115 "background_a_scrollh",
122 "background_a_scrollv",
129 "background_a_scrollh_speed",
136 "background_a_scrollv_speed",
157 "background_b_scrollh",
164 "background_b_scrollv",
171 "background_b_scrollh_speed",
178 "background_b_scrollv_speed",
192 "special_back_party",
199 "special_back_enemies",
206 "special_lateral_party",
213 "special_lateral_enemies",
251 &static_encounter_rate,
252 &static_background_name,
255 &static_airship_pass,
256 &static_airship_land,
259 &static_on_damage_se,
260 &static_background_type,
261 &static_background_a_name,
262 &static_background_a_scrollh,
263 &static_background_a_scrollv,
264 &static_background_a_scrollh_speed,
265 &static_background_a_scrollv_speed,
266 &static_background_b,
267 &static_background_b_name,
268 &static_background_b_scrollh,
269 &static_background_b_scrollv,
270 &static_background_b_scrollh_speed,
271 &static_background_b_scrollv_speed,
272 &static_special_flags,
273 &static_special_back_party,
274 &static_special_back_enemies,
275 &static_special_lateral_party,
276 &static_special_lateral_enemies,
277 &static_grid_location,
279 &static_grid_elongation,
280 &static_grid_inclination,
bool background_b_scrollv
int32_t special_back_enemies
bool background_b_scrollh
int32_t background_b_scrollv_speed
struct RPG::Terrain::Flags special_flags
std::string background_name
bool background_a_scrollh
int32_t background_a_scrollh_speed
int32_t special_lateral_enemies
int32_t background_a_scrollv_speed
bool background_a_scrollv
std::string background_b_name
int32_t special_lateral_party
std::string background_a_name
int32_t background_b_scrollh_speed
int32_t special_back_party
@ background_a_scrollv_speed
@ background_b_scrollv_speed
@ special_lateral_enemies
@ background_b_scrollh_speed
@ background_a_scrollh_speed