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26 #ifndef vtkCameraActor_h
27 #define vtkCameraActor_h
29 #include "vtkRenderingCoreModule.h"
58 vtkSetMacro(WidthByHeightRatio,
double);
59 vtkGetMacro(WidthByHeightRatio,
double);
map vtkPolyData to graphics primitives
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
double WidthByHeightRatio
vtkPolyDataMapper * FrustumMapper
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
represents an 3D object for placement in a rendered scene
vtkFrustumSource * FrustumSource
create a polygonal representation of a frustum
vtkProperty * GetProperty()
Get property of the internal actor.
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
window superclass for vtkRenderWindow
static vtkCameraActor * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetCamera(vtkCamera *camera)
The camera to represent.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
a virtual camera for 3D rendering
~vtkCameraActor() override
abstract specification for Viewports
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
a frustum to represent a camera.
represent surface properties of a geometric object
void SetProperty(vtkProperty *p)
Set property of the internal actor.
vtkTypeUInt32 vtkMTimeType