Definition at line 345 of file display.h.
◆ algorithm
GLint s_shader_capabilities::algorithm |
◆ clipplanes
GLint s_shader_capabilities::clipplanes |
◆ Colours
GLint s_shader_capabilities::Colours |
◆ compiledOK
GLint s_shader_capabilities::compiledOK |
◆ filledBool
GLint s_shader_capabilities::filledBool |
◆ fogColor
GLint s_shader_capabilities::fogColor |
◆ FogCoords
GLint s_shader_capabilities::FogCoords |
◆ fogHaveCoords
GLint s_shader_capabilities::fogHaveCoords |
◆ fogScale
GLint s_shader_capabilities::fogScale |
◆ fogType
GLint s_shader_capabilities::fogType |
◆ fogvisibilityRange
GLint s_shader_capabilities::fogvisibilityRange |
◆ funcs
GLint s_shader_capabilities::funcs[16] |
◆ hatchColour
GLint s_shader_capabilities::hatchColour |
◆ hatchedBool
GLint s_shader_capabilities::hatchedBool |
◆ hatchPercent
GLint s_shader_capabilities::hatchPercent |
◆ hatchScale
GLint s_shader_capabilities::hatchScale |
◆ haveLightInShader
bool s_shader_capabilities::haveLightInShader |
◆ lightAmbient
GLint s_shader_capabilities::lightAmbient[MAX_LIGHTS] |
◆ lightAtten
GLint s_shader_capabilities::lightAtten[MAX_LIGHTS] |
◆ lightcount
GLint s_shader_capabilities::lightcount |
◆ lightDiffuse
GLint s_shader_capabilities::lightDiffuse[MAX_LIGHTS] |
◆ lightPosition
GLint s_shader_capabilities::lightPosition[MAX_LIGHTS] |
◆ lightRadius
GLint s_shader_capabilities::lightRadius[MAX_LIGHTS] |
◆ lightSpecular
GLint s_shader_capabilities::lightSpecular[MAX_LIGHTS] |
◆ lightSpotBeamWidth
GLint s_shader_capabilities::lightSpotBeamWidth[MAX_LIGHTS] |
◆ lightSpotCutoffAngle
GLint s_shader_capabilities::lightSpotCutoffAngle[MAX_LIGHTS] |
◆ lightSpotDir
GLint s_shader_capabilities::lightSpotDir[MAX_LIGHTS] |
◆ lightType
GLint s_shader_capabilities::lightType[MAX_LIGHTS] |
◆ magFilter
GLint s_shader_capabilities::magFilter |
◆ ModelViewInverseMatrix
GLint s_shader_capabilities::ModelViewInverseMatrix |
◆ ModelViewMatrix
GLint s_shader_capabilities::ModelViewMatrix |
◆ modes
GLint s_shader_capabilities::modes[16] |
◆ multitextureColor
GLint s_shader_capabilities::multitextureColor |
◆ myMaterialAmbient
GLint s_shader_capabilities::myMaterialAmbient |
◆ myMaterialBackAmbient
GLint s_shader_capabilities::myMaterialBackAmbient |
◆ myMaterialBackDiffuse
GLint s_shader_capabilities::myMaterialBackDiffuse |
◆ myMaterialBackEmission
GLint s_shader_capabilities::myMaterialBackEmission |
◆ myMaterialBackShininess
GLint s_shader_capabilities::myMaterialBackShininess |
◆ myMaterialBackSpecular
GLint s_shader_capabilities::myMaterialBackSpecular |
◆ myMaterialDiffuse
GLint s_shader_capabilities::myMaterialDiffuse |
◆ myMaterialEmission
GLint s_shader_capabilities::myMaterialEmission |
◆ myMaterialShininess
GLint s_shader_capabilities::myMaterialShininess |
◆ myMaterialSpecular
GLint s_shader_capabilities::myMaterialSpecular |
◆ myPointSize
GLint s_shader_capabilities::myPointSize |
◆ myShaderProgram
GLuint s_shader_capabilities::myShaderProgram |
◆ nclipplanes
GLint s_shader_capabilities::nclipplanes |
◆ NormalMatrix
GLint s_shader_capabilities::NormalMatrix |
◆ Normals
GLint s_shader_capabilities::Normals |
◆ ntdesc
GLint s_shader_capabilities::ntdesc[16] |
◆ pbackCull
GLint s_shader_capabilities::pbackCull[16] |
◆ pCount
GLint s_shader_capabilities::pCount |
◆ ProjectionMatrix
GLint s_shader_capabilities::ProjectionMatrix |
◆ projTexGenMatCam
GLint s_shader_capabilities::projTexGenMatCam[16] |
◆ repeatSTR
GLint s_shader_capabilities::repeatSTR |
◆ sources
GLint s_shader_capabilities::sources[16] |
◆ tex3dTiles
GLint s_shader_capabilities::tex3dTiles |
◆ tex3dUseVertex
GLint s_shader_capabilities::tex3dUseVertex |
◆ texCoordGenType
GLint s_shader_capabilities::texCoordGenType |
◆ TexCoords
GLint s_shader_capabilities::TexCoords[MAX_MULTITEXTURE] |
◆ textureCount
GLint s_shader_capabilities::textureCount |
◆ TextureFunction
GLint s_shader_capabilities::TextureFunction[MAX_MULTITEXTURE] |
◆ TextureMatrix
GLint s_shader_capabilities::TextureMatrix[MAX_MULTITEXTURE] |
◆ TextureMode
GLint s_shader_capabilities::TextureMode[MAX_MULTITEXTURE] |
◆ TextureSource
GLint s_shader_capabilities::TextureSource[MAX_MULTITEXTURE] |
◆ TextureUnit
GLint s_shader_capabilities::TextureUnit[MAX_MULTITEXTURE] |
◆ textureUnit
GLint s_shader_capabilities::textureUnit[4] |
◆ tunits
GLint s_shader_capabilities::tunits[16] |
◆ Vertices
GLint s_shader_capabilities::Vertices |
The documentation for this struct was generated from the following file: