Go to the documentation of this file.
12 #ifndef LCF_RPG_SAVEACTOR_H
13 #define LCF_RPG_SAVEACTOR_H
36 void Setup(
int actor_id);
37 void Fixup(
int actor_id);
bool operator==(const Actor &l, const Actor &r)
int32_t battler_animation
bool changed_battle_commands
std::vector< int32_t > battle_commands
std::vector< int16_t > skills
bool operator!=(const Actor &l, const Actor &r)
std::vector< int16_t > status
std::vector< int16_t > equipped
static constexpr auto kRowTypeTags