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12 #ifndef LCF_RPG_TERRAIN_H
13 #define LCF_RPG_TERRAIN_H
int32_t special_lateral_party
bool operator==(const Actor &l, const Actor &r)
bool background_b_scrollv
int32_t special_back_enemies
int32_t background_b_scrollv_speed
static constexpr auto kBushDepthTags
static constexpr auto kBGAssociationTags
int32_t background_a_scrollv_speed
int32_t special_lateral_enemies
bool background_b_scrollh
@ BGAssociation_background
struct RPG::Terrain::Flags special_flags
std::string background_a_name
int32_t background_b_scrollh_speed
bool operator!=(const Actor &l, const Actor &r)
std::string background_name
std::array< bool, 4 > flags
bool background_a_scrollh
std::string background_b_name
int32_t special_back_party
int32_t background_a_scrollh_speed
bool background_a_scrollv