#include <lsd_chunks.h>
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enum | Index {
stack = 0x01
,
show_message = 0x04
,
abort_on_escape = 0x0B
,
wait_movement = 0x0D
,
keyinput_wait = 0x15
,
keyinput_variable = 0x16
,
keyinput_all_directions = 0x17
,
keyinput_decision = 0x18
,
keyinput_cancel = 0x19
,
keyinput_2kshift_2k3numbers = 0x1A
,
keyinput_2kdown_2k3operators = 0x1B
,
keyinput_2kleft_2k3shift = 0x1C
,
keyinput_2kright = 0x1D
,
keyinput_2kup = 0x1E
,
wait_time = 0x1F
,
keyinput_time_variable = 0x20
,
keyinput_2k3down = 0x23
,
keyinput_2k3left = 0x24
,
keyinput_2k3right = 0x25
,
keyinput_2k3up = 0x26
,
keyinput_timed = 0x29
,
wait_key_enter = 0x2A
} |
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Definition at line 659 of file lsd_chunks.h.
◆ Index
Enumerator |
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stack | array
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show_message | Show Message command has been executed in the current move route
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abort_on_escape | Flag which is set before a fight if the EnemyEncounter event command had battle_escape_mode set to 1 (abort event on escape). After the fight; the interpreter checks if the battle result was an escape and this flag was set and abort the event in that case.
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wait_movement | Whether Wait for all movement is in effect
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keyinput_wait | |
keyinput_variable | |
keyinput_all_directions | |
keyinput_decision | |
keyinput_cancel | |
keyinput_2kshift_2k3numbers | In RM2k Value this is keyinput_shift
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keyinput_2kdown_2k3operators | In Value keyinput_down
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keyinput_2kleft_2k3shift | In Value keyinput_left
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keyinput_2kright | Only in Value
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keyinput_2kup | Only in Value
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wait_time | int
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keyinput_time_variable | |
keyinput_2k3down | |
keyinput_2k3left | |
keyinput_2k3right | |
keyinput_2k3up | |
keyinput_timed | |
wait_key_enter | Used for a wait command WaitForKeyInput rm2k3 feature to wait for decision key press.
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Definition at line 660 of file lsd_chunks.h.
The documentation for this struct was generated from the following file: