChunkTroopPageCondition::enemy_hp_min
@ enemy_hp_min
Definition: ldb_chunks.h:672
LDB_Reader::ChunkItem::price
@ price
Definition: ldb_chunks.h:450
LDB_Reader::ChunkTroopPage::event_commands_size
@ event_commands_size
Definition: ldb_chunks.h:704
LDB_Reader::ChunkTerms::shop_purchased2
@ shop_purchased2
Definition: ldb_chunks.h:1000
LDB_Reader::ChunkTerms::shop_greeting2
@ shop_greeting2
Definition: ldb_chunks.h:986
LDB_Reader::ChunkEnemy::critical_hit_chance
@ critical_hit_chance
Definition: ldb_chunks.h:620
LDB_Reader::ChunkTerrain::special_flags
@ special_flags
Definition: ldb_chunks.h:776
LDB_Reader::ChunkItem::occasion_field2
@ occasion_field2
Definition: ldb_chunks.h:522
LDB_Reader::ChunkItem::ranged_trajectory
@ ranged_trajectory
Definition: ldb_chunks.h:552
LDB_Reader::ChunkTerms::possessed_items
@ possessed_items
Definition: ldb_chunks.h:1050
LDB_Reader::ChunkTroopPageCondition::enemy_hp_max
@ enemy_hp_max
Definition: ldb_chunks.h:674
LDB_Reader::ChunkAnimationCellData
Definition: ldb_chunks.h:129
LDB_Reader::ChunkTerrain::on_damage_se
@ on_damage_se
Definition: ldb_chunks.h:750
LDB_Reader::ChunkItem::recover_sp
@ recover_sp
Definition: ldb_chunks.h:498
LDB_Reader::ChunkState::hp_change_map_steps
@ hp_change_map_steps
Definition: ldb_chunks.h:870
LDB_Reader::ChunkTroopPageCondition::actor_id
@ actor_id
Definition: ldb_chunks.h:676
LDB_Reader::ChunkSound::Index
Index
Definition: ldb_chunks.h:98
LDB_Reader::ChunkTerms::exit_game_message
@ exit_game_message
Definition: ldb_chunks.h:1134
LDB_Reader::ChunkClass::name
@ name
Definition: ldb_chunks.h:294
LDB_Reader::ChunkSkill::using_message1
@ using_message1
Definition: ldb_chunks.h:350
LDB_Reader::ChunkState::restrict_skill
@ restrict_skill
Definition: ldb_chunks.h:844
LDB_Reader::ChunkAnimationCellData::x
@ x
Definition: ldb_chunks.h:136
LDB_Reader::ChunkTerms::sp_cost
@ sp_cost
Definition: ldb_chunks.h:1108
LDB_Reader::ChunkClass::exp_correction
@ exp_correction
Definition: ldb_chunks.h:310
LDB_Reader::ChunkTerms::shop_purchased3
@ shop_purchased3
Definition: ldb_chunks.h:1022
LDB_Reader::ChunkTerms::file
@ file
Definition: ldb_chunks.h:1132
LDB_Reader::ChunkState::affect_attack
@ affect_attack
Definition: ldb_chunks.h:826
LDB_Reader::ChunkSkill::Index
Index
Definition: ldb_chunks.h:344
LDB_Reader::ChunkItem::uses
@ uses
Definition: ldb_chunks.h:452
LDB_Reader::ChunkItem::description
@ description
Definition: ldb_chunks.h:446
LDB_Reader::ChunkChipset::passable_data_upper
@ passable_data_upper
Definition: ldb_chunks.h:284
LDB_Reader::ChunkSystem::selected_condition
@ selected_condition
Definition: ldb_chunks.h:1262
LDB_Reader::ChunkItem::actor_set
@ actor_set
Definition: ldb_chunks.h:528
LDB_Reader::ChunkChipset::terrain_data
@ terrain_data
Definition: ldb_chunks.h:280
LDB_Reader::ChunkMusic::name
@ name
Definition: ldb_chunks.h:1144
LDB_Reader::ChunkBattleCommands::death_teleport
@ death_teleport
Definition: ldb_chunks.h:226
LDB_Reader::ChunkClass::battler_animation
@ battler_animation
Definition: ldb_chunks.h:312
LDB_Reader::ChunkTerms::shop_regreeting2
@ shop_regreeting2
Definition: ldb_chunks.h:988
LDB_Reader::ChunkAttribute
Definition: ldb_chunks.h:177
LDB_Reader::ChunkAnimationTiming
Definition: ldb_chunks.h:109
LDB_Reader::ChunkDatabase::terms
@ terms
Definition: ldb_chunks.h:1326
LDB_Reader::ChunkCommonEvent::Index
Index
Definition: ldb_chunks.h:328
LDB_Reader::ChunkSkill::battler_animation_data
@ battler_animation_data
Definition: ldb_chunks.h:416
LDB_Reader::ChunkSkill::ignore_defense
@ ignore_defense
Definition: ldb_chunks.h:402
LDB_Reader::ChunkEnemyAction::switch_on
@ switch_on
Definition: ldb_chunks.h:576
LDB_Reader::ChunkActor
Definition: ldb_chunks.h:27
LDB_Reader::ChunkSystem::save_count
@ save_count
Definition: ldb_chunks.h:1270
LDB_Reader::ChunkActor::title
@ title
Definition: ldb_chunks.h:32
LDB_Reader::ChunkItem::preemptive
@ preemptive
Definition: ldb_chunks.h:472
LDB_Reader::ChunkTerrain::background_b_scrollh_speed
@ background_b_scrollh_speed
Definition: ldb_chunks.h:772
LDB_Reader::ChunkSystem::battletest_formation
@ battletest_formation
Definition: ldb_chunks.h:1274
LDB_Reader::ChunkItemAnimation::ranged_anim
@ ranged_anim
Definition: ldb_chunks.h:434
LDB_Reader::ChunkActor::exp_correction
@ exp_correction
Definition: ldb_chunks.h:66
LDB_Reader::ChunkItem::recover_hp_rate
@ recover_hp_rate
Definition: ldb_chunks.h:492
LDB_Reader::ChunkItem::ranged_target
@ ranged_target
Definition: ldb_chunks.h:554
LDB_Reader::ChunkState::message_affected
@ message_affected
Definition: ldb_chunks.h:862
LDB_Reader::ChunkTerms::sp_short
@ sp_short
Definition: ldb_chunks.h:1106
LDB_Reader::ChunkTerms::shop_leave2
@ shop_leave2
Definition: ldb_chunks.h:994
LDB_Reader::ChunkEnemy::attack
@ attack
Definition: ldb_chunks.h:600
LDB_Reader::ChunkEnemy::gold
@ gold
Definition: ldb_chunks.h:612
LDB_Reader::ChunkState::cursed
@ cursed
Definition: ldb_chunks.h:840
LDB_Reader::ChunkSystem::boat_name
@ boat_name
Definition: ldb_chunks.h:1178
LDB_Reader::ChunkBattlerAnimationData
Definition: ldb_chunks.h:263
LDB_Reader::ChunkTerms::wait_off
@ wait_off
Definition: ldb_chunks.h:1090
LDB_Reader::ChunkTerms::exp_received
@ exp_received
Definition: ldb_chunks.h:898
LDB_Reader::ChunkDatabase::terrains
@ terrains
Definition: ldb_chunks.h:1316
LDB_Reader::ChunkSystem::Index
Index
Definition: ldb_chunks.h:1174
LDB_Reader::ChunkBattleCommands::death_handler_unused
@ death_handler_unused
Definition: ldb_chunks.h:208
LDB_Reader::ChunkTerms::gold_recieved_a
@ gold_recieved_a
Definition: ldb_chunks.h:900
LDB_Reader::ChunkState::restrict_magic_level
@ restrict_magic_level
Definition: ldb_chunks.h:850
LDB_Reader::ChunkState::message_actor
@ message_actor
Definition: ldb_chunks.h:856
LDB_Reader::ChunkTerms::actor_critical
@ actor_critical
Definition: ldb_chunks.h:910
LDB_Reader::ChunkEnemy::attribute_ranks
@ attribute_ranks
Definition: ldb_chunks.h:632
LDB_Reader::ChunkItem::cursed
@ cursed
Definition: ldb_chunks.h:488
LDB_Reader::ChunkTerms::inn_a_greeting_3
@ inn_a_greeting_3
Definition: ldb_chunks.h:1034
LDB_Reader::ChunkTerms::armor
@ armor
Definition: ldb_chunks.h:1122
LDB_Reader::ChunkTroop
Definition: ldb_chunks.h:709
LDB_Reader::ChunkItem::prevent_critical
@ prevent_critical
Definition: ldb_chunks.h:480
LDB_Reader::ChunkDatabase::states
@ states
Definition: ldb_chunks.h:1320
LDB_Reader::ChunkEnemyAction::condition_param2
@ condition_param2
Definition: ldb_chunks.h:572
LDB_Reader::ChunkTerrain::name
@ name
Definition: ldb_chunks.h:730
LDB_Reader::ChunkBattleCommand::type
@ type
Definition: ldb_chunks.h:200
LDB_Reader::ChunkCommonEvent::event_commands_size
@ event_commands_size
Definition: ldb_chunks.h:338
LDB_Reader::ChunkDatabase::commonevents
@ commonevents
Definition: ldb_chunks.h:1334
LDB_Reader::ChunkBattleCommands::row
@ row
Definition: ldb_chunks.h:210
LDB_Reader::ChunkEnemy::miss
@ miss
Definition: ldb_chunks.h:622
LDB_Reader::ChunkItem::class_set_size
@ class_set_size
Definition: ldb_chunks.h:548
LDB_Reader::ChunkTerms::encounter
@ encounter
Definition: ldb_chunks.h:886
LDB_Reader::ChunkTroopPageCondition::flags
@ flags
Definition: ldb_chunks.h:652
LDB_Reader::ChunkItem::atk_points2
@ atk_points2
Definition: ldb_chunks.h:508
LDB_Reader::ChunkTerrain::background_b_name
@ background_b_name
Definition: ldb_chunks.h:766
LDB_Reader::ChunkSystem::battletest_background
@ battletest_background
Definition: ldb_chunks.h:1266
LDB_Reader::ChunkTestBattler::shield_id
@ shield_id
Definition: ldb_chunks.h:1164
LDB_Reader::ChunkTroopPageCondition::fatigue_min
@ fatigue_min
Definition: ldb_chunks.h:666
LDB_Reader::ChunkAnimationTiming::screen_shake
@ screen_shake
Definition: ldb_chunks.h:126
LDB_Reader::ChunkState::d_rate
@ d_rate
Definition: ldb_chunks.h:814
LDB_Reader::ChunkTerms::menu_quit
@ menu_quit
Definition: ldb_chunks.h:1074
LDB_Reader::ChunkAnimation::large
@ large
Definition: ldb_chunks.h:166
LDB_Reader::ChunkAnimationCellData::tone_gray
@ tone_gray
Definition: ldb_chunks.h:148
LDB_Reader::ChunkLearning::Index
Index
Definition: ldb_chunks.h:20
LDB_Reader::ChunkItem::attribute_set_size
@ attribute_set_size
Definition: ldb_chunks.h:534
LDB_Reader::ChunkSkill::name
@ name
Definition: ldb_chunks.h:346
LDB_Reader::ChunkTerms::command_item
@ command_item
Definition: ldb_chunks.h:1066
LDB_Reader::ChunkDatabase::commoneventD3
@ commoneventD3
Definition: ldb_chunks.h:1340
LDB_Reader::ChunkSystem::gameover_name
@ gameover_name
Definition: ldb_chunks.h:1192
LDB_Reader::ChunkTerms::shop_sell_number3
@ shop_sell_number3
Definition: ldb_chunks.h:1026
LDB_Reader::ChunkTerms::battle_start
@ battle_start
Definition: ldb_chunks.h:960
LDB_Reader::ChunkDatabase::skills
@ skills
Definition: ldb_chunks.h:1308
LDB_Reader::ChunkItemAnimation::weapon_anim
@ weapon_anim
Definition: ldb_chunks.h:424
LDB_Reader::ChunkTerms::shop_sold1
@ shop_sold1
Definition: ldb_chunks.h:984
LDB_Reader::ChunkEnemy::max_sp
@ max_sp
Definition: ldb_chunks.h:598
LDB_Reader::ChunkEnemyAction::rating
@ rating
Definition: ldb_chunks.h:584
LDB_Reader::ChunkEnemy::agility
@ agility
Definition: ldb_chunks.h:606
LDB_Reader::ChunkEnemy::name
@ name
Definition: ldb_chunks.h:590
LDB_Reader::ChunkState::message_recovery
@ message_recovery
Definition: ldb_chunks.h:864
LDB_Reader::ChunkBattlerAnimation::name
@ name
Definition: ldb_chunks.h:254
LDB_Reader::ChunkDatabase::battlecommands
@ battlecommands
Definition: ldb_chunks.h:1342
LDB_Reader::ChunkTerms::skill_failure_c
