FreeWRL / FreeX3D
4.3.0
Component_Grouping.h
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/****************************************************************************
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This file is part of the FreeWRL/FreeX3D Distribution.
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Copyright 2017 Tom Callaway <tcallawa@redhat.com>
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FreeWRL/FreeX3D is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FreeWRL/FreeX3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Library General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FreeWRL/FreeX3D. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef __FREEWRL_SCENEGRAPH_COMPONENT_GROUPING_H__
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#define __FREEWRL_SCENEGRAPH_COMPONENT_GROUPING_H__
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void
compile_Transform (
struct
X3D_Transform
*node);
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void
prep_Transform (
struct
X3D_Transform
*node);
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void
fin_Transform (
struct
X3D_Transform
*node);
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void
child_Transform (
struct
X3D_Transform
*node);
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#endif
/* __FREEWRL_SCENEGRAPH_COMPONENT_GROUPING_H__ */
X3D_Transform
Definition
Structs.h:10451
src
lib
scenegraph
Component_Grouping.h
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