178 "battler_animation_id",
192 "restrict_skill_level",
206 "restrict_magic_level",
276 "hp_change_map_steps",
304 "sp_change_map_steps",
330 &static_auto_release_prob,
331 &static_release_by_damage,
333 &static_affect_attack,
334 &static_affect_defense,
335 &static_affect_spirit,
336 &static_affect_agility,
337 &static_reduce_hit_ratio,
338 &static_avoid_attacks,
339 &static_reflect_magic,
341 &static_battler_animation_id,
342 &static_restrict_skill,
343 &static_restrict_skill_level,
344 &static_restrict_magic,
345 &static_restrict_magic_level,
346 &static_hp_change_type,
347 &static_sp_change_type,
348 &static_message_actor,
349 &static_message_enemy,
350 &static_message_already,
351 &static_message_affected,
352 &static_message_recovery,
353 &static_hp_change_max,
354 &static_hp_change_val,
355 &static_hp_change_map_steps,
356 &static_hp_change_map_val,
357 &static_sp_change_max,
358 &static_sp_change_val,
359 &static_sp_change_map_steps,
360 &static_sp_change_map_val,
std::string message_affected
int32_t restrict_magic_level
int32_t release_by_damage
int32_t sp_change_map_steps
std::string message_enemy
std::string message_already
std::string message_recovery
int32_t sp_change_map_val
std::string message_actor
int32_t auto_release_prob
int32_t hp_change_map_steps
int32_t hp_change_map_val
int32_t restrict_skill_level
int32_t battler_animation_id