@ skill_failure_c
Definition: ldb_chunks.h:936
LDB_Reader::ChunkAnimationCellData::tone_red
@ tone_red
Definition: ldb_chunks.h:142
LDB_Reader::ChunkTroopMember::Index
Index
Definition: ldb_chunks.h:638
LDB_Reader::ChunkBattlerAnimationData::Index
Index
Definition: ldb_chunks.h:264
LDB_Reader::ChunkTerms::status
@ status
Definition: ldb_chunks.h:1082
LDB_Reader::ChunkBattleCommands::death_teleport_x
@ death_teleport_x
Definition: ldb_chunks.h:230
LDB_Reader::ChunkEnemyAction::skill_id
@ skill_id
Definition: ldb_chunks.h:564
LDB_Reader::ChunkState::affect_type
@ affect_type
Definition: ldb_chunks.h:824
LDB_Reader::ChunkClass::two_weapon
@ two_weapon
Definition: ldb_chunks.h:296
LDB_Reader::ChunkSkill::sp_percent
@ sp_percent
Definition: ldb_chunks.h:360
LDB_Reader::ChunkTerms::resistance_decrease
@ resistance_decrease
Definition: ldb_chunks.h:954
LDB_Reader::ChunkTerms::command_defend
@ command_defend
Definition: ldb_chunks.h:1064
LDB_Reader::ChunkActor::skills
@ skills
Definition: ldb_chunks.h:80
LDB_Reader::ChunkBattlerAnimationExtension::name
@ name
Definition: ldb_chunks.h:240
LDB_Reader::ChunkTerms::no
@ no
Definition: ldb_chunks.h:1138
LDB_Reader::ChunkTerrain::airship_pass
@ airship_pass
Definition: ldb_chunks.h:742
LDB_Reader::ChunkTerrain
Definition: ldb_chunks.h:727
LDB_Reader::ChunkSkill::sp_type
@ sp_type
Definition: ldb_chunks.h:358
LDB_Reader::ChunkTerms::shop_sell_number2
@ shop_sell_number2
Definition: ldb_chunks.h:1004
LDB_Reader::ChunkTerms::normal_status
@ normal_status
Definition: ldb_chunks.h:1098
LDB_Reader::ChunkDatabase::classes
@ classes
Definition: ldb_chunks.h:1344
LDB_Reader::ChunkState::b_rate
@ b_rate
Definition: ldb_chunks.h:810
LDB_Reader::ChunkSystem::invert_animations
@ invert_animations
Definition: ldb_chunks.h:1286
LDB_Reader::ChunkItem::entire_party
@ entire_party
Definition: ldb_chunks.h:490
LDB_Reader::ChunkState::affect_defense
@ affect_defense
Definition: ldb_chunks.h:828
LDB_Reader::ChunkTroop::terrain_set_size
@ terrain_set_size
Definition: ldb_chunks.h:718
LDB_Reader::ChunkSkill::type
@ type
Definition: ldb_chunks.h:356
LDB_Reader::ChunkTerms::yes
@ yes
Definition: ldb_chunks.h:1136
LDB_Reader::ChunkTerms::shop_sell3
@ shop_sell3
Definition: ldb_chunks.h:1014
LDB_Reader::ChunkItem::type
@ type
Definition: ldb_chunks.h:448
LDB_Reader::ChunkTroop::terrain_set
@ terrain_set
Definition: ldb_chunks.h:720
LDB_Reader::ChunkTerms::actor_damaged
@ actor_damaged
Definition: ldb_chunks.h:928
LDB_Reader::ChunkState::reflect_magic
@ reflect_magic
Definition: ldb_chunks.h:838
LDB_Reader::ChunkTerms::inn_b_greeting_2
@ inn_b_greeting_2
Definition: ldb_chunks.h:1042
LDB_Reader::ChunkItemAnimation::ranged
@ ranged
Definition: ldb_chunks.h:432
LDB_Reader::ChunkClass::Index
Index
Definition: ldb_chunks.h:292
LDB_Reader::ChunkEnemy::drop_prob
@ drop_prob
Definition: ldb_chunks.h:616
LDB_Reader::ChunkSystem::ship_name
@ ship_name
Definition: ldb_chunks.h:1180
LDB_Reader::ChunkTerms::new_game
@ new_game
Definition: ldb_chunks.h:1076
LDB_Reader::ChunkSkill::attribute_effects_size
@ attribute_effects_size
Definition: ldb_chunks.h:408
LDB_Reader::ChunkClass
Definition: ldb_chunks.h:291
LDB_Reader::ChunkClass::exp_base
@ exp_base
Definition: ldb_chunks.h:306
LDB_Reader::ChunkTerms::shield
@ shield
Definition: ldb_chunks.h:1120
LDB_Reader::ChunkTerms::weapon
@ weapon
Definition: ldb_chunks.h:1118
LDB_Reader::ChunkSystem::battle_start_fadein
@ battle_start_fadein
Definition: ldb_chunks.h:1252
LDB_Reader::ChunkState::a_rate
@ a_rate
Definition: ldb_chunks.h:808
LDB_Reader::ChunkEnemy::drop_id
@ drop_id
Definition: ldb_chunks.h:614
LDB_Reader::ChunkTerms::exit_game
@ exit_game
Definition: ldb_chunks.h:1080
LDB_Reader::ChunkTroopPageCondition::turn_enemy_b
@ turn_enemy_b
Definition: ldb_chunks.h:686
LDB_Reader::ChunkSkill::variance
@ variance
Definition: ldb_chunks.h:382
LDB_Reader::ChunkDatabase::enemies
@ enemies
Definition: ldb_chunks.h:1312
LDB_Reader::ChunkClass::lock_equipment
@ lock_equipment
Definition: ldb_chunks.h:298
LDB_Reader::ChunkTerrain::background_type
@ background_type
Definition: ldb_chunks.h:752
LDB_Reader::ChunkLearning::skill_id
@ skill_id
Definition: ldb_chunks.h:24
LDB_Reader::ChunkTroopPageCondition::command_actor_id
@ command_actor_id
Definition: ldb_chunks.h:694
LDB_Reader::ChunkSystem::equipment_setting
@ equipment_setting
Definition: ldb_chunks.h:1278
LDB_Reader::ChunkItem::two_handed
@ two_handed
Definition: ldb_chunks.h:462
LDB_Reader::ChunkTerms::shop_buy2
@ shop_buy2
Definition: ldb_chunks.h:990
LDB_Reader::ChunkSystem
Definition: ldb_chunks.h:1173
LDB_Reader::ChunkTerms::shop_buy1
@ shop_buy1
Definition: ldb_chunks.h:968
LDB_Reader::ChunkTerms::spirit_points
@ spirit_points
Definition: ldb_chunks.h:1096
LDB_Reader::ChunkTerms::inn_b_cancel
@ inn_b_cancel
Definition: ldb_chunks.h:1048
LDB_Reader::ChunkClass::battle_commands
@ battle_commands
Definition: ldb_chunks.h:324
LDB_Reader::ChunkTerms::order
@ order
Definition: ldb_chunks.h:1086
LDB_Reader::ChunkTerms::inn_a_greeting_1
@ inn_a_greeting_1
Definition: ldb_chunks.h:1030
LDB_Reader::ChunkItem::use_skill
@ use_skill
Definition: ldb_chunks.h:546
LDB_Reader::ChunkState::color
@ color
Definition: ldb_chunks.h:802
LDB_Reader::ChunkSystem::ship_music
@ ship_music
Definition: ldb_chunks.h:1216
LDB_Reader::ChunkTerms::battle_auto
@ battle_auto
Definition: ldb_chunks.h:1058
LDB_Reader::ChunkTerrain::background_b_scrollv_speed
@ background_b_scrollv_speed
Definition: ldb_chunks.h:774
LDB_Reader::ChunkTroopPage::condition
@ condition
Definition: ldb_chunks.h:702
LDB_Reader::ChunkBattlerAnimationExtension::battler_index
@ battler_index
Definition: ldb_chunks.h:244
LDB_Reader::ChunkCommonEvent::switch_id
@ switch_id
Definition: ldb_chunks.h:336
LDB_Reader::ChunkDatabase::system
@ system
Definition: ldb_chunks.h:1328
LDB_Reader::ChunkActor::attribute_ranks
@ attribute_ranks
Definition: ldb_chunks.h:92
LDB_Reader::ChunkBattleCommands::placement
@ placement
Definition: ldb_chunks.h:206
LDB_Reader::ChunkTroopPageCondition::Index
Index
Definition: ldb_chunks.h:650
LDB_Reader::ChunkTerms::battle_escape
@ battle_escape
Definition: ldb_chunks.h:1060
LDB_Reader::ChunkBattleCommands::unused_display_normal_parameters
@ unused_display_normal_parameters
Definition: ldb_chunks.h:214
LDB_Reader::ChunkItem::max_sp_points
@ max_sp_points
Definition: ldb_chunks.h:506
LDB_Reader::ChunkSystem::airship_name
@ airship_name
Definition: ldb_chunks.h:1182
LDB_Reader::ChunkSystem::cancel_se
@ cancel_se
Definition: ldb_chunks.h:1226
LDB_Reader::ChunkSystem::airship_music
@ airship_music
Definition: ldb_chunks.h:1218
LDB_Reader::ChunkTerms::shop_sold2
@ shop_sold2
Definition: ldb_chunks.h:1006
LDB_Reader::ChunkItem::spi_points1
@ spi_points1
Definition: ldb_chunks.h:458
LDB_Reader::ChunkTerms::inn_b_greeting_3
@ inn_b_greeting_3
Definition: ldb_chunks.h:1044
LDB_Reader::ChunkTroopPageCondition::actor_hp_min
@ actor_hp_min
Definition: ldb_chunks.h:678
LDB_Reader::ChunkAnimationCellData::transparency
@ transparency
Definition: ldb_chunks.h:150
LDB_Reader::ChunkItemAnimation::after_image
@ after_image
Definition: ldb_chunks.h:428
LDB_Reader::ChunkTerrain::background_a_scrollh
@ background_a_scrollh
Definition: ldb_chunks.h:756
LDB_Reader::ChunkTerrain::ship_pass
@ ship_pass
Definition: ldb_chunks.h:740
LDB_Reader::ChunkSkill::animation_id
@ animation_id
Definition: ldb_chunks.h:368
LDB_Reader::ChunkClass::auto_battle
@ auto_battle
Definition: ldb_chunks.h:300
LDB_Reader::ChunkClass::state_ranks_size
@ state_ranks_size
Definition: ldb_chunks.h:316
LDB_Reader::ChunkSystem::battletest_terrain
@ battletest_terrain
Definition: ldb_chunks.h:1272
LDB_Reader::ChunkClass::state_ranks
@ state_ranks
Definition: ldb_chunks.h:318
LDB_Reader::ChunkSystem::transition_out
@ transition_out
Definition: ldb_chunks.h:1246
LDB_Reader::ChunkTerms::shop_sell_select2
@ shop_sell_select2
Definition: ldb_chunks.h:1002
LDB_Reader::ChunkTerms::accessory
@ accessory
Definition: ldb_chunks.h:1126
LDB_Reader::ChunkEnemy::transparent
@ transparent
Definition: ldb_chunks.h:608
LDB_Reader::ChunkTerms::gold_recieved_b
@ gold_recieved_b
Definition: ldb_chunks.h:902
LDB_Reader::ChunkItem::no_terrain_damage
@ no_terrain_damage
Definition: ldb_chunks.h:486
LDB_Reader::ChunkAnimationCellData::Index
Index
Definition: ldb_chunks.h:130
LDB_Reader::ChunkItem::actor_set_size
@ actor_set_size
Definition: ldb_chunks.h:526
LDB_Reader::ChunkBattleCommands::battle_type
@ battle_type
Definition: ldb_chunks.h:212
LDB_Reader::ChunkState::auto_release_prob
@ auto_release_prob
Definition: ldb_chunks.h:820
LDB_Reader::ChunkTerms::actor_hp_absorbed
@ actor_hp_absorbed
Definition: ldb_chunks.h:950
LDB_Reader::ChunkTroopPageCondition::enemy_id
@ enemy_id
Definition: ldb_chunks.h:670
LDB_Reader::ChunkTerrain::encounter_rate
@ encounter_rate
Definition: ldb_chunks.h:734
LDB_Reader::ChunkTerms::enemy_damaged
@ enemy_damaged
Definition: ldb_chunks.h:924
LDB_Reader::ChunkTerms::shop_buy3
@ shop_buy3
Definition: ldb_chunks.h:1012
LDB_Reader::ChunkBattlerAnimationExtension::animation_id
@ animation_id
Definition: ldb_chunks.h:248
LDB_Reader::ChunkSkill::scope
@ scope
Definition: ldb_chunks.h:364
LDB_Reader::ChunkTroopMember::invisible
@ invisible
Definition: ldb_chunks.h:646
LDB_Reader::ChunkTerrain::background_a_name
@ background_a_name
Definition: ldb_chunks.h:754
LDB_Reader::ChunkTroop::members
@ members
Definition: ldb_chunks.h:714
LDB_Reader::ChunkActor::battle_y
@ battle_y
Definition: ldb_chunks.h:76
LDB_Reader::ChunkBattlerAnimationData::move
@ move
Definition: ldb_chunks.h:266
LDB_Reader::ChunkTerms::item_recieved
@ item_recieved
Definition: ldb_chunks.h:904
LDB_Reader::ChunkSkill::sound_effect
@ sound_effect
Definition: ldb_chunks.h:370
LDB_Reader::ChunkItemAnimation::Index
Index
Definition: ldb_chunks.h:420
LDB_Reader::ChunkTerms::row
@ row
Definition: ldb_chunks.h:1084
LDB_Reader::ChunkTerrain::boat_pass
@ boat_pass
Definition: ldb_chunks.h:738
LDB_Reader::ChunkItem::occasion_battle
@ occasion_battle
Definition: ldb_chunks.h:524
LDB_Reader::ChunkSystem::title_music
@ title_music
Definition: ldb_chunks.h:1206
LDB_Reader::ChunkChipset::chipset_name
@ chipset_name
Definition: ldb_chunks.h:278
LDB_Reader::ChunkTerms::inn_a_cancel
@ inn_a_cancel
Definition: ldb_chunks.h:1038
LDB_Reader::ChunkCommonEvent::trigger
@ trigger
Definition: ldb_chunks.h:332
LDB_Reader::ChunkItem::max_hp_points
@ max_hp_points
Definition: ldb_chunks.h:504
LDB_Reader::ChunkEnemy::Index
Index
Definition: ldb_chunks.h:588
LDB_Reader::ChunkAnimationTiming::flash_power
@ flash_power
Definition: ldb_chunks.h:124
LDB_Reader::ChunkTerms::command_skill
@ command_skill
Definition: ldb_chunks.h:1068
LDB_Reader::ChunkEnemy::exp
@ exp
Definition: ldb_chunks.h:610
LDB_Reader::ChunkDatabase::items
@ items
Definition: ldb_chunks.h:1310
LDB_Reader::ChunkTerms::escape_success
@ escape_success
Definition: ldb_chunks.h:890
LDB_Reader::ChunkState::hp_change_val
@ hp_change_val
Definition: ldb_chunks.h:868
LDB_Reader::ChunkEnemyAction::condition_type
@ condition_type
Definition: ldb_chunks.h:568
LDB_Reader::ChunkItem::agi_points1
@ agi_points1
Definition: ldb_chunks.h:460
LDB_Reader::ChunkState::sp_change_map_steps
@ sp_change_map_steps
Definition: ldb_chunks.h:878
LDB_Reader::ChunkSkill::sp_cost
@ sp_cost
Definition: ldb_chunks.h:362
LDB_Reader::ChunkState::c_rate
@ c_rate
Definition: ldb_chunks.h:812
LDB_Reader::ChunkBattleCommands::death_event
@ death_event
Definition: ldb_chunks.h:220
LDB_Reader::ChunkItemAnimation::movement
@ movement
Definition: ldb_chunks.h:426
LDB_Reader::ChunkEnemy::defense
@ defense
Definition: ldb_chunks.h:602
LDB_Reader::ChunkSkill::reverse_state_effect
@ reverse_state_effect
Definition: ldb_chunks.h:376
LDB_Reader::ChunkTerrain::footstep
@ footstep
Definition: ldb_chunks.h:748
LDB_Reader::ChunkEnemy::state_ranks
@ state_ranks
Definition: ldb_chunks.h:628
LDB_Reader::ChunkTerms::agility
@ agility
Definition: ldb_chunks.h:1116
LDB_Reader::ChunkState::sp_change_val
@ sp_change_val
Definition: ldb_chunks.h:876
LDB_Reader::ChunkClass::skills
@ skills
Definition: ldb_chunks.h:314
LDB_Reader::ChunkSystem::dodge_se
@ dodge_se
Definition: ldb_chunks.h:1240
LDB_Reader::ChunkSkill::magical_rate
@ magical_rate
Definition: ldb_chunks.h:380
LDB_Reader::ChunkSound::volume
@ volume
Definition: ldb_chunks.h:102
LDB_Reader::ChunkChipset::animation_speed
@ animation_speed
Definition: ldb_chunks.h:288
LDB_Reader::ChunkState::affect_spirit
@ affect_spirit
Definition: ldb_chunks.h:830
LDB_Reader::ChunkBattleCommands::transparency
@ transparency
Definition: ldb_chunks.h:224
LDB_Reader::ChunkLearning
Definition: ldb_chunks.h:19
LDB_Reader::ChunkClass::exp_inflation
@ exp_inflation
Definition: ldb_chunks.h:308
LDB_Reader::ChunkState::reduce_hit_ratio
@ reduce_hit_ratio
Definition: ldb_chunks.h:834
LDB_Reader::ChunkTroopPageCondition
Definition: ldb_chunks.h:649
LDB_Reader::ChunkClass::super_guard
@ super_guard
Definition: ldb_chunks.h:302
LDB_Reader::ChunkSystem::battle_end_fadeout
@ battle_end_fadeout
Definition: ldb_chunks.h:1254
LDB_Reader::ChunkTerms::shop_regreeting3
@ shop_regreeting3
Definition: ldb_chunks.h:1010
LDB_Reader::ChunkActor::state_ranks_size
@ state_ranks_size
Definition: ldb_chunks.h:86
LDB_Reader::ChunkActor::super_guard
@ super_guard
Definition: ldb_chunks.h:58
LDB_Reader::ChunkTroopPageCondition::turn_b
@ turn_b
Definition: ldb_chunks.h:664
LDB_Reader::ChunkEnemyAction::switch_off_id
@ switch_off_id
Definition: ldb_chunks.h:582
LDB_Reader::ChunkCommonEvent::name
@ name
Definition: ldb_chunks.h:330
LDB_Reader::ChunkSystem::show_title
@ show_title
Definition: ldb_chunks.h:1288
LDB_Reader::ChunkTerms::level_up
@ level_up
Definition: ldb_chunks.h:956
LDB_Reader::ChunkBattleCommands::death_teleport_y
@ death_teleport_y
Definition: ldb_chunks.h:232
LDB_Reader::ChunkItem::raise_evasion
@ raise_evasion
Definition: ldb_chunks.h:482
LDB_Reader::ChunkEnemyAction::Index
Index
Definition: ldb_chunks.h:558
LDB_Reader::ChunkSystem::menu_commands
@ menu_commands
Definition: ldb_chunks.h:1204
LDB_Reader::ChunkActor::two_weapon
@ two_weapon
Definition: ldb_chunks.h:52
LDB_Reader::ChunkTroopPageCondition::fatigue_max
@ fatigue_max
Definition: ldb_chunks.h:668
LDB_Reader::ChunkState::Index
Index
Definition: ldb_chunks.h:796
LDB_Reader::ChunkTroopPageCondition::turn_enemy_a
@ turn_enemy_a
Definition: ldb_chunks.h:684
LDB_Reader::ChunkActor::class_id
@ class_id
Definition: ldb_chunks.h:72
LDB_Reader::ChunkItem::state_chance
@ state_chance
Definition: ldb_chunks.h:538
LDB_Reader::ChunkAttribute::c_rate
@ c_rate
Definition: ldb_chunks.h:188
LDB_Reader::ChunkItem::critical_hit
@ critical_hit
Definition: ldb_chunks.h:468
LDB_Reader::ChunkBattlerAnimation::Index
Index
Definition: ldb_chunks.h:252
LDB_Reader::ChunkTroopPage::Index
Index
Definition: ldb_chunks.h:700
LDB_Reader::ChunkEnemyAction
Definition: ldb_chunks.h:557
LDB_Reader::ChunkAnimationTiming::Index
Index
Definition: ldb_chunks.h:110
LDB_Reader::ChunkMusic
Definition: ldb_chunks.h:1141
LDB_Reader::ChunkSystem::transition_in
@ transition_in
Definition: ldb_chunks.h:1248
LDB_Reader::ChunkActor::final_level
@ final_level
Definition: ldb_chunks.h:42
LDB_Reader::ChunkSystem::battle_start_fadeout
@ battle_start_fadeout
Definition: ldb_chunks.h:1250
LDB_Reader::ChunkBattleCommand::Index
Index
Definition: ldb_chunks.h:196
LDB_Reader::ChunkSkill::physical_rate
@ physical_rate
Definition: ldb_chunks.h:378
LDB_Reader::ChunkSystem::system_name
@ system_name
Definition: ldb_chunks.h:1194
LDB_Reader::ChunkItem::recover_hp
@ recover_hp
Definition: ldb_chunks.h:494
LDB_Reader::ChunkSystem::decision_se
@ decision_se
Definition: ldb_chunks.h:1224
LDB_Reader::ChunkTerms::command_attack
@ command_attack
Definition: ldb_chunks.h:1062
LDB_Reader::ChunkTroopPageCondition::switch_a_id
@ switch_a_id
Definition: ldb_chunks.h:654
LDB_Reader::ChunkCommonEvent::switch_flag
@ switch_flag
Definition: ldb_chunks.h:334
LDB_Reader::ChunkTroopPageCondition::command_id
@ command_id
Definition: ldb_chunks.h:696
LDB_Reader::ChunkAnimationFrame
Definition: ldb_chunks.h:153
LDB_Reader::ChunkSkill::affect_agility
@ affect_agility
Definition: ldb_chunks.h:398
LDB_Reader::ChunkSound::balance
@ balance
Definition: ldb_chunks.h:106
LDB_Reader::ChunkTerms::parameter_increase
@ parameter_increase
Definition: ldb_chunks.h:944
LDB_Reader::ChunkSkill::affect_sp
@ affect_sp
Definition: ldb_chunks.h:390
LDB_Reader::ChunkTerrain::grid_inclination
@ grid_inclination
Definition: ldb_chunks.h:792
LDB_Reader::ChunkTerms::inn_b_greeting_1
@ inn_b_greeting_1
Definition: ldb_chunks.h:1040
LDB_Reader::ChunkItem::occasion_field1
@ occasion_field1
Definition: ldb_chunks.h:500
LDB_Reader::ChunkAttribute::type
@ type
Definition: ldb_chunks.h:182
LDB_Reader::ChunkClass::parameters
@ parameters
Definition: ldb_chunks.h:304
LDB_Reader::ChunkTerms::shop_sell2
@ shop_sell2
Definition: ldb_chunks.h:992
LDB_Reader::ChunkActor::rename_skill
@ rename_skill
Definition: ldb_chunks.h:82
LDB_Reader::ChunkMusic::volume
@ volume
Definition: ldb_chunks.h:1148
LDB_Reader::ChunkSkill::affect_attr_defence
@ affect_attr_defence
Definition: ldb_chunks.h:412
LDB_Reader::ChunkTerms::enemy_transform
@ enemy_transform
Definition: ldb_chunks.h:922
LDB_Reader::ChunkSkill::absorb_damage
@ absorb_damage
Definition: ldb_chunks.h:400
LDB_Reader::ChunkTerms::shop_leave3
@ shop_leave3
Definition: ldb_chunks.h:1016
LDB_Reader::ChunkTerms::skill_failure_b
@ skill_failure_b
Definition: ldb_chunks.h:934
LDB_Reader::ChunkTerms::defending
@ defending
Definition: ldb_chunks.h:912
LDB_Reader::ChunkTroopMember::y
@ y
Definition: ldb_chunks.h:644
LDB_Reader::ChunkEnemy::actions
@ actions
Definition: ldb_chunks.h:634
LDB_Reader::ChunkState::message_enemy
@ message_enemy
Definition: ldb_chunks.h:858
LDB_Reader::ChunkAnimation::animation_name
@ animation_name
Definition: ldb_chunks.h:164
LDB_Reader::ChunkState::name
@ name
Definition: ldb_chunks.h:798
LDB_Reader::ChunkItem::switch_id
@ switch_id
Definition: ldb_chunks.h:520
LDB_Reader::ChunkSystem::party
@ party
Definition: ldb_chunks.h:1200
LDB_Reader::ChunkEnemyAction::basic
@ basic
Definition: ldb_chunks.h:562
LDB_Reader::ChunkAnimation::timings
@ timings
Definition: ldb_chunks.h:168
LDB_Reader::ChunkTerms::defeat
@ defeat
Definition: ldb_chunks.h:896
LDB_Reader::ChunkSkill::failure_message
@ failure_message
Definition: ldb_chunks.h:354
LDB_Reader::ChunkTerms::hp_short
@ hp_short
Definition: ldb_chunks.h:1104
LDB_Reader::ChunkTerms
Definition: ldb_chunks.h:883
LDB_Reader::ChunkTerrain::bush_depth
@ bush_depth
Definition: ldb_chunks.h:746
LDB_Reader::ChunkSkill::occasion_field
@ occasion_field
Definition: ldb_chunks.h:372
LDB_Reader::ChunkState::hp_change_type
@ hp_change_type
Definition: ldb_chunks.h:852
LDB_Reader::ChunkDatabase
Definition: ldb_chunks.h:1303
LDB_Reader::ChunkTestBattler::level
@ level
Definition: ldb_chunks.h:1160
LDB_Reader::ChunkItem::attribute_set
