#include <string>
#include <memory>
#include "rpg_map.h"
#include "lcf_saveopt.h"
Go to the source code of this file.
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void | LMU_Reader::PrepareSave (RPG::Map &map) |
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std::unique_ptr< RPG::Map > | LMU_Reader::Load (const std::string &filename, const std::string &encoding) |
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bool | LMU_Reader::Save (const std::string &filename, const RPG::Map &map, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
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bool | LMU_Reader::SaveXml (const std::string &filename, const RPG::Map &map) |
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std::unique_ptr< RPG::Map > | LMU_Reader::LoadXml (const std::string &filename) |
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std::unique_ptr< RPG::Map > | LMU_Reader::Load (std::istream &filestream, const std::string &encoding) |
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bool | LMU_Reader::Save (std::ostream &filestream, const RPG::Map &map, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
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bool | LMU_Reader::SaveXml (std::ostream &filestream, const RPG::Map &map) |
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std::unique_ptr< RPG::Map > | LMU_Reader::LoadXml (std::istream &filestream) |
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