liblcf
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#include <lsd_chunks.h>
Public Types | |
enum | Index { name = 0x01 , title = 0x02 , sprite_name = 0x0B , sprite_id = 0x0C , transparency = 0x0D , face_name = 0x15 , face_id = 0x16 , level = 0x1F , exp = 0x20 , hp_mod = 0x21 , sp_mod = 0x22 , attack_mod = 0x29 , defense_mod = 0x2A , spirit_mod = 0x2B , agility_mod = 0x2C , skills_size = 0x33 , skills = 0x34 , equipped = 0x3D , current_hp = 0x47 , current_sp = 0x48 , battle_commands = 0x50 , status_size = 0x51 , status = 0x52 , changed_battle_commands = 0x53 , class_id = 0x5A , row = 0x5B , two_weapon = 0x5C , lock_equipment = 0x5D , auto_battle = 0x5E , super_guard = 0x5F , battler_animation = 0x60 } |
Definition at line 515 of file lsd_chunks.h.
Definition at line 516 of file lsd_chunks.h.