12 #ifndef LCF_RPG_BATTLERANIMATION_H
13 #define LCF_RPG_BATTLERANIMATION_H
std::vector< BattlerAnimationExtension > weapon_data
std::vector< BattlerAnimationExtension > base_data
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)