liblcf
LSD_Reader::ChunkSaveSystem Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSaveSystem:

Public Types

enum  Index {
  scene = 0x01,
  frame_count = 0x0B,
  graphics_name = 0x15,
  message_stretch = 0x16,
  font_id = 0x17,
  switches_size = 0x1F,
  switches = 0x20,
  variables_size = 0x21,
  variables = 0x22,
  message_transparent = 0x29,
  message_position = 0x2A,
  message_prevent_overlap = 0x2B,
  message_continue_events = 0x2C,
  face_name = 0x33,
  face_id = 0x34,
  face_right = 0x35,
  face_flip = 0x36,
  message_active = 0x37,
  music_stopping = 0x3D,
  title_music = 0x47,
  battle_music = 0x48,
  battle_end_music = 0x49,
  inn_music = 0x4A,
  current_music = 0x4B,
  before_vehicle_music = 0x4C,
  before_battle_music = 0x4D,
  stored_music = 0x4E,
  boat_music = 0x4F,
  ship_music = 0x50,
  airship_music = 0x51,
  gameover_music = 0x52,
  cursor_se = 0x5B,
  decision_se = 0x5C,
  cancel_se = 0x5D,
  buzzer_se = 0x5E,
  battle_se = 0x5F,
  escape_se = 0x60,
  enemy_attack_se = 0x61,
  enemy_damaged_se = 0x62,
  actor_damaged_se = 0x63,
  dodge_se = 0x64,
  enemy_death_se = 0x65,
  item_se = 0x66,
  transition_out = 0x6F,
  transition_in = 0x70,
  battle_start_fadeout = 0x71,
  battle_start_fadein = 0x72,
  battle_end_fadeout = 0x73,
  battle_end_fadein = 0x74,
  teleport_allowed = 0x79,
  escape_allowed = 0x7A,
  save_allowed = 0x7B,
  menu_allowed = 0x7C,
  background = 0x7D,
  save_count = 0x83,
  save_slot = 0x84,
  atb_mode = 0x8C
}
 

Detailed Description

Definition at line 47 of file lsd_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
scene 

The current Scene for RPG_RT. Legacy field only used by RPG_RT and not by EasyRPG Player. Savegames always have a scene of 5 (filemenu).

frame_count 
graphics_name 

string

message_stretch 

Integer

font_id 

Integer

switches_size 
switches 
variables_size 
variables 
message_transparent 
message_position 
message_prevent_overlap 
message_continue_events 
face_name 
face_id 
face_right 

bool

face_flip 

bool

message_active 

A flag set by RPG_RT when messages are summoned.

music_stopping 

Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set)

title_music 
battle_music 
battle_end_music 
inn_music 
current_music 
before_vehicle_music 
before_battle_music 
stored_music 
boat_music 
ship_music 
airship_music 
gameover_music 
cursor_se 
decision_se 
cancel_se 
buzzer_se 
battle_se 
escape_se 
enemy_attack_se 
enemy_damaged_se 
actor_damaged_se 
dodge_se 
enemy_death_se 
item_se 
transition_out 
transition_in 
battle_start_fadeout 
battle_start_fadein 
battle_end_fadeout 
battle_end_fadein 
teleport_allowed 
escape_allowed 
save_allowed 
menu_allowed 
background 

string

save_count 
save_slot 
atb_mode 

ATB mode of RPG 2003 battle system.

Definition at line 48 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: