35#include <libFreeWRL.h>
37#include "../vrml_parser/Structs.h"
38#include "../main/headers.h"
39#include "../opengl/OpenGL_Utils.h"
40#include "../opengl/Textures.h"
41#include "../scenegraph/Component_Shape.h"
42#include "../scenegraph/RenderFuncs.h"
43#include "LinearAlgebra.h"
47 loadTextureNode(X3D_NODE(node),NULL);
48 gglobal()->RenderFuncs.textureStackTop=1;
53 loadTextureNode(X3D_NODE(node),NULL);
55 gglobal()->RenderFuncs.textureStackTop=1;
60 loadMultiTexture(node);
67 render_AudioClip(anode);
68 loadTextureNode(X3D_NODE(node),NULL);
69 gglobal()->RenderFuncs.textureStackTop=1;