FreeWRL / FreeX3D 4.3.0
FirePdu Struct Reference

Data Fields

struct WarfareFamilyPdu myWarfareFamilyPdu
 
struct EntityID munitionID
 ID of the munition that is being shot.
 
struct EventID eventID
 ID of event.
 
int fireMissionIndex
 
struct Vector3Double locationInWorldCoordinates
 location of the firing event
 
struct BurstDescriptor burstDescriptor
 Describes munitions used in the firing event.
 
struct Vector3Float velocity
 Velocity of the ammunition.
 
float range
 range to the target
 

Detailed Description

Definition at line 1836 of file DIS.h.

Field Documentation

◆ burstDescriptor

struct BurstDescriptor FirePdu::burstDescriptor

Describes munitions used in the firing event.

Definition at line 1846 of file DIS.h.

◆ eventID

struct EventID FirePdu::eventID

ID of event.

Definition at line 1841 of file DIS.h.

◆ fireMissionIndex

int FirePdu::fireMissionIndex

Definition at line 1842 of file DIS.h.

◆ locationInWorldCoordinates

struct Vector3Double FirePdu::locationInWorldCoordinates

location of the firing event

Definition at line 1844 of file DIS.h.

◆ munitionID

struct EntityID FirePdu::munitionID

ID of the munition that is being shot.

Definition at line 1839 of file DIS.h.

◆ myWarfareFamilyPdu

struct WarfareFamilyPdu FirePdu::myWarfareFamilyPdu

Definition at line 1837 of file DIS.h.

◆ range

float FirePdu::range

range to the target

Definition at line 1850 of file DIS.h.

◆ velocity

struct Vector3Float FirePdu::velocity

Velocity of the ammunition.

Definition at line 1848 of file DIS.h.


The documentation for this struct was generated from the following file: