12 #ifndef LCF_RPG_ENEMY_H
13 #define LCF_RPG_ENEMY_H
std::vector< uint8_t > state_ranks
std::vector< uint8_t > attribute_ranks
std::vector< EnemyAction > actions
int32_t critical_hit_chance
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)