liblcf
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#include <rpg_movecommand.h>
Public Types | |
enum | Index { move_up = 0 , move_right = 1 , move_down = 2 , move_left = 3 , move_upright = 4 , move_downright = 5 , move_downleft = 6 , move_upleft = 7 , move_random = 8 , move_towards_hero = 9 , move_away_from_hero = 10 , move_forward = 11 , face_up = 12 , face_right = 13 , face_down = 14 , face_left = 15 , turn_90_degree_right = 16 , turn_90_degree_left = 17 , turn_180_degree = 18 , turn_90_degree_random = 19 , face_random_direction = 20 , face_hero = 21 , face_away_from_hero = 22 , wait = 23 , begin_jump = 24 , end_jump = 25 , lock_facing = 26 , unlock_facing = 27 , increase_movement_speed = 28 , decrease_movement_speed = 29 , increase_movement_frequence = 30 , decrease_movement_frequence = 31 , switch_on = 32 , switch_off = 33 , change_graphic = 34 , play_sound_effect = 35 , walk_everywhere_on = 36 , walk_everywhere_off = 37 , stop_animation = 38 , start_animation = 39 , increase_transp = 40 , decrease_transp = 41 } |
Definition at line 26 of file rpg_movecommand.h.
Definition at line 27 of file rpg_movecommand.h.