liblcf
ldb_testbattler.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read TestBattler.
18 
19 template <>
20 char const* const Struct<RPG::TestBattler>::name = "TestBattler";
21 static TypedField<RPG::TestBattler, int32_t> static_actor_id(
24  "actor_id",
25  0,
26  0
27 );
28 static TypedField<RPG::TestBattler, int32_t> static_level(
31  "level",
32  0,
33  0
34 );
35 static TypedField<RPG::TestBattler, int32_t> static_weapon_id(
38  "weapon_id",
39  0,
40  0
41 );
42 static TypedField<RPG::TestBattler, int32_t> static_shield_id(
45  "shield_id",
46  0,
47  0
48 );
49 static TypedField<RPG::TestBattler, int32_t> static_armor_id(
52  "armor_id",
53  0,
54  0
55 );
56 static TypedField<RPG::TestBattler, int32_t> static_helmet_id(
59  "helmet_id",
60  0,
61  0
62 );
63 static TypedField<RPG::TestBattler, int32_t> static_accessory_id(
66  "accessory_id",
67  0,
68  0
69 );
70 
71 
72 template <>
74  &static_actor_id,
75  &static_level,
76  &static_weapon_id,
77  &static_shield_id,
78  &static_armor_id,
79  &static_helmet_id,
80  &static_accessory_id,
81  NULL
82 };
83 
84 template class Struct<RPG::TestBattler>;
ldb_chunks.h
LDB_Reader::ChunkTestBattler::accessory_id
@ accessory_id
Definition: ldb_chunks.h:1170
LDB_Reader::ChunkTestBattler::helmet_id
@ helmet_id
Definition: ldb_chunks.h:1168
RPG::TestBattler::level
int32_t level
Definition: rpg_testbattler.h:26
RPG::TestBattler::armor_id
int32_t armor_id
Definition: rpg_testbattler.h:29
LDB_Reader::ChunkTestBattler::weapon_id
@ weapon_id
Definition: ldb_chunks.h:1162
Field
Definition: reader_struct.h:315
TypedField
Definition: reader_struct.h:348
Struct
Definition: reader_struct.h:43
RPG::TestBattler::helmet_id
int32_t helmet_id
Definition: rpg_testbattler.h:30
RPG::TestBattler::accessory_id
int32_t accessory_id
Definition: rpg_testbattler.h:31
RPG::TestBattler::shield_id
int32_t shield_id
Definition: rpg_testbattler.h:28
LDB_Reader::ChunkTestBattler::shield_id
@ shield_id
Definition: ldb_chunks.h:1164
RPG::TestBattler::actor_id
int32_t actor_id
Definition: rpg_testbattler.h:25
LDB_Reader::ChunkTestBattler::level
@ level
Definition: ldb_chunks.h:1160
LDB_Reader::ChunkTestBattler::armor_id
@ armor_id
Definition: ldb_chunks.h:1166
reader_struct_impl.h
RPG::TestBattler::weapon_id
int32_t weapon_id
Definition: rpg_testbattler.h:27
LDB_Reader::ChunkTestBattler::actor_id
@ actor_id
Definition: ldb_chunks.h:1158
ldb_reader.h