liblcf
RPG::TroopPageCondition Class Reference

#include <rpg_trooppagecondition.h>

+ Collaboration diagram for RPG::TroopPageCondition:

Classes

struct  Flags
 

Public Attributes

struct RPG::TroopPageCondition::Flags flags
 
int32_t switch_a_id = 1
 
int32_t switch_b_id = 1
 
int32_t variable_id = 1
 
int32_t variable_value = 0
 
int32_t turn_a = 0
 
int32_t turn_b = 0
 
int32_t fatigue_min = 0
 
int32_t fatigue_max = 100
 
int32_t enemy_id = 0
 
int32_t enemy_hp_min = 0
 
int32_t enemy_hp_max = 100
 
int32_t actor_id = 1
 
int32_t actor_hp_min = 0
 
int32_t actor_hp_max = 100
 
int32_t turn_enemy_id = 0
 
int32_t turn_enemy_a = 0
 
int32_t turn_enemy_b = 0
 
int32_t turn_actor_id = 1
 
int32_t turn_actor_a = 0
 
int32_t turn_actor_b = 0
 
int32_t command_actor_id = 1
 
int32_t command_id = 1
 

Detailed Description

Definition at line 23 of file rpg_trooppagecondition.h.

Member Data Documentation

◆ actor_hp_max

static TypedField< RPG::TroopPageCondition, int32_t > static_actor_hp_max & RPG::TroopPageCondition::actor_hp_max = 100

Definition at line 58 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ actor_hp_min

static TypedField< RPG::TroopPageCondition, int32_t > static_actor_hp_min & RPG::TroopPageCondition::actor_hp_min = 0

Definition at line 57 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ actor_id

static TypedField< RPG::TroopPageCondition, int32_t > static_actor_id & RPG::TroopPageCondition::actor_id = 1

Definition at line 56 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ command_actor_id

static TypedField< RPG::TroopPageCondition, int32_t > static_command_actor_id & RPG::TroopPageCondition::command_actor_id = 1

Definition at line 65 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ command_id

static TypedField< RPG::TroopPageCondition, int32_t > static_command_id & RPG::TroopPageCondition::command_id = 1

Definition at line 66 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ enemy_hp_max

static TypedField< RPG::TroopPageCondition, int32_t > static_enemy_hp_max & RPG::TroopPageCondition::enemy_hp_max = 100

Definition at line 55 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ enemy_hp_min

static TypedField< RPG::TroopPageCondition, int32_t > static_enemy_hp_min & RPG::TroopPageCondition::enemy_hp_min = 0

Definition at line 54 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ enemy_id

static TypedField< RPG::TroopPageCondition, int32_t > static_enemy_id & RPG::TroopPageCondition::enemy_id = 0

Definition at line 53 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ fatigue_max

static TypedField< RPG::TroopPageCondition, int32_t > static_fatigue_max & RPG::TroopPageCondition::fatigue_max = 100

Definition at line 52 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ fatigue_min

static TypedField< RPG::TroopPageCondition, int32_t > static_fatigue_min & RPG::TroopPageCondition::fatigue_min = 0

Definition at line 51 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ flags

static TypedField< RPG::TroopPageCondition, RPG::TroopPageCondition::Flags > static_flags & RPG::TroopPageCondition::flags

Definition at line 21 of file ldb_trooppagecondition.cpp.

Referenced by RPG::operator==().

◆ switch_a_id

static TypedField< RPG::TroopPageCondition, int32_t > static_switch_a_id & RPG::TroopPageCondition::switch_a_id = 1

Definition at line 45 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ switch_b_id

static TypedField< RPG::TroopPageCondition, int32_t > static_switch_b_id & RPG::TroopPageCondition::switch_b_id = 1

Definition at line 46 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_a

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_a & RPG::TroopPageCondition::turn_a = 0

Definition at line 49 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_actor_a

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_actor_a & RPG::TroopPageCondition::turn_actor_a = 0

Definition at line 63 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_actor_b

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_actor_b & RPG::TroopPageCondition::turn_actor_b = 0

Definition at line 64 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_actor_id

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_actor_id & RPG::TroopPageCondition::turn_actor_id = 1

Definition at line 62 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_b

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_b & RPG::TroopPageCondition::turn_b = 0

Definition at line 50 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_enemy_a

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_enemy_a & RPG::TroopPageCondition::turn_enemy_a = 0

Definition at line 60 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_enemy_b

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_enemy_b & RPG::TroopPageCondition::turn_enemy_b = 0

Definition at line 61 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ turn_enemy_id

static TypedField< RPG::TroopPageCondition, int32_t > static_turn_enemy_id & RPG::TroopPageCondition::turn_enemy_id = 0

Definition at line 59 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ variable_id

static TypedField< RPG::TroopPageCondition, int32_t > static_variable_id & RPG::TroopPageCondition::variable_id = 1

Definition at line 47 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().

◆ variable_value

static TypedField< RPG::TroopPageCondition, int32_t > static_variable_value & RPG::TroopPageCondition::variable_value = 0

Definition at line 48 of file rpg_trooppagecondition.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: