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The SoGLTextureCoordinateElement class stores the current gltexture coordinates. More...
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual CoordType | getType () const |
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void | send (const int index) const |
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void | send (const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initMulti (SoState *state) const |
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const SbVec4f & | get (const SbVec3f &point, const SbVec3f &normal) const |
int32_t | getNum (void) const |
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SbBool | is2D (void) const |
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int32_t | getDimension (void) const |
const SbVec2f & | get2 (const int index) const |
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const SbVec3f & | get3 (const int index) const |
const SbVec4f & | get4 (const int index) const |
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const SbVec2f * | getArrayPtr2 (void) const |
const SbVec3f * | getArrayPtr3 (void) const |
const SbVec4f * | getArrayPtr4 (void) const |
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virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo () const |
uint32_t | getNodeId () const |
virtual void | print (FILE *file) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLTextureCoordinateElement * | getInstance (SoState *const state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setDefault (SoState *const state, SoNode *const node) |
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static void | setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata) |
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static void | set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords) |
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static void | set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords) |
static void | set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords) |
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static CoordType | getType (SoState *const state) |
static const SoTextureCoordinateElement * | getInstance (SoState *const state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLTextureCoordinateElement () |
virtual void | setElt (SoTexCoordTexgenCB *func, void *data=NULL) |
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virtual | ~SoTextureCoordinateElement () |
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virtual | ~SoReplacedElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | CoordType { NONE = 0 , TEXGEN = 0 , EXPLICIT = 1 , FUNCTION = 2 , DEFAULT = 3 } |
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static SoElement * | getElement (SoState *const state, const int stackIndex, SoNode *const node) |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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CoordType | whatKind |
SoTextureCoordinateFunctionCB * | funcCB |
void * | funcCBData |
int32_t | numCoords |
const SbVec2f * | coords2 |
const SbVec3f * | coords3 |
const SbVec4f * | coords4 |
SbBool | coordsDimension |
SbVec2f | convert2 |
SbVec3f | convert3 |
SbVec4f | convert4 |
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uint32_t | nodeId |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
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protectedvirtual |
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoGLTextureCoordinateElement class.
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Reimplemented from SoTextureCoordinateElement.
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Reimplemented from SoElement.
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virtual |
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Reimplemented from SoElement.
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virtual |
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Reimplemented from SoTextureCoordinateElement.
Called from SoTextureCoordinateBundle to initialize multi texturing.
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