Definition at line 9741 of file Structs.h.
◆ _amb
◆ _change
int X3D_SpotLight::_change |
◆ _col
◆ _defaultContainer
int X3D_SpotLight::_defaultContainer |
◆ _dir
◆ _dist
double X3D_SpotLight::_dist |
◆ _executionContext
struct X3D_Node* X3D_SpotLight::_executionContext |
◆ _extent
float X3D_SpotLight::_extent[6] |
◆ _gc
◆ _hit
◆ _ichange
int X3D_SpotLight::_ichange |
◆ _intern
◆ _loc
◆ _nodeType
int X3D_SpotLight::_nodeType |
◆ _parentVector
struct Vector* X3D_SpotLight::_parentVector |
◆ _renderFlags
int X3D_SpotLight::_renderFlags |
◆ ambientIntensity
float X3D_SpotLight::ambientIntensity |
◆ attenuation
struct SFVec3f X3D_SpotLight::attenuation |
◆ beamWidth
float X3D_SpotLight::beamWidth |
◆ color
struct SFColor X3D_SpotLight::color |
◆ cutOffAngle
float X3D_SpotLight::cutOffAngle |
◆ direction
struct SFVec3f X3D_SpotLight::direction |
◆ global
int X3D_SpotLight::global |
◆ intensity
float X3D_SpotLight::intensity |
◆ location
struct SFVec3f X3D_SpotLight::location |
◆ metadata
struct X3D_Node* X3D_SpotLight::metadata |
◆ on
◆ radius
float X3D_SpotLight::radius |
◆ referenceCount
int X3D_SpotLight::referenceCount |
The documentation for this struct was generated from the following file: