Definition at line 3493 of file Structs.h.
◆ _change
int X3D_CollisionSensor::_change |
◆ _defaultContainer
int X3D_CollisionSensor::_defaultContainer |
◆ _dist
double X3D_CollisionSensor::_dist |
◆ _executionContext
struct X3D_Node* X3D_CollisionSensor::_executionContext |
◆ _extent
float X3D_CollisionSensor::_extent[6] |
◆ _gc
void* X3D_CollisionSensor::_gc |
◆ _hit
int X3D_CollisionSensor::_hit |
◆ _ichange
int X3D_CollisionSensor::_ichange |
◆ _intern
◆ _nodeType
int X3D_CollisionSensor::_nodeType |
◆ _parentVector
struct Vector* X3D_CollisionSensor::_parentVector |
◆ _renderFlags
int X3D_CollisionSensor::_renderFlags |
◆ collider
struct X3D_Node* X3D_CollisionSensor::collider |
◆ contacts
◆ enabled
int X3D_CollisionSensor::enabled |
◆ intersections
struct Multi_Node X3D_CollisionSensor::intersections |
◆ isActive
int X3D_CollisionSensor::isActive |
◆ metadata
struct X3D_Node* X3D_CollisionSensor::metadata |
◆ referenceCount
int X3D_CollisionSensor::referenceCount |
The documentation for this struct was generated from the following file: