Definition at line 6254 of file Structs.h.
◆ __finishedloading
int X3D_LoadSensor::__finishedloading |
◆ __loading
int X3D_LoadSensor::__loading |
◆ __oldEnabled
int X3D_LoadSensor::__oldEnabled |
◆ __StartLoadTime
double X3D_LoadSensor::__StartLoadTime |
◆ _change
int X3D_LoadSensor::_change |
◆ _defaultContainer
int X3D_LoadSensor::_defaultContainer |
◆ _dist
double X3D_LoadSensor::_dist |
◆ _executionContext
struct X3D_Node* X3D_LoadSensor::_executionContext |
◆ _extent
float X3D_LoadSensor::_extent[6] |
◆ _gc
void* X3D_LoadSensor::_gc |
◆ _hit
◆ _ichange
int X3D_LoadSensor::_ichange |
◆ _intern
◆ _nodeType
int X3D_LoadSensor::_nodeType |
◆ _parentVector
struct Vector* X3D_LoadSensor::_parentVector |
◆ _renderFlags
int X3D_LoadSensor::_renderFlags |
◆ enabled
int X3D_LoadSensor::enabled |
◆ isActive
int X3D_LoadSensor::isActive |
◆ isLoaded
int X3D_LoadSensor::isLoaded |
◆ loadTime
double X3D_LoadSensor::loadTime |
◆ metadata
struct X3D_Node* X3D_LoadSensor::metadata |
◆ progress
float X3D_LoadSensor::progress |
◆ referenceCount
int X3D_LoadSensor::referenceCount |
◆ timeOut
double X3D_LoadSensor::timeOut |
◆ watchList
The documentation for this struct was generated from the following file: