FreeWRL / FreeX3D 4.3.0
Component_ProgrammableShaders.h
1/*
2
3
4Proximity sensor macro.
5
6*/
7
8/****************************************************************************
9 This file is part of the FreeWRL/FreeX3D Distribution.
10
11 Copyright 2009 CRC Canada. (http://www.crc.gc.ca)
12
13 FreeWRL/FreeX3D is free software: you can redistribute it and/or modify
14 it under the terms of the GNU Lesser Public License as published by
15 the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version.
17
18 FreeWRL/FreeX3D is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with FreeWRL/FreeX3D. If not, see <http://www.gnu.org/licenses/>.
25****************************************************************************/
26
27
28#ifndef __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__
29#define __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__
30
31//void getField_ToShader(struct X3D_Node *, int me);
32void getField_ToShader(struct X3D_Node *node, int toOffset, union anyVrml *toAny, int type);
33void sendInitialFieldsToShader(struct X3D_Node * node);
34
35#endif /* __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__ */