accept(void) | ROL::VectorController< Real, Key > | private |
allocate(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
allocate(const Vector< Real > &x, const Key ¶m, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real > > > &vectors, int &maxIndex) const | ROL::VectorController< Real, Key > | private |
constraintUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
constraintUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
conUpdated_ | ROL::VectorController< Real, Key > | private |
flags_ | ROL::VectorController< Real, Key > | private |
flags_temp_ | ROL::VectorController< Real, Key > | private |
flags_trial_ | ROL::VectorController< Real, Key > | private |
get(Real &x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
ROL::VectorController::get(const Key ¶m) const | ROL::VectorController< Real, Key > | |
ROL::VectorController::get(Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
indices_ | ROL::VectorController< Real, Key > | private |
indices_temp_ | ROL::VectorController< Real, Key > | private |
indices_trial_ | ROL::VectorController< Real, Key > | private |
isComputed(const Key ¶m) const | ROL::VectorController< Real, Key > | |
isComputed(const Key ¶m, const std::map< Key, int > &indices, const std::vector< bool > &flags) const | ROL::VectorController< Real, Key > | private |
isNull(const Key ¶m) const | ROL::VectorController< Real, Key > | |
isNull(const Key ¶m, const std::map< Key, int > &indices) const | ROL::VectorController< Real, Key > | private |
maxIndex_ | ROL::VectorController< Real, Key > | private |
maxIndex_temp_ | ROL::VectorController< Real, Key > | private |
maxIndex_trial_ | ROL::VectorController< Real, Key > | private |
objectiveUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
objectiveUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
objUpdated_ | ROL::VectorController< Real, Key > | private |
push(VectorController< Real, Key > &to) const | ROL::VectorController< Real, Key > | |
reset(bool flag=true) | ROL::VectorController< Real, Key > | |
resetTemp(void) | ROL::VectorController< Real, Key > | private |
resetTrial(void) | ROL::VectorController< Real, Key > | private |
ScalarController(void) | ROL::ScalarController< Real, Key > | |
set(Real x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
ROL::VectorController::set(const Key ¶m) | ROL::VectorController< Real, Key > | |
ROL::VectorController::set(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
temp_ | ROL::VectorController< Real, Key > | private |
trial_ | ROL::VectorController< Real, Key > | private |
VectorController(void) | ROL::VectorController< Real, Key > | |
vectors_ | ROL::VectorController< Real, Key > | private |
vectors_temp_ | ROL::VectorController< Real, Key > | private |
vectors_trial_ | ROL::VectorController< Real, Key > | private |