liblcf
rpg_animationframe.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_ANIMATIONFRAME_H
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#define LCF_RPG_ANIMATIONFRAME_H
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// Headers
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#include <vector>
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#include "
rpg_animationcelldata.h
"
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namespace
RPG
{
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class
AnimationFrame
{
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public
:
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int
ID
= 0;
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std::vector<AnimationCellData>
cells
;
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};
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inline
bool
operator==
(
const
AnimationFrame
& l,
const
AnimationFrame
& r) {
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return
l.
cells
== r.
cells
;
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}
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inline
bool
operator!=
(
const
AnimationFrame
& l,
const
AnimationFrame
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::AnimationFrame
Definition:
rpg_animationframe.h:23
RPG::AnimationFrame::cells
std::vector< AnimationCellData > cells
Definition:
rpg_animationframe.h:26
RPG::AnimationFrame::ID
int ID
Definition:
rpg_animationframe.h:25
RPG
Definition:
rpg_actor.h:26
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
rpg_animationcelldata.h
src
generated
rpg_animationframe.h
Generated on Tue Jan 26 2021 00:00:00 for liblcf by
1.9.1