- l -
- Label
: RPG::EventCommand::Code
- large
: LDB_Reader::ChunkAnimation
- layer
: LMU_Reader::ChunkEventPage
, LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
- Layers_above
: RPG::EventPage
- Layers_below
: RPG::EventPage
- Layers_same
: RPG::EventPage
- ldb_id
: LDB_Reader::ChunkSystem
- level
: LDB_Reader::ChunkLearning
, LDB_Reader::ChunkTerms
, LDB_Reader::ChunkTestBattler
, LSD_Reader::ChunkSaveActor
- level_up
: LDB_Reader::ChunkTerms
- levitate
: LDB_Reader::ChunkEnemy
- load_game
: LDB_Reader::ChunkTerms
- load_game_message
: LDB_Reader::ChunkTerms
- lock_equipment
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkClass
, LSD_Reader::ChunkSaveActor
- lock_facing
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::MoveCommand::Code
- Loop
: RPG::EventCommand::Code
- lower_layer
: LMU_Reader::ChunkMap
- lower_tiles
: LSD_Reader::ChunkSaveMapInfo
- lvl_short
: LDB_Reader::ChunkTerms