Definition at line 9337 of file Structs.h.
◆ __loadResource
void* X3D_ShaderPart::__loadResource |
◆ __loadstatus
int X3D_ShaderPart::__loadstatus |
◆ _change
int X3D_ShaderPart::_change |
◆ _defaultContainer
int X3D_ShaderPart::_defaultContainer |
◆ _dist
double X3D_ShaderPart::_dist |
◆ _executionContext
struct X3D_Node* X3D_ShaderPart::_executionContext |
◆ _extent
float X3D_ShaderPart::_extent[6] |
◆ _gc
void* X3D_ShaderPart::_gc |
◆ _hit
◆ _ichange
int X3D_ShaderPart::_ichange |
◆ _intern
◆ _nodeType
int X3D_ShaderPart::_nodeType |
◆ _parentResource
void* X3D_ShaderPart::_parentResource |
◆ _parentVector
struct Vector* X3D_ShaderPart::_parentVector |
◆ _renderFlags
int X3D_ShaderPart::_renderFlags |
◆ _shaderUserDefinedFields
struct X3D_Node* X3D_ShaderPart::_shaderUserDefinedFields |
◆ metadata
struct X3D_Node* X3D_ShaderPart::metadata |
◆ referenceCount
int X3D_ShaderPart::referenceCount |
◆ type
◆ url
The documentation for this struct was generated from the following file: