Definition at line 10030 of file Structs.h.
◆ __colours
◆ __points
◆ __quadcount
int X3D_TextureBackground::__quadcount |
◆ __VBO
int X3D_TextureBackground::__VBO |
◆ _change
int X3D_TextureBackground::_change |
◆ _defaultContainer
int X3D_TextureBackground::_defaultContainer |
◆ _dist
double X3D_TextureBackground::_dist |
◆ _executionContext
struct X3D_Node* X3D_TextureBackground::_executionContext |
◆ _extent
float X3D_TextureBackground::_extent[6] |
◆ _gc
void* X3D_TextureBackground::_gc |
◆ _hit
int X3D_TextureBackground::_hit |
◆ _ichange
int X3D_TextureBackground::_ichange |
◆ _intern
◆ _layerId
int X3D_TextureBackground::_layerId |
◆ _nodeType
int X3D_TextureBackground::_nodeType |
◆ _parentResource
void* X3D_TextureBackground::_parentResource |
◆ _parentVector
struct Vector* X3D_TextureBackground::_parentVector |
◆ _renderFlags
int X3D_TextureBackground::_renderFlags |
◆ backTexture
struct X3D_Node* X3D_TextureBackground::backTexture |
◆ bindTime
double X3D_TextureBackground::bindTime |
◆ bottomTexture
struct X3D_Node* X3D_TextureBackground::bottomTexture |
◆ frontTexture
struct X3D_Node* X3D_TextureBackground::frontTexture |
◆ groundAngle
◆ groundColor
◆ isBound
int X3D_TextureBackground::isBound |
◆ leftTexture
struct X3D_Node* X3D_TextureBackground::leftTexture |
◆ metadata
struct X3D_Node* X3D_TextureBackground::metadata |
◆ referenceCount
int X3D_TextureBackground::referenceCount |
◆ rightTexture
struct X3D_Node* X3D_TextureBackground::rightTexture |
◆ set_bind
int X3D_TextureBackground::set_bind |
◆ skyAngle
◆ skyColor
◆ topTexture
struct X3D_Node* X3D_TextureBackground::topTexture |
◆ transparency
The documentation for this struct was generated from the following file: