liblcf
fwd_struct_impl.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // MSVC incorrectly treats these declarations as definitions and fails.
13 #ifndef _MSC_VER
14 template <>
15 const char* const Struct<RPG::Actor>::name;
16 template <>
18 
19 template <>
20 const char* const Struct<RPG::Animation>::name;
21 template <>
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24 template <>
26 template <>
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29 template <>
31 template <>
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34 template <>
36 template <>
38 
39 template <>
40 const char* const Struct<RPG::Attribute>::name;
41 template <>
43 
44 template <>
46 template <>
48 
49 template <>
51 template <>
53 
54 template <>
56 template <>
58 
59 template <>
61 template <>
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64 template <>
66 template <>
68 
69 template <>
70 const char* const Struct<RPG::Chipset>::name;
71 template <>
73 
74 template <>
75 const char* const Struct<RPG::Class>::name;
76 template <>
78 
79 template <>
81 template <>
83 
84 template <>
85 const char* const Struct<RPG::Database>::name;
86 template <>
88 
89 template <>
90 const char* const Struct<RPG::Encounter>::name;
91 template <>
93 
94 template <>
95 const char* const Struct<RPG::Enemy>::name;
96 template <>
98 
99 template <>
101 template <>
103 
104 template <>
106 template <>
108 
109 template <>
110 const char* const Struct<RPG::Event>::name;
111 template <>
113 
114 template <>
116 template <>
118 
119 template <>
121 template <>
123 
124 template <>
126 template <>
128 
129 template <>
130 const char* const Struct<RPG::Item>::name;
131 template <>
133 
134 template <>
136 template <>
138 
139 template <>
140 const char* const Struct<RPG::Learning>::name;
141 template <>
143 
144 template <>
145 const char* const Struct<RPG::Map>::name;
146 template <>
148 
149 template <>
150 const char* const Struct<RPG::MapInfo>::name;
151 template <>
153 
154 template <>
156 template <>
158 
159 template <>
161 template <>
163 
164 template <>
165 const char* const Struct<RPG::Music>::name;
166 template <>
168 
169 template <>
171 template <>
173 
174 template <>
175 const char* const Struct<RPG::Rect>::name;
176 template <>
178 
179 template <>
180 const char* const Struct<RPG::Save>::name;
181 template <>
183 
184 template <>
186 template <>
188 
189 template <>
191 template <>
193 
194 template <>
196 template <>
198 
199 template <>
201 template <>
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204 template <>
206 template <>
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209 template <>
211 template <>
213 
214 template <>
216 template <>
218 
219 template <>
221 template <>
223 
224 template <>
226 template <>
228 
229 template <>
231 template <>
233 
234 template <>
236 template <>
238 
239 template <>
241 template <>
243 
244 template <>
246 template <>
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249 template <>
251 template <>
253 
254 template <>
256 template <>
258 
259 template <>
261 template <>
263 
264 template <>
266 template <>
268 
269 template <>
270 const char* const Struct<RPG::Skill>::name;
271 template <>
273 
274 template <>
275 const char* const Struct<RPG::Sound>::name;
276 template <>
278 
279 template <>
280 const char* const Struct<RPG::Start>::name;
281 template <>
283 
284 template <>
285 const char* const Struct<RPG::State>::name;
286 template <>
288 
289 template <>
290 const char* const Struct<RPG::Switch>::name;
291 template <>
293 
294 template <>
295 const char* const Struct<RPG::System>::name;
296 template <>
298 
299 template <>
300 const char* const Struct<RPG::Terms>::name;
301 template <>
303 
304 template <>
305 const char* const Struct<RPG::Terrain>::name;
306 template <>
308 
309 template <>
311 template <>
313 
314 template <>
315 const char* const Struct<RPG::TreeMap>::name;
316 template <>
318 
319 template <>
320 const char* const Struct<RPG::Troop>::name;
321 template <>
323 
324 template <>
326 template <>
328 
329 template <>
331 template <>
333 
334 template <>
336 template <>
338 
339 template <>
340 const char* const Struct<RPG::Variable>::name;
341 template <>
343 
344 #endif