@ attribute_set
Definition: ldb_chunks.h:536
LDB_Reader::ChunkTerms::enemy_hp_absorbed
@ enemy_hp_absorbed
Definition: ldb_chunks.h:948
LDB_Reader::ChunkTestBattler::armor_id
@ armor_id
Definition: ldb_chunks.h:1166
LDB_Reader::ChunkSkill::affect_defense
@ affect_defense
Definition: ldb_chunks.h:394
LDB_Reader::ChunkSwitch::name
@ name
Definition: ldb_chunks.h:1294
LDB_Reader::ChunkTroop::appear_randomly
@ appear_randomly
Definition: ldb_chunks.h:722
LDB_Reader::ChunkSkill::using_message2
@ using_message2
Definition: ldb_chunks.h:352
LDB_Reader::ChunkTerms::gold
@ gold
Definition: ldb_chunks.h:1054
LDB_Reader::ChunkState::sp_change_map_val
@ sp_change_map_val
Definition: ldb_chunks.h:880
LDB_Reader::ChunkMusic::balance
@ balance
Definition: ldb_chunks.h:1152
LDB_Reader::ChunkItemAnimation::battle_anim
@ battle_anim
Definition: ldb_chunks.h:438
LDB_Reader::ChunkTerrain::airship_land
@ airship_land
Definition: ldb_chunks.h:744
LDB_Reader::ChunkSystem::battle_music
@ battle_music
Definition: ldb_chunks.h:1208
LDB_Reader::ChunkSystem::battle_se
@ battle_se
Definition: ldb_chunks.h:1230
LDB_Reader::ChunkSystem::selected_hero
@ selected_hero
Definition: ldb_chunks.h:1264
LDB_Reader::ChunkChipset::passable_data_lower
@ passable_data_lower
Definition: ldb_chunks.h:282
LDB_Reader::ChunkState::hp_change_max
@ hp_change_max
Definition: ldb_chunks.h:866
LDB_Reader::ChunkTerms::shop_buy_select1
@ shop_buy_select1
Definition: ldb_chunks.h:974
LDB_Reader::ChunkAnimationTiming::flash_red
@ flash_red
Definition: ldb_chunks.h:118
LDB_Reader::ChunkEnemyAction::switch_on_id
@ switch_on_id
Definition: ldb_chunks.h:578
LDB_Reader::ChunkItem::using_message
@ using_message
Definition: ldb_chunks.h:516
LDB_Reader::ChunkItem::animation_id
@ animation_id
Definition: ldb_chunks.h:470
LDB_Reader::ChunkTroop::name
@ name
Definition: ldb_chunks.h:712
LDB_Reader::ChunkActor::face_name
@ face_name
Definition: ldb_chunks.h:48
LDB_Reader::ChunkDatabase::actors
@ actors
Definition: ldb_chunks.h:1306
LDB_Reader::ChunkTroopPage
Definition: ldb_chunks.h:699
LDB_Reader::ChunkChipset::animation_type
@ animation_type
Definition: ldb_chunks.h:286
LDB_Reader::ChunkAnimationCellData::zoom
@ zoom
Definition: ldb_chunks.h:140
LDB_Reader::ChunkDatabase::classD1
@ classD1
Definition: ldb_chunks.h:1346
LDB_Reader
Definition: ldb_reader.h:43
LDB_Reader::ChunkAttribute::a_rate
@ a_rate
Definition: ldb_chunks.h:184
LDB_Reader::ChunkItem::def_points1
@ def_points1
Definition: ldb_chunks.h:456
LDB_Reader::ChunkDatabase::animations
@ animations
Definition: ldb_chunks.h:1322
LDB_Reader::ChunkSkill::affect_spirit
@ affect_spirit
Definition: ldb_chunks.h:396
LDB_Reader::ChunkSystem::escape_se
@ escape_se
Definition: ldb_chunks.h:1232
LDB_Reader::ChunkActor::critical_hit
@ critical_hit
Definition: ldb_chunks.h:44
LDB_Reader::ChunkTerms::shop_greeting3
@ shop_greeting3
Definition: ldb_chunks.h:1008
LDB_Reader::ChunkTerms::dodge
@ dodge
Definition: ldb_chunks.h:938
LDB_Reader::ChunkSystem::enemy_death_se
@ enemy_death_se
Definition: ldb_chunks.h:1242
LDB_Reader::ChunkSwitch
Definition: ldb_chunks.h:1291
LDB_Reader::ChunkActor::auto_battle
@ auto_battle
Definition: ldb_chunks.h:56
LDB_Reader::ChunkAttribute::e_rate
@ e_rate
Definition: ldb_chunks.h:192
LDB_Reader::ChunkSkill::attribute_effects
@ attribute_effects
Definition: ldb_chunks.h:410
LDB_Reader::ChunkTerms::shop_sell_select3
@ shop_sell_select3
Definition: ldb_chunks.h:1024
LDB_Reader::ChunkEnemy
Definition: ldb_chunks.h:587
LDB_Reader::ChunkDatabase::variables
@ variables
Definition: ldb_chunks.h:1332
LDB_Reader::ChunkItem::weapon_animation
@ weapon_animation
Definition: ldb_chunks.h:542
LDB_Reader::ChunkTroopPageCondition::turn_a
@ turn_a
Definition: ldb_chunks.h:662
LDB_Reader::ChunkDatabase::version
@ version
Definition: ldb_chunks.h:1336
LDB_Reader::ChunkSkill::state_effects_size
@ state_effects_size
Definition: ldb_chunks.h:404
LDB_Reader::ChunkSound::tempo
@ tempo
Definition: ldb_chunks.h:104
LDB_Reader::ChunkAnimation::frames
@ frames
Definition: ldb_chunks.h:174
LDB_Reader::ChunkActor::lock_equipment
@ lock_equipment
Definition: ldb_chunks.h:54
LDB_Reader::ChunkTerms::health_points
@ health_points
Definition: ldb_chunks.h:1094
LDB_Reader::ChunkTerms::Index
Index
Definition: ldb_chunks.h:884
LDB_Reader::ChunkDatabase::switches
@ switches
Definition: ldb_chunks.h:1330
LDB_Reader::ChunkActor::attribute_ranks_size
@ attribute_ranks_size
Definition: ldb_chunks.h:90
LDB_Reader::ChunkItem::skill_id
@ skill_id
Definition: ldb_chunks.h:518
LDB_Reader::ChunkState::priority
@ priority
Definition: ldb_chunks.h:804
LDB_Reader::ChunkBattlerAnimation::weapon_data
@ weapon_data
Definition: ldb_chunks.h:260
LDB_Reader::ChunkBattlerAnimationData::after_image
@ after_image
Definition: ldb_chunks.h:268
LDB_Reader::ChunkItem::reverse_state_effect
@ reverse_state_effect
Definition: ldb_chunks.h:540
LDB_Reader::ChunkTerms::victory
@ victory
Definition: ldb_chunks.h:894
LDB_Reader::ChunkTerms::wait_on
@ wait_on
Definition: ldb_chunks.h:1088
LDB_Reader::ChunkState::affect_agility
@ affect_agility
Definition: ldb_chunks.h:832
LDB_Reader::ChunkMusic::tempo
@ tempo
Definition: ldb_chunks.h:1150
LDB_Reader::ChunkTerrain::special_lateral_party
@ special_lateral_party
Definition: ldb_chunks.h:782
LDB_Reader::ChunkTerrain::Index
Index
Definition: ldb_chunks.h:728
LDB_Reader::ChunkTerms::shop_regreeting1
@ shop_regreeting1
Definition: ldb_chunks.h:966
LDB_Reader::ChunkItem::atk_points1
@ atk_points1
Definition: ldb_chunks.h:454
LDB_Reader::ChunkAnimationFrame::Index
Index
Definition: ldb_chunks.h:154
LDB_Reader::ChunkItem::recover_sp_rate
@ recover_sp_rate
Definition: ldb_chunks.h:496
LDB_Reader::ChunkSystem::frame_name
@ frame_name
Definition: ldb_chunks.h:1284
LDB_Reader::ChunkState::restriction
@ restriction
Definition: ldb_chunks.h:806
LDB_Reader::ChunkEnemyAction::switch_off
@ switch_off
Definition: ldb_chunks.h:580
LDB_Reader::ChunkTroopPageCondition::variable_value
@ variable_value
Definition: ldb_chunks.h:660
LDB_Reader::ChunkActor::state_ranks
@ state_ranks
Definition: ldb_chunks.h:88
LDB_Reader::ChunkState::release_by_damage
@ release_by_damage
Definition: ldb_chunks.h:822
LDB_Reader::ChunkCommonEvent::event_commands
@ event_commands
Definition: ldb_chunks.h:340
LDB_Reader::ChunkClass::attribute_ranks_size
@ attribute_ranks_size
Definition: ldb_chunks.h:320
LDB_Reader::ChunkCommonEvent
Definition: ldb_chunks.h:327
LDB_Reader::ChunkBattleCommands::commands
@ commands
Definition: ldb_chunks.h:216
LDB_Reader::ChunkChipset::name
@ name
Definition: ldb_chunks.h:276
LDB_Reader::ChunkTerms::use_item
@ use_item
Definition: ldb_chunks.h:940
LDB_Reader::ChunkTroopPageCondition::turn_enemy_id
@ turn_enemy_id
Definition: ldb_chunks.h:682
LDB_Reader::ChunkDatabase::commoneventD2
@ commoneventD2
Definition: ldb_chunks.h:1338
LDB_Reader::ChunkItem::state_set
@ state_set
Definition: ldb_chunks.h:532
LDB_Reader::ChunkEnemy::levitate
@ levitate
Definition: ldb_chunks.h:624
LDB_Reader::ChunkActor::transparent
@ transparent
Definition: ldb_chunks.h:38
LDB_Reader::ChunkTerms::exp_short
@ exp_short
Definition: ldb_chunks.h:1100
LDB_Reader::ChunkTerms::hp_recovery
@ hp_recovery
Definition: ldb_chunks.h:942
LDB_Reader::ChunkTerms::enemy_escape
@ enemy_escape
Definition: ldb_chunks.h:920
LDB_Reader::ChunkTerms::attack
@ attack
Definition: ldb_chunks.h:1110
LDB_Reader::ChunkBattlerAnimationExtension::Index
Index
Definition: ldb_chunks.h:238
LDB_Reader::ChunkTestBattler::actor_id
@ actor_id
Definition: ldb_chunks.h:1158
LDB_Reader::ChunkTerrain::grid_top_y
@ grid_top_y
Definition: ldb_chunks.h:788
LDB_Reader::ChunkEnemy::state_ranks_size
@ state_ranks_size
Definition: ldb_chunks.h:626
LDB_Reader::ChunkSystem::airship_index
@ airship_index
Definition: ldb_chunks.h:1188
LDB_Reader::ChunkSkill::affect_attack
@ affect_attack
Definition: ldb_chunks.h:392
LDB_Reader::ChunkTerms::inn_a_accept
@ inn_a_accept
Definition: ldb_chunks.h:1036
LDB_Reader::ChunkAnimation::name
@ name
Definition: ldb_chunks.h:162
LDB_Reader::ChunkState::e_rate
@ e_rate
Definition: ldb_chunks.h:816
LDB_Reader::ChunkSkill::affect_hp
@ affect_hp
Definition: ldb_chunks.h:388
LDB_Reader::ChunkBattleCommand::name
@ name
Definition: ldb_chunks.h:198
LDB_Reader::ChunkItem::agi_points2
@ agi_points2
Definition: ldb_chunks.h:514
LDB_Reader::ChunkActor::character_name
@ character_name
Definition: ldb_chunks.h:34
LDB_Reader::ChunkActor::battler_animation
@ battler_animation
Definition: ldb_chunks.h:78
LDB_Reader::ChunkTerrain::background_b_scrollv
@ background_b_scrollv
Definition: ldb_chunks.h:770
LDB_Reader::ChunkTerms::shop_sell_select1
@ shop_sell_select1
Definition: ldb_chunks.h:980
LDB_Reader::ChunkTerms::battle_fight
@ battle_fight
Definition: ldb_chunks.h:1056
LDB_Reader::ChunkSystem::battletest_alt_terrain
@ battletest_alt_terrain
Definition: ldb_chunks.h:1280
LDB_Reader::ChunkSystem::battletest_data
@ battletest_data
Definition: ldb_chunks.h:1268
LDB_Reader::ChunkSkill::switch_id
@ switch_id
Definition: ldb_chunks.h:366
LDB_Reader::ChunkTerrain::background_b_scrollh
@ background_b_scrollh
Definition: ldb_chunks.h:768
LDB_Reader::ChunkSystem::font_id
@ font_id
Definition: ldb_chunks.h:1260
LDB_Reader::ChunkTerms::observing
@ observing
Definition: ldb_chunks.h:914
LDB_Reader::ChunkItem::animation_data
@ animation_data
Definition: ldb_chunks.h:544
LDB_Reader::ChunkState::battler_animation_id
@ battler_animation_id
Definition: ldb_chunks.h:842