liblcf
fwd_struct_impl.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// MSVC incorrectly treats these declarations as definitions and fails.
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#ifndef _MSC_VER
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template
<>
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const
char
*
const
Struct<RPG::Actor>::name
;
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template
<>
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Field<RPG::Actor>
const
*
Struct<RPG::Actor>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Animation>::name
;
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template
<>
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Field<RPG::Animation>
const
*
Struct<RPG::Animation>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::AnimationCellData>::name
;
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template
<>
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Field<RPG::AnimationCellData>
const
*
Struct<RPG::AnimationCellData>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::AnimationFrame>::name
;
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template
<>
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Field<RPG::AnimationFrame>
const
*
Struct<RPG::AnimationFrame>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::AnimationTiming>::name
;
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template
<>
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Field<RPG::AnimationTiming>
const
*
Struct<RPG::AnimationTiming>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Attribute>::name
;
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template
<>
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Field<RPG::Attribute>
const
*
Struct<RPG::Attribute>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::BattleCommand>::name
;
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template
<>
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Field<RPG::BattleCommand>
const
*
Struct<RPG::BattleCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::BattleCommands>::name
;
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template
<>
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Field<RPG::BattleCommands>
const
*
Struct<RPG::BattleCommands>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::BattlerAnimation>::name
;
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template
<>
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Field<RPG::BattlerAnimation>
const
*
Struct<RPG::BattlerAnimation>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::BattlerAnimationData>::name
;
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template
<>
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Field<RPG::BattlerAnimationData>
const
*
Struct<RPG::BattlerAnimationData>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::BattlerAnimationExtension>::name
;
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template
<>
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Field<RPG::BattlerAnimationExtension>
const
*
Struct<RPG::BattlerAnimationExtension>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Chipset>::name
;
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template
<>
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Field<RPG::Chipset>
const
*
Struct<RPG::Chipset>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Class>::name
;
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template
<>
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Field<RPG::Class>
const
*
Struct<RPG::Class>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::CommonEvent>::name
;
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template
<>
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Field<RPG::CommonEvent>
const
*
Struct<RPG::CommonEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Database>::name
;
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template
<>
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Field<RPG::Database>
const
*
Struct<RPG::Database>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Encounter>::name
;
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template
<>
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Field<RPG::Encounter>
const
*
Struct<RPG::Encounter>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Enemy>::name
;
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template
<>
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Field<RPG::Enemy>
const
*
Struct<RPG::Enemy>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::EnemyAction>::name
;
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template
<>
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Field<RPG::EnemyAction>
const
*
Struct<RPG::EnemyAction>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Equipment>::name
;
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template
<>
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Field<RPG::Equipment>
const
*
Struct<RPG::Equipment>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Event>::name
;
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template
<>
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Field<RPG::Event>
const
*
Struct<RPG::Event>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::EventCommand>::name
;
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template
<>
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Field<RPG::EventCommand>
const
*
Struct<RPG::EventCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::EventPage>::name
;
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template
<>
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Field<RPG::EventPage>
const
*
Struct<RPG::EventPage>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::EventPageCondition>::name
;
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template
<>
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Field<RPG::EventPageCondition>
const
*
Struct<RPG::EventPageCondition>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Item>::name
;
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template
<>
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Field<RPG::Item>
const
*
Struct<RPG::Item>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::ItemAnimation>::name
;
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template
<>
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Field<RPG::ItemAnimation>
const
*
Struct<RPG::ItemAnimation>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Learning>::name
;
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template
<>
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Field<RPG::Learning>
const
*
Struct<RPG::Learning>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Map>::name
;
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template
<>
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Field<RPG::Map>
const
*
Struct<RPG::Map>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::MapInfo>::name
;
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template
<>
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Field<RPG::MapInfo>
const
*
Struct<RPG::MapInfo>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::MoveCommand>::name
;
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template
<>
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Field<RPG::MoveCommand>
const
*
Struct<RPG::MoveCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::MoveRoute>::name
;
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template
<>
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Field<RPG::MoveRoute>
const
*
Struct<RPG::MoveRoute>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Music>::name
;
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template
<>
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Field<RPG::Music>
const
*
Struct<RPG::Music>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Parameters>::name
;
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template
<>
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Field<RPG::Parameters>
const
*
Struct<RPG::Parameters>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Rect>::name
;
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template
<>
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Field<RPG::Rect>
const
*
Struct<RPG::Rect>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Save>::name
