85 "message_transparent",
99 "message_prevent_overlap",
106 "message_continue_events",
190 "before_vehicle_music",
197 "before_battle_music",
337 "battle_start_fadeout",
344 "battle_start_fadein",
351 "battle_end_fadeout",
424 &static_graphics_name,
425 &static_message_stretch,
427 &static_size_switches,
429 &static_size_variables,
431 &static_message_transparent,
432 &static_message_position,
433 &static_message_prevent_overlap,
434 &static_message_continue_events,
439 &static_message_active,
440 &static_music_stopping,
442 &static_battle_music,
443 &static_battle_end_music,
445 &static_current_music,
446 &static_before_vehicle_music,
447 &static_before_battle_music,
448 &static_stored_music,
451 &static_airship_music,
452 &static_gameover_music,
459 &static_enemy_attack_se,
460 &static_enemy_damaged_se,
461 &static_actor_damaged_se,
463 &static_enemy_death_se,
465 &static_transition_out,
466 &static_transition_in,
467 &static_battle_start_fadeout,
468 &static_battle_start_fadein,
469 &static_battle_end_fadeout,
470 &static_battle_end_fadein,
471 &static_teleport_allowed,
472 &static_escape_allowed,
473 &static_save_allowed,
474 &static_menu_allowed,
int8_t battle_start_fadein
Music before_battle_music
Music before_vehicle_music
std::vector< bool > switches
std::string graphics_name
int8_t battle_end_fadeout
int32_t message_transparent
int32_t message_prevent_overlap
int8_t battle_start_fadeout
std::vector< int32_t > variables
int32_t message_continue_events
@ message_prevent_overlap
@ message_continue_events