#include <rpg_eventpagecondition.h>
Definition at line 43 of file rpg_eventpagecondition.h.
◆ Flags()
RPG::EventPageCondition::Flags::Flags |
( |
| ) |
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inlinenoexcept |
◆ actor
bool RPG::EventPageCondition::Flags::actor |
◆ flags
std::array<bool, 7> RPG::EventPageCondition::Flags::flags |
◆ item
bool RPG::EventPageCondition::Flags::item |
◆ switch_a
bool RPG::EventPageCondition::Flags::switch_a |
◆ switch_b
bool RPG::EventPageCondition::Flags::switch_b |
◆ timer
bool RPG::EventPageCondition::Flags::timer |
◆ timer2
bool RPG::EventPageCondition::Flags::timer2 |
◆ variable
bool RPG::EventPageCondition::Flags::variable |
The documentation for this struct was generated from the following file: