liblcf
rpg_battlecommand.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_BATTLECOMMAND_H
13 #define LCF_RPG_BATTLECOMMAND_H
14 
15 // Headers
16 #include <string>
17 #include "enum_tags.h"
18 
22 namespace RPG {
23  class BattleCommand {
24  public:
25  enum Type {
30  Type_item = 4,
32  Type_special = 6
33  };
34  static constexpr auto kTypeTags = makeEnumTags<Type>(
35  "attack",
36  "skill",
37  "subskill",
38  "defense",
39  "item",
40  "escape",
41  "special"
42  );
43 
44  int ID = 0;
45  std::string name;
46  int32_t type = 0;
47  };
48 
49  inline bool operator==(const BattleCommand& l, const BattleCommand& r) {
50  return l.name == r.name
51  && l.type == r.type;
52  }
53 
54  inline bool operator!=(const BattleCommand& l, const BattleCommand& r) {
55  return !(l == r);
56  }
57 }
58 
59 #endif
static constexpr auto kTypeTags
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98