Definition at line 9362 of file Structs.h.
◆ __loadResource
void* X3D_ShaderProgram::__loadResource |
◆ __loadstatus
int X3D_ShaderProgram::__loadstatus |
◆ _change
int X3D_ShaderProgram::_change |
◆ _defaultContainer
int X3D_ShaderProgram::_defaultContainer |
◆ _dist
double X3D_ShaderProgram::_dist |
◆ _executionContext
struct X3D_Node* X3D_ShaderProgram::_executionContext |
◆ _extent
float X3D_ShaderProgram::_extent[6] |
◆ _gc
void* X3D_ShaderProgram::_gc |
◆ _hit
int X3D_ShaderProgram::_hit |
◆ _ichange
int X3D_ShaderProgram::_ichange |
◆ _intern
◆ _nodeType
int X3D_ShaderProgram::_nodeType |
◆ _parentResource
void* X3D_ShaderProgram::_parentResource |
◆ _parentVector
struct Vector* X3D_ShaderProgram::_parentVector |
◆ _renderFlags
int X3D_ShaderProgram::_renderFlags |
◆ _shaderUserDefinedFields
struct X3D_Node* X3D_ShaderProgram::_shaderUserDefinedFields |
◆ metadata
struct X3D_Node* X3D_ShaderProgram::metadata |
◆ referenceCount
int X3D_ShaderProgram::referenceCount |
◆ type
◆ url
The documentation for this struct was generated from the following file: