28#ifndef __FREEWRL_SCENEGRAPH_NETWORKING_H__
29#define __FREEWRL_SCENEGRAPH_NETWORKING_H__
32#define INLINE_INITIAL_STATE 0
33#define INLINE_REQUEST_RESOURCE 1
34#define INLINE_FETCHING_RESOURCE 2
35#define INLINE_PARSING 3
36#define INLINE_IMPORTING 4
37#define INLINE_UN_IMPORTING 5
38#define INLINE_UNLOADING 6
39#define INLINE_STABLE 10
42void registerOSCNode(
struct X3D_Node *node);
43void registerReWireNode(
struct X3D_Node *node);