---
name: brickshooter
version: 0.04_6
origin: games/brickshooter
comment: Push blocks on to the playing field, match block colors to remove them
arch: freebsd:9:x86:64
www: http://bilious.homelinux.org/~paxed/brickshooter/
maintainer: amdmi3@FreeBSD.org
prefix: /usr/local
licenselogic: single
flatsize: 2853130
desc: |
  brickshooter is a small puzzle game for linux, where you'll have
  to clear the central area from different colored bricks. Three or
  more same colored bricks that touch will vanish. You can shoot
  bricks into the playing field from the fringes.

  WWW: http://bilious.homelinux.org/~paxed/brickshooter/
deps:
  xproto: {origin: x11/xproto, version: 7.0.24}
  xf86vidmodeproto: {origin: x11/xf86vidmodeproto, version: 2.3.1}
  xextproto: {origin: x11/xextproto, version: 7.2.1}
  renderproto: {origin: x11/renderproto, version: 0.11.1}
  randrproto: {origin: x11/randrproto, version: 1.4.0}
  libxcb: {origin: x11/libxcb, version: 1.9.1}
  libXxf86vm: {origin: x11/libXxf86vm, version: 1.1.3}
  libXrender: {origin: x11/libXrender, version: 0.9.8}
  libXrandr: {origin: x11/libXrandr, version: 1.4.1}
  libXfixes: {origin: x11/libXfixes, version: 5.0.1}
  libXext: {origin: x11/libXext, version: '1.3.2,1'}
  libXdmcp: {origin: x11/libXdmcp, version: 1.1.1}
  libXdamage: {origin: x11/libXdamage, version: 1.1.4}
  libXau: {origin: x11/libXau, version: 1.0.8}
  libX11: {origin: x11/libX11, version: '1.6.1,1'}
  kbproto: {origin: x11/kbproto, version: 1.0.6}
  fixesproto: {origin: x11/fixesproto, version: 5.0}
  dri2proto: {origin: x11/dri2proto, version: 2.8}
  damageproto: {origin: x11/damageproto, version: 1.2.1}
  libxml2: {origin: textproc/libxml2, version: 2.8.0_2}
  expat: {origin: textproc/expat2, version: 2.1.0}
  smpeg: {origin: multimedia/smpeg, version: 0.4.4_10}
  pciids: {origin: misc/pciids, version: 20130818}
  webp: {origin: graphics/webp, version: 0.1.3_1}
  tiff: {origin: graphics/tiff, version: 4.0.3}
  sdl_image: {origin: graphics/sdl_image, version: 1.2.12_2}
  png: {origin: graphics/png, version: 1.5.17}
  libdrm: {origin: graphics/libdrm, version: 2.4.46}
  libGLU: {origin: graphics/libGLU, version: 9.0.0}
  libGL: {origin: graphics/libGL, version: 8.0.5_4}
  jpeg: {origin: graphics/jpeg, version: 8_4}
  jbigkit: {origin: graphics/jbigkit, version: 1.6}
  aalib: {origin: graphics/aalib, version: 1.4.r5_6}
  sdl: {origin: devel/sdl12, version: '1.2.15_2,2'}
  pkgconf: {origin: devel/pkgconf, version: 0.9.2_1}
  libpthread-stubs: {origin: devel/libpthread-stubs, version: 0.3_3}
  libpciaccess: {origin: devel/libpciaccess, version: 0.13.2}
  libiconv: {origin: converters/libiconv, version: 1.14_1}
  timidity: {origin: audio/timidity, version: 0.2i_1}
  sdl_mixer: {origin: audio/sdl_mixer, version: 1.2.12_3}
  libvorbis: {origin: audio/libvorbis, version: '1.3.3_1,3'}
  libogg: {origin: audio/libogg, version: '1.3.1,4'}
  libmikmod: {origin: audio/libmikmod, version: 3.1.12}
  flac: {origin: audio/flac, version: 1.3.0_1}
categories:
- games
shlibs_required:
- libSDL-1.2.so.11
- libSDL_image-1.2.so.8
- libSDL_mixer-1.2.so.12
files:
  /usr/local/bin/brickshooter: 363933d54516996da06e8ce83252f8a3bafdce483803c89d450541c7636d2cad
  /usr/local/share/brickshooter/gfx/background.png: 32fd5849fc5698bb378858907c34b2c335ce02629f06cde1eb34cfa4a4a69039
  /usr/local/share/brickshooter/gfx/background2.png: a9c2441af2a2eac402e2745f9ce927b5b8e912af66288032acf0db42e11991de
  /usr/local/share/brickshooter/gfx/background3.png: c1afdcddef3380aa2db4a2ad00dda354ac0ed40abd4e138f6d4a9266ebfe6825
  /usr/local/share/brickshooter/gfx/background4.png: ad262e7dbd0dfba0149dcf570bff737e20be473539fa79b523d1ada79fcb5204
  /usr/local/share/brickshooter/gfx/background5.png: 30b19bf731c47c8cacb2b3c44268212e405a75bf833d89e1b0f8557ebd35e0a2
  /usr/local/share/brickshooter/gfx/background6.png: 78c01785ce9c6be77651257cd8da9a9cea49f29b07cf4cb7786209372d3e6678
  /usr/local/share/brickshooter/gfx/charset.png: cf6fab88944ec25b50d2d4e1320301f9b24fba7610212f87075869b01a56295a
  /usr/local/share/brickshooter/gfx/charset.xcf: 07b4557922a6a38a2ace5111aa948b83971dc570b4e5a847a93b361957c79d8d
  /usr/local/share/brickshooter/gfx/cursor.png: dfd2d5e7b41c783d943a0a28bd4cfe703ed68c132fa83b1087fc872e90ee6de2
  /usr/local/share/brickshooter/gfx/explosion.png: 58e292ca51f3be94ab4394ade301dbe458b644740e238096d5906eb866ab3d07
  /usr/local/share/brickshooter/gfx/explosion.xcf: 5ac5e67fb9cb8347496f77fbecf7dcecf7cce96c21f0f7e52226520a67f2dd7b
  /usr/local/share/brickshooter/gfx/level_bg.png: 4962d4c000e16fa2c00dad2ff5883808c1704dccdfaad2d6ac97c0b983cec14e
  /usr/local/share/brickshooter/gfx/level_bg.xcf: 88edd735c5422521a9b9d305417411d55fea8598f1c43c273399c9ca5741ee47
  /usr/local/share/brickshooter/gfx/score_bg.png: 0b5377926352c5c72b89631b39857900c9e3350852b608a3a1bfd873e06dc288
  /usr/local/share/brickshooter/gfx/score_bg.xcf: 3af2cdd676b325541dfffe65d0f8a8e56db42f1351914e13994069deec9c3364
  /usr/local/share/brickshooter/gfx/targeting.png: 298d3b3fe93b483ed4fea22631d9b07845cfccf5f2429715cfb06635e78997c4
  /usr/local/share/brickshooter/gfx/targeting.xcf: 5b94ad828042c4cb6f2d2cc7878a8769f2eefe1ebfc29244593a8bf5a8cf72a9
  /usr/local/share/brickshooter/gfx/tile.xcf: 71002791475ceb51ef2f0997841926243859b6431260e454b3163f2a37977f78
  /usr/local/share/brickshooter/gfx/tiles.png: 6218aaa2a4f556d06683a755d383cd85f5c84b71b350c1b8d5f106280b5db14b
  /usr/local/share/brickshooter/gfx/window_border.png: b6a4467407d20a41c9f92af54406b5ebc48ef1071183507028af11e2b1528602
  /usr/local/share/brickshooter/levels/aigyptos.dat: 5bb919d9b0c4b946d48ea973dcc0caf5c1bab3b6bc6f011b382adf5db423c97c
  /usr/local/share/brickshooter/snd/blockhit.wav: 5221581834626fdd22b91c949fb7246dab01486fcda9bc0609e987ca10d5dd96
  /usr/local/share/brickshooter/snd/blockout.wav: c03504a264035c7ee32d89caedff794ee9c9148df676bc5bc7bc23f75eda424d
  /usr/local/share/brickshooter/snd/cantmove.wav: 9f0432bc808dbfa0950f987ab4ef618ed14806dc834e6eeb201ba14d945394fa
  /usr/local/share/brickshooter/snd/explode.wav: 81cb0933e65e5077f83a98858cb536360f56017ca05526838058b6a9073f3400
  /usr/local/share/brickshooter/snd/finishset.wav: 99e85ecbe113eef4db8a6e8e81a3305e3950f719aedea61ef4e53555d24dd9cb
  /usr/local/share/brickshooter/snd/gameover.wav: 27feec6ae8cd9e251878c4a5151456fe7ab62b519f82a3b991946334bf978d9f
  /usr/local/share/brickshooter/snd/nextlevel.wav: 14a54badbd7d65b779bf0c547f21d2c79769bc530349fbb7283d5ec5471e306d
  /usr/local/share/brickshooter/snd/shootblock.wav: 73619c48962895529d4aea909e31a0f5685f89223d3835341c3e55b817e88e4d
  /usr/local/share/brickshooter/snd/startup.wav: 71f0520c23b54a891c00cc4c1ca031b11d63d70076b39b4a5ad49a040700d4b1
  /usr/local/share/doc/brickshooter/README: ac001ae68a8b4f8c86808f9e3abc7f02a5519eb6d40d1f57690a4595f0b46090
directories:
  /usr/local/share/doc/brickshooter/: n
  /usr/local/share/brickshooter/snd/: n
  /usr/local/share/brickshooter/levels/: n
  /usr/local/share/brickshooter/gfx/: n
  /usr/local/share/brickshooter/: n
scripts: {}
