liblcf
ldb_testbattler.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read TestBattler.
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template
<>
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char
const
*
const
Struct<RPG::TestBattler>::name
=
"TestBattler"
;
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static
TypedField<RPG::TestBattler, int32_t>
static_actor_id(
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&
RPG::TestBattler::actor_id
,
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LDB_Reader::ChunkTestBattler::actor_id
,
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"actor_id"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_level(
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&
RPG::TestBattler::level
,
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LDB_Reader::ChunkTestBattler::level
,
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"level"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_weapon_id(
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&
RPG::TestBattler::weapon_id
,
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LDB_Reader::ChunkTestBattler::weapon_id
,
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"weapon_id"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_shield_id(
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&
RPG::TestBattler::shield_id
,
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LDB_Reader::ChunkTestBattler::shield_id
,
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"shield_id"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_armor_id(
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&
RPG::TestBattler::armor_id
,
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LDB_Reader::ChunkTestBattler::armor_id
,
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"armor_id"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_helmet_id(
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&
RPG::TestBattler::helmet_id
,
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LDB_Reader::ChunkTestBattler::helmet_id
,
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"helmet_id"
,
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0,
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0
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);
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static
TypedField<RPG::TestBattler, int32_t>
static_accessory_id(
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&
RPG::TestBattler::accessory_id
,
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LDB_Reader::ChunkTestBattler::accessory_id
,
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"accessory_id"
,
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0,
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0
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);
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template
<>
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Field<RPG::TestBattler>
const
*
Struct<RPG::TestBattler>::fields
[] = {
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&static_actor_id,
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&static_level,
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&static_weapon_id,
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&static_shield_id,
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&static_armor_id,
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&static_helmet_id,
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&static_accessory_id,
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NULL
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};
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template
class
Struct<RPG::TestBattler>
;
RPG::TestBattler::weapon_id
int32_t weapon_id
Definition:
rpg_testbattler.h:27
RPG::TestBattler::armor_id
int32_t armor_id
Definition:
rpg_testbattler.h:29
RPG::TestBattler::level
int32_t level
Definition:
rpg_testbattler.h:26
RPG::TestBattler::helmet_id
int32_t helmet_id
Definition:
rpg_testbattler.h:30
RPG::TestBattler::shield_id
int32_t shield_id
Definition:
rpg_testbattler.h:28
RPG::TestBattler::actor_id
int32_t actor_id
Definition:
rpg_testbattler.h:25
RPG::TestBattler::accessory_id
int32_t accessory_id
Definition:
rpg_testbattler.h:31
Struct
Definition:
reader_struct.h:552
ldb_chunks.h
ldb_reader.h
reader_struct_impl.h
Field
Definition:
reader_struct.h:315
LDB_Reader::ChunkTestBattler::level
@ level
Definition:
ldb_chunks.h:1160
LDB_Reader::ChunkTestBattler::armor_id
@ armor_id
Definition:
ldb_chunks.h:1166
LDB_Reader::ChunkTestBattler::helmet_id
@ helmet_id
Definition:
ldb_chunks.h:1168
LDB_Reader::ChunkTestBattler::accessory_id
@ accessory_id
Definition:
ldb_chunks.h:1170
LDB_Reader::ChunkTestBattler::actor_id
@ actor_id
Definition:
ldb_chunks.h:1158
LDB_Reader::ChunkTestBattler::weapon_id
@ weapon_id
Definition:
ldb_chunks.h:1162
LDB_Reader::ChunkTestBattler::shield_id
@ shield_id
Definition:
ldb_chunks.h:1164
TypedField
Definition:
reader_struct.h:348
src
generated
ldb_testbattler.cpp
Generated on Thu Jul 29 2021 00:00:00 for liblcf by
1.9.1