Here is a list of all class members with links to the classes they belong to:
- r -
- r
: RPG::Rect
- raise_evasion
: LDB_Reader::ChunkItem
, RPG::Item
- ranged
: LDB_Reader::ChunkItemAnimation
, RPG::ItemAnimation
- ranged_anim
: LDB_Reader::ChunkItemAnimation
, RPG::ItemAnimation
- ranged_speed
: LDB_Reader::ChunkItemAnimation
, RPG::ItemAnimation
- ranged_target
: LDB_Reader::ChunkItem
, RPG::Item
- ranged_trajectory
: LDB_Reader::ChunkItem
, RPG::Item
- rating
: LDB_Reader::ChunkEnemyAction
, RPG::EnemyAction
- RawStruct
: Category
- rbegin()
: EnumTags< E, N >
- Read()
: LcfReader
, XmlReader
- Read0()
: LcfReader
- ReadID()
: IDReaderT< S, false >
, IDReaderT< S, true >
- ReadIDXml()
: IDReaderT< S, false >
, IDReaderT< S, true >
- ReadInt()
: LcfReader
- ReadLcf()
: EmptyField< S >
, Field< S >
, Flags< S >
, Primitive< T >
, Primitive< int32_t >
, Primitive< std::string >
, Primitive< std::vector< T > >
, RawStruct< T >
, RawStruct< RPG::Equipment >
, RawStruct< RPG::EventCommand >
, RawStruct< RPG::MoveCommand >
, RawStruct< RPG::Parameters >
, RawStruct< RPG::Rect >
, RawStruct< RPG::TreeMap >
, RawStruct< std::vector< RPG::EventCommand > >
, RawStruct< std::vector< RPG::MoveCommand > >
, SizeField< S, T >
, Struct< S >
, TypedField< S, T >
, TypeReader< std::vector< T >, Category::Struct >
, TypeReader< T, Category::Flags >
, TypeReader< T, Category::Primitive >
, TypeReader< T, Category::RawStruct >
, TypeReader< T, Category::Struct >
- ReadString()
: LcfReader
- ReadVector()
: XmlReader
- RecallToLocation
: RPG::EventCommand::Code
- recover_hp
: LDB_Reader::ChunkItem
, RPG::Item
- recover_hp_rate
: LDB_Reader::ChunkItem
, RPG::Item
- recover_sp
: LDB_Reader::ChunkItem
, RPG::Item
- recover_sp_rate
: LDB_Reader::ChunkItem
, RPG::Item
- RectXmlHandler()
: RectXmlHandler
- reduce_hit_ratio
: LDB_Reader::ChunkState
, RPG::State
- ref
: EquipmentXmlHandler
, EventCommandVectorXmlHandler
, EventCommandXmlHandler
, MoveCommandVectorXmlHandler
, MoveCommandXmlHandler
, ParametersXmlHandler
, RectXmlHandler
, RootXmlHandler< S >
, SizeField< S, T >
, StructFieldXmlHandler< S >
, StructVectorXmlHandler< S >
, StructXmlHandler< S >
, TreeMapXmlHandler
, TypedField< S, T >
- reference
: FlagSet< E, N >
- reflect_magic
: LDB_Reader::ChunkState
, RPG::State
- release_by_damage
: LDB_Reader::ChunkState
, RPG::State
- remaining_ascent
: LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveVehicleLocation
- remaining_descent
: LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveVehicleLocation
- remaining_step
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveMapEventBase
- rename_skill
: LDB_Reader::ChunkActor
, RPG::Actor
- rend()
: EnumTags< E, N >
- repeat
: LMU_Reader::ChunkMoveRoute
, RPG::MoveRoute
- Reset()
: Encoder
- resistance_decrease
: LDB_Reader::ChunkTerms
, RPG::Terms
- resistance_increase
: LDB_Reader::ChunkTerms
, RPG::Terms
- restrict_magic
: LDB_Reader::ChunkState
, RPG::State
- restrict_magic_level
: LDB_Reader::ChunkState
, RPG::State
- restrict_skill
: LDB_Reader::ChunkState
, RPG::State
- restrict_skill_level
: LDB_Reader::ChunkState
, RPG::State
- restriction
: LDB_Reader::ChunkState
- Restriction
: RPG::State
- restriction
: RPG::State
- Restriction_attack_ally
: RPG::State
- Restriction_attack_enemy
: RPG::State
- Restriction_do_nothing
: RPG::State
- Restriction_normal
: RPG::State
- ReturntoTitleScreen
: RPG::EventCommand::Code
- reverse_iterator
: EnumTags< E, N >
- reverse_state_effect
: LDB_Reader::ChunkItem
, LDB_Reader::ChunkSkill
, RPG::Item
, RPG::Skill
- RootXmlHandler()
: RootXmlHandler< S >
- route_through
: LSD_Reader::ChunkSaveMapEvent
, LSD_Reader::ChunkSaveMapEventBase
, LSD_Reader::ChunkSavePartyLocation
, LSD_Reader::ChunkSaveVehicleLocation
, RPG::SaveMapEventBase
- row
: LDB_Reader::ChunkBattleCommands
, LDB_Reader::ChunkTerms
, LSD_Reader::ChunkSaveActor
, RPG::BattleCommands
, RPG::SaveActor
, RPG::Terms
- RowShown
: RPG::BattleCommands
- RowShown_back
: RPG::BattleCommands
- RowShown_front
: RPG::BattleCommands
- RowType
: RPG::SaveActor
- RowType_back
: RPG::SaveActor
- RowType_front
: RPG::SaveActor