;
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template
<>
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Field<RPG::Save>
const
*
Struct<RPG::Save>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveActor>::name
;
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template
<>
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Field<RPG::SaveActor>
const
*
Struct<RPG::SaveActor>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveCommonEvent>::name
;
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template
<>
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Field<RPG::SaveCommonEvent>
const
*
Struct<RPG::SaveCommonEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveEasyRpgData>::name
;
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template
<>
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Field<RPG::SaveEasyRpgData>
const
*
Struct<RPG::SaveEasyRpgData>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveEventExecFrame>::name
;
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template
<>
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Field<RPG::SaveEventExecFrame>
const
*
Struct<RPG::SaveEventExecFrame>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveEventExecState>::name
;
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template
<>
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Field<RPG::SaveEventExecState>
const
*
Struct<RPG::SaveEventExecState>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveInventory>::name
;
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template
<>
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Field<RPG::SaveInventory>
const
*
Struct<RPG::SaveInventory>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveMapEvent>::name
;
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template
<>
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Field<RPG::SaveMapEvent>
const
*
Struct<RPG::SaveMapEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveMapEventBase>::name
;
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template
<>
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Field<RPG::SaveMapEventBase>
const
*
Struct<RPG::SaveMapEventBase>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveMapInfo>::name
;
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template
<>
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Field<RPG::SaveMapInfo>
const
*
Struct<RPG::SaveMapInfo>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SavePanorama>::name
;
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template
<>
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Field<RPG::SavePanorama>
const
*
Struct<RPG::SavePanorama>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SavePartyLocation>::name
;
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template
<>
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Field<RPG::SavePartyLocation>
const
*
Struct<RPG::SavePartyLocation>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SavePicture>::name
;
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template
<>
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Field<RPG::SavePicture>
const
*
Struct<RPG::SavePicture>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveScreen>::name
;
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template
<>
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Field<RPG::SaveScreen>
const
*
Struct<RPG::SaveScreen>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveSystem>::name
;
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template
<>
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Field<RPG::SaveSystem>
const
*
Struct<RPG::SaveSystem>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveTarget>::name
;
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template
<>
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Field<RPG::SaveTarget>
const
*
Struct<RPG::SaveTarget>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveTitle>::name
;
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template
<>
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Field<RPG::SaveTitle>
const
*
Struct<RPG::SaveTitle>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::SaveVehicleLocation>::name
;
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template
<>
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Field<RPG::SaveVehicleLocation>
const
*
Struct<RPG::SaveVehicleLocation>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Skill>::name
;
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template
<>
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Field<RPG::Skill>
const
*
Struct<RPG::Skill>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Sound>::name
;
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template
<>
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Field<RPG::Sound>
const
*
Struct<RPG::Sound>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Start>::name
;
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template
<>
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Field<RPG::Start>
const
*
Struct<RPG::Start>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::State>::name
;
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template
<>
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Field<RPG::State>
const
*
Struct<RPG::State>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Switch>::name
;
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template
<>
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Field<RPG::Switch>
const
*
Struct<RPG::Switch>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::System>::name
;
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template
<>
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Field<RPG::System>
const
*
Struct<RPG::System>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Terms>::name
;
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template
<>
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Field<RPG::Terms>
const
*
Struct<RPG::Terms>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Terrain>::name
;
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template
<>
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Field<RPG::Terrain>
const
*
Struct<RPG::Terrain>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::TestBattler>::name
;
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template
<>
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Field<RPG::TestBattler>
const
*
Struct<RPG::TestBattler>::fields
[];
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template
<>
315
const
char
*
const
Struct<RPG::TreeMap>::name
;
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template
<>
317
Field<RPG::TreeMap>
const
*
Struct<RPG::TreeMap>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::Troop>::name
;
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template
<>
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Field<RPG::Troop>
const
*
Struct<RPG::Troop>::fields
[];
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template
<>
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const
char
*
const
Struct<RPG::TroopMember>::name
;
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template
<>
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Field<RPG::TroopMember>
const
*
Struct<RPG::TroopMember>::fields
[];
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template
<>
330
const
char
*
const
Struct<RPG::TroopPage>::name
;
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template
<>
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Field<RPG::TroopPage>
const
*
Struct<RPG::TroopPage>::fields
[];
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template
<>
335
const
char
*
const
Struct<RPG::TroopPageCondition>::name
;
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template
<>
337
Field<RPG::TroopPageCondition>
const
*
Struct<RPG::TroopPageCondition>::fields
[];
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template
<>
340
const
char
*
const
Struct<RPG::Variable>::name
;
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template
<>
342
Field<RPG::Variable>
const
*
Struct<RPG::Variable>::fields
[];
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#endif
Struct
Definition:
reader_struct.h:552
Field
Definition:
reader_struct.h:315
src
generated
fwd_struct_impl.h
Generated on Thu Jul 29 2021 00:00:00 for liblcf by
1.9.1