liblcf
rpg_chipset.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_CHIPSET_H
13 #define LCF_RPG_CHIPSET_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <string>
18 #include <vector>
19 #include "enum_tags.h"
20 
24 namespace RPG {
25  class Chipset {
26  public:
27  enum AnimType {
29  AnimType_cyclic = 1
30  };
31  static constexpr auto kAnimTypeTags = makeEnumTags<AnimType>(
32  "reciprocating",
33  "cyclic"
34  );
35 
36  Chipset();
37  void Init();
38  int ID = 0;
39  std::string name;
40  std::string chipset_name;
41  std::vector<int16_t> terrain_data;
42  std::vector<uint8_t> passable_data_lower;
43  std::vector<uint8_t> passable_data_upper;
44  int32_t animation_type = 0;
45  int32_t animation_speed = 0;
46  };
47 
48  inline bool operator==(const Chipset& l, const Chipset& r) {
49  return l.name == r.name
50  && l.chipset_name == r.chipset_name
51  && l.terrain_data == r.terrain_data
56  }
57 
58  inline bool operator!=(const Chipset& l, const Chipset& r) {
59  return !(l == r);
60  }
61 }
62 
63 #endif
std::string chipset_name
Definition: rpg_chipset.h:40
std::vector< uint8_t > passable_data_upper
Definition: rpg_chipset.h:43
std::vector< int16_t > terrain_data
Definition: rpg_chipset.h:41
static constexpr auto kAnimTypeTags
Definition: rpg_chipset.h:31
int32_t animation_speed
Definition: rpg_chipset.h:45
std::string name
Definition: rpg_chipset.h:39
std::vector< uint8_t > passable_data_lower
Definition: rpg_chipset.h:42
@ AnimType_reciprocating
Definition: rpg_chipset.h:28
int32_t animation_type
Definition: rpg_chipset.h:44
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98