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36 #ifndef vtkRenderStepsPass_h
37 #define vtkRenderStepsPass_h
39 #include "vtkRenderingOpenGL2Module.h"
vtkRenderPass * LightsPass
void SetLightsPass(vtkRenderPass *)
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOverlayPass(vtkRenderPass *)
window superclass for vtkRenderWindow
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
~vtkRenderStepsPass() override
vtkRenderPass * OverlayPass
a simple class to control print indentation
vtkRenderPass * TranslucentPass
void SetOpaquePass(vtkRenderPass *)
vtkRenderPass * OpaquePass
Implement the camera render pass.
void SetTranslucentPass(vtkRenderPass *)
void SetCameraPass(vtkCameraPass *)
vtkCameraPass * CameraPass
Execute render passes sequentially.
vtkSequencePass * SequencePass
void SetPostProcessPass(vtkRenderPass *)
void SetVolumetricPass(vtkRenderPass *)
static vtkRenderStepsPass * New()
Context in which a vtkRenderPass will render.
vtkRenderPass * VolumetricPass
vtkRenderPass * PostProcessPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.