12 #ifndef LCF_RPG_SAVESCREEN_H
13 #define LCF_RPG_SAVESCREEN_H
double tint_current_green
double flash_current_level
int32_t tint_finish_green
int32_t battleanim_target
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)