liblcf
lmu_eventpagecondition_flags.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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/*
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* Headers
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*/
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#include "
lmu_reader.h
"
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#include "
lmu_chunks.h
"
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#include "
reader_struct.h
"
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// Read EventPageCondition.
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template
<>
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char
const
*
const
Flags<RPG::EventPageCondition::Flags>::name
=
"EventPageCondition_Flags"
;
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template
<>
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decltype(
Flags<RPG::EventPageCondition::Flags>::flag_names
)
Flags<RPG::EventPageCondition::Flags>::flag_names
= {
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"switch_a"
,
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"switch_b"
,
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"variable"
,
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"item"
,
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"actor"
,
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"timer"
,
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"timer2"
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};
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template
<>
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decltype(
Flags<RPG::EventPageCondition::Flags>::flags_is2k3
)
Flags<RPG::EventPageCondition::Flags>::flags_is2k3
= {
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0,
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0,
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0,
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0,
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0,
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0,
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1
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};
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Flags
Definition:
reader_struct.h:642
lmu_chunks.h
lmu_reader.h
reader_struct.h
src
generated
lmu_eventpagecondition_flags.h
Generated on Tue Jan 26 2021 00:00:00 for liblcf by
1.9.1