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12 #ifndef LCF_RPG_ACTOR_H
13 #define LCF_RPG_ACTOR_H
bool operator==(const Actor &l, const Actor &r)
int32_t critical_hit_chance
std::vector< int32_t > battle_commands
Equipment initial_equipment
std::vector< uint8_t > attribute_ranks
int32_t unarmed_animation
std::vector< Learning > skills
bool operator!=(const Actor &l, const Actor &r)
int32_t battler_animation
std::vector< uint8_t > state_ranks
std::string character_name