#include <rpg_savepicture.h>
Definition at line 105 of file rpg_savepicture.h.
◆ Flags()
RPG::SavePicture::Flags::Flags |
( |
| ) |
|
|
inlinenoexcept |
◆ affected_by_flash
bool RPG::SavePicture::Flags::affected_by_flash |
◆ affected_by_shake
bool RPG::SavePicture::Flags::affected_by_shake |
◆ affected_by_tint
bool RPG::SavePicture::Flags::affected_by_tint |
◆ erase_on_battle_end
bool RPG::SavePicture::Flags::erase_on_battle_end |
◆ erase_on_map_change
bool RPG::SavePicture::Flags::erase_on_map_change |
◆ flags
std::array<bool, 7> RPG::SavePicture::Flags::flags |
◆ unused_bit
bool RPG::SavePicture::Flags::unused_bit |
◆ unused_bit2
bool RPG::SavePicture::Flags::unused_bit2 |
The documentation for this struct was generated from the following file: