12 #ifndef LCF_RPG_TERRAIN_H
13 #define LCF_RPG_TERRAIN_H
bool background_b_scrollv
static constexpr auto kBGAssociationTags
int32_t special_back_enemies
bool background_b_scrollh
int32_t background_b_scrollv_speed
@ BGAssociation_background
struct RPG::Terrain::Flags special_flags
std::string background_name
bool background_a_scrollh
int32_t background_a_scrollh_speed
int32_t special_lateral_enemies
int32_t background_a_scrollv_speed
bool background_a_scrollv
std::string background_b_name
int32_t special_lateral_party
std::string background_a_name
int32_t background_b_scrollh_speed
int32_t special_back_party
static constexpr auto kBushDepthTags
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)
std::array< bool, 4 > flags