12 #ifndef LCF_RPG_SYSTEM_H
13 #define LCF_RPG_SYSTEM_H
105 "reconstitute_blocks",
115 "screen_moves_right",
static constexpr auto kBattleConditionTags
@ BattleCondition_pincers
@ BattleCondition_initiative
@ BattleCondition_surround
std::vector< int16_t > party
std::vector< TestBattler > battletest_data
std::string battletest_background
int32_t equipment_setting
int32_t battle_end_fadein
static constexpr auto kStretchTags
@ FadeOut_expanding_square
@ FadeOut_receding_square
@ FadeOut_horizontal_blinds
@ FadeOut_screen_moves_left
@ FadeOut_vertical_blinds
@ FadeOut_screen_moves_up
@ FadeOut_screen_moves_right
@ FadeOut_venetian_blinds
@ FadeOut_screen_moves_down
int32_t battle_start_fadein
int32_t selected_condition
static constexpr auto kEquipmentSettingTags
static constexpr auto kBattleFormationTags
static constexpr auto kFadeOutTags
std::vector< int16_t > menu_commands
int32_t battle_end_fadeout
int32_t battletest_condition
std::string gameover_name
@ FadeIn_horizontal_blinds
@ FadeIn_expanding_square
@ FadeIn_horizontal_unify
@ FadeIn_screen_moves_left
@ FadeIn_screen_moves_down
@ FadeIn_screen_moves_right
@ FadeIn_reconstitute_blocks
int32_t battle_start_fadeout
@ BattleFormation_terrain
int32_t battletest_terrain
static constexpr auto kFadeInTags
static constexpr auto kFontTags
int32_t battletest_formation
int32_t battletest_alt_terrain
bool operator==(const Actor &l, const Actor &r)
bool operator!=(const Actor &l, const Actor &r)