liblcf
LSD_Reader::ChunkSaveScreen Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSaveScreen:

Public Types

enum  Index {
  tint_finish_red = 0x01 ,
  tint_finish_green = 0x02 ,
  tint_finish_blue = 0x03 ,
  tint_finish_sat = 0x04 ,
  tint_current_red = 0x0B ,
  tint_current_green = 0x0C ,
  tint_current_blue = 0x0D ,
  tint_current_sat = 0x0E ,
  tint_time_left = 0x0F ,
  flash_continuous = 0x14 ,
  flash_red = 0x15 ,
  flash_green = 0x16 ,
  flash_blue = 0x17 ,
  flash_current_level = 0x18 ,
  flash_time_left = 0x19 ,
  shake_continuous = 0x1E ,
  shake_strength = 0x1F ,
  shake_speed = 0x20 ,
  shake_position = 0x21 ,
  shake_position_y = 0x22 ,
  shake_time_left = 0x23 ,
  pan_x = 0x29 ,
  pan_y = 0x2A ,
  battleanim_id = 0x2B ,
  battleanim_target = 0x2C ,
  battleanim_frame = 0x2D ,
  battleanim_active = 0x2E ,
  battleanim_global = 0x2F ,
  weather = 0x30 ,
  weather_strength = 0x31
}
 

Detailed Description

Definition at line 165 of file lsd_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
tint_finish_red 

int

tint_finish_green 

int

tint_finish_blue 

int

tint_finish_sat 

int

tint_current_red 

double

tint_current_green 

double

tint_current_blue 

double

tint_current_sat 

double

tint_time_left 

int

flash_continuous 

int

flash_red 

int

flash_green 

int

flash_blue 

int

flash_current_level 

double

flash_time_left 

int

shake_continuous 

int

shake_strength 

int

shake_speed 

int

shake_position 

int

shake_position_y 

int - unused

shake_time_left 

int

pan_x 

int

pan_y 

int

battleanim_id 

int - battle animation ID

battleanim_target 

int - battle animation target

battleanim_frame 

int - frame count - Ref<Animation>? FIXME

battleanim_active 

There is currently a battle animation playing

battleanim_global 

int - battle animation global scope

weather 

int

weather_strength 

int

Definition at line 166 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: