Definition at line 3461 of file Structs.h.
◆ _appliedParametersMask
int X3D_CollisionCollection::_appliedParametersMask |
◆ _change
int X3D_CollisionCollection::_change |
◆ _class
void* X3D_CollisionCollection::_class |
◆ _csensor
void* X3D_CollisionCollection::_csensor |
◆ _defaultContainer
int X3D_CollisionCollection::_defaultContainer |
◆ _dist
double X3D_CollisionCollection::_dist |
◆ _executionContext
struct X3D_Node* X3D_CollisionCollection::_executionContext |
◆ _extent
float X3D_CollisionCollection::_extent[6] |
◆ _gc
void* X3D_CollisionCollection::_gc |
◆ _hit
int X3D_CollisionCollection::_hit |
◆ _ichange
int X3D_CollisionCollection::_ichange |
◆ _intern
◆ _nodeType
int X3D_CollisionCollection::_nodeType |
◆ _parentVector
struct Vector* X3D_CollisionCollection::_parentVector |
◆ _renderFlags
int X3D_CollisionCollection::_renderFlags |
◆ appliedParameters
struct Multi_String X3D_CollisionCollection::appliedParameters |
◆ bounce
float X3D_CollisionCollection::bounce |
◆ collidables
struct Multi_Node X3D_CollisionCollection::collidables |
◆ enabled
int X3D_CollisionCollection::enabled |
◆ frictionCoefficients
struct SFVec2f X3D_CollisionCollection::frictionCoefficients |
◆ metadata
struct X3D_Node* X3D_CollisionCollection::metadata |
◆ minBounceSpeed
float X3D_CollisionCollection::minBounceSpeed |
◆ referenceCount
int X3D_CollisionCollection::referenceCount |
◆ slipFactors
struct SFVec2f X3D_CollisionCollection::slipFactors |
◆ softnessConstantForceMix
float X3D_CollisionCollection::softnessConstantForceMix |
◆ softnessErrorCorrection
float X3D_CollisionCollection::softnessErrorCorrection |
◆ surfaceSpeed
struct SFVec2f X3D_CollisionCollection::surfaceSpeed |
The documentation for this struct was generated from the following file: