KJS::MathObjectImp Class Reference

Inheritance diagram for KJS::MathObjectImp:

KJS::ObjectImp KJS::ValueImp List of all members.

Detailed Description

Definition at line 30 of file math_object.h.


Public Types

enum  {
  Euler, Ln2, Ln10, Log2E,
  Log10E, Pi, Sqrt1_2, Sqrt2,
  Abs, ACos, ASin, ATan,
  ATan2, Ceil, Cos, Pow,
  Exp, Floor, Log, Max,
  Min, Random, Round, Sin,
  Sqrt, Tan
}

Public Member Functions

 MathObjectImp (ExecState *exec, ObjectPrototypeImp *objProto)
Value get (ExecState *exec, const Identifier &p) const
Value getValueProperty (ExecState *exec, int token) const
virtual const ClassInfoclassInfo () const

Static Public Attributes

static const ClassInfo info = { "Math", 0, &mathTable, 0 }

Member Enumeration Documentation

anonymous enum

Enumerator:
Euler 
Ln2 
Ln10 
Log2E 
Log10E 
Pi 
Sqrt1_2 
Sqrt2 
Abs 
ACos 
ASin 
ATan 
ATan2 
Ceil 
Cos 
Pow 
Exp 
Floor 
Log 
Max 
Min 
Random 
Round 
Sin 
Sqrt 
Tan 

Definition at line 38 of file math_object.h.


Member Function Documentation

Value MathObjectImp::get ( ExecState exec,
const Identifier propertyName 
) const [virtual]

Implementation of the [[Get]] internal property (implemented by all Objects).

See also:
Object::get()

Reimplemented from KJS::ObjectImp.

Definition at line 91 of file math_object.cpp.

virtual const ClassInfo* KJS::MathObjectImp::classInfo (  )  const [inline, virtual]

A pointer to a ClassInfo struct for this class.

This provides a basic facility for run-time type information, and can be used to check an object's class an inheritance (see inherits()). This should always return a statically declared pointer, or 0 to indicate that there is no class information.

This is primarily useful if you have application-defined classes that you wish to check against for casting purposes.

For example, to specify the class info for classes FooImp and BarImp, where FooImp inherits from BarImp, you would add the following in your class declarations:

   class BarImp : public ObjectImp {
     virtual const ClassInfo *classInfo() const { return &info; }
     static const ClassInfo info;
     // ...
   };

   class FooImp : public ObjectImp {
     virtual const ClassInfo *classInfo() const { return &info; }
     static const ClassInfo info;
     // ...
   };

And in your source file:

   const ClassInfo BarImp::info = {0, 0, 0}; // no parent class
   const ClassInfo FooImp::info = {&BarImp::info, 0, 0};

See also:
inherits()

Reimplemented from KJS::ObjectImp.

Definition at line 36 of file math_object.h.


The documentation for this class was generated from the following files:
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