#include <lsd_chunks.h>
|
enum | Index {
party_size = 0x01
,
party = 0x02
,
item_ids_size = 0x0B
,
item_ids = 0x0C
,
item_counts = 0x0D
,
item_usage = 0x0E
,
gold = 0x15
,
timer1_frames = 0x17
,
timer1_active = 0x18
,
timer1_visible = 0x19
,
timer1_battle = 0x1A
,
timer2_frames = 0x1B
,
timer2_active = 0x1C
,
timer2_visible = 0x1D
,
timer2_battle = 0x1E
,
battles = 0x20
,
defeats = 0x21
,
escapes = 0x22
,
victories = 0x23
,
turns = 0x29
,
steps = 0x2A
} |
|
Definition at line 581 of file lsd_chunks.h.
◆ Index
Enumerator |
---|
party_size | ?
|
party | ?
|
item_ids_size | ?
|
item_ids | short[]: item list
|
item_counts | ?
|
item_usage | ?
|
gold | int
|
timer1_frames | Number of frames remaining for timer1; When set; the value is seconds * 60 + 59.
|
timer1_active | If timer1 is active
|
timer1_visible | If timer1 is visible
|
timer1_battle | If timer1 will be active in battles
|
timer2_frames | Number of frames remaining for timer2; When set; the value is seconds * 60 + 59.
|
timer2_active | If timer2 is active
|
timer2_visible | If timer2 is visible
|
timer2_battle | If timer2 will be active in battles
|
battles | ?
|
defeats | ?
|
escapes | ?
|
victories | ?
|
turns | Number of turns passed in the latest battle fought. RPG2000: 'turn' passes after every character (enemies and heroes both) performed an action each. RPG2003: every time a hero or enemy performs an action that is considered a 'turn'.
|
steps | Number of steps taken in the field.
|
Definition at line 582 of file lsd_chunks.h.
The documentation for this struct was generated from the following file: