34#include <libFreeWRL.h>
36#include "../vrml_parser/Structs.h"
37#include "../main/headers.h"
38#include "CParseGeneral.h"
39#include "../scenegraph/Vector.h"
40#include "../vrml_parser/CFieldDecls.h"
50struct FieldDecl* newFieldDecl(indexT mode, indexT type, indexT name,
int JSname,
int shv)
56 ret->lexerNameIndex=name;
57 ret->JSparamNameIndex=JSname;
58 ret->shaderVariableID=shv;