make (v1: VERTEX, v2: VERTEX, v3: VERTEX) |
require
ensure
|
make (v1: VERTEX, v2: VERTEX, v3: VERTEX) |
require
ensure
|
render |
set_texture (tex: TEXTURE_2D) |
ensure
|
vertex1: VERTEX |
vertex2: VERTEX |
vertex3: VERTEX |
set_texture_composition_function (function: INTEGER) |
ensure
|
texture_composition_function: INTEGER |
is_translucent: BOOLEAN |
has_color: BOOLEAN |
texture: TEXTURE_2D |
set_clear_color (red: REAL, green: REAL, blue: REAL, alpha: REAL) |
set_clear_depth (depth: REAL) |
translate (x: REAL, y: REAL, z: REAL) |
rotate (angle: REAL, axis_x: REAL, axis_y: REAL, axis_z: REAL) |
scale (x: REAL, y: REAL, z: REAL) |
begin_rendering |
end_rendering |
begin_points |
require
ensure
|
begin_lines |
require
ensure
|
begin_line_strip |
require
ensure
|
begin_line_loop |
require
ensure
|
begin_triangles |
require
ensure
|
begin_triangle_strip |
require
ensure
|
begin_triangle_fan |
require
ensure
|
begin_quads |
require
ensure
|
begin_quad_strip |
require
ensure
|
begin_polygon |
require
ensure
|
end_primitive |
require
ensure
|
vertex (x: REAL, y: REAL, z: REAL) |
full_red: GL_COLOR |
full_green: GL_COLOR |
full_blue: GL_COLOR |
full_yellow: GL_COLOR |
full_magenta: GL_COLOR |
full_cyan: GL_COLOR |
full_white: GL_COLOR |
full_black: GL_COLOR |
clamp (real: REAL): REAL |
ensure
|
has_begun: BOOLEAN |
gl: GL |
glu: GLU |