---
name: cal3d
version: 0.11.0_2
origin: graphics/cal3d
comment: Skeletal based 3D character animation library written in C++
arch: freebsd:10:x86:64
www: http://cal3d.sourceforge.net/
maintainer: acm@FreeBSD.org
prefix: /usr/local
licenselogic: single
flatsize: 1804661
desc: "Cal3D is a skeletal based 3D character animation library written in C++\nin
  a way that is both platform-independent and graphics API-independent.\nIt was originally
  designed to be used in a 3D client for Worldforge, but\nevolved into a stand-alone
  product which can be used in many different\nkinds of projects.\n\nCal3D's essentials
  can be boiled down to 2 parts: the C++ library and\nthe exporter. The exporter is
  what you would use to take your characters\n(built in a 3D modeling package) and
  create the Cal3D-format files that\nthe library knows how to load. The exporters
  are actually plug-ins for\n3D modeling packages. This allows 3D artists to use the
  modeling tools\nthat they're already comfortable with.\n\nThe C++ library is what
  you would actually use in your application,\nwhether it's a game or a VR application.
  The library provides methods to\nload your exported files, build characters, run
  animations, and access\nthe data necessary to render them with 3D graphics. \n\nWWW:\thttp://cal3d.sourceforge.net/\n"
categories:
- graphics
- devel
shlibs_required:
- libcal3d.so.12
shlibs_provided:
- libcal3d.so.12
