liblcf
LSD_Reader::ChunkSave Struct Reference

#include <lsd_chunks.h>

+ Collaboration diagram for LSD_Reader::ChunkSave:

Public Types

enum  Index {
  title = 0x64 ,
  system = 0x65 ,
  screen = 0x66 ,
  pictures = 0x67 ,
  party_location = 0x68 ,
  boat_location = 0x69 ,
  ship_location = 0x6A ,
  airship_location = 0x6B ,
  actors = 0x6C ,
  inventory = 0x6D ,
  targets = 0x6E ,
  map_info = 0x6F ,
  panorama = 0x70 ,
  foreground_event_execstate = 0x71 ,
  common_events = 0x72 ,
  easyrpg_data = 0xC8
}
 

Detailed Description

Definition at line 925 of file lsd_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
title 

RPG::SaveTitle

system 

RPG::SaveSystem

screen 

RPG::SaveScreen

pictures 

array of RPG::SavePicture

party_location 

RPG::SavePartyLocation

boat_location 

RPG::SaveVehicleLocation

ship_location 

RPG::SaveVehicleLocation

airship_location 

RPG::SaveVehicleLocation

actors 

array of RPG::SaveActor

inventory 

RPG::SaveInventory

targets 

array of RPG::SaveTarget

map_info 

RPG::SaveMapInfo

panorama 

Used to store panorama position data. Used by RPG_RT 2k3 1.12 in other versions an empty object.

foreground_event_execstate 

RPG::SaveEventExecState

common_events 

array of RPG::SaveCommonEvent

easyrpg_data 

Additional save data written by EasyRPG Player

Definition at line 926 of file lsd_chunks.h.


The documentation for this struct was generated from the following file: