Definition at line 9029 of file Structs.h.
◆ __old_angularVelocity
struct SFVec3f X3D_RigidBody::__old_angularVelocity |
◆ __old_centerOfMass
struct SFVec3f X3D_RigidBody::__old_centerOfMass |
◆ __old_finiteRotationAxis
struct SFVec3f X3D_RigidBody::__old_finiteRotationAxis |
◆ __old_linearVelocity
struct SFVec3f X3D_RigidBody::__old_linearVelocity |
◆ __old_orientation
struct SFRotation X3D_RigidBody::__old_orientation |
◆ __old_position
struct SFVec3f X3D_RigidBody::__old_position |
◆ _body
void* X3D_RigidBody::_body |
◆ _change
int X3D_RigidBody::_change |
◆ _defaultContainer
int X3D_RigidBody::_defaultContainer |
◆ _dist
double X3D_RigidBody::_dist |
◆ _executionContext
struct X3D_Node* X3D_RigidBody::_executionContext |
◆ _extent
float X3D_RigidBody::_extent[6] |
◆ _gc
◆ _geomIdentityTransform
void* X3D_RigidBody::_geomIdentityTransform |
◆ _hit
◆ _ichange
int X3D_RigidBody::_ichange |
◆ _intern
◆ _nodeType
int X3D_RigidBody::_nodeType |
◆ _parentVector
struct Vector* X3D_RigidBody::_parentVector |
◆ _renderFlags
int X3D_RigidBody::_renderFlags |
◆ angularDampingFactor
float X3D_RigidBody::angularDampingFactor |
◆ angularVelocity
struct SFVec3f X3D_RigidBody::angularVelocity |
◆ autoDamp
int X3D_RigidBody::autoDamp |
◆ autoDisable
int X3D_RigidBody::autoDisable |
◆ centerOfMass
struct SFVec3f X3D_RigidBody::centerOfMass |
◆ disableAngularSpeed
float X3D_RigidBody::disableAngularSpeed |
◆ disableLinearSpeed
float X3D_RigidBody::disableLinearSpeed |
◆ disableTime
float X3D_RigidBody::disableTime |
◆ enabled
int X3D_RigidBody::enabled |
◆ finiteRotationAxis
struct SFVec3f X3D_RigidBody::finiteRotationAxis |
◆ fixed
◆ forces
◆ geometry
◆ inertia
◆ linearDampingFactor
float X3D_RigidBody::linearDampingFactor |
◆ linearVelocity
struct SFVec3f X3D_RigidBody::linearVelocity |
◆ mass
float X3D_RigidBody::mass |
◆ massDensityModel
struct X3D_Node* X3D_RigidBody::massDensityModel |
◆ metadata
struct X3D_Node* X3D_RigidBody::metadata |
◆ orientation
◆ position
struct SFVec3f X3D_RigidBody::position |
◆ referenceCount
int X3D_RigidBody::referenceCount |
◆ torques
◆ useFiniteRotation
int X3D_RigidBody::useFiniteRotation |
◆ useGlobalGravity
int X3D_RigidBody::useGlobalGravity |
The documentation for this struct was generated from the following file: