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12 #ifndef LCF_RPG_SAVEPICTURE_H
13 #define LCF_RPG_SAVEPICTURE_H
55 "events_same_as_player",
74 "battlers_and_animations",
bool operator==(const Actor &l, const Actor &r)
int32_t spritesheet_speed
struct RPG::SavePicture::Flags flags
bool use_transparent_color
static constexpr auto kBattleLayerTags
static constexpr auto kEffectTags
@ BattleLayer_battlers_and_animations
static constexpr auto kMapLayerTags
bool operator!=(const Actor &l, const Actor &r)
@ MapLayer_events_same_as_player
int32_t finish_effect_power
std::array< bool, 7 > flags
int32_t spritesheet_frame
@ BattleLayer_windows_and_status
double current_effect_power
bool spritesheet_play_once