28#ifndef __FREEWRL_SCENEGRAPH_KEYDEVICE_H__
29#define __FREEWRL_SCENEGRAPH_KEYDEVICE_H__
32#include "../vrml_parser/Structs.h"
36#define X3D_KEYSENSOR(node) ((struct X3D_KeySensor*)node)
37#define X3D_STRINGSENSOR(node) ((struct X3D_StringSensor*)node)
41int KeySensorNodePresent();
42void addNodeToKeySensorList(
struct X3D_Node* node);
43void killKeySensorNodeList();
44void sendKeyToKeySensor(
const char key,
int upDown);