enum | Index {
name = 0x01
,
description = 0x02
,
type = 0x03
,
price = 0x05
,
uses = 0x06
,
atk_points1 = 0x0B
,
def_points1 = 0x0C
,
spi_points1 = 0x0D
,
agi_points1 = 0x0E
,
two_handed = 0x0F
,
sp_cost = 0x10
,
hit = 0x11
,
critical_hit = 0x12
,
animation_id = 0x14
,
preemptive = 0x15
,
dual_attack = 0x16
,
attack_all = 0x17
,
ignore_evasion = 0x18
,
prevent_critical = 0x19
,
raise_evasion = 0x1A
,
half_sp_cost = 0x1B
,
no_terrain_damage = 0x1C
,
cursed = 0x1D
,
entire_party = 0x1F
,
recover_hp_rate = 0x20
,
recover_hp = 0x21
,
recover_sp_rate = 0x22
,
recover_sp = 0x23
,
occasion_field1 = 0x25
,
ko_only = 0x26
,
max_hp_points = 0x29
,
max_sp_points = 0x2A
,
atk_points2 = 0x2B
,
def_points2 = 0x2C
,
spi_points2 = 0x2D
,
agi_points2 = 0x2E
,
using_message = 0x33
,
skill_id = 0x35
,
switch_id = 0x37
,
occasion_field2 = 0x39
,
occasion_battle = 0x3A
,
actor_set_size = 0x3D
,
actor_set = 0x3E
,
state_set_size = 0x3F
,
state_set = 0x40
,
attribute_set_size = 0x41
,
attribute_set = 0x42
,
state_chance = 0x43
,
reverse_state_effect = 0x44
,
weapon_animation = 0x45
,
animation_data = 0x46
,
use_skill = 0x47
,
class_set_size = 0x48
,
class_set = 0x49
,
ranged_trajectory = 0x4B
,
ranged_target = 0x4C
} |