liblcf
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#include <lsd_chunks.h>
Definition at line 47 of file lsd_chunks.h.
Enumerator | |
---|---|
scene | The current Scene for RPG_RT. Legacy field only used by RPG_RT and not by EasyRPG Player. Savegames always have a scene of 5 (filemenu). |
frame_count | |
graphics_name | string |
message_stretch | Integer |
font_id | Integer |
switches_size | |
switches | |
variables_size | |
variables | |
message_transparent | |
message_position | |
message_prevent_overlap | |
message_continue_events | |
face_name | |
face_id | |
face_right | bool |
face_flip | bool |
message_active | A flag set by RPG_RT when messages are summoned. |
music_stopping | Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set) |
title_music | |
battle_music | |
battle_end_music | |
inn_music | |
current_music | |
before_vehicle_music | |
before_battle_music | |
stored_music | |
boat_music | |
ship_music | |
airship_music | |
gameover_music | |
cursor_se | |
decision_se | |
cancel_se | |
buzzer_se | |
battle_se | |
escape_se | |
enemy_attack_se | |
enemy_damaged_se | |
actor_damaged_se | |
dodge_se | |
enemy_death_se | |
item_se | |
transition_out | |
transition_in | |
battle_start_fadeout | |
battle_start_fadein | |
battle_end_fadeout | |
battle_end_fadein | |
teleport_allowed | |
escape_allowed | |
save_allowed | |
menu_allowed | |
background | string |
save_count | |
save_slot | |
atb_mode | ATB mode of RPG 2003 battle system. |
Definition at line 48 of file lsd_chunks.h.