Struct alacritty::event::Processor

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pub struct Processor {
    windows: HashMap<WindowId, WindowContext, RandomState>,
    gl_display: Option<Display>,
    global_ipc_options: ParsedOptions,
    cli_options: Options,
    config: Rc<UiConfig>,
}
Expand description

The event processor.

Stores some state from received events and dispatches actions when they are triggered.

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§windows: HashMap<WindowId, WindowContext, RandomState>§gl_display: Option<Display>§global_ipc_options: ParsedOptions§cli_options: Options§config: Rc<UiConfig>

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impl Processor

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pub fn new( config: UiConfig, cli_options: CliOptions, _event_loop: &EventLoop<Event> ) -> Processor

Create a new event processor.

Takes a writer which is expected to be hooked up to the write end of a PTY.

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pub fn create_initial_window( &mut self, event_loop: &EventLoopWindowTarget<Event>, proxy: EventLoopProxy<Event>, options: WindowOptions ) -> Result<(), Box<dyn Error>>

Create initial window and load GL platform.

This will initialize the OpenGL Api and pick a config that will be used for the rest of the windows.

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pub fn create_window( &mut self, event_loop: &EventLoopWindowTarget<Event>, proxy: EventLoopProxy<Event>, options: WindowOptions ) -> Result<(), Box<dyn Error>>

Create a new terminal window.

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pub fn run( &mut self, event_loop: EventLoop<Event>, initial_window_options: WindowOptions ) -> Result<(), Box<dyn Error>>

Run the event loop.

The result is exit code generate from the loop.

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fn skip_event(event: &WinitEvent<Event>) -> bool

Check if an event is irrelevant and can be skipped.

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