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| Matrix3 (float[] init) |
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void | setIdentity () |
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void | set (int row, int column, float value) |
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float | get (int row, int column) |
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void | setTransform (SFVec2f translation, SFVec3f rotation, SFVec2f scale, SFVec3f scaleOrientation, SFVec2f centre) |
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void | getTransform (SFVec2f translation, SFVec3f rotation, SFVec2f scale) |
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float[][] | multiply (float[][] multp, float[][] mat) |
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Matrix3 | inverse () |
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Matrix3 | transpose () |
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Matrix3 | multiplyLeft (Matrix3 mat) |
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Matrix3 | multiplyRight (Matrix3 mat) |
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float[] | multiplyRowVector (float[] vec) |
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float[] | multiplyColVector (float[] vec) |
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Definition at line 3 of file Matrix3.java.
◆ Matrix3() [1/2]
org.web3d.x3d.sai.Matrix3.Matrix3 |
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◆ Matrix3() [2/2]
org.web3d.x3d.sai.Matrix3.Matrix3 |
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float[] | init | ) |
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◆ get()
float org.web3d.x3d.sai.Matrix3.get |
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int | row, |
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int | column ) |
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◆ getTransform()
◆ inverse()
Matrix3 org.web3d.x3d.sai.Matrix3.inverse |
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◆ multiply()
float[][] org.web3d.x3d.sai.Matrix3.multiply |
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float | multp[][], |
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float | mat[][] ) |
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◆ multiplyColVector()
float[] org.web3d.x3d.sai.Matrix3.multiplyColVector |
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float[] | vec | ) |
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◆ multiplyLeft()
◆ multiplyRight()
◆ multiplyRowVector()
float[] org.web3d.x3d.sai.Matrix3.multiplyRowVector |
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float[] | vec | ) |
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◆ set()
void org.web3d.x3d.sai.Matrix3.set |
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int | row, |
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int | column, |
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float | value ) |
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◆ setIdentity()
void org.web3d.x3d.sai.Matrix3.setIdentity |
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◆ setTransform()
◆ transpose()
Matrix3 org.web3d.x3d.sai.Matrix3.transpose |
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◆ matrix
float [][] org.web3d.x3d.sai.Matrix3.matrix |
◆ SIZE
int org.web3d.x3d.sai.Matrix3.SIZE = 3 |
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The documentation for this class was generated from the following file: