28void kill_status (
void) {
30void update_status(
char* msg)
33void hudSetConsoleMessage(
char *buffer){}
34void handleButtonOver(){}
35void handleOptionPress(){}
36void handleButtonPress(){}
38void setMenuButton_collision(
int val){}
39void setMenuButton_texSize(
int size){}
40void setMenuButton_headlight(
int val){}
41void setMenuButton_navModes(
int type){}
42int handleStatusbarHud(
int mev,
int* clipplane)
45void statusbar_init(
struct tstatusbar *t){
47void statusbar_set_window_size(
int width,
int height)
49 fwl_setScreenDim(width, height);
51void statusbar_handle_mouse(
int mev,
int butnum,
int mouseX,
int mouseY)
53 fwl_handle_aqua(mev, butnum, mouseX, mouseY);