12 #ifndef LCF_RPG_SAVEPICTURE_H
13 #define LCF_RPG_SAVEPICTURE_H
55 "events_same_as_player",
74 "battlers_and_animations",
@ MapLayer_events_same_as_player
static constexpr auto kEffectTags
static constexpr auto kMapLayerTags
@ BattleLayer_windows_and_status
@ BattleLayer_battlers_and_animations
struct RPG::SavePicture::Flags flags
double current_effect_power
int32_t spritesheet_frame
static constexpr auto kBattleLayerTags
int32_t finish_effect_power
int32_t spritesheet_speed
bool spritesheet_play_once
bool use_transparent_color
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)
std::array< bool, 7 > flags