Definition at line 3431 of file Structs.h.
◆ __hit
◆ __sibAffectors
◆ _change
int X3D_Collision::_change |
◆ _defaultContainer
int X3D_Collision::_defaultContainer |
◆ _dist
double X3D_Collision::_dist |
◆ _executionContext
struct X3D_Node* X3D_Collision::_executionContext |
◆ _extent
float X3D_Collision::_extent[6] |
◆ _gc
◆ _hit
◆ _ichange
int X3D_Collision::_ichange |
◆ _intern
◆ _nodeType
int X3D_Collision::_nodeType |
◆ _parentVector
struct Vector* X3D_Collision::_parentVector |
◆ _renderFlags
int X3D_Collision::_renderFlags |
◆ addChildren
◆ bboxCenter
struct SFVec3f X3D_Collision::bboxCenter |
◆ bboxSize
struct SFVec3f X3D_Collision::bboxSize |
◆ children
◆ collide
int X3D_Collision::collide |
◆ collideTime
double X3D_Collision::collideTime |
◆ enabled
int X3D_Collision::enabled |
◆ metadata
struct X3D_Node* X3D_Collision::metadata |
◆ proxy
◆ referenceCount
int X3D_Collision::referenceCount |
◆ removeChildren
The documentation for this struct was generated from the following file: