12 #ifndef LCF_RPG_SAVEACTOR_H
13 #define LCF_RPG_SAVEACTOR_H
36 void Setup(
int actor_id);
37 void Fixup(
int actor_id);
std::vector< int32_t > battle_commands
int32_t battler_animation
std::vector< int16_t > status
std::vector< int16_t > equipped
std::vector< int16_t > skills
static constexpr auto kRowTypeTags
bool changed_battle_commands